Rainbow Six Siege Lacks A Campaign


In an interview with WhatCulture, art director Scott Mitchell revealed that there would be no single player campaign in the upcoming Rainbow Six title.

He attempts to justify this notion with a statement about player vs. AI modes as seen below.

“There is no story mode per se. You go through training, where you get to experience different operators and their devices. You can play against enemy AI in co-op through all the maps. You can customise matches, so that’s what we’re offering on the single-player side of things”

Fear not however, as he goes on to talk about how this will impact the multiplayer…

“It’s a pretty good training ground, and on top or that you’re unlocking the same content as you would playing in PvP. You’re still gaining stars, renown points, and new operatives”

In other words, repetitively grind out the multiplayer maps against unintelligent AI for hours on end for unlocks if you so desire. This growing trend is becoming a really frustrating prospect.

RBSS1

First Titanfall and Evolve, now Battlefront and Rainbow Six: Siege. Why do developers think that it’s justifiable to charge full price for a game that is lacking a huge component of what makes these games worth purchasing? Titanfall at least attempted to merge a story into the multiplayer, but lazy execution and a lack of focus meant that it was bare-boned at best.

The beta for Rainbow Six is at least promising, but excluding any sort of proper Campaign with a Tom Clancy game is disappointing to say the least.

 

Source – IGN

Ubisoft Reveals Rainbow Six: Seige

Digital

Rainbow Six

Ubisoft closed their press conference this year with a re-branded Rainbow Six. Rainbow Six: Siege so far features two teams of five going against each other in a fight over a hostage. After two years since any word from Rainbow Six: Patriots, the new game direction comes as a surprise.

The way players talk during the trailer makes it seem like the game may only feature one map, and with five player teams it immediately draws MOBA comparisons. But the game also borrows from other genre’s, allowing players to board up windows and doors, shoot through cover and plan out entry and exit tactics. The brief match showed what a tactically minded team could accomplish, and kept the series signature difficulty and zero room for errors.

Watch the trailer below, and come back soon for our analysis.

Also check Vgamerz news for a suite of E3 news and trailers.