How to win more gunfights: Rainbow Six Siege Tips and Tricks

Rainbow Six Siege Tips and Tricks

Rainbow Six Siege has become quite popular these days, and everybody is trying to get more gunfights. Winning gunfights is not that easy. Lots of planning, strategy, and your playing style determines the wins.

As most pro players would say, nothing comes without constant practice. The same goes with Rainbow Six Siege too. There are other additional things that go into winning more gunfights, like the advanced cheats. R6 Hacks with aimbot is one that will give you that extra push in the game. So, you can give that a try.

Let’s now focus on tips and tricks to win more gunfights in Rainbow Six. If you don’t want to skip any important information, read till the end of this guide.

Fix your settings

If you’re new to the game, you need to know this. You need to turn off mouse precision or mouse acceleration. To do this, you’ve to go to the

  • Control panel
  • Go to mouse
  • Select pointer options
  • Uncheck the mouse precision

This step will smooth your mouse and make movements more accurate. A bad mouse setting can actually ruin your game. Therefore, make sure to fix the settings first.

Use the lock as a gadget

There is more than one way to win gunfights in Rainbow Seige. If you are playing defense, the clock can be your best friend. If smokes can save the grenades by the 0:45 mark then burning through them, you get the utility that can power the tip in your favor.

Moreover, if the roamer survives and is able to flank when the attackers are executing, you can entirely change the scenario for them. The operators like- Echo, Lesion, Maestro, and Smoke become stronger the longer they can survive.

Get more headshots

Headshots will give you instant kills in Rainbow Siege, which is why getting headshots should be your goal in Rainbow Siege. When you are against a group of other players, your focus should be to shoot them on the head then on other parts of their body.

Pre-Aim

This is kind of a continuation of the previous point. Your opponent’s head can be at three positions- crouched height, standing height, and might be on the floor. You need to keep your crosshair at these heights when you peek—spotting the enemy, shoot right away.

Learn when to use the correct attachments

Every weapon comes with the right attachments. You have to learn when to use which one. For example, if you are playing as an entry fragger, you don’t need the ACOG. If you are on the rooftop and playing FAVELA, you can go for the ACOG. This is how different playing positions will need you to use different attachments.

Sound can be your advantage (sometimes)

Sound can be your advantage when it’s coming from the opponents. For example, when someone creeps inside a room, you will hear their footsteps. Use the walls and make a small gun hole to attack the enemy.

Likewise, you will hear sounds if someone walks on the floors above; you can use that sound to your advantage. Also, break the window glasses to hear when enemy’s approach near you.

Conclusion

That was our take on how to win more gunfights in Rainbow Six Siege. Hopefully, these tips could teach you something new, and you could achieve your goal in the game. Still have more questions? We are here to answer them. Just leave them in the comments section below!

Rainbow Six Siege Closed Beta Launches Today

The closed beta for the newest instalment in the critically acclaimed first-person tactical shooter series starts today.

Developer Ubisoft Montreal are aiming to bring to the table a polished product when Rainbow Six Siege releases later this year and further beta tests will ensure that the game’s servers are able to handle the load come release day, saying on their dev blog:

“The main objective of the Closed Beta is to test the online infrastructure & matchmaking with the largest number of players we’ve had in the game to date. Please keep in mind that while we are seeing positive results from the technical test from the last few days, you will, at times, experience some connectivity and matchmaking problems. This is expected, and you’re helping us test these things so we know what we needs to be fixed to provide the best possible experience when the game launches. Thank you for your patience with this. Known issues, emergency outages, and server maintenance times will all be communicated on the official forums and subreddit so please pay attention to those places for the latest info.”

They go on to say that they’ll be letting beta participants into the action in waves, giving them to the opportunity to test server stability. Community feedback is a major part of beta testing and Ubisoft Montreal will be paying very close attention to what gamers have to say about their experience.

The closed beta will run through to 28th September, with Rainbow Six Siege set to release on 1st December 2015.

Rainbow Six: Siege Will Not Feature Squad AI on Single Player

Rainbow Six

For those who don’t know, the Rainbow Six series has long been an important name in the genre of tactical shooters. But as longtime fans of the games know, with each release, the newer versions become less and less like the original Rainbow Six (1998, Red Storm Entertainment). Whether or not Ubisoft’s newest take on the franchise turns out well or not remains to be seen. But according to a recent interview with Rainbow Six: Siege‘s animation art director Scott Mitchell, we already know it will be different from the other games in one (potentially) key respect. There won’t be AI teammates in any of the single player: neither for the campaign, or the iconic ‘terrorist hunt’ mode. Specifically, Mitchell said:

When you’re playing through single-player there are no supporting characters…But you can play as a lone wolf, as well as play the game’s whole story campaign. That said, it is more difficult. We do offer difficulty settings, but the AI has access to all of the options you do.”

This represents a departure from previous games in the series, which incorporated AI squad tactics centrally into the offline game design. That being said, if Siege’s online mode emphasizes teamwork and coordination, it might make up for this change up.

Following up on this quote, a Community Manager on the Ubisoft official forums had this to say:

“Just to let you know there is a single player experience which is done through Missions. These pre-set scenarios expose the player to the content and mechanics of the Siege and are specifically designed to be played solo as a Lone Wolf, but can also be played cooperatively with up to four friends.”

As fans of previous Rainbow: Six games know, you’ve always had the choice of playing through the game in “Lone Wolf” mode (i.e. without AI companions). Yet that made the game quite difficult, since every Rainbow Six game’s levels are designed around the principle that you have an entire squad behind you. It seems the idea here is to make Lone Wolf mode a more viable option; and thus provide players with an experience unique from that of online, as well as reducing the potential for some of that infamous bad companion AI these games have sometimes been accused of.

Rainbow Six: Siege will be available October 13th.

Rainbow Six: Siege Gets New Awards Trailer

Siege

Remember Tom Clancy’s Rainbow Six: Siege from E3? Sure you do. It was that game that everyone loved, where hostages were being rescued, walls exploded and tactics were deployed.

In case you somehow happened to forget it though, Ubisoft has graciously released a new trailer showing off the multitude of awards it won at E3.

Go ahead; click it. You know you want to see more of Siege in action.

I must say, that the level of destructibility in the environments, coupled with what appears to be sandbox tactical gameplay, makes being hyped up really easy. They must however, demonstrate to us why we should get invested in yet another modern military shooter.

Where’s the campaign gameplay? where’s a multiplayer match in action? I’m sure they’re coming, but less dilly dallying on awards trailers would be a start, Ubisoft. Even if the trailer itself kicks a lot of butt.