Destiny PS4 Alpha Gameplay Leaked

Destiny

UPDATE: The files are no longer available for download, we have removed the links as they point to nowhere now.

ORIGINAL STORY FOLLOWS:

Over the last day or so, Destiny first real gameplay footage on the PS4 has been leaked all over the internet. Activision has been swiftly removing every trace of the videos, making it impossible to see what all the hype is about. Luckily enough, there remains a download that still works, so get it while it is hot as this will probably not last very long.

Part 1 Part 2 Part 3 Part 4 Part 5

I for one think this looks excellent. It’s reminiscent of Borderlands and Halo, and that is never a bad thing. If Bungie can deliver on their promises and negate my worries, this game could turn out to be an E3 show-stopper. The wait is almost over, so this can distract you until the big show!

Source: wccftech

Wolfenstein: The New Order Wrap-up

Wolfenstein

Author’s Note: This ‘wrap-up’ assumes basic knowledge of Wolfenstein: The New Order. An uninformed reader may still enjoy the piece, but you have been forewarned that characters names WILL be used without backstory and the second to second gameplay WILL NOT be explained. There are spoilers for the game’s ending in one paragraph toward the bottom, with  tags for where they begin and end. Enjoy!

Since Wolfenstein released a couple of weeks ago talk about the stellar FPS has died down. I thought it was amazing, with satisfying gameplay and intelligent storytelling. The game deserves to be talked about, but instead of doing a review I thought I might try something different. Wrap-Ups will be a type of review, but instead of giving a score I will discuss some of the best and worst areas of a game. Hopefully the overall tone will clue you in as to how I felt about the game, it’s story and gameplay. These ‘finer points’ may seem like excessive critique of a video game, but if we as gamers don’t critique our favorite games and properties we can’t expect them to get any better, individually or as a whole. Hopefully some of these points come across as clear and thought provoking, but you be the judge.

Wolfenstein: The New Order

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Wolfenstein begins like any other shooter, and that’s good. There has been a general discontent regarding the beginning of Wolfenstein for being uninteresting, a cookie cutter FPS. I saw that as exactly the case. The opening scenes are ripped straight from every shooter since Modern Warfare 1, replete with ‘water-cooler’ moments and ‘brotastic’ cutscenes. At first I was bummed out by it as well, but then the game slowly began teaching me it’s language. As I played, it taught me that the game had a stealth mechanic (one that was actually quite good, but I’ll cover that more later), and that the world was filled with collectibles and pickups and helmets. It allowed me to wade into it’s world, capture it’s tone and take my time. After playing through the complex narratives and systems, I found the beginning well suited for setting up the game’s villain. Veteran FPS players could reach General Deathshead easily, while newcomers would have faced a climb to reach the game’s antagonist. Either way, when Deathshead either removes all sense of your power or makes all the work you have done seem inconsequential, it stings. Not to mention he forces you to make a decision you are absolutely unprepared to make. While the setup may be droll and indistinguishable from modern FPS sensibilities, it sets players up for what really makes Wolfenstein great in an effective manner. When compared to other introductory sections in the FPS space, the opening hours of The New Order put tutorial laden shooters to shame, and while it may not be a selling point, I certainly appreciated it.

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After the opening mission, Captain Blazkowicz is put out of action for 14 years. The passage of time is handled better than many games and even a few movies manage to. The Captain is put in a wheel chair and placed by a window, and from there his surroundings speed up and slow down depicting moments of clarity and confusion. It abruptly stops the day Nazi’s come and destroy the hospital/ward. The family who cared for Blazkowicz are murdered, with only the daughter taken captive. As the Captain struggles upward and regains his faculties, the game never blinks as to how much time has passed. Players are kept in the dark until the ensuing level on how long he sat there. I admire Machine Games’ confidence in keeping players in the dark, unaware of anything except the driving thought to kill Nazis. The lack of timeline information traditionally infers that not much time has passed, so when it is revealed that 14 years have gone by and the Nazis managed to win WWII, it comes as a shock to the player as well as Blazkowicz. The best characters are built when player and character can connect in even the smallest instances, and I felt this was an eloquent way to start shaping the Captain we see for the rest of the game. It’s these subtle things that I may even be putting more thought into than the developer, but I appreciate it nevertheless.

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Talking about Captain Blazkowicz brings up one of the downsides I had with the game. The ever present whisper our protagonist speaks in drove me crazy. There were times when he would talk and the voice fit well, but all too often that talk would be dialed back to a dissonant hushed tone. The worst offenders were mid mission as robots, soldiers or fiery explosions were met with whispered comments and observation by the Captain.  While the story didn’t suffer from lower decibel lines, in the moment these struck me as weird and out of place in a game with dual wielding shotguns.

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The combat itself held many surprise I wasn’t expecting from the newest Wolfenstein. In retrospect, I think Wolfenstein managed to do what Dishonored set out to do better. Dishonored promised a city that reacted to players play, but ultimately this led to players who were action-oriented just facing more enemies while being stealthy kept enemy numbers low. Wolfenstein has this same idea but on a more moment to moment basis, as almost each encounter can be dealt with quietly with reduced troop numbers or not. This meant that players who wanted a run-and-gun Wolfenstein of old could have that, but those who were more interested in stealth or story could facilitate that. The shooting when things did get loud felt great. At the start I found the shortness of ammo and other resources restricting, but as Blazkowicz’s arsenal opens up, the shortness of ammo made me more resourceful, trying out different weapons on different enemies. The stealthing mechanics were simplistic and smart. After getting a silenced pistol early on in the game, players could headshot foes from huge distances with only the targeting reticle. Once enough stealth kills are made, Blazkowicz is able to throw knives for an instant kill as well. These silent killing options paired with hidden pathways through almost every combat scenario ensure that players can get the job done quickly and quietly. Both arsenals are important in killing the commanders, enemies which call reinforcements that are found in almost every combat scenario. All the intricacy found in the combat make Wolfenstein earn a status above that of the ‘mindless’ shooter, as it is evident while playing how much thought went into each encounter.

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Besides the commanders there are quite a few other opponent types found throughout the game. These ‘other opponents’ are mostly robots, and unfortunately they become a pain to deal with during the latter sections. While the design of every mechanical Nazi looks fantastic, the way they can slaughter you isn’t as great. The speed at which death comes when facing one of these opponents hurts, a fact which doesn’t help how much ammo it takes to kill them. Unloading multiple full magazines is enough to take down the smaller machines, but the larger they get the more force it takes to dispatch them. The change up in combat, which usually consists of mowing down foot soldiers, grinds to a halt when these behemoths enter the room. With one present it provides a nice challenge, but when multiple arrive the difficulty skyrockets. Toward the end of the game players face many such situations, and it becomes a grind after the second or third death.

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But besides the combat, the game tells an interesting story almost devoid tropes and typical subject matter. Outside the existence of Nazi’s. the games premise feels fresh. With the war won by Nazis everything is industrialized, and the artists had a lot of fun creating unique spaces to show that in. Acting as the resistance to such a mighty power can be daunting, but the game allows entire sections from the 16 chapter long campaign to be about interacting with other characters and exploring environments instead of fighting back. Building the connection to places is effective, whether it be a concentration camp or a secret hideout, you feel the oppression or comfort each space projects. Specific story moments never pull punches either. Whether sitting down on a train after getting coffee or returning to previous locations I will remember these interactions for a while. The story built characters you wanted to be proud of, feel sad for and fight with. Wolfenstein managed to make me interested in a first person shooter’s story for the first time in years and that’s something special.

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****Spoilers Begin****

The ending was an entirely different beast. It chiefly suffers from the high expectations set by 10 previous hours of outstanding content. As expected, it depicts Blazkowicz confronting Deathshead for a climactic battle, but a few story beats within the fight fell flat. It begins with Deathshead putting the brain of your former friend into a robot and telling it to kill you. After a short fight Blazkowicz defeats the robot and puts an end to his suffering friend, but the scene has no real emotional pull. To begin the only background we had with the character was during that first hour of the game before Deathshead took his brain, so there was really no moment where you could start to like that character. Secondly, the fight is over so quickly that there is never enough time to think about what you’re doing while you’re doing it. Lastly, the entire fight your old friend is begging you to kill him, which may have worked, but it came off as cheesy and cheap. After that, Deathshead himself comes out and you are tasked with taking down his giant mech suit. The fight seems as if it will be a long drawn out battle, but the first stage is done by simply firing tow cannons at some air balloons so lightning will strike the general. After the battle is taken inside, a tense fight occurs while the room is filled with fire, smoke and debris. After the fight is over, the game has a few moments of excitement before it slows down, and players are left wondering why the narrative went from fast paced boss fight to slow introspective moment. The story ends with ambiguity as to Captain Blazkowicz fate, and sloppily puts a bow on an intelligent, well paced main storyline.

****Spoilers End****

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Before writing this I had little desire to jump back into the Nazi resistance, but after getting my thoughts down I may just jump back in. Luckily the game provides an interesting reason to, with a slightly altered storyline and all those aforementioned collectibles. Wolfenstein captured my attention every moment I played, and while it may have lost some luster toward the shaky ending, I still came away happy with the experience as a whole. But this is just my feeling on the game, and I want to know what you thought. Be sure to leave responses in the comments below and let us know what you liked and didn’t like from Wolfenstein: The New Order. Also be sure to check back soon for more wrap-ups and all sorts of video game coverage from us here at Vgamerz.

Free Games Roundup

Games

Over the past few days a bunch of games have become free through services like PlayStation Plus and Xbox Live Gold. But which games are worth your time? This is VgamerZ run down of thee free games and whether or not you should hit that download button. On Xbox 360, Dark Souls I is free, while Xbox One Gold Members get Max: The Curse of Brotherhood and Halo: Spartan Assault. On the Playstation side PS4 Plus users can get the PixelJunk Shooter Ultimate and Trine 2 and PS3 Plus members can get NBA 2K14. Also on PS3 anyone with a US PSN account can download Uncharted 3: Drake’s Deception (But this may be an error, so act fast). Back on PS4, Free-to-play title War Thunder rounds out the list of content available this week. With so many free games to get through, let’s get started.

Dark Souls I- Xbox 360

The spiritual sequel to Playstation exclusive Demon’s Souls, Dark Souls made the cult hit series a bit less cult. The game’s look evokes a paint by the numbers role-playing game, but the mechanics tell an entirely different story. A lot of people say Dark Souls is hard, and it is, the difficulty doesn’t come from frustrating cheap shots and random encounters. The difficulty of Dark Souls comes from it’s requirement of precision. Every section of the game can be memorized and beaten with the proper execution, it just takes time to gain the precision required. The process for learning the varying levels can be tedious to some and rewarding to others, so if you are interested in a giant game where every section is a trial, then give Dark Souls a download. Even if it doesn’t sound like your type of game I encourage everyone to test drive the game, it is rare to find a game as rewarding as Dark Souls with the same length and solid combat.

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Max: The Curse of Brotherhood- Xbox One

As one of the first Xbox One Games with Gold offer’s, Max: The Curse of Brotherhood may not seem like a compelling offer. The games quirky art style and story certainly don’t appeal to everyone, but if you can get past that then the gameplay is solid. The game focus’s on Max’s quest to get his brother back by jumping and climbing his way through deserts,  jungles and caves. Max uses a magic ‘magic marker’ to change the environment, growing pillars and lowering vines. The game has a very strong shift from beginning to end, changing from platformer to puzzler slowly but surely. For fans of colorful games that are fine and suitable for kids be sure to check Max out, but if cheesy humor and puzzle/platforming isn’t up your alley I might skip it.

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Halo: Spartan Assault- Xbox One

The latest entry into the Halo series, Spartan Assault is at best a decent time. For fans of the franchise and twin stick shooters, there may even be something here. For those who don’t, the title feels like a mobile title. Without the story or gameplay to keep you hooked, there is really a drought of ‘fun’ in the experience. With very mobile game/Free-to-Play things like micro-transactions, even when the game opens up a bit with larger levels and more story certain aspects never fail to remind you where this game is from. There are some genuine moments of fun, but they are so few and far between that unless Halo AND twin stick shooters are your jam I can’t recommend it.

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PixelJunk Shooter Ultimate- PS4

The new bundle of the classic PS3 games makes it’s debut on the PS4. 2D and twin stick, PixelJunk is a shooter/arcade game with a huge emphasis on fluid physics. The levels are short, maybe 5 minutes long, and consist of getting in, grabbing as many stranded people and pieces of treasure as possible, and getting out. The controls make maneuvering your ship around lava and enemies a fun experience while many games make it a chore. The lava and water are two of the games biggest aspects, as using the liquids to get through a level becomes essential early on. The different aspects of each level combine to form the arcade like experience of trying to get as many resources as you can as quickly as you can. The game also features online play where to ships go head to head trying to rescue the stranded first. PixelJunk Shooter Ultimate is fun for almost everybody, especially those that enjoy old arcade games. If time limits and in-the-moment strategy aren’t something your looking for, then PixelJunk may be a skip.

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Trine 2- PS4

The Trine games are out for almost every platform in existence, but that doesn’t mean the game is any worse for it. Trine 2’s visuals are deep and colorful even though often it can be cluttered. The three character dynamic is used often and to great results, allowing players to take some control in how the puzzles are solved and the gameplay transforms. Throughout the game players balance and switch between the characters in order to pass puzzles and platform through the levels. The story is a bit throw away, with very one note characters and a world that is every fantasy world somehow rolled into one bland package. The co-op features do make for a bit more interesting time, but only due to thee players interactions and not a meaningful difference in how puzzles are solved. If platformers and co-op sound fun definitely go get Trine, but if fantasy and puzzles are not up your alley then move right along.

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NBA 2K14- PS3

The premier basketball franchise impressed everyone this year with a suite of new modes and in many cases eye popping visuals. While the last-gen version’s may not be AS drop dead gorgeous when compared to this gen’s, the game itself has more interesting modes and features. The Lebron James centric story mode won’t knock anyone’s socks off, but it’s a solid entry into the franchise for the uninitiated. Playing through the franchise mode is dynamic, offering a suite of tools and options to provide a fairly complex sim. On-the-court action is smooth and refined, allowing players to make snap decision and follow through with a game saving block or last second shot. NBA 2K14 is a must for fans of basketball and sports friends in general, but by now you probably know whether the 2K series is for you, so act accordingly.

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Uncharted 3: Drake’s Deception- PS3

The Naughty Dog team proved with Uncharted 3 that they weren’t one hit wonders. After Uncharted 1 was considered fun but flat and 2 blew everyone away, Naughty Dog left critics and gamers wondering if they could do it again. The proof is in the pudding as they say, and after Uncharted 3 released there was no doubting the studio’s talent. The 3rd person shooter has taken up the video game Indiana Jones spot, fusing some of the best stories with a loose gameplay that fits the tone perfectly. Now for a limited time you can have the game for free, so be sure and take advantage if action games and treasure hunting appeals to you.

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War Thunder- PS4

War Thunder started out as a PC exclusive plane fighting sim, but the Free-to-play title  has now flown over to PS4. The downloadable seems to have solved the problem plaguing many games on how to make aerial combat enjoyable, accessible and  still complex enough to require mastering. Flying through the sky’s in old WWII era planes looks great, and the variety of planes and ground units is large. After picking a side players set out to destroy targets and kill planes on huge teams made up of PS4 and PC players alike. The best part of War Thunder is it’s distinctness from everything else available right now. The unique gameplay and quick pickup make it the perfect free-to-play title, and one that is definitely worth a download.

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The games for this week are a great selection across genre’s and consoles, with great deals for everyone. Hopefully this article spread a little light on what each game was about, but in reality if you have the service then I recommend going ahead and downloading the game’s. Which game do you think is the best and why? Leave your answers in the comments below.

Update:

Since posting this article, Steam has hopped on  the free game bandwagon. If you head over to Valve’s PC platform right now you can get Sniper Elite V2 absolutely free. The 3rd person shooter is a generic WWII sniper centric game, but the gimmick of  X-Ray kills make it one worth checking out. Hurry, as it gains a price-tag in less than 24 hours.

The Games You May Have Missed: Cel Damage HD

Cel Damage

HDification (because that’s a term) has really been Sony’s thing of late. They’ve brought us the rather spangly Final Fantasy X HD, and a rather cool new God of War combo pack. And just when high definition couldn’t get any higher or… definitioner, there was another more obscure entry.

Feast your eyes on Cel Damage HD, which has just arrived on PSN.

This more obscure entry originally hit the Gamecube, PS2 and Xbox in 2001. It’s a brilliantly toontastic racer from Pseudo Interactive, which basically eschews the ‘racing’ in favour of ‘cutting your competitor’s SUV in half with a big ol’ chainsaw.’ Oh yes indeed. Buckle up, ladies and gentlemen, and we’ll take a look.

As we know, cartoon characters take all kinds of unholy punishment on a regular basis. How many anvils did Tom take to the face in pursuit of Jerry? How many cliffs did Wile E. Coyotte plummet over? And yet, resilient buggers that are, they always returned unscathed. And that’s the premise of Cel Damage.

In this demented car combat game, a crew of toon-freaks (safe in the knowledge that their death is never permanent) shoot, freeze, burn and otherwise explodinate each other. You can choose from the likes of Sinder, the furious demon midget, Fowl Mouth, the 1930s gangster duck, and B.T Bruno the portly truck driving dude. Each have their own personal weapon by default and their own vehicle. Not forgetting, naturally, their own selection of ‘humourous’ soundbites.

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There are three modes of play: Smack Attack, Flag Rally and Gate Relay. The first is merely a contest for ‘kills,’ while the others are a little more race-flavoured. Gate Relay sees you dashing in an underpants-on-fire hurry between checkpoints on the map, and Flag Rally has you collecting flags. Flags that roam the level independently on tiny little stumpy flag-legs.

Along the way, you’ll work through arenas sorted by a theme. Wild West, Space, Spooky, the usual cliches are out in force. On each, you’ll find Mario Kart-esque power up boxes, containing a random weapon. Some are more deadly than others, or allow for more fiendish tactics, and there’s a wide range. Freeze rays, tommy guns, hand grenades, axes, that old favourite the boxing-glove-on-a-spring… you’re spoilt for choice.

Cel Damage HD is not a remake. As with the HD Editions before it, this is simply a prettier version of what has gone before. It’s also rather a shame that the developers didn’t take the opportunity to add any online functionality. Nevertheless, the cel shading does look eye-massagingly pretty in HD. A little like the Wii U Edition of The Legend of Zelda: The Wind Waker.

UPDATE – Watch Dogs Best On Playstation 4

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Update: According to Ubisoft, the PS4 resolution and frame-rate has been confirmed to be 900p and 30 Frames Per Second respectively – watch dogs.

Sony announced today via their official website that “Watch_Dogs” will play at 60 Frames Per Second in 1080p on the Playstation 4. The following is a press statement from the page.

The world of Watch_Dogs comes alive on PS4 with the best graphics on any console and exclusive missions found only on Playstation. Hack everything as you make your way through Chicago’s underground as you experience Watch_Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p.

What’s more, the PS4 version will also be given timed-exclusive bonus missions.

Play the complete Watch_Dogs story as you expose Chicago’s corruption in four exclusive Watch_Dogs missions found only on PlayStation. The shadowy group Dedsec needs Aiden to set the record straight in a way that only he can—by hacking the complex ctOS system to bring their enemies to justice.

The bonus DLC will include the following:

  • Four PlayStation-Exclusive Missions
  • Exclusive Character Skin: The White Hacker Suit
  • Hacking Boost Pack: Gives Additional Battery Slot to Extend Hacks

This news is not surprising considering the latest 720p trend on the Xbox One, but when will it end? Watch_Dogs stirred up a lot of controversy with its graphical downgrade, so it’s at least reassuring that PS4 users will have access to a comparable build.

This news is not surprising considering the latest 720p trend on the Xbox One, but when will it end? Watch_Dogs stirred up a lot of controversy with its graphical downgrade, so it’s at least reassuring that PS4 users will have access to a comparable build.

How Scary Is… ‘Daylight?’

Daylight

Jared Gerritzen of Zombie Studios is a self-proclaimed aficionado of Japanese horror. He is also the proud owner of perhaps the most brilliantly craptacular beard I’ve ever seen. The latter fact has very little bearing on this article, but it was worthy of mention anyway, because damn.

Anywho, on to those Japanese sensibilities, and how they influence the studio’s latest title, Daylight.

The game’s focus is upon ‘psychological horror,’ a notion more typical of the East. The idea is that what may be lurking in the shadows is infinitely more worrisome than anything that currently is chewing on your butt. This approach, when handled well, can keep us on tenterhooks through much of a movie or game. It really depends upon the individual’s ideas of what ‘defines’ horror: direct and brutal knife-slashy violence and gore, or a slow burning unsettling atmosphere.

Not that the two can’t coexist, of course, but Daylight almost entirely eschews the former. There are jump scares and creepy floating undead witch-things, granted, but they’ll kill you horribly off-screen. All you get is something like Resident Evil’s dramatic YOU’RE DEAD screens, minus any sort of blood.

"And what time do you call this? Your dinner's ruined!" "...sorry, dear."
“And what time do you call this? Your dinner’s ruined!”
“…sorry, dear.”

This enigmatic tale stars a woman known only as Sarah, who awakens in a dingy hospital clueless as to how she got there. She is armed only with a cell phone, which functions as both a flashlight and a map of the area. Needless to say, the hospital is of the pitch-black abandoned asylum variety, and there are rumours of… things lurking about its halls.

Your are guided by a sinister voice, which crackles through your phone at regular intervals. This old dude has some relation to the hospital, and to you, but it’d be spoilerific to delve into that. Suffice it to say that the game is divided into brief ‘chapters,’ each of which contains several Remnants you must collect to proceed. These are small notebook-y files, which provide fleeting insight into what has happened/is happening at the hospital.

It’s a game of exploration, not of combat. The only ‘weaponry’ you’ll find are glowsticks and flares, which have different helpful functions. The first will place an eerie glow over points of interest in the environments, such as desks and drawers which contain Remnants. Meanwhile,the flares are your only means of escaping the Shadows (except simply running in the opposite direction in an underpants-on-fire hurry).

Lighting one will cause any of these witch-beasts in the vicinity to burst into flame and die/melt/whatever the hell happens to them. Which is, y’know, pretty darn handy. Naturally, both are in equally scant supply, and you’ll have to be thrifty.

It's the ACTUAL LAW that a horror game must include a creepy doll.
It’s the ACTUAL LAW that a horror game must include a creepy doll.

So just how scary is Daylight? Again, that’s up to the personal experience of the player. It’s full of all the typical tropes you’d expect of the genre: the distant ghostly wails, the disembodied footsteps, the thing-falls-from-the-ceiling-as-you-pass-in-an-attempt-to-make-you-foul-yourself… it’s very much business as usual. Attacks from the witch-things are rather rare, but their unpredictable nature ensures that they’ll get a jump or two out of you, and you will find wandering flare-less unnerving.

What the game does have on its side is a very oppressive atmosphere. The hospital reminded me somewhat of tromping through Dead Space 2‘s nursery, though without Isacc Clarke’s weapons of mass destruction for protection. The creepiness of the Remnants ramps up slowly and very effectively too. The first files you receive tell of the charming new doctor and his hopes for this fancy establishment. As you proceed further into the hospital/game, increasingly sinister facts begin to come to light. I found this to be a fascinating hook.

Others will disagree, and it’s certainly valid to do so. Daylight is a game in which much of the scariest subject matter is strictly implied, or rather vaguely hinted at. For this reason, some players have simply scoffed that ‘nothing happens,’ which is a fair enough conclusion on a certain level. If you’re looking for the more actiontastic horror of Outlast or perhaps Resident Evil 4, you’ve come to the wrong place. This is at the complete opposite end of the spectrum.

If you crave a more methodical experience, you might find that Daylight will –as Mr. Sinister Cell Phone Voice promises– consume you. It’s available now, for PS4 and PC.

Hellraid Coming To PS4, Xbox One

Hellraid

Techland’s previously delayed Hellraid has officially come back to the land of the living.  The game is now being developed for next-gen consoles on Techland’s Chrome Engine 6, and can be expected to release digitally in 2015.

I think it’s obvious that the game is heavily inspired by Skyrim, but its focus on co-op could make it a very unique experience if done well. My worry, like with Techland’s Dying Light, is that their track record isn’t the greatest. Their previous games have been full of bugs and unpolished mechanics that detracted from the experience, but not all hope is lost.

Here’s a trailer showing Hellraid in action:

The move to next-gen provides Techland with a myriad of opportunities to make their next releases fantastic games. Whether or not this is the case, only time will tell. I’ll remain cautiously optimistic in the meantime.

PS4 Exclusive Game Without Memory Is a Promising Thriller

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The “console exclusive” battle this generation will be extremely interesting to watch because the console that has the most AND best exclusives has the biggest chances of becoming the winner of the current gen. The PlayStation 4 seems to have an unexpected trick up their sleeve with the interactive thriller Without Memory.

So why “unexpected”? Well, because this game is developed by the virtually unknown Russian studio Dinosaurum Games, and it’s not in the genre you would expect to draw in a lot of attention. It’s not a shooter, it’s not an RPG… it’s not even Flappy Bird! It’s an interactive thriller, which makes us think of revolutionary adventure gaming or at least a visual delight.

And a visual delight we’ll get for sure, as the concept art for Without Memory already looks amazing. And knowing that the game will run on the Unreal Engine 4 makes us be pretty sure that it will deliver the eye candy.

There will definitely be multiple choice for the player to make throughout their adventure, and each choice will influence the direction of the story and hopefully we’ll have some smart writing and difficult decisions to make (think Telltale’s The Walking Dead series). The game also promises “tens of endings” and world class quality. I’m really eager to find out more about this!

Without Memory will be released as a PS4 exclusive sometime in 2016 and actual in-game screenshots are promised to arrive this summer. Until then, you can check out some of the amazing artwork from the game:

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Source: Dual Shockers

Driveclub Release Date Announced In New Trailer

Driveclub

After what seemed like forever, Playstation 4 exclusive Driveclub  has a release date. The long awaited and heavily delayed ‘social racing game’ will be released on October 7 2014 according to Sony’s official blog.

To celebrate this announcement, Sony has released a fresh trailer to not only remind everyone that exists, but that this game is worth buying.

Check out the trailer below if, for some reason, you were not already convinced that this is a game that you will have to buy:

It’s a relief to see that Driveclub still sports the ridiculously beautiful graphics that were on display at last year’s E3. In an age where pre-release footage is often not representative of the final product – I’m looking at you Dark Souls II – it’s nice to see that at least one of the heavy hitters is still a true show-stopper.

Whether Driveclub actually lives up to its promise, only time will tell, but I think it’s safe to get excited!

Final Fantasy VII Remake Finally Happening

Final Fantasy

Remember that Final Fantasy VII tech demo at E3 2005? The one that showed off the hardware capabilities of the PS3? I sure don’t. But if I did, I’m sure I’d have theorized that it was in fact an early teaser for an actual Final Fantasy VII remake. The best part about this news is that precious child Simon would be right.

Since I am in fact a future version of him, (spoiler alert) I’d also be right, And that’s awesome possum.

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Accurate rendition of child SImon

Square Enix has finally released details to a few sources (I’m just that special) that Final Fantasy VII will be properly remade for the PS4 and Xbox One. With the news that Square has realized the potential for JRPGs, it’s not surprising that they’d like to hit the gold mine with the most popular FF title to date. However, it does seem a bit abrupt considering they only just announced their refocus.

Inside sources including President Obama and Skynet tell me that we will be getting our first teaser for the upcoming mammoth in a fortnight or less; Stay tuned for extensive coverage.

In the meantime, I’ve got a Reunion to get to.