What Makes The Perfect Post-Apocalyptic Game?

Apocalyptic

Games orientated around a post-apocalyptic story are becoming a superior genre of game. With next-generation capabilities, we see these games brought to life in development that makes the game feel so realistic that it almost makes the player feel as if they themselves are being bombarded by infected, or scavenging for goods in what remains of civilization. The demand for such games has become increasingly potent since the release of The Last Of Us especially, the post-apocalyptic wonder that snapped up at least 200 Game Of The Year Awards. With a mass of games slotting into this genre it is hard to determine what exactly are the key elements in making them so enjoyable and memorable. Well let’s look into that.

Frightening Foes 

Obvious, I agree but it is a fact that the success of a post apocalyptic game is partially derived from an array of terrifying enemies to war with. It wouldn’t be as thrilling or exciting being thrown up against a score of infected bunny rabbits. Over the years we’ve seen the opposition come in all shapes and sizes, whether it be a mutated mole rat or an infected human splattered in blood. Alarming enemies generate an initial and fundamental line of fear within post-apocalyptic games and a good enemy will make your blood-curdle and your spine tingle as you consider confronting them.

Dying Light (Techland) is plentiful in a span of such enemies. Although, sluggish zombies linger in the streets throughout the day, after sunset, players are left to deal with the agile terrors of the night, Hostiles.

What Makes A Perfect Post-Apocalyptic Game Dying Light 1

These terrifying goons are brilliant for upping the fear factor within the game. As you flee before them you can hear them huffing and puffing behind you as they close in. It’s really effective for generating the intensity that makes a great foe.

Furthermore, enemies can possess the scare-factor for an array of reasons. Taking the Fallout series as an accurate example, the games are set after the occurrence of a nuclear apocalypse, causing various creatures and humans to become mutated due to being consumed by high levels of radiation. Subsequently, enemies are larger and more frightening in terms of their alarming and unusual appearance. I mean, I’m not particularly fond of being harassed by a mob of Giant Scorpions or the misfortune of bumping into a Deathclaw. The enemies are out of character and creatures who’d usually not bat an eyelid at your presence become enemies. This unpredictability generates fear as a result.

What Makes A Perfect Post-Apocalyptic Game Fallout 2

 Scrounging

Nothing says ‘post-apocalypse’ like a lack of resources. Having to search every nook and cranny in the remains of what once a thriving civilisation, really provokes a sense of desperation, amplifying the whole ”survival” feel to a post-apocalyptic game. In resources being scarce players must use their noggin to tackle specific situations within such games as wisely as possible in order to conserve resources and to keep pushing forward. An admirable example of such a game is none other than Naughty Dogs own, The Last Of Us. The vast majority of situations throughout the duration of this absolutely fantastic game, can be tackled with stealth and a little patience, allowing the player to save resources for more hands on encounters. As the difficultly levels of the game increases ammo and food become increasingly rare to come by, having the player then assess each situation so thoroughly as not to draw attention, or a gun. Although a subtle aspect of the game, this style of gameplay is effective for deriving a sense of realism from The Last Of Us and it’s level of effectiveness is all to evident in it’s overall, mind-blowing success.

The Last of Us™ Remastered_20140802185633

Urgency And Desperation 

Post-apocalyptic related games are commonly orientated around survival of the fittest, the desperation of fending for yourself in order to stay alive above all others. Post-apocalyptic wonders to date would not be nearly as successful had we been handed the key to survival on a silver platter, relieving us of all means of urgency and panic. Instead, these games are successful as we have to fight for the gift of life.

A very underrated example of such attention to detail is indie game, Lone Survivor (Superflat Games/ Curve Studios). Although the 2D- retro styled graphics may not exactly cause you to jump or scare easy, this game compensates with every other post-apocalyptic aspect being no less than perfectly-executed, complete with and eerie original soundtrack and the most effect sense of urgency and desperation. Throughout the game players must consume food and drink regularly in order to avoid falling unconscious and then awaking in your bedroom situated in the first initial area of the game. This may not sound like any particular reason to worry but with save points or in this case mirrors being so far apart, it is vital to avoid starvation.

Another post-apocalyptic game that has a very effective way of making the player remain on their toes is The Walking Dead Game (Telltale Games), but this is however for a very different reason. The Walking Dead Game is an interactive drama featuring various button sequences and decisions the player should make. The beauty in this game is it generates the post-apocalyptic panic by limiting times in which players can make decisions. In a matter of seconds a player must decide who to save between two people on the basis of who will benefit them most, what way a team of survivors should tackle a specific situation, all the while bearing in mind every decision has a consequent effect on the rest of the game, meaning a bad decision could have a detrimental outcome.

What Makes A Perfect Post-Apocalyptic Game The Walking Dead Game

Superb Settings 

Post-apocalyptic games thrive in success thanks to finely developed settings. Not only are these hypothetical post-apocalyptic settings great for allowing the mind of the player to indulge in how the aftermath of an apocalypse could look on some realistic level, but it is also ups gameplay standards by giving the player so much to explore and do. Well-developed settings can also be very effective in adding pressure on the story of the game itself, reeling in players emotions by making the characters within the game look extremely hard done by. Again, Naughty Dog’s The Last Of Us is a very prominent example of this. Set in a post-apocalyptic USA, we see the only means of safety being the scattered quarantine zones. As soon as the protagonists leave the safety of these areas, then having to navigate unstable skyscrapers and office buildings, flooded underpasses and booby-trapped places of refuge, we see a lot of pressure piled onto the story. Ultimately all of this makes the story unpredictable and as vaguely mentioned prior, it draws in players emotions, all of which is obviously effective in reflection to the outstanding success of The Last Of Us.

The Last of Us™ Remastered_20140804214552

Sensational Stories

A jaw-dropping story is such a key aspect to driving post-apocalyptic games to their success. Although it seems an obvious aspect it truly is vital. An enthralling story will give a hypothetical game a sense of realism, making it seem much less far fetched. Post-apocalyptic games are much more enjoyable when they are believable. The Walking Dead Game (Telltale Games) is driven by it’s story telling, giving the player total control, almost making it as though they are the one surviving. The game is realistic and ditches the traditional idea of taking refuge in a shopping center with the rest of the survivors in your town and city. The Last Of Us (Naughty Dog) is hands down one of the best post-apocalyptic tales to date, purely because it is realistic and everything that happens within the game could happen given an infectious outbreak. It is always a winner to give the player the chance to feel like they themselves are within the game, especially within post-apocalyptic based games.

Even A Bit Of Originality 

Living happily, outbreak of zombies occurs, survive. This is a traditional timeline of the chain of events within post-apocalyptic games. This being the case, it is a breath of fresh-air when a game of the same genre is released that is a little different. In this case we are going to refer to Tokyo Jungle (Sony Computer Entertainment/ Japan Studio) a game based on survival of the fittest, but in regards to the animal kingdom as mankind has strangely disappeared. In a post-apocalyptic setting you play as animals, fighting to survive long enough for the player to discover the reasoning behind the disappearance to humans. Initially this game is just hilarious, playing as animals such as Pomeranians (cute fluffy dogs), Lions and even some prehistoric creatures. However, the games success as a downloadable game was due to it’s originality and the fact it was developed from a totally different perspective on a post-apocalyptic world.

What Makes A Perfect Post-Apocalyptic Game Tokyo Jungle

Games based on the aftermath of an apocalypse are becoming a particularly popular genre of game. With some great games already taking the gaming market by storm and with player demand for more of the genre I think it is only fair to say we can expect even greater releases from developers in this genre in time to come, all of which harnessing these very vital ingredients to the perfect post-apocalyptic game.

Prehistoric Pandemonium – ARK: Surival Evolved

ARK: Surival Evolved

Fleeing from a hungry T-Rex, taming dinos of all shapes and sizes, bringing down prehistoric beasts with a ton of spears. All of these dino antics become possible in indie developer, Studio Wildcard’s online multiplayer game – ARK: Survival Evolved.

Demand For Dinosaurs

At this particular moment in time we can see the gaming market is lacking anything ‘dinosaur’. With the growing demand for dinos growing thanks to the upcoming release of, Jurassic world, it becomes apparent that developers of ARK: Survival Evolved, Studio Wildcard have indeed made a wise decision to taunt gamers with a prehistoric orientated genre of game. With little competition to steal their sales it seems that already, this game could be a huge success. With the social aspect to gaming constantly growing it is more than convenient that this online multiplayer game or MMO is going to be thrown into the works in time to come. With all things taken into consideration, you could say that, Studio Wildcard have struck gold, or the remains of a fully intact dinosaur skeleton, if you’ll accept the poor analogy.

Prehistoric Pandemonium 1

Dino-Deranged

Although exceptionally obvious, it is probably worth noting that from the announcement trailer above, Studio Wildcard have already earned themselves a pat on the back. The very beginning of the trailer sets the initial tone for the game, intensity. Sprinting from the primitive nashers of a Tyrannosaurus Rex, does well to lay the grounds for such an atmosphere. Furthermore, the player is already presented with a stretching span of  ventures to indulge in. The ability to tame dinosaurs is probably the most profound aspect displayed throughout the trailer. The player can dominate the skies upon a Terrasaur, ride the heavily armoured back of a Stegosaurus or even command an aquatic dinosaur for a stroll along the sandy beaches. Not to mention the journey upon the back of an unusually large scorpion, cringe. As the engrossing gameplay within the announcement trailer continues, we can see these beasts being hunted and taken down by barbaric weaponry such as tomahawks, spears and even a bow and arrow. To top off the content within the trailer, Studio Wildcard have also developed a beautiful and vibrant setting for players to explore. ARK: Survival Evolved appears to be set on an island of some kind, alive in tropical flora. Scattered throughout the island appear to be native settlements and the entire island as a whole surrounded by vast ocean. It is highly possible that a lot of the enjoyment players will get from this very intriguing game, could be derived from exploring it’s potential open-world setting.

Prehistoric Pandemonium 2

As If Dinosaurs Weren’t Enough…

One of the most fascinating parts of the announcement trailer for, ARK: Survival Evolved was towards the end in which a dragon could be seen setting everything ablaze with it’s fiery breath. Could this be some insight into the potential involvement of some other mythical beasts? I mean we do also get the pleasure of watching some Dodos make haste before the player hunting it. With the surprise of the dragon and with plenty to do already, it wouldn’t come as a surprise if, Studio Wildcard had more surprises in store for us to unveil at a later date.

Prehistoric Pandemonium 3

The Waiting Game

With such exciting gameplay footage released in the announcement trailer, ARK: Surivival Evolved is going to be one to watch over the upcoming months. It would be unreasonable to put it past, Studio Wildcard not to add to the list of content within this incredibly appealing game. The time of the dinosaurs has quite clearly returned in the form of ARK: Survival Evolved.

Never Alone – A Touching Tale

Tale

This exquisite and truly emotional game follows an Alaskan Native, Nuna who in an attempt to put an end to an eternal blizzard, encounters and forms and unlikely friendship with an Arctic Fox. Upper One Games story of the pair is based around an Alaskan folklore tale and is incredibly orientated around the Inupiat culture.

Gorgeous Gameplay

Never alone is a puzzle-platformer game. The player must swap between the two companions in order to overcome the many obstacles on the pairs journey to discover the source of the almighty blizzard. Each character features differing qualities and abilities. Whilst the Fox can run faster and more nimbly traverse through the icy wilderness, Nuna may push objects and gain access to more areas using her weapon of choice, the Bola. Platformers are renowned for being exceedingly addictive and this game also maintains those expectations, having the player always want just one more attempt to overcome a particular puzzle. It is also worth noting that you are able to play this short but moving story cooperative.

Utterly Beautiful

Never Alone_20150414182853

There are several factors that make Never Alone such a poignant game. One of which is undoubtedly the games scenery. The game is set in the cold and icy lands of Alaska which is overwhelmed by an eternal blizzard. This setting is raw, unpredictable and ultimately dangerous and really helps generate an important atmosphere of fear. From this a player will initially derive a sense of much needed caution, coaxing them into putting a little bit more thought into the reckless pushing of buttons and to instead take more time on each puzzle. However, this is not it’s only means of significance as it brings so much more. In creating such a fearful atmosphere, the game has added further focus on the friendship between Nuna and Fox. The player will value the companionship as opposed to the alternative of isolation. Sustaining this focus is key to successfully drawing out the emotion within the game and the developers do so brilliantly. The divine visuals really aid in portraying the harshness of the surroundings and really do the game justice in providing a truly haunting feel.

Hunter And The Hunted 

Never Alone_20150414134545

At the heart of Never Alone is the pairing between the hunter, Nuna and the hunted, Fox. This peculiar friendship is thoroughly heart-warming. The defiance of a renowned prejudice between the two is engrossing and by the end of a playthrough, the player will too be desperate for a companion like Fox. Upper One Games maintain focus throughout the game on the relationship between the two main characters. Throughout they’re always portraying so effectively that although the two differ so much, they excel as a partnership, complimenting each others abilities and ultimately proving that despite the preconception that they are oppositions, they need one another. As puzzles become more difficult, alongside the environment itself, the reliance between the pair grows stronger and the player is guaranteed to be entirely captivated by it.

Inupiat Culture 

Never Alone_20150414182703

Never Alone embraces the Inupiate culture, enlightening the player of how they live. The whole story of Never Alone is based on Alaskan indigenous folklore. This makes the game incredibly intriguing as learning of this culture as events within the game unfold is actually very interesting. The collectibles within Never Alone are known as insights. These can be identified as tiny owls perched in various places through each chapter. These are brilliant collectibles and self-explanatory, they provide the player with an ‘insight’ into a particular aspect of the Inupiate culture, usually relevant to the specific chapter the player has found the owl within. The player will want to hunt down these owls as to enhance their knowledge and understanding of the games proceedings.

Never Alone Is An Inspiring Must Have

Upper One Games have successfully developed a miraculously moving game that although short in play-time, will remain with players for much longer. With a simple premise and a clear, well-assigned focus on an adorable pair will emotionally intertwine with the player. Addictive for all the right reasons and brimming with such wise morals and messages, you will surely find you yourself alone if you don’t get started on this touching tale right away.

Bloodborne Tips & Tricks

Bloodborne

Bloodborne, like the other Souls games, provides an almost unparalleled challenge in modern gaming. It is an experience that never stops pushing back, and it forces you to use everything you have at your disposal to tackle the many difficult challenges that await.

With this feat comes a steep learning curve. Sadly that isn’t all however, as it is as vague as it is challenging.

So with that said, I present to you a few tricks that might help ease your suffering during the opening hours of this colossal game. Bloodborne 1

I – Visceral Attacks? More Like Victory Attacks

Every Souls game has a parry of some sort. With the bold removal of shields in Bloodborne, it was a question of how parries and ripostes would work. After tinkering with the combat, it became apparent that ‘visceral attacks’ were Bloodborne‘s form of the parry.

To pull of this devastating move, you must fire your left handed weapon the moment before an enemy hits you with their attack. The timing is tricky and will take a fair amount of practice, but pulling this off has a great effect. The enemy is temporarily stunned and falls down, leaving you approximately one second to walk up to their soon-to-be corpse, and hit the attack button for a crushing final blow.

Use visceral attacks often!

II – Transforming Your Weapon Is Good For The Soul

A staple of Bloodborne is that you can switch the state of your weapon with only the press of a button. You’ve probably seen a promotional video of the main character turning his gun into a spear, his whip into a cane, his sword into a scythe. This move proves useful as you are then open to a secondary function with it’s own set of attacks. What makes this even more useful however, is the weapon switching attack.

If you do a simple R1 or R2 attack, you can follow up by hitting L1. It enables your character to use an attack while swapping his weapon. This might sound as if it’s not very useful, but it comes with it’s own strategic value.

For example. When using this attack with the saw cleaver, it grants you a speedy attack like the folded form, and the range of the unfolded form. It has a wide sweep and is in most cases capable of knocking back enemies giving you a chance to breath.

Each weapon has it’s own form of this, so use them well.

III – Shortcuts Are Your Friend

If you’ve played a Souls game, you’ll remember the feeling of bliss that comes along with finally discovering a shortcut after a particularly long stretch. Bloodborne is no exception of the rule, as it might be the most shortcut-heavy Souls game yet.

While this tip may seem obvious to some, it is no rarity to have players entirely skip exceptionally important shortcuts because they didn’t properly explore. with that in mind, keep your eyes peeled and your internal compass in check. If you’ve been walking for a while and you haven’t run into the next lantern, chances are you missed a shortcut.

IV – Charge Attacks Are Underrated

With the myriad of new mechanics at play in Bloodborne, it is easy to forget that we’ve been given a charge attack with each weapon. Holding R2 grants you a stronger form of an already strong attack that can help immensely with crowds of enemies or particularly spongy bosses.

The key with charged attacks is to remember to give yourself enough time to fully charge it, so make sure you note the length of the enemies attack animation and the distance they travel while performing it. Ludwig’s Holy Blade has a lengthy charged attack for example, but successfully pulling it off will grant you the chance to follow up with another attack while the enemy tries to recover. It is very useful if utilized properly, so practice using it with each weapon and learn their unique effects.

V – Save Those Blood Echoes

If you’re like me, you opted to buy every single weapon that became available if not just to see the unique ability it possesses. While this is understandable, it might be wise that you save your Blood Echoes and re-evaluate how well you explored the previous areas you’ve encountered. I found myself finding weapons and armour that I had just purchased after making return trips for the sake of my OCD and the feeling of completing an area 100%

There are exceptions to the rule, such as Ludwig’s Holy Blade, but even it requires you to find an item so explore well and leave no corners unchecked.

VI – Study Telegraphy

A lot of enemies in Bloodborne have some predictable move sets. The best way to defeat an enemy is to learn said move set and exploit it via telegraphy. Study enemies, and learn their attacks. If you get the timing down and you learn when a creature will do what, you can plan attacks accordingly, making each move a thoughtful one.

A lot of enemies have big wind up animations or noises they make as they’re about to do attacks, meaning that they telegraph their individual move-sets well.

It may sound like an obvious piece of advice, but too many new players will go into Bloodborne thinking it is a combo-focused action game. While it did abandon the shields, it did not abandon it’s focus on strategic and careful combat. Learn how to exploit an enemy via his moves, and you’re on the path to victory.

 VII – The Achilles Heel

This is a trick I didn’t learn until after I began writing this guide, and it’s definitely one I wish I would’ve noticed early on.

Some bosses and enemies have weak points. They’re a bit hard to notice at first because of how fast the combat is, but if you hear or see blood squirting from an enemy that wasn’t done by your attacks, it is a spot you can exploit.  If you focus your attack on these points, your opponent will generally fall down leaving you room to do a combo or two. It’s a subtle piece of design so you must look carefully an analyze some of the bigger enemies in the game, but doing so will reward you with a much easier victory.

VIII – You Aren’t Bruce Lee

As much as you’d like to think you are, you aren’t. You can only take a few hits from a few enemies before you die, and when 6 surround you swinging their various instruments of pain, suffering and torture, it all becomes clear… You must back off.

No, really. Use luring tactics to your advantage. The game practically beats you over the head with this idea, yet I still see people swinging their axes thinking they can attack a horde of enemies head-on. While it’s entirely possible, it’s generally going to be quite a challenge. Use those pebbles and bring one enemy away from the pack so you can reign sweet destruction upon his grotesque figure.

IX – Cocktails Soothes That Which Ails You

One of the bold moves Fromsoft made with Bloodborne was that they drastically reduced the magic and item usage in the game. No longer can you spam spells whenever you please, and no longer can you find fifty different consumable items that can buff or be thrown as a weapon.

There is one saving grace however, in the form of a Cocktail. While it definitely isn’t the only item you can throw, it is the first one you will have access to. It’s as mean as it is inexpensive, so you would be well off to invest souls in buying some Cocktails.

Bloodborne designed the encounters with enemies to be much more dynamic and visceral. This means that you are hardly going to be facing off against only one or two enemies unless they’re particularly tough. Many times you will walk into an area to see six or seven creatures all perusing the twisted corridors of Yharnam.

This opens up a great opportunity for some nice fire damage in the form of a Cocktail.

X – Locking On Is A Double Edged Sword

The Souls games have always had wonky camera angles. Sometimes it is a saving grace, and other times it puts your view in the side of a building, blocking you any sort of proper vision for an intense fight. Beyond this, the camera sometimes gets stuck on larger enemies when you lock on, so it’d be in your best interest to practice when and when not to use the lock-on feature, especially considering that when you’ve locked on to an enemy, you roll around them  rather than rolling freely.

Using this to your advantage may change your scenario from death to victory. Stay behind big enemies, and try not to always lock on.

XI – Insight? I Choose Ignorance!

Insight is Bloodborne‘s form of humanity. It functions differently than other Souls games however, and it has some adverse effects that many won’t learn until reading some sort of guide or tutorial. If you have a high number of insight (the little eye in the top right corner of the screen), it can actually make the game more  challenging. Some enemies might swap out their guns for flamethrowers, as an example. Either burn that insight via co-op, or save up 10 to unlock the Merchant in Hunter’s Dream that allows you to spend insight to purchase rare items.

It’s your choice how you use it, but I’d highly recommend keeping it below 15.

XII – Don’t Stop Swingin’

A major change in Bloodborne is the addition of being able to recover HP by attacking enemies. This only happens when you’ve been hit though, as you’re granted a little bit of time to react and smack the enemy back to regain a piece of your health.

What you might not have known, is that even as the enemy dies, you can continuously swing your weapon at his falling corpse to keep regenerating health. It only lasts as long as the enemy is falling to the ground, but you can sometimes get two or three strikes in before it cancels out. This is extremely beneficial if you want to be careful with your Blood Vials.

XIII – Enough Is Enough

With the advice of going berserk on an enemy for the sake of regenerating HP out of the way, I must also suggest the opposite. It is very important to learn when enough is enough. Sure, victory is granted to those willing to take a risk, but some risks aren’t worth it, so keep an eye on your stamina and HP bars at all times. It might seem smart to just jump at a boss that hit you so you can regain HP, but he might have three more swings left, meaning that you will certainly die.

Knowing when to strike and when to retreat for healing purposes is a game of life and death, so I go back to an earlier tip when I say study telegraphy.

XIV – No Cheatin’, Ya Hear?!

While everyone likes some tips and tricks to ease their pain and anguish, one must reflect on the game they have purchased and what the point of it is. Bloodborne is a game about overcoming your fears and challenges for the ultimate feeling of satisfaction. If you look up walkthroughs and boss strategies, you numb the best feeling this game can give you because you take yourself out of the experience for the sake of having a less frustrating time.

Bloodborne isn’t hard, and none of the other Souls games are. Rather, they’re games that don’t hold your hand, don’t tell you what to do, and don’t stop you from playing the way you want to play.  You’re thrown into a world of madness and mystery and you must discover what lies at the end of the tunnel on your own.

Do yourself a favour and don’t cheat. With that said, good hunting!

How To Platinum Infamous First Light

Platinum

Difficulty to platinum: 4/10

Total trophies: 25

Time taken to platinum (approx): 8-10 hours

Playthroughs required: 1 story, numerous challenge arenas

Overview: 

Infamous First Light is insanely easy to platinum. The only time consuming trophies are arena-related ones but with the right method, all of these trophies can be attained swiftly.

Story trophies:

There are a total of story related trophies, all of which can be nabbed in a single playthrough:

  • Lost – Suffer a loss (bronze)
  • Cracked – Endure a deception (silver)
  • Betrayed – Experience a double-cross (gold)
  • She’s ready – Complete the story of Infamous First Light (gold)

Collectible/ tasks trophies:

By accessing your map you can view the locations of various collectibles or minor side tasks situated throughout Seattle. These include Neon Lumens, Lumen Races to play, Neon Graffiti spots to tag and Police Drones to destroy. Don’t panic if early on you have attained all visible collectibles without hearing the triumphant ping of a trophy notification because, some collectibles only become available as you delve deeper into the story. The trophies attained when all collectibles are gathered are as follows:

  • Illuminated – Collect all Neon Lumens (silver)
  • Blackout – Destroy all Police Drones (bronze)
  • Lickety Pronto – Complete all Lumen Races (silver)
  • That’s So Fetch – Complete all Neon Graffiti (bronze)
One of the Neon Graffiti tags you must complete (screenshot by myself)
One of the Neon Graffiti tags you must complete (screenshot by myself)

Challenges:

Within Infamous First Light are challenges (a total of 60) which can be viewed by opening the pause menu (options). On the right hand side will be your challenges. Not all are arena related and you will have to do some within the story. There are a considerable amount of combat challenges so in order to save some time, it may be worth battling in certain ways whilst playing the story to earn them early on, leaving you only the long-winded ones to pick up as you complete the arena challenges. The trophies for completing challenges are as follows:

  •  Novice – Complete 25% of all Challenges (bronze)
  • Professional – Complete 50% of all Challenges (silver)
  • Expert – Complete 75% of all Challenges (expert)
  • Perfectionist – Complete all of the Challenges in the game (expert)

Battle arena trophies:

The majority of trophies for Infamous First Light are gained whilst tackling the arenas. Here are all the trophies available through the arenas and if necessary, an easy way to go about getting them:

(NOTE: For challenging the arenas I recommend the skill you predominantly push your points into is the homing missiles as it making surviving considerably easier and will coincide more effectively with the method I will be demonstrating. If you are yet to upgrade this much, keep challenging the arena for points)

  • Alpha Rescue Diamond – Achieve a score of 500,000 points (silver)
  • Alpha Survival Diamond – Achieve a score of 500, 000 points (silver)
  • Beta Rescue Diamond – Achieve a score of 500,000 points (silver)
  • Beta Survival Diamond – Achieve a score of 500,000 points (silver)
  • Gamma Survival Diamond – Achieve a score of 500,000 points (silver)
  • Top Of The Class – Earn a total of 10,000,000 points (gold)

Method for obtaining:

For obtaining the trophies and completing the challenges for surviving high waves of enemies or gaining a certain quantity of points I recommend using homing missiles in the way demonstrated below:

https://www.youtube.com/watch?v=H4dWNMHRAfw&feature=youtu.be

This way is effective as the homing missiles can take out the more threatening enemies from afar, leaving you with the weaker enemies to pick off using weak point kills as you proceed to the next neon source. This narrows the chances of losing health as you are constantly gathering from neon sources. By using the missiles you can also destroy enemies from a fair distance away and maintain multiplier scores, very helpful for getting high points. The same method should be used , just more wisely in the rescue arenas meaning just to pick your sources carefully (the ones closest to the hostages). Firing missiles at appearing hostages is a brilliant for wiping out there immediate threats, enough for you to save them and ensure you don’t fail.

It is also key to hang on to your neon singularity special move until it becomes completely necessary to use it. It is brilliant for when you are close to death and overwhelmed by enemies.

Remaining trophies: 

After completing all the battle arenas and obtaining the trophies you should only have the following combat/ challenge related trophies remaining (if you have not yet got them already):

  • Turret Syndrome – Overload 25 turrets (silver)

Self-explanatory, just overload 25 of the turrets that appear during arena battles by going up behind them and swiping down on the touch pad when prompted.

  • Great Responsibility – 50 hostage saves (bronze)

Self explanatory, just gather a total of 50 hostage saves by replaying rescue battle challenges. The homing missiles are great for dealing with enemies initially surrounding the hostage.

  • Event Horizon – Defeat 100 enemies with a single Neon singularity (bronze)

This trophy is much easier to attain within the higher rounds of survival challenges. If you keep trying your luck when you are bombarded with enemies at high waves, you are more than likely going to achieve the trophy.

  • …Bada Boom! – Defeat 20 enemies in a row with homing missiles (silver)

Self-explanatory, just by using the tactic demonstrated above, you can take out 20 enemies in row with the homing missiles in no time at all. It is easier to achieve when the skill is upgraded.

  • Fish In A Barrel – 25 stasis + weak point kills

Self-explanatory, by using the stasis bubble and hitting enemies weak points (highlighted pink) 25 times, you will earn yourself this trophy.

  • Unleashed – Purchase every upgrade (gold)

Self-explanatory, if you have completed all other challenges and trophies, likelihood is you will have already earned enough points to earn every upgrade. If this isn’t the case, simply replay battle arena challenges to earn the remaining points you need to get all upgrades.

And so behold your platinum trophy 

Noble Achievement – Collect all trophies (platinum)

 inFAMOUS™ First Light_20150222171249

The Best PS4 Games

PS4

Since PS4 was released in November 2013, it has completely thrown us head first into the next generation of gaming. With greater graphics and smoother gameplay, the many capabilities of PS4 have allowed us gamers to indulge in some of the most memorable titles to date. Question is, of the many games available on PS4 spanning over a indefinite amount of genres, which are the must haves, which games would you be a complete loon not to play. Well, here I will provide a top 10 of PS4 games that have made the next generation of gaming so darn fantastic, games you simply have to get your hands on.

10. Lara Croft And The Temple Of Osiris 

Lara Croft and the Temple of Osiris

Do you have an online crew? A group of friends you just love playing every game imaginable with? Well, for you guys, this 4 player co-op adventure is no less than perfection. In this sequel to Square Enix’s Lara Croft And The Guardian Of Light, Crofty travels to Egypt in which she must team up with rival raider, Carter Bell and two imprisoned God’s, Isis and Horus in order to defeat the exceptionally evil God, Set.

From traps of all shapes and sizes, to hungry crocs, to putting your trust in a team mate not to release you as you hang helplessly from a grapple, this game is enjoyable on almost every level. The Temple Of Osiris is solely orientated around team work. Scattered throughout the Egyptian setting are temples in which players must come together into order to complete puzzles and in turn be rewarded with an array of different items.  Even to progress further in the game and unlock new areas compulsory to the story, players must bash their bonces together and complete other puzzling tasks. To top it all off, the game offers well, a darn right good laugh! I mean, it’s rather amusing having your friend beg you not to drop them from a ledge and tormenting them by repeatedly doing so!

Square Enix really exploit the social aspect PS4 has to offer  in The Temple Of Osiris and in doing so, they have created one of the most enjoyable co-op games to date.

9. Child Of Light 

Child Of Light

Ubisoft’s poetic story of Aurora as she tries to reunite with her father is thoroughly indulgent to say the least. Child Of Light is set in the fictional wonderland of Lemuria, beautifully portrayed with stunning visuals. After Aurora initially wakes in the mystical land after being stolen from her home, she encounters a firefly and the pair proceed to find the Lady Of The Forest who may the only one capable of sending her home. Upon rescuing her, The Lady Of The Forest enlightens Aurora that Queen of Darkness, Umbra has Lemuria consumed with evil and that Aurora’s only hope of seeing her father again is to free Lemuria from Umbra’s clutches. Intent to be united with her father, Aurora complies and so begins one of the most alluring games available on PS4.

Child Of Light is a platforming role-playing game, featuring more turn-based combat and parties. Interchangeable party members make encounters with enemies really quite addictive as players can chooses specific members to play to their strengths and weaknesses. Also, as mentioned prior,  Child Of Light possesses captivating visuals. Ubisoft’s imaginative setting really engrosses the player, it is almost impossible not to become lost in the dark and sinister atmosphere that is portrayed so effectively. Even from a more 2D-platforming perspective the game has the power to engulf you in what is so aesthetically pleasing, I mean even the enemies look great. To top everything off, Child Of Light presents us with a protagonist that is easy to fall in love with, which we all know is a key aspect to maintaining a player’s interest. Aurora’s innocence is endearing, she is lovable and oblivious initially and it is incredibly interesting watching her character develop as the game progresses. Her sweet, child-like exterior doesn’t contain her sassy and courageous personality for much of your play-time, I assure you.

Child Of Light gives us more nostalgic players a chance to revisit what makes more simple platforming games so additive. Much like legendary platformers – Crash Bandicoot or Ubisoft’s own Rayman, Child Of Light is another game that is just impossible to leave alone. You’ll be tearing you hair out before tearing your hands off your controller, trust me.

8. Destiny 

Destiny

With beautiful cinematic story-telling, vast and vibrant planets to explore and  a dynamic selection of enemies to take on, Bungie’s wonderful first person shooter is a game that will maintain your interest for a prolonged period. The story picks up after an event known as The Collapse, in which many established colonies of humans, living on planets throughout the solar system, were mysteriously terminated. The remains of the human race congregated on earth, protected by a celestial body known as The Traveler, which levitates above the planet. The player occupies their own guardian and must battle their way through an army of alien races, in order to revive The Traveler and ultimately maintain mankind.

Destiny allows the player to choose from 3 different classes of Guardian: Titan, Hunter and Warlock, each wielding different abilities and special moves. Players may also pick a race, altering the physical appearance of their guardian: Human, Awoken or Exo. Even initially this game has the ability to reel in a players interest, as I think we all know too well how enjoyable it is tinkering with a players appearance, it is almost an art form for gamers. In addition to this, the surroundings of Destiny are magnificently enticing as although not entirely open-world, the vast lands a player may explore are beautifully presented, each well-suited to the enemy race occupying the planet. On the topic of the enemy races, Destiny throws us up against a total of 4 different alien races known as: Fallen, Hive, Vex and Cabal. Each race vary hugely in appearance and possessing different abilities and ways of tackling a player. It is worth noting also, that each race is not only hostile to the player but to each other as well and it is common to see the differing aliens warring among themselves. It’s great if you want to kick back, relax and watch the numbers of enemies dwindle away before storming in to finish them off. To top it all off, Destiny has an intriguing story. Bungie have limited the knowledge the game hands the player, encouraging them to tie up lose ends by checking out the Grimoire Cards on the allocated website (Grimoire Cards are earned naturally through story progression). This lack of insight can coax a player into looking further into Destiny, to fill in the gaps essentially. Destiny is also an exceedingly social game. The main hub (The Tower – Earth) is a place where players flock alongside other guardians, performing actions and messing around. From here, players can proceed to different planets together, head to online game modes (The Crucible) or just take a break from rescuing mankind.

You can never have too many games orientated around space and the extraterrestrial, as consciously or sub-consciously we all have an underlying interest in the unknown. Destiny is another gem in this genre of game and it does well to feed our insatiable interest in what lies beyond Earth.

7. LittleBigPlanet 3 

LittleBigPlanet 3

This Playstation exclusive is quite the treat for a players more imaginative side. LBP 3 is set in the wondrous fictional world of Bunker. Under false pretenses our protagonist, Sackboy releases 3 evil titans and then must stop them and our evil antagonist, Newton from destroying the creative and blissful place in which they live. A simple premise I agree, however this game will not constrain your imagination with any boundaries. Furthermore, featuring full voice acting unlike LPB’s previous installments (including the narrator of the tale – Stephen Fry and Hugh Laurie portraying extraordinarily evil Newton), this game will hurl the player into an incredibly awesome adventure.

Much like it’s predecessors, LittleBigPlanet 3 is a platform-puzzler, featuring layers in which players can hop back and forth from as they let their imagination run wild (LBP 3 has 16 layers unlike the first two games which only provided 3). The game also has 3 new playable characters known as Toggle, Oddsock and Swoop, each harnessing different abilities key for tackling certain obstacles throughout the game.  LittleBigPlanet offers players a vast variety of  things to do. Players can either lose themselves in the intricate and well-created levels of the story, gaining item rewards and allowing those more competitive players to try and beat scores. The story also allows players to play with their friends or randomers playing the same level. It is rewarding doing so as some parts of levels require more than 1 player to access certain items. For those a LittleBig more social, there is the LittleBigPlanet community. This online orientated aspect of the game allows players to play levels created by other players. Whether you play them alone or with friends it is exciting exploring the imaginations of others. Also, if you feel up to the task, here you can make your own levels for other players to play, like, heart and review. However, despite the overwhelming amount of ventures LBP offers us, I can almost guarantee that you will spend hours in your Pod dressing up your Sack character with the enormous amount of clothing items you can either earn or purchase, but don’t feel like a moron, all LBP players do it.

LittleBigPlanet 3, a game that would initially appeal to a younger age group is so much more than a ‘child’s game’. The game offers ample opportunity to do or create well, pretty much anything you can think of. It is another game that allows players to enjoy the social side to PS4 and alongside a brilliant story, this game has everything to keep a player hooked for hours. Join the LittleBigPlanet community if you haven’t already, share your imagination on one of PS4’s most wonderful games.

6. Wolfenstein: The New Order

wolfenstein the new order

Bethesda’s Nazi-slaughtering first person shooter, Wolfenstein: The New Order is hands down one of the best first-person shooters out there for PS4. The hypothetical story of Nazi’s winning the war and dominating the world is sinister and gripping as it allows players to ponder what could have been had the war concluded differently. Playing as B.J Blazkowicz, the player must murder Nazi’s and overcome their array of robotic weapons in order to reunite with the rebels and conquer Nazi forces, ultimately retrieving their world from the German lunatics.

One of the most enjoyable aspects of  Wolfenstein: The New Order is unquestionably the weaponry. From dual-welded pistols to being armed with two hefty assault rifles, from blowing heads of with an enormous laser gun to shredding through enemies with a shrapnel shotty, the onslaught of weapons you can attain are insane, you certainly wouldn’t want to be a Nazi on the receiving end. The New Order may as well feed the player to the lions, well specifically to big robotic dogs. Yes, we aren’t only taking on an army of Nazi’s, but also giant robotic dogs that have a tendency to snap at you when you least expect it and massive mechanical men that would gladly rip you limb from limb. Bethesda have introduced a rather riveting leveling system. In order to make weapons more agile, accurate or powerful, or to gain access to new abilities players must complete a challenge in order to reach the next segment of each designated section. This is great for allowing the player to utilize all aspects of combat within the game, offering suffice opportunities to try out new and effective ways of taking on the Nazi’s. The New Order may lack online aspects but the challenging campaign is more than enough to keep you occupied for quite some time. You’ll have to at least play it twice to give both of the alternate story-lines a whirl.

Wolfenstein: The New Order is savagely sinister. The game is absolutely hands-on hectic and you will discover so quite shortly into the game as you begin dismantling Nazi after Nazi.

5. GTA 5 

GTA V

Grand Theft Auto has dominated the gaming world for generations. For years we’ve been stealing cars, running over innocent pedestrians in ridiculously over-modified vehicles, overwhelming our inventories with anything from hammers to rocket launchers and GTA 5 not only maintains those standards but exceeds them. With an exceptionally larger amount of criminal activities to partake in, Rockstar’s GTA 5 really succeeds in raising the bar for this series. The player is able to play as 3 characters who join forces to reignite the thieves within them and ultimately pull off one of the biggest bank heists imaginable.

GTA 5 is difficult to compare to any game purely on account of the sheer scale of things you can do. You can make money by doing missions or selling vehicles over a spread of 3 highly differing characters. You can slaughter tons of random people and then try to escape the police. Modify vehicles to a preposterous extent to then go smash it up doing some extravagant stunt jump. Or you can do what admittedly every GTA player has done at some point and simply play nice! Go get a haircut, drive within the speed limit, take a stroll by the sea or purchase some properties. There’s honestly a mind-blowing amount of things you can do. GTA 5 has also a very enhanced multiplayer that Rockstar’s free DLC continues to make more enjoyable. Online you can play missions, races or deathmatches with other players, you may possess several properties, having each of which brimming with millions of pounds worth of high-end vehicles or you can just go all out, guns blazing, mowing down every online player you can within your lobby. Also, recently introduced by Rockstar, GTA 5 now has heists that players may take part in with up to 3 other players in which you can organise a bank robbery and earn big cash rewards.

Whether you are caught up in the story or the madness of online, GTA 5 is a game with just oodles of entertainment. It caters for so many types of players and as mentioned prior it is a game incomparable to any other.

4. Infamous Second Son

Infamous Second Son

Much like earlier games in the series, Infamous Second son basically entails parading around a fictional Seattle with a range of super powers. The game follows, Delsin a delinquent who seems to enjoy attracting the attention of his cop brother, Reggie. During an argument stemming from Delsin’s bad behavior, a military truck carrying conduits (technical term for someone with superpowers) crashes and as Delsins pulls one of the 3 conduits out of the wreckage he absorbs his power. In confusion and fear Delsin hunts down the conduit for answers. After catching up with Hank, leader of the D.U.P (Department of Unified Protection), Augustine Brooke confronts the pair for questioning. Using her concrete power she engulfs Hank with rock and then proceeds to question Delsin who remains silent about his recently attained powers. Augustine then begins torturing Delsin’s tribe for answers, hospitalising most. Upon waking a week later, Delsin learns from his brother who was spared, that the only way to save the remaining tribe members is use Augustine’s power. In light of this, the pair set out to nab her power.

Infamous is a diamond in this generation of gaming. For starters players are presented with a protagonist that can win you over within the first cut-scene. Delsin is a brilliant main character, he’s witty, sarcastic, troublesome but so lovable and loyal all the same. Second Son is to put it simply, easy. With all superpowers and combat upgrades being so easily accessible with just putting some time into the game, the player themselves will likely feel as if they’re super hero. The upgrade system is too very simple. The player must collect shards from drones, scanning stations or from story missions and in turn may upgrade branches of their powers. There are in total 4 powers Delsin may attain and upgrade. Much like the past Infamous games, Infamous SS is also offers some diversity. You can either play the game with good or bad karma, each of which will allow you to branch off in different ways when upgrading your powers. Another really enjoyable aspect of this game is the supporting characters. Around Delsin are the conduits he saves, his strict older brother his tribe he is trying to liberate and all these characters ultimately put Delsin in a more appealing light. His interaction with these characters gives players all the more reason to shed some sympathy towards him and the other conduits.

All in all, Infamous Second Son is a light-hearted and very enjoyable game. In an indescribable way you will finish the game and want to play it again and with the two types of karma each allowing you to perform different moves, partake in certain missions or even twist the story, you will have every reason to.

3. Dying Light 

Dying Light_20150303001100

Techland’s Dying Light is zombie-killing at it’s finest. With a million of zombies to kill and limitless ways and weapons to do it with, this game is brilliant if you want to get a little bit of virtual blood on your hands. The player takes the role of Kyle Crane, who after being hired by the GRE (Global Relief Effort), must venture into Harran, a city quarantined after a viral outbreak resulting in zombies here, there and everywhere.  The purpose of his endeavor is to recover a stolen file being used to blackmail the GRE. Upon landing in Harran, bandits attack Crane and infected are alerted and begin to swarm. Thankfully, he is saved by two survivors and then taken to the Tower (survivors HQ) and proceeds to work alongside the survivors to progress in his mission. All the while he learns how to free run and ultimately survive in the hostile environment in which he must complete the job.

Dying Light grabs itself a gold star on how completely barbaric the game is. Scrounging for something to use to whack off a zombie head or two or a mod to set the infected alight. It really puts into perspective how surviving would be in such an environment, scouring every inch of every abandoned home for resources, constructing completely absurd weapons out of scavenged goods – indeed, Techland do well to illustrate a post-apocalyptic setting. Combat is brutal in Dying Light and easy to enhance as by leveling up your power stat (one of the 3 skill sections), you are able to discover new ways of slicing up zombie guts. A very predominantly useful and almost iconic aspect within the game is free-running. Leaping from building to building as you escape hordes of infected is noticeably smooth and well developed. This is significant considering how vital the aspect is whilst playing. Another addition to Dying Light that makes it such an amazing game is the dynamic day-night cycle. Although it sounds like an trivial detail, after surviving your first night in Harran, you will begin to cherish every second of daylight as when the sun sets the screams of hungry infected fill the air and they will begin actively hunting you. Believe me, after dark you don’t want to be mashing zombies on ground level, you want to be either indoors or on rooftops avoiding the many frightening surprises Dying Light’s nighttime holds.

Dying Light can become a very frantic game however, traversing through zombie mobs as you explore the open-world setting of Harran is something you will relish in. Countless side-quests give the player plenty to do even after the story reaches it’s pinnacle and regardless, you will bask in finding new ways to take down the undead.

2. Dragon Age: Inquisition 

Dragon Age™: Inquisition_20141229115710

Another wondrous role-playing game developed by Bioware. In this third installment to the Dragon Age series, players take on the open-world as the only survivor of an explosion that takes place during a conference between mages and templars. The explosion takes the life of the Chantry’s leader, The Divine and also opens the breach alongside some smaller rifts. From these rifts come demons from the Fade. The player not only survived the ordeal but also obtained a marking on their hand allowing them to close these rifts. Witnessing the closing of a rift, assistants to the deceased Divine, Cassandra and Leliana ask the player in some shape or form to close the rifts. After helping, the player and various others form the Inquisition as order of the recently passed Divine and set out to tend to the matter, hoping to ultimately close the breach and deal with the one who was at the bottom of it’s occurrence.

Dragon Age: Inquisition is easily the best role-playing game of this generation of gaming. Right from the beginning upon customising your character and altering them to what suits the player best, we can establish how many differing ways this game can pan out. With every decision the player makes, there is a subsequent effect on conversational options or the story itself. Inquisition is an open-world game. There is prodigious land for the player to explore and enjoy. It is remarkable. Dragon Age: Inquisition is also substantially praised for the amount there is to do. Throughout the mass of landscape a player may explore are endless quests, rifts they must close or strange artifacts to collect, all of which being somewhat rewarding to the player. Moving onto combat, as a role-playing game, Inquisition features interchangeable party members which you may recruit and customise. The brilliance of this game continues as dependent on your selected party, the team will talk among themselves as you journey through the game. Whether it be insightful or just humorous banter, the player will feel obliged to continue switching up their party in an attempt to induce more conversational options. Players may also craft armour and weapons for themselves and their party members.

Dragon Age: Inquisition is such an ingenious game. With next-gen capabilities allowing the endless landscape in which you can explore to be so thoroughly vibrant and beautiful and with so much to do, it isn’t a game you can dedicate a mere hour or so to. With such an emotional and compulsive story, even when you finally conclude the many hours spent playing the game, you’ll dive straight back in, make yourself another inquisitor and take the game via a different route.

1. The Last Of Us: Remastered 

The Last of Us™ Remastered_20140810193636

Naughty Dog’s The Last of Us has rightfully earned well over 200 Game Of The Year awards. This post-apocalyptic survival-horror is set briefly before and then after the occurrence of the outbreak of a mutant fungi. The game follows our male protagonist, Joel who after surviving the initial outbreak, takes shelter in a quarantine zone with his companion, Tess. As supplies are short, the pair make a deal to transport a girl, Ellie (our female protagonist) out of the city in exchange for weapons. Despite the lack of information as to why she needs transporting, the pair comply and so begins the story.

Now, I will admit I feel rather cliche allowing this game to steal the top spot, but I feel no means of regret doing so as it is quite easily one of the most memorable and emotional games to date altogether, let alone on this platform. Naughty Dog’s entire focus with The Last Of Us was to orientate the game solely around the two protagonists and their relationship and in doing so, managed to amplify the harshness of the post-apocalyptic surroundings. In correctly assigning this games center of attention, Naughty Dog have made what the player is yet to experience or even comprehend, so real. You can almost feel the pressure of scarce resources, surviving among the infected and how it would really challenge the companionship. Naughty Dog developed such a well established hierarchy for the infected. At the bottom are Runners, recently infected folk still possessing human qualities, but highly aggressive. A step up are stalkers, these infected actively hunt the player. The most troublesome of the infected are the Clickers. Their faces have been dominated by fungus and although unable to see, are immensely sensitive to sound, using echolocation to seek out the player. Sitting atop this hierarchy are Bloaters, completely devoured by the infection, they have fungal armor and take a vast amount of ammo to take down. Although much bulkier, Bloaters are uncommon and the player will not encounter these much throughout a play-through. The Last Of Us has plenty of collectibles, some of which are further insight to the apocalypse and rather interesting to read. The Last Of Us: Remastered also contains the Left Behind DLC. This is a blessing for any player who has indulged in the game and craves more. Left Behind takes it’s focus to Ellie and enlightens the player in essence of how she came to be in Joel’s company.

The Last Of Us is almost like watching a film, or living it’s happenings for yourself. With such a deep story, swamped with all means of emotion, as a player, you will become completely engrossed and intertwined in this journey. From start to finish a player will seek satisfaction from the story they most likely wont find purely due to the how real the game appears. The Last Of Us is a game that will linger within you for an endless amount of indescribable reasons and you will long to play it again and again. It is well-deserving of this top spot.

VGamerZ’s GameZ of 2015: #6- Bloodborne

Bloodborne

Since their introduction, the Souls games have been taking no prisoners. In this modern gaming age of hand-holdy tutorials and easy modes, Demon’s Souls and Dark Souls are tough stuff. Sure, there are bloodborne players with usernames like 2leet4U_NoScopeZKillah who can breeze their way through (or will tell you they can/did, at any rate), but otherwise…

Really, we’re talking about Monster Hunter levels of newbie-unfriendliness. On their first foray into the games, players can easily be overwhelmed by the mechanics, the difficulty, adapting to a different ‘type’ of combat, all of these factors. So let’s see if the world’s ready for Bloodborne.

For the uninitiated, this is an action RPG from the guys behind Souls, a game both very similar and very different to its predecessors. It is set in the Gothic city of Yharnam, which is in the grip of terrible plague. The sickness has transformed the residents into bestial mutants. Who’s charged with cleaning up the horrors that inhabit the town? Spoiler: you are.

While general movement about the world, items, abilities and such will be instantly familiar to fans of From Software’s previous work, there’s more to this. The games had a rather dark tone already, but Bloodborne is… darker than dark. It’s super dark. What we’re dealing with here is Demon’s Souls as created by Edgar Allan Poe. And Tim Burton.

Bloodborne 2

As has always been the case here, the plot takes rather a backseat. You are cast as a traveller, venturing into the doomed town to try and procure a rumoured mystical remedy there. Instead, you find that just about everyone has been struck down and transformed into big ol’ slavering bite-y, clawy hell-things. It’s a simple fight for survival, which is really all we need to know.

If you’re familiar with Vita hunting classic Soul Sacrifice, you’ll know the sort of monsters you’ll be up against. As well as the sorts of weapons you’ll be wielding. Bloodborne’s action is a constant mix of melee and ranged combat, with the two styles constantly melding into one. Blade and firearm are used simultaneously in combo attacks; firing shots can briefly stun foes which leaves them vulnerable to more powerful melee blows. It’s an elegant system, and helps prevent things feeling overly mashy.

Overall, Bloodborne is one of the biggest PS4 exclusives of the year thus far. The Souls games have, of course, got themselves quite the following, and they’re all eagerly awaiting the March 25 release.

Video Game Vacations: 4 New Games For A Cheap Tropical Getaway

Games

We love a good bit of unguided map discovery, (the Legend of Zelda series is enough proof of that) so here’s a few games with exploration at their core that might just entice (or deter) you to catch a small, badly serviced biplane to Bermuda. Now, where did I put my sunscreen?

The Forest

Is your busy life weighing you down? Do you have a penchant for DIY? Fancy a change of scene and to meet some enthusiastic locals? Well then The Forest is everything you want and more. With stunning, densely packed fauna and scenery so beautiful you’ll fall in love before you can say cannibals- err… I mean, okay there are cannibals; you’re going to have to sign this waiver before we continue.

Your plane has crashed on a (dubiously) deserted island. With little hope of rescue, you decide to tough it out and turn on your inner Bear Grylls, using your rudimentary tools and resources to make something that will just keep the rain off of your head. Rest assured though, soon you’ll be building multi-storey bases and that tree house you always wanted, but soon the secrets of the island beckon, taking you outside of your comfort zone.

Only announced for PS4 last December with little fanfare, The Forest looks to be a fluid and dynamic experience.  A totally nonlinear survival horror sandbox game with a base building mechanic… and cannibals? If that doesn’t float your boat then how about pretty graphics and sharing capabilities?

Be sure to pack enough Jungle formula to ward off a small mosquito colony.

Rime

This is more like it. Much more of a relaxing affair. Plentiful fresh water springs, monolithic ruins to explore and cell shaded surroundings so lovely you’ll even be glad when it starts raining on you. While you’re exploring the island be sure to note the changes between night and day, as different perspectives can alter your holiday experience. Please do not attempt to interact with the warthogs, they are a savage beast no matter how pretty and innocent they look.

Little is known about the way Rime will play out, but here’s what we do know. From a presentation at Gamescom last year we know that we’ll be playing in a large open, Dali-esque world which subtly changes with day and night cycles. We know that the format of the gameplay will be a platformer/puzzler and that your character has to survive or escape from the island on which he finds himself. We also know that there will be no combat at all, which is a refreshing change of pace.

Being heralded as the love child of PS2 classic Ico and Legend of Zelda The Windwaker, Rime will surely be a destination that gets a good star rating on trip advisor.

Wild

If unearthing the origins of mankind is your idea of a vacation then our Neanderthal package is just for you. Explore lush open environments filled with long extinct creatures. Take a ride on a giant eagle and see the land from above. Dining options are limited on this excursion, expect to forage for meals and source your own fresh meat (a herd of rampaging buffalo, for instance).

Set 10,000 years ago, Wild looks to be more than a survive ‘em up, caveman life sim. An online multiplayer experience, the trailer from Gamescom suggests a large dynamic world full of both necessity (in the form of hunting for meals, possibly crafting tools) and mysticism, represented by the unusual wildlife, skeleton shaman chief and tree giant. Seriously, check out the trailer below. The most interesting thing about this title is that you can reportedly play as any creature in the world (that includes the tree giant), and if what was shown in the trailer was just a snippet of the avatars available, we’re in for some incredibly varied gameplay experiences when the TBA release date dawns.

The Witness

As Islands are obviously notorious for containing a lot of unexplained puzzles (see Rime), The Witness meets the requirements of any budding Island adventurer just trying to get away from it all; like the holiday equivalent of having a day off with a book of crossword puzzles.

The Witness was among first PS4 games to be announced and we’re still waiting to trawl through the mind-bending island to find out what we’ll actually be ‘witness’ to. First impressions would have you believe that the entire experience has players completing line puzzles in order to progress to different areas, yet creator Jonathan Blow insists there is more to The Witness than meets the eye. Recent footage from the Playstation experience has given some hint to what he means. The Witness is a game without instruction, thus all development is facilitated by the player. It’s a game that makes understanding feel natural, and this will assist the player in the games growing complexity.

Personally though, what intrigues me the most are questions about the island and the character. Who are they and why are they here? Hopefully, a little trip to The Witness in the future will provide some answers.

That’s it holiday goers. Are there any places from currently released games you’d like to spend a day or two? I’d stay clear of Racoon City; the locals don’t understand the concept of personal space.

VGamerZ’s GameZ of 2015: #4- Mortal Kombat X

Kombat

Mortal Kombat returned in 2011, with a rather spangly-looking reboot. This was the ninth installment in the main series, and added a whole wealth of new ideas. The ghastly heart-punching, liver-rupturing and bone-shattering X-Ray attacks (think of them as a Street Fighter Ultra, only showcasing exactly which internal organs you’re rupturing), a surprisingly complex and soap opera-ish single player story mode, the timesink that was the challenge tower… it was a huge game.

Replete with content and lavishly presented, Mortal Kombat 9 was generally very well received. By veterans and newly-enticed players alike. As such, all eyes are on the upcoming X. So buckle up, because it’s coming at you right now.

The core gameplay is largely unchanged, and needs no introduction. Two fighters enter the stage, and only one emerges with all their limbs and their head still attached. Regular fighters only see defeated opponents knocked out, and Pokémon only ‘faint,’ but this is mortal combat in the most literal sense. If the phrase FINISH HIM means anything to you, you’ll know what’s coming next. And you’ll know that it’s not pretty.

But before the legendary Fatalities kick in, it’s a fairly conventional fighter at heart. Characters each have their own fighting style and special moves, from Sub-Zero’s icy projectiles to Reptile’s acid-spitting shenanigans. Big ol’ health bars at the top of the screen, best of however-many-rounds-you-choose… you know how the genre works. With the previous release, Mortal Kombat refined these conventions a little more, adding an energy bar you can fill in order to bust out those fancy new X-Ray attacks.

All of this is unchanged for the new release, but it’s adding a few twists of its own. For returning players, the most prominent of these would probably be the selectable variants. After selecting a fighter, you’ll then be able to choose from one of three ‘styles,’ unique to that character. In Scorpion’s case, for instance, opting for his Inferno style will allow you to summon fiery minions to help you in the fight, which Ninjutsu style will arm you with dual swords and Hellfire is more about flaming magic.

Mortal Kombat X 2

As you can imagine, this makes a huge difference to how the kombatant plays; an exciting prospect for series fans. There’s so much more depth here, and a great deal more to learn.

What else is new for Mortal Kombat X? Four characters are joining the fray, each as nightmarish and varied as you’d hope. Cassie Cage, daughter of series stalwarts Johnny Cage and Sonya Blade, for one. D’Vorah is an interesting one too, a sorceress who controls insects and fires angry freaking bees as projectiles. For me, though, the most intriguing new addition is Ferra/Torr, a hulking man-beast with a dwarf riding on its back. They fight as a duo, something like the Gargantuar from Plants vs Zombies.

Mortal Kombat X, then, looks set to build on the fine formula its predecessor brought us. The revamped challenge tower, the new clan-like function, lots of smaller things. As is the case with most sequels, it’s more about evolution than revolution. Sometimes, that’s for the best, and it’s certainly making this one of my most anticipated releases of the year. Look out for X on all formats from April 14.

5 Reasons Why Persona 5 Is Worth the Wait

Persona

Being a bit hesitant to jump on the bandwagon of any new tech update (and also being a huge cheapskate), I’m still holding on to my good old PS3 with a vice grip. ‘I’ll buy one when Uncharted 4 comes out,’ I assure my weary friends after they question my life decisions, new copies of Dying Light perched securely in their hands. Yet behind my characteristic thrift lies another reason for my hesitance: I’m just not excited enough to buy one.

That was, at least, before I saw the new trailer for Persona 5 (you can check it out below in case you’ve missed it). Please excuse me while I do some online shopping. Of course, Persona 5 is also coming to PS3 but what I watched was unmistakably next gen, and now there’s no going back.

https://www.youtube.com/watch?v=PDIK6HVA9NY

Those of you who know and love the Persona series, in which certain people can create beings called Personas to protect them from danger, will probably empathise with me after seeing it. Essentially Persona is a turn based RPG, where the strength of your relationships with NPCs reflect the strength of your character. It’s always been a cult classic.  Big in Japan, with a relatively small, but loyal, following in other countries, the Persona games in their various forms have always retained a fantastic sense of humour and explore the theme of personal identity, as well as revolving around a mystery plot.

For all the series’ merits, the fact is that we’ve been waiting one hell of a wait. Apart from a series of (admittedly enjoyable) Persona 4 spin off titles, we haven’t seen a true sequel since 2008 when Persona 4 was released, meaning that game creator, Atlus, have a lot of patient fans to please.

Here’s my list of reasons why Persona 5 is in fact worth the wait, using observations from the new gameplay footage.

You don’t even need to know what Persona is.

You really don’t. These are new characters in a new setting, no doubt with a new mystery to solve. Persona 5 looks like it’s going to draw in new audiences as well as bring back loyal fans of the series, which means fans of the series can introduce their friends to the franchise with what looks to be an accessible introduction to this classic RPG. If you need any convincing to give it a go, just look at that amazing HD Catherine-style animation art that the whole thing is presented in. It’s okay if you judge this book by its cover.

We’re out of the dungeons!

These environments are colourful and lively. In the previous games, the dungeons (or grinding areas) looked more like randomly generated mouse traps than actual levels. The trailer shows real, dynamic environments, filled with enemies that fit the theme of that environment. Dungeon crawling is inevitably going to be a part of the game, but these scenes hint at a new possibilities. Possibilities that hopefully lead to a less tedious grinding experience.

Signs of effort can be seen… everywhere.

Did you see those menus?!

There’s action outside of the turn based battles?

There’s a short scene around one and a half minutes in that shows the main character stealthing around that lush hotel/palace area. That’s not typical Persona dungeon crawling. Is it just a new feature to the combat? Or are Atlus planning introducing something different all together. The new hero looks incredibly like some kind of master thief/cat burglar/ masquerade enthusiast, so does this mean we get to stealth around and steal things? There’s also the fact that all the characters are very acrobatic in the trailer, which could also signify a possible new element in the game.

There’s something wicked about our new hero

If you watch all the way to the end you’ll see our hero’s manic smile and his face being engulfed in blue flame. Considering the fact that previous protagonists have taken a form more like blank canvases for you enact your choices out with, a character with a strong personality, let alone a kind of menacing characteristic, would be a refreshing change.

Did you catch anything revealing from the trailer? What would you like from a new Persona? Leave your comments below.