Alexander Raid Trailer Released for Final Fantasy XIV: Heavensward

Fantasy XIV

Fantasy XIV

Square Enix (known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous) has released their trailer for the new raid coming to Final Fantasy XIV: Heavensward.

The raid itself will be released in two versions: Normal and Savage. Normal will be slightly lower in difficulty to the original raid, Binding Coil of Bahamut. Savage will be a lot more difficult, and tailored more for the hard core raiders of the game. This way everyone will be able to participate in the raids without being gated or blocked.

Normal-mode is set to be released this upcoming Tuesday with Savage following suit in two weeks time. Loot does drops from both versions, though Savage will, naturally, have higher stats and item level.

Fantasy XIV alexander armor

We get to see some of the inside of Alexander in the new trailer as well as the armor and weapons that drop and they look incredible. They really keep in theme with Alexander with the coloring and overall look. I’m really excited to get in there and see what lies in wait for us and see how different it is compared to the raids in A Realm Reborn.

Check out the trailer below:

Do you plan on tackling Normal or wait until Savage? Or are you going to try out both versions and see the difference in difficulty? Let me know in the comments! I’m really curious to see who does what!

Sword Art Online: Lost Song Coming to EU/NA Regions on PS4 and PSVita

Sword Art Online

Sword Art Online

There are some amazing role-playing games that don’t make it to Western lands. Some were even petitioned to be localized (if you can remember Operation Rainfall, their hopes to get Xenoblade Chronicles, Pandora’s Tower and the Last Story to be localized in the North American region).

For fans of Sword Art Online, the new game in the series, titled Sword Art Online: Lost Song, will be released in both the European and North American regions for the PS4 and PSVita. For those on PS3 and want to play, unfortunately you will need to play a Japanese copy as there doesn’t seem to be a release date, or even mention, for a PS3 version.

The game has already been released in Japan, China, Hong Kong and Taiwan. For those in EU and NA, we will have to wait until Fall of 2015. Such a long wait but from screenshots and game-play of the other versions, I feel it’s going to be worth the wait.

In Lost Song, you are able to create your own character as well as be able to play as Kirito, the main protagonist. With your own character, the story progresses as if you were playing as Kirito so there is no major changes or missing out on story-lines if you go down that path.

sword art online battle

As well as playing offline, you can also go online, a first in the game series. It allows up to four people in multiplayer to party up and do various missions. The battle aspect seems pretty interesting too, not only do you have land battles but you can participate in some incredible aerial battles.

If you’re like me and you wonder what type of style this role-playing game is, it’s dubbed as being a dynamic and complete Action RPG.

For those that like to pre-order games, there is no word on when pre-orders are going to be available for these regions or what type of pre-orders(standard, collector’s edition, etc). Hopefully we get the same as the other versions and not miss out too much. We shall see when it gets announced and I will let you all know when that happens so stay tuned to VGamerz for that announcement!

Uncharted Movie Gets Delayed

Uncharted Movie

The Award Winning PS3 and soon to be PS4 series has had it’s film adaptation Uncharted Movie delayed due to the departure of Director Seth Gordon. The Title was originally going to hit theaters on June 10, 2016, but the new release date is now unknown. Though this isn’t the end for this film. Sony chief, Tom Rothman, has said that the Uncharted film will be undergoing some creative changes. Rothman has also decided to do the film on a smaller budget. Sony wanted this action-adventure movie to be the next Indiana Jones, but instead may be more like Resident Evil.

The film was suppose to start filming earlier this year which didn’t happen. Sony is still in search for a big-name actor to play Nathan Drake in this film. Chris Pratt has, according to reports, passed on the offer. Gordon has said, prior to his departure, that “I want it to be a great actor” He then goes on to say “There’s no way we’d do the inverse of that where it’s somebody famous who can’t [act].”

Fans believe the film is to be delayed a few more years until the studio is able to find the right actor. Is this the end we will hear about this film adaptation, or possibly just the beginning? Let us know in the comments below!

PS4 Getting Four Of The Six PlayStation Plus Free Games of July

PlayStation

PlayStation

The monthly PlayStation Plus lineup of free games is upon us and it is no surprise at all that this month’s lineup consists of six indie titles. PS4 will be getting four of the six available games. Some games will be available for cross-buy so you can play it on your PS4, PS3 and PlayStation Vita.

The games are:

  • Rocket League ( Available on PS4 only )
  • Styx: Master of Shadows ( Available on PS4 only )
  • Entwined  ( Available on PS4, PS3 and PS Vita )
  • MouseCraft ( Available on PS4, PS3 and PS Vita )
  • Rain ( Available on PS3 only )
  • Geometry Wars 3 ( Available on PS Vita only )

These games will be available starting from Tuesday, July 7 so if you didn’t have the chance to download June’s games then hurry up already, because June’s games included Metal Gear Solid: Ground Zeroes. All you need to be able to download these games is a PlayStation Plus subscription.

Are you a PS games amateur? Tell us which one of these games you are most excited to try out. Please use the comments box below.

King’s Quest Will Release On July 28th

King's Quest

King’s Quest

The announcement came through Sierra Game’s twitter account accompanied with a trailer that at the time of writing was private.

It’s official: your quest begins on July 28th. #KingsQuest#adventuregames

— Sierra Games (@SierraGames)

King’s Quest is developed by The Odd Gentlemen and it is a remaking of the original Kings Quest released way back in 1984 which was a hit title at that time. The game will be an episodic saga that will allow you to relive the moments of King Graham of the original Kings Quest. Sierra said they will remain dedicated to the main storyline of the earlier Kings Quest while still adding their own brand new chapters to the game.

“Old and grey, King Graham – the hero made legend in the original King’s Quest games – shares the extraordinary stories of his youth with his curious granddaughter, Gwendolyn, taking players back to the feats that shaped a kingdom.” The game’s description reads. “And so begins an episodic saga that honors the core characters and familiar storylines of King Graham’s early adventures, setting up new chapters tied to – but independent of – the series that helped define Sierra and the adventure genre.”

King’s Quest now has a confirmed release date of July 28 and it will release on PC, PS4, PS3, Xbox 360 and Xbox One.

Are you looking forward to buying this video game? On which console are you going to play it?

What Makes The Perfect Post-Apocalyptic Game?

Apocalyptic

Games orientated around a post-apocalyptic story are becoming a superior genre of game. With next-generation capabilities, we see these games brought to life in development that makes the game feel so realistic that it almost makes the player feel as if they themselves are being bombarded by infected, or scavenging for goods in what remains of civilization. The demand for such games has become increasingly potent since the release of The Last Of Us especially, the post-apocalyptic wonder that snapped up at least 200 Game Of The Year Awards. With a mass of games slotting into this genre it is hard to determine what exactly are the key elements in making them so enjoyable and memorable. Well let’s look into that.

Frightening Foes 

Obvious, I agree but it is a fact that the success of a post apocalyptic game is partially derived from an array of terrifying enemies to war with. It wouldn’t be as thrilling or exciting being thrown up against a score of infected bunny rabbits. Over the years we’ve seen the opposition come in all shapes and sizes, whether it be a mutated mole rat or an infected human splattered in blood. Alarming enemies generate an initial and fundamental line of fear within post-apocalyptic games and a good enemy will make your blood-curdle and your spine tingle as you consider confronting them.

Dying Light (Techland) is plentiful in a span of such enemies. Although, sluggish zombies linger in the streets throughout the day, after sunset, players are left to deal with the agile terrors of the night, Hostiles.

What Makes A Perfect Post-Apocalyptic Game Dying Light 1

These terrifying goons are brilliant for upping the fear factor within the game. As you flee before them you can hear them huffing and puffing behind you as they close in. It’s really effective for generating the intensity that makes a great foe.

Furthermore, enemies can possess the scare-factor for an array of reasons. Taking the Fallout series as an accurate example, the games are set after the occurrence of a nuclear apocalypse, causing various creatures and humans to become mutated due to being consumed by high levels of radiation. Subsequently, enemies are larger and more frightening in terms of their alarming and unusual appearance. I mean, I’m not particularly fond of being harassed by a mob of Giant Scorpions or the misfortune of bumping into a Deathclaw. The enemies are out of character and creatures who’d usually not bat an eyelid at your presence become enemies. This unpredictability generates fear as a result.

What Makes A Perfect Post-Apocalyptic Game Fallout 2

 Scrounging

Nothing says ‘post-apocalypse’ like a lack of resources. Having to search every nook and cranny in the remains of what once a thriving civilisation, really provokes a sense of desperation, amplifying the whole ”survival” feel to a post-apocalyptic game. In resources being scarce players must use their noggin to tackle specific situations within such games as wisely as possible in order to conserve resources and to keep pushing forward. An admirable example of such a game is none other than Naughty Dogs own, The Last Of Us. The vast majority of situations throughout the duration of this absolutely fantastic game, can be tackled with stealth and a little patience, allowing the player to save resources for more hands on encounters. As the difficultly levels of the game increases ammo and food become increasingly rare to come by, having the player then assess each situation so thoroughly as not to draw attention, or a gun. Although a subtle aspect of the game, this style of gameplay is effective for deriving a sense of realism from The Last Of Us and it’s level of effectiveness is all to evident in it’s overall, mind-blowing success.

The Last of Us™ Remastered_20140802185633

Urgency And Desperation 

Post-apocalyptic related games are commonly orientated around survival of the fittest, the desperation of fending for yourself in order to stay alive above all others. Post-apocalyptic wonders to date would not be nearly as successful had we been handed the key to survival on a silver platter, relieving us of all means of urgency and panic. Instead, these games are successful as we have to fight for the gift of life.

A very underrated example of such attention to detail is indie game, Lone Survivor (Superflat Games/ Curve Studios). Although the 2D- retro styled graphics may not exactly cause you to jump or scare easy, this game compensates with every other post-apocalyptic aspect being no less than perfectly-executed, complete with and eerie original soundtrack and the most effect sense of urgency and desperation. Throughout the game players must consume food and drink regularly in order to avoid falling unconscious and then awaking in your bedroom situated in the first initial area of the game. This may not sound like any particular reason to worry but with save points or in this case mirrors being so far apart, it is vital to avoid starvation.

Another post-apocalyptic game that has a very effective way of making the player remain on their toes is The Walking Dead Game (Telltale Games), but this is however for a very different reason. The Walking Dead Game is an interactive drama featuring various button sequences and decisions the player should make. The beauty in this game is it generates the post-apocalyptic panic by limiting times in which players can make decisions. In a matter of seconds a player must decide who to save between two people on the basis of who will benefit them most, what way a team of survivors should tackle a specific situation, all the while bearing in mind every decision has a consequent effect on the rest of the game, meaning a bad decision could have a detrimental outcome.

What Makes A Perfect Post-Apocalyptic Game The Walking Dead Game

Superb Settings 

Post-apocalyptic games thrive in success thanks to finely developed settings. Not only are these hypothetical post-apocalyptic settings great for allowing the mind of the player to indulge in how the aftermath of an apocalypse could look on some realistic level, but it is also ups gameplay standards by giving the player so much to explore and do. Well-developed settings can also be very effective in adding pressure on the story of the game itself, reeling in players emotions by making the characters within the game look extremely hard done by. Again, Naughty Dog’s The Last Of Us is a very prominent example of this. Set in a post-apocalyptic USA, we see the only means of safety being the scattered quarantine zones. As soon as the protagonists leave the safety of these areas, then having to navigate unstable skyscrapers and office buildings, flooded underpasses and booby-trapped places of refuge, we see a lot of pressure piled onto the story. Ultimately all of this makes the story unpredictable and as vaguely mentioned prior, it draws in players emotions, all of which is obviously effective in reflection to the outstanding success of The Last Of Us.

The Last of Us™ Remastered_20140804214552

Sensational Stories

A jaw-dropping story is such a key aspect to driving post-apocalyptic games to their success. Although it seems an obvious aspect it truly is vital. An enthralling story will give a hypothetical game a sense of realism, making it seem much less far fetched. Post-apocalyptic games are much more enjoyable when they are believable. The Walking Dead Game (Telltale Games) is driven by it’s story telling, giving the player total control, almost making it as though they are the one surviving. The game is realistic and ditches the traditional idea of taking refuge in a shopping center with the rest of the survivors in your town and city. The Last Of Us (Naughty Dog) is hands down one of the best post-apocalyptic tales to date, purely because it is realistic and everything that happens within the game could happen given an infectious outbreak. It is always a winner to give the player the chance to feel like they themselves are within the game, especially within post-apocalyptic based games.

Even A Bit Of Originality 

Living happily, outbreak of zombies occurs, survive. This is a traditional timeline of the chain of events within post-apocalyptic games. This being the case, it is a breath of fresh-air when a game of the same genre is released that is a little different. In this case we are going to refer to Tokyo Jungle (Sony Computer Entertainment/ Japan Studio) a game based on survival of the fittest, but in regards to the animal kingdom as mankind has strangely disappeared. In a post-apocalyptic setting you play as animals, fighting to survive long enough for the player to discover the reasoning behind the disappearance to humans. Initially this game is just hilarious, playing as animals such as Pomeranians (cute fluffy dogs), Lions and even some prehistoric creatures. However, the games success as a downloadable game was due to it’s originality and the fact it was developed from a totally different perspective on a post-apocalyptic world.

What Makes A Perfect Post-Apocalyptic Game Tokyo Jungle

Games based on the aftermath of an apocalypse are becoming a particularly popular genre of game. With some great games already taking the gaming market by storm and with player demand for more of the genre I think it is only fair to say we can expect even greater releases from developers in this genre in time to come, all of which harnessing these very vital ingredients to the perfect post-apocalyptic game.

VGamerZ’s GameZ of 2015: #4- Mortal Kombat X

Kombat

Mortal Kombat returned in 2011, with a rather spangly-looking reboot. This was the ninth installment in the main series, and added a whole wealth of new ideas. The ghastly heart-punching, liver-rupturing and bone-shattering X-Ray attacks (think of them as a Street Fighter Ultra, only showcasing exactly which internal organs you’re rupturing), a surprisingly complex and soap opera-ish single player story mode, the timesink that was the challenge tower… it was a huge game.

Replete with content and lavishly presented, Mortal Kombat 9 was generally very well received. By veterans and newly-enticed players alike. As such, all eyes are on the upcoming X. So buckle up, because it’s coming at you right now.

The core gameplay is largely unchanged, and needs no introduction. Two fighters enter the stage, and only one emerges with all their limbs and their head still attached. Regular fighters only see defeated opponents knocked out, and Pokémon only ‘faint,’ but this is mortal combat in the most literal sense. If the phrase FINISH HIM means anything to you, you’ll know what’s coming next. And you’ll know that it’s not pretty.

But before the legendary Fatalities kick in, it’s a fairly conventional fighter at heart. Characters each have their own fighting style and special moves, from Sub-Zero’s icy projectiles to Reptile’s acid-spitting shenanigans. Big ol’ health bars at the top of the screen, best of however-many-rounds-you-choose… you know how the genre works. With the previous release, Mortal Kombat refined these conventions a little more, adding an energy bar you can fill in order to bust out those fancy new X-Ray attacks.

All of this is unchanged for the new release, but it’s adding a few twists of its own. For returning players, the most prominent of these would probably be the selectable variants. After selecting a fighter, you’ll then be able to choose from one of three ‘styles,’ unique to that character. In Scorpion’s case, for instance, opting for his Inferno style will allow you to summon fiery minions to help you in the fight, which Ninjutsu style will arm you with dual swords and Hellfire is more about flaming magic.

Mortal Kombat X 2

As you can imagine, this makes a huge difference to how the kombatant plays; an exciting prospect for series fans. There’s so much more depth here, and a great deal more to learn.

What else is new for Mortal Kombat X? Four characters are joining the fray, each as nightmarish and varied as you’d hope. Cassie Cage, daughter of series stalwarts Johnny Cage and Sonya Blade, for one. D’Vorah is an interesting one too, a sorceress who controls insects and fires angry freaking bees as projectiles. For me, though, the most intriguing new addition is Ferra/Torr, a hulking man-beast with a dwarf riding on its back. They fight as a duo, something like the Gargantuar from Plants vs Zombies.

Mortal Kombat X, then, looks set to build on the fine formula its predecessor brought us. The revamped challenge tower, the new clan-like function, lots of smaller things. As is the case with most sequels, it’s more about evolution than revolution. Sometimes, that’s for the best, and it’s certainly making this one of my most anticipated releases of the year. Look out for X on all formats from April 14.

5 Reasons Why Persona 5 Is Worth the Wait

Persona

Being a bit hesitant to jump on the bandwagon of any new tech update (and also being a huge cheapskate), I’m still holding on to my good old PS3 with a vice grip. ‘I’ll buy one when Uncharted 4 comes out,’ I assure my weary friends after they question my life decisions, new copies of Dying Light perched securely in their hands. Yet behind my characteristic thrift lies another reason for my hesitance: I’m just not excited enough to buy one.

That was, at least, before I saw the new trailer for Persona 5 (you can check it out below in case you’ve missed it). Please excuse me while I do some online shopping. Of course, Persona 5 is also coming to PS3 but what I watched was unmistakably next gen, and now there’s no going back.

https://www.youtube.com/watch?v=PDIK6HVA9NY

Those of you who know and love the Persona series, in which certain people can create beings called Personas to protect them from danger, will probably empathise with me after seeing it. Essentially Persona is a turn based RPG, where the strength of your relationships with NPCs reflect the strength of your character. It’s always been a cult classic.  Big in Japan, with a relatively small, but loyal, following in other countries, the Persona games in their various forms have always retained a fantastic sense of humour and explore the theme of personal identity, as well as revolving around a mystery plot.

For all the series’ merits, the fact is that we’ve been waiting one hell of a wait. Apart from a series of (admittedly enjoyable) Persona 4 spin off titles, we haven’t seen a true sequel since 2008 when Persona 4 was released, meaning that game creator, Atlus, have a lot of patient fans to please.

Here’s my list of reasons why Persona 5 is in fact worth the wait, using observations from the new gameplay footage.

You don’t even need to know what Persona is.

You really don’t. These are new characters in a new setting, no doubt with a new mystery to solve. Persona 5 looks like it’s going to draw in new audiences as well as bring back loyal fans of the series, which means fans of the series can introduce their friends to the franchise with what looks to be an accessible introduction to this classic RPG. If you need any convincing to give it a go, just look at that amazing HD Catherine-style animation art that the whole thing is presented in. It’s okay if you judge this book by its cover.

We’re out of the dungeons!

These environments are colourful and lively. In the previous games, the dungeons (or grinding areas) looked more like randomly generated mouse traps than actual levels. The trailer shows real, dynamic environments, filled with enemies that fit the theme of that environment. Dungeon crawling is inevitably going to be a part of the game, but these scenes hint at a new possibilities. Possibilities that hopefully lead to a less tedious grinding experience.

Signs of effort can be seen… everywhere.

Did you see those menus?!

There’s action outside of the turn based battles?

There’s a short scene around one and a half minutes in that shows the main character stealthing around that lush hotel/palace area. That’s not typical Persona dungeon crawling. Is it just a new feature to the combat? Or are Atlus planning introducing something different all together. The new hero looks incredibly like some kind of master thief/cat burglar/ masquerade enthusiast, so does this mean we get to stealth around and steal things? There’s also the fact that all the characters are very acrobatic in the trailer, which could also signify a possible new element in the game.

There’s something wicked about our new hero

If you watch all the way to the end you’ll see our hero’s manic smile and his face being engulfed in blue flame. Considering the fact that previous protagonists have taken a form more like blank canvases for you enact your choices out with, a character with a strong personality, let alone a kind of menacing characteristic, would be a refreshing change.

Did you catch anything revealing from the trailer? What would you like from a new Persona? Leave your comments below.

How Scary Is… The Evil Within?

Evil

Oh yes indeed. This is the big one. Buckle up, guys and gals.

Prior to release, The Evil Within was hyped ‘til it could be hyped no more. This much ballyhooed return to survival horror’s roots was being helmed by Shinji Mikami, after all. In the world of dark hallways, befuddling puzzles and angry maniacs brandishing chainsaws at our faces, this guy reigns supreme.

This is the creator of Resident Evil, right here (not the crappy ones, the good ones), and you don’t argue with that kind of pedigree. The question is, does his first venture into the genre for some time deliver?

Well, it certainly punches you straight between the eyes from the start. Many reviewers have noted its numerous homages to Resident Evil 4, and the memorable opening is certainly one of those. Inside the first fifteen minutes, Mikami’s favourite trope, the chainsaw crazy, has been unleashed on you.

In the case of The Evil Within, he dangles you from meathooks in a kind of human larder, before engaging you in a deadly game of cat and mouse as you attempt to escape. Except here, the cat will slice your torso into pastrami with a big ol’ angry saw if he sees you. It all adds a whole new dimension to the word ‘deadly.’

Some players have deemed this section tedious, what with being unarmed and all. But for me, it’s a tense introduction to the game’s stealth mechanics and real statement of intent to boot. The frantic hobble through the whirly circular saw trap room, the desperate dash from the Sadist, being dumped into the creepy well of blood… most of this happens before the opening credits.

Um... it's not how it looks, officer.
Um… it’s not how it looks, officer.

This is the nature of The Evil Within’s horror. In your face, violent, gory, all kinds of creepy. It’s the Resident Evil 4 or Dead Space style ‘action horror/shooter,’ if that’s a thing that exists. In terms of the lion’s share of the gameplay, at least.

To that end, it throws just about every tired trope possible at us. The dodgy mansion that houses all kinds of questionable doings, the ‘undead’ enemies, the oft-predictable yet effective cheap jump scares. Mikami knows horror, but sadly he doesn’t know when to stop knowing horror.

This isn’t to say that the game doesn’t also dig a little deeper. Along the course of the convoluted story, psychological horror becomes more prominent. As you begin to piece together the whos, whats and whys, you realise that there’s something brilliantly creepy going on behind the scenes. Which I shan’t go into, for fear of the spoiler police.

As for its scaritude (which is also a thing), that’s as difficult to gauge as ever. It can be quite a panic-inducing game, dumping you in confined spaces with bosses that can insta-kill you and such. It has the foreboding atmosphere, the scare-rific locales, the scant supplies, every element it needs. It could be the start of a rather brilliant IP, but you’ll have to decide for yourself if it’s scary or not.

The VGamerZ Monster Files: The Sadist (The Evil Within)

Evil

The Evil Within hit stores this week, a survival horror title with a considerable pedigree. The game marks Shinji Mikami’s return to the genre, and the Hype Train expected a lot of Mr. Resident Evil’s new effort.

One thing we were certainly counting on is one of his hallmarks: the chainsaw-brandishing nutbag. Well, fear not, because he remembered to pack one. Let’s buckle up and meet The Sadist.

First, a little walk down head-lopping memory lane. Fans will remember Resident Evil 4‘s own ‘Chainsaw Guy’ (or Dr. Salvador if you prefer). This enemy appeared very early in the game, during a tense setpiece in the village. He was much more resilient than the standard Ganados, shrugging off bullets like the Terminator, and would insta-kill you if he got within range.

All of these fine attributes were shared with his female counterparts, the Bella Sisters, and The Evil Within’s Sadist is now part of that fine legacy of homicidal crazies.

He also appears very early in the game, as a way of introducing the player to the stealth mechanics in the most pants-fouling manner possible. Sebastian is still unarmed at this point, as he cruises through a deeply creepy hospital-y building. The Sadist is patroling the area, and you must desperately elude him. First, you’ll be forced to hide in a locker, Solid Snake style, before learning how to negotiate the environment without being detected.

"Wait, come back! I just want to be friends! Darn it, I came on too strong again. Is it the chainsaw? It's the chainsaw, isn't it?"
“Wait, come back! I just want to be friends! Darn it, I came on too strong again. Is it the chainsaw? It’s the chainsaw, isn’t it?”

The Evil Within utilises a stealthy trick or two of its own. There are wine bottles strewn about the areas (surprisingly many of them at that; your crazy mutant enemies must have a severe drink problem), which you can collect and throw. Whereupon, the lurking menaces will hurry off to investigate the noise.

These are tricks you’ll have to master quickly, as you’ll be thrown into the deep end in this one. Even in the opening chapter of the game, The Sadist does not take kindly to visitors. So un-kindly, in fact, that he’ll dash over to anybody he sees and send their heads bouncing along the floor before they can say ‘uh oh.’

In another homage to later Resident Evils, he’ll appear again later in the game. With Sebastian now tooled up with deathly death-sticks of his own, you’re able to turn the tables and kill him. Indeed, you must, as his pet saw is the key to a puzzle. All in all, this guy is the primary antagonist of the early game, and serves wonderfully at establishing the unique oppressive mood of The Evil Within.

Bonus points also for this guy’s design. He looks more intimidating and/or freaking hideous than Dr. Salvador ever did.