Predicting the NX Launch Title Line Up

All signs are starting to point to 2016 being the year the NX comes out. This is a really exciting time for Nintendo fans because it’s the time for one of the most fun parts of a console pre-launch: speculation!

At this point in time, NX can be just about anything, but when looking at Nintendo’s latest initiatives  and projects, it is not too difficult to see a trajectory of what NX might be. Odds are, it is finally going to be the console that combines the home and mobile consoles. With that being said, it’s time to take a crack at guessing the launch titles, whether that means on the actual launch day or the launch window, for this system! All of this, of course, is an educated guess and we most likely won’t know what will really be launching with the console until E3 2016.

Until then, though: ONWARD WITH THE SPECULATION!

Dragon Quest X and XI

This has already been confirmed by Square Enix, though no release date has been announced. Moving on.

Super Mario 64 HD

Next year marks the 10th anniversary of this very dated, but very important, video game. To celebrate the anniversary, I can see Nintendo making this as a launch game, mainly because all Nintendo home consoles launch with some form of game from the Mario franchise. The textures, game models, and the camera would be upgraded to that of a modern game, but other than that it would be virtually the same with the inclusion of the extra characters and levels from the DS version. Maybe this time, Waluigi will be in the game. A man can dream.

New Retro Studio Project

Retro has been working on something since the release of the last Donkey Kong Country game. No one knows exactly what it is unless they work for Retro, but it’s definitely in development. Maybe it’s a new DKC or Metroid game, but most likely it will be something completely different. Whatever it is, it’s been in development for a while so there’s a good shot it’ll release on the NX relatively close to launch.

Pikmin 4

Shigeru Miyamoto has confirmed this game is in production and almost finished. You can’t get much more clear than that. This will most certainly be a day one game.

Legend of Zelda Wii U/NX

People have been speculating since it was announced that this game was going to pull a “Twilight Princess”. The more we hear about NX, the more that theory seems like it’s going to be a reality. Expect to see it on the Wii U and NX on the day NX is released.

Yooka-Laylee

This game is coming out next fall, and so far it looks amazing. Being that the game is a spiritual successor to an original N64 series, Banjo-Kazooie, I can see Nintendo giving the developers some extra funding to port it to the NX.

Guitar Hero Live/Rock Band 4

To me, this seems obvious. The goal of both of these games is to be a platform, so it would make sense for them to release on the new Nintendo console. Not much more to say about it.

Some Dancing and Sports Games that I won’t Play

Its seems that most consoles are released with some dancing game I never play along with the current game in the major sports franchises. The Just Dance series, I believe, has been a launch title on all major consoles for awhile now. Also, every time a console launches, the current Madden, FIFA, etc. is also available day one. This one seems like a shoo-in.

Mario Maker 2

I am loving Super Mario Maker. I don’t really make levels, but I’m having a blast playing other people’s levels. Due to the popularity and sales of the game, an updated version will probably release for NX that includes more features *cough cough*checkpoints*cough cough*. The only thing that really pokes holes in this prediction is that the NX will most likely be backwards compatible for Wii U and 3DS, which would make a Super Mario Maker successor useless.

Final Fantasy XV

Ok, so the next two on my list are a bit weird and quite a long-shot. So anyone else remember that this franchise was once a Nintendo exclusive? If you don’t, I can’t blame you as it hasn’t been the case for nearly 20 years, not the mainline games anyway. Now, I don’t think FFXV will be an NX exclusive by any means, the game is clearly multi-platform and associating a lot of its marketing with PS4. However, back when FFXIII came out, the franchise finally jumped to Xbox and it is totally plausible for the franchise to now jump back to Nintendo. If the NX does indeed have equal or better internal hardware as the PS4 and Xbox One, it would make sense for the game to also come to Nintendo.

Mass Effect: Andromeda

Remember, the third game in this franchise launched with the Wii U. That’s pretty much my only reasoning to be honest.

Lego Dimensions/Disney Infinity/Skylanders

Whatever the year’s version of these games will be, they will probably come to the NX because all of them are selling well. The NX probably needs these franchises more than these franchises need the NX.

The Amiibo Game

So, all of the other video games with toys actually have games attached to them. This is the one thing that makes the amiibo differ from Skylanders. That being considered, since Nintendo is also restocking many of the more rare amiibo. All of these things considered, I can see the Nintendoland/Wii Sports sucessor that will be bundled will be one based on amiibo. That would make the NX also come bundled with somewhere between 1 and 3 amiibo to get players started in the game. Most likely the bundled amiibo will be a new Mario, Link, and Pikachu.

New Metroid Game

I don’t think this game will be done by the team behind the Prime series, but I do believe a new Metroid Prime-styled game will be released on NX relatively early. I don’t mean a spin-off like Federation Force either (although I do not think Federation Force will be bad) it will be a mainline Metroid game. Since Retro Studios will most likely not be behind this game, I believe a developer like Next Level Games, the people behind Luigi’s Mansion: Dark Moon,  will be the the ones to take over.

Well, those are all the games I can think of that will be released within the launch window of the NX. Of course, there are other games that are almost guaranteed to be made, like a new 3D Mario and a Splatoon sequel, but I doubt they will release within the launch window. Either way, I can’t wait for more NX info from Nintendo in 2016!

Predicting the Features and Release Date of Kingdom Hearts III

WARNING! This article contains possible spoilers of the Kingdom Hearts series! You’ve been warned!

And the day has finally come where I finish my series of articles that predict everything related to Kingdom Hearts III. The first part discussed the worlds that will appear in the game and the second part predicted the story. In this last part, I will be discussing more general things about the game itself. Since I started this series, some of my predictions have already been proven false, but I believe a few of my ideas have also been validated. All that means is to take what I write here with a grain of salt, all of the stuff I’ve put in these articles aren’t necessarily going to happen, they’re just mere educated guesses and ideas of mine based on the series and news on the new game so far. Also, considering Kingdom Hearts III has been confirmed to appear at D23 this August, some of my theories will probably be confirmed or denied then. That being said, let’s begin starting with the release date.

I have no facts to really base this on, but I have a gut feeling that the game will come out in Japan in Q4 2016 while it will come out in Q1 or Q2 of 2017 for the rest of the territories. This would give the development team at least 4 years of development (2013 when it was announced, 2014, 2015, and 2016) and about 6 to 8 months for localization. Odds are the game has been in development for much longer than that though because I remember reading articles back when Birth by Sleep came out in 2010 that very early design and story development had already started for Kingdom Hearts III. Regardless of whether or not those articles were true, it’s a pretty easy assumption to make that the game started development before the announcement.

Besides the release date, most of the features and mechanics of the game have been been announced already. Flowmotion will probably be incorporated in small doses in specific traversal segments during certain worlds. The attraction flow will most likely be this games version of the special moves you could pull off with the Dream Eaters in KH3D. The special keyblade transformations shown in the most recent trailers for the game are probably an evolution of the shotlock from BBS. The HUD in the game also appears to be a bit more interactive. There is only one thing that hasn’t been announced that I think will appear in the game when it comes to its mechanics.

I believe this game will have something similar to the quick character switching that was used in certain sections in Batman: Arkham Knight. In that game there were quick sequences where you could click L1 to switch to the other character fighting on your side, and it worked very well and smoothly to not interrupt the flow of battle. I believe Kingdom Hearts III will also have sections like that considering the story of the game will have more Keyblade wielders than any other game in the series, most of whom were playable in previous games. It would be really rad if you were stuck in a battle with an overwhelming amount of heartless and could click a button for someone like Riku or Aqua to jump in and help you out. Kingdom Hearts II also had a similar function where if you died during certain boss battles, King Mickey would jump out to help finish the fight.

So that’s the last of my predictions! If you enjoyed this short series please let me know in the comments and I will look into doing a prediction series for another upcoming game. If not, then this was a nice writing experiment for me and I thank you for reading.

Life Is Strange: Is Chloe Destined To Die?

Chloe

It seems like the universe really wants Chloe Price to die. At least, that’s what it’s starting to look like by the end of the second episode of Life Is Strange. Are the game‘s writers trying to give us a hint? Let’s take a look at what’s happened so far:

  • Chloe was shot in the school bathroom.
  • Chloe will accidentally shoot herself if you tell her to aim for the car bumper in the junkyard.
  • Chloe is just about squished by a train.

That’s three near-death incidents in two days, and two of them were identical – she gets shot in the exact same place (her stomach) two days in a row. Now we can write off the first incident in the bathroom as the story’s inciting scene, but what about the other two? For those who didn’t explore this option, when Chloe and Max are shooting bottles in the junkyard, Chloe asks Max to tell her where to shoot a rusty old car to make it destroy the remaining 3 bottles. If you tell her to shoot the car’s bumper, the bullet will bounce back into Chloe’s stomach.

Wait, what? The bullet bounces off a car bumper and hits Chloe right in the stomach? What are the odds? Okay, so maybe it wasn’t the smartest idea to be playing with a gun while drinking, but still! Of all the directions that bullet could have flown off in, it went straight for Chloe’s stomach. It’s extremely unlikely, and even more so if you take into account that Max saw Chloe shot in the exact same spot the day before by Nathan.

But let’s call the two bullets Chloe’s taken to the stomach a coincidence. There’s still the train drama to deal with. After chilling on the train tracks for a while, Chloe (somehow) gets her foot stuck and can’t get up. And, of course, as soon as you realise this, the train is on its way. The path Max has to take to free Chloe is convoluted and not immediately obvious, so it’s likely you had to rewind at least a couple of times before you got her free – which means you got to watch your friend on the verge of being smooshed several times before you set her free. And let’s not forget how weird it is that she got stuck in the first place. Unless she decided to shove her foot in between the tracks, it’s not exactly clear how she managed it.

In episode 2 alone, both incidents were accidental and, presumably, could just as easily have happened to Max. But it was Chloe who copped it both times. It could be that Life Is Strange adopts the theory in physics that time is immutable. Perhaps Chloe was “destined” to be shot, and all of these near-death incidents are actually just the universe trying to correct itself after Max stuffed it up. It could be that, no matter how many times Max rewinds, she ultimately won’t be able to save Chloe. So are the writers trying to tell us that Chloe’s days are numbered? Maybe they’re tying to soften the heartbreak we’re going to suffer when we watch one of our favourite characters die by making us practice watching it happen over and over again, so we’ll be desensitised to it. It will be interesting to see if Chloe’s habit of dancing with death continues in episode 3, but for now, I’ve got a bad feeling about what’s to come for her.