Heroes of the Storm, previously known as Blizzard All-Stars, gets a new in-game event kicked off titled the Eternal Conflict which is themed around Diablo. The event introduces a new playable character and a new map called Battlefield of Eternity map. The new character is called the Butcher who is well-known in the Diablo universe. He won’t be the only new character this patch brings as in the near future The Skeleton King and the Monk.
The heavily Diablo-themed patch isn’t at all surprising since a recent press event at Blizzard HQ done by Heroes of the Storm game director Dustin Browder along with Alan Dabiri, technical director of the game detailed their plans on bringing this new Diablo content including characters, maps and skins to certain angels and villains.
“This is something the players have been asking for,” added Dabiri “Up until now, we’ve had all these different battlegrounds, but they haven’t been in our Blizzard universe. This is the first opportunity for players to see one of their favorite game worlds… and we’ll keep doing that.”
The map is inspired by Diablo III and is split into two lanes where each team fights to protect a giant NPC that its main objective is to destroy the enemy’s base which also has a giant NPC of their own. The map is split into parts, Heaven and Hell and the NPCs will fight each other in the center of the map which according to Alan is the peak of the gameplay session.
“There are a lot of different decisions you have to make,” Dabiri said. “Some of the other battlegrounds, they have map objectives that the goal is to bring you together and have a team fight. But for the most part there’s really just one pivot on it. When the Immortals spawn, you either try to DPS down the enemy’s immortal, or say, ‘Let’s defend our Immortal.’ Or ‘Let’s try to take out the enemy team.’ Or stay in lane, and push while everyone else is fighting. Each of them has a different advantage or disadvantage.”
We all know that Witcher contracts is the essence of the game after you finish the storyline and you only have them, the side quests and Treasure hunts. Witcher contracts can sometimes be tricky to fulfill and defeat that lurking monster menace that threatens the whole village nearby.
Tip 1: Check The Notice Board In Each New Town You Enter
Notice boards are almost the source of every witcher contract in the game with just a few that are obtained through having a little chat with the town folks. So take care and go to the notice board once you discover a new town.
Tip 2: Repair Your Weapons Before Every Battle
Even if you have already set on your way to slay that beast, look around for the town’s blacksmith or armorer and if you can’t find any, just stop at any nearby fast travel sign and fast travel to the nearest town with a blacksmith or an armorer and have them repair everything that you have equipped to 100% to ensure your swords deal the maximum damage and your armor protects you from the monster’s deadly blows.
Tip 3: Prepare Some Bombs Witcher Contract
This can be accessed through the menu, you will find it to be the last one to the left called Alchemy, choose it and start crafting some bombs. In my opinion the most effective bombs to use are:
Dancing Star: produces a wide spread and random fire explosions in the area the bomb was thrown (Normally used to destroy Monster Nests)
Devil’s Puffball: results in a toxic green cloud that is very effective against human enemies but this isn’t our target here but you can use Igni and cast in the area with the toxic cloud and it will lead to a powerful explosion that can deal quite moderate damage to the monster. ( Most effective on Relicts, Vampires and Cursed Ones not that effective against Drowners though so don’t waste it)
Dimeritium Bomb: blocks any magic attacks and monsters’ magic abilities ( Most effective on any Elemental Monster such as Earth Elementals, Fire Elementals, Gargoyles and Djinns. )
Grapeshot: Offers one magnificent huge explosion ( Most effective on Draconids and Hybrids )
Tip 4: Frequently Upgrade Your Skill Trees
If you have any un-allocated points, the wisest skills to spend them on is the Signs skill tree, especially Igni, Quen and Yrden and the Combat Skills tree especially Fast Attack, Strong Attack and Battle Trance. Also the best Mutagens are the Green Mutagen, grants you +50 Vitality aka Health and it increases by 50 everytime you link it to a green skill which are from the Alchemy Skill tree and the Red Mutagen which gives you +5% attack power and increases by 5% everytime you link it to a red skill which are from the Combat Skill tree.
Tip 5: During Combat, Use Quen then Igni then Quen then Igni then….
Since I just mentioned upgrading the signs, using them efficiently might be a bit hard as you have to know what to use and when. Always apply Quen first then switch to Igni and have it equipped and cast it in between sword attacks. If you get attacked and the Quen protection breaks then switch from Igni to Quen immediately and apply it then switch back to Igni and do as previously illustrated. Fighting Wraiths is a bit trickier since the Yrden sign enters in the mix. Wraiths are known for disappearing and appearing again out of nowhere to attack you, knocking you to the ground and to your eternal doom. Well it’s not that dramatic but high-leveled Wraiths are hard to fight and casting Yrden creates a magic radius around Geralt that if the Wraith enters, will be changed into material form and can be attacked and it can’t disappear as long as it is in within this magic circle. So to summarize, Normal monsters use Quen and Igni and with Wraiths Yrden, Quen and Igni in this written order for each type respectively.
Tip 6: Equip or Craft The Best Silver Sword In Your Level
I do this personally every time I take on a new witcher contract, I open my inventory and check that I don’t have a better silver sword laying around in my inventory unused or if I have an empty Runestone slot in my silver weapon and have an extra Runestone so I equip it to my sword. Following this check, I go to the crafting menu, check every silver sword, steel sword, armor, boots, gloves and trousers that are available in my level and compare them with the equipped ones. If I find I can craft something better, I gather the necessary items to craft it and as mentioned before, go to the nearest Blacksmith or Armor depending on what I want forged. Also try to do some Treasure hunts in between the main quests as they can give you some really powerful and strong swords or armor. Do this before each battle to have the best gear equipped and prepared for battle.
Final Tip 7: Best Fighting Strategy Is BE A COWARD
Once the fight starts, there is no running away from it so you have to stand and slay that beast BUT you can always roll around like a clown who just joined the circus. All you gotta do is dodge and dodge in circles till you are behind the monster or you are sure that you are not in a position where you can get attacked then deliver some damaging blows and once it turns around to face you, roll around it again. This has been my technique since the beginning of the game and till now, I think it is working out well and helped me kill some powerful higher-level beasts.
Finally, some random tips that weren’t worth mentioning on their own:
If you are playing on lower difficulties which are “Just the Story!” or “Story And Blood!”, then when you feel you are near to fighting the beast, meditate for one hour to regain full health before the battle.
Save every 2-5 minutes, just in case you never know what might happen. Let me tell you a story, I was in a middle of a really challenging contract and I literally had like 2 or 3 blows till it dies while I had Quen applied and under half of a health bar which was enough and then the surprise, the lights went out and I didn’t save the whole contract progress since I started it so yeah, learn from my mistake fellow beast slayers.
Apply Oils to your sword depending on what you will face.
I wish you had fun reading this tips article and it helps you defeat every witcher contract you tackle.
Comment on Witcher Contract?
Tell me if it has been helpful or if you want me to add any tips that have helped you defeat a monster before that is not included here.
Developer Rocksteady Studios released the new PS4 Patch to fix the reported issue of the broken leaderboards. The issue was mainly that they don’t appear. The announcement of the patch was announced by director Sefton Hill on twitter.
When you’ve got the latest PlayStation 4 update, the leaderboards should be online sometime in the next 24 hours
The patch is supposed to work within 24 hours of applying it. Batman Arkham Knight is having more trouble on PC than it has on consoles and Rocksteady is working had on releasing the necessary patches to fix the PC version.
“Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering,” Warner Bros. announced “The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.”
Batman Arkham Knight launched last week and it became No.1 on the UK charts surpassing The Witcher 3 Wild Hunt’s first week sales.
Did you play this video game? Did you faced the issue we are discussing in this article? Please leave your comment in the comments box below.
The announcement came through Sierra Game’s twitter account accompanied with a trailer that at the time of writing was private.
It’s official: your quest begins on July 28th. #KingsQuest#adventuregames
— Sierra Games (@SierraGames)
King’s Quest is developed by The Odd Gentlemen and it is a remaking of the original Kings Quest released way back in 1984 which was a hit title at that time. The game will be an episodic saga that will allow you to relive the moments of King Graham of the original Kings Quest. Sierra said they will remain dedicated to the main storyline of the earlier Kings Quest while still adding their own brand new chapters to the game.
“Old and grey, King Graham – the hero made legend in the original King’s Quest games – shares the extraordinary stories of his youth with his curious granddaughter, Gwendolyn, taking players back to the feats that shaped a kingdom.” The game’s description reads. “And so begins an episodic saga that honors the core characters and familiar storylines of King Graham’s early adventures, setting up new chapters tied to – but independent of – the series that helped define Sierra and the adventure genre.”
King’s Quest now has a confirmed release date of July 28 and it will release on PC, PS4, PS3, Xbox 360 and Xbox One.
Are you looking forward to buying this video game? On which console are you going to play it?
As if there weren’t already enough retro styled space simulators out there, out pops another. Coldrice Games just announced that the studio will be releasing Interstellaria for Steam on July 17th. The price? An attractive $9.99.
If you’ve never heard of this game before, don’t be surprised. Interstellaria is 2D space sim game that is deeply inspired by games like Starflight. Make no mistake about it, though. Even if your gut reaction might be to call this another FTL or Starbound clone, this game promises to carve its own name in the world.
Regardless of these claims, Interstellaria will feel familiar to players of the games mentioned above. Gameplay revolves around real-time space exploration and, as captain, you’ll find yourself deeply ingrained in the tasks of each crew member as you manage their day-to-day activities.
In exciting moments, you’ll direct crew to put out fires, fix hull leaks, and repair damaged systems. Stationing crew in various systems will also increase that station’s efficiency and output. During downtime, you’ll discover a very Sims-like experience since your crew will need to sleep, eat, and find entertainment. Over the course of the game you’ll also notice your crew start to develop traits based on the way you lead them, which can play significant roles in various outcomes of the video game.
There hasn’t been much said about combat and exploration. The prospect of controlling multiple ships, each with their unique crew, is certainly exciting. And the game touts that there are no limits ot the areas you can explore and the types of things you’ll be able to find, but all of this remains to be seen.
Interstellaria was originally kickstarted back in November 2013. It was then quickly greenlit on Steam the following February. Chucklefish got involved with the game as a publisher in March 2015. The development process has flown by despite the fact that there’s only one man behind it.
Online gaming is huge in China and Blizzard is going to take full advantage of that with NetEase, Inc., the companies announced a three-year agreement to license Blizzard Entertainment’s Overwatch, a supercharged first-person shooter featuring an amazing cast of heroes and set in an all-new Blizzard game universe, to a NetEase, Inc. affiliate in mainland China.
Overwatch takes place in a technologically advanced, highly stylized future earth. In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as Overwatch had come together to restore peace to a war-torn world. After many years, the group’s influence waned, and it was eventually disbanded.
“With Overwatch, we’re putting our own spin on the team-based shooter — highly accessible, with the depth and action that FPS fans love,” said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. “We’re looking forward to delivering an awesome experience to Chinese players, and we can’t wait to share more about the game and the Overwatch universe in the months ahead.”
“We’re excited to bring Blizzard’s first-ever FPS to players across China, and expand our cooperation with a brand-new franchise,” said William Ding, CEO and founder of NetEase, Inc. “We’ve had great success working with Blizzard to bring their world-class games to Chinese players, and we’re thrilled to diversify our portfolio of licensed Blizzard games with this popular genre.”
Overwatch is set to release a closed beta this Fall, players interested in attending the beta can sign up on the game’s official page.
Picture this: You and your crew are driving through the wet and dreary streets of an unknown city in some rust bucket of a van. So are you thinking, what is the masterplan? On your last heist you picked up an advertisement for a minimart bragging that their prices were so low, you’d end up leaving with more money than you came with. And that’s exactly what you plan to do.
A bead of sweat rolls down your face as you pull up to the minimart because you heard the owner’s got an extensive security system and is packing heat. The quelling sound of the rain hitting the pavement does little to calm your nerves.
As you enter the convenience store your partner notices a secluded door in the back of the building that leads to the camera system. You see that the clerk monitors the cameras from the register, so you wait until the clerk leaves for the bathroom to run through the door, past the camera, and to the switch to turn off the cameras. So guys, we are going to reveal the masterplan.
At the same time your partner follows the clerk into the bathroom and holds him up. The clerk is too scared to notice that your partner is only packing a toy gun. On your way to the bathroom you run by the register, grab some cash, the clerk’s shotgun, and then you knock the clerk out. When he lands on the bathroom tile a key falls out of his pocket, which leads to another back room and a safe. Your partner breaks the safe with a safebuster, and the two of you make a mad dash back to the van to make a clean getaway.
This, my friends, is The Masterplan.
So, What’s the Masterplan?
The organic excitement bred in the heist I described above is from one of the earlier missions in the game, but you actually start off breaking out of jail in one of the wonkiest tutorials I’ve experienced to date (mobile games aside).
You’re lead up to the tutorial with a little backstory about your character, Joey Green, who was an honest working man until the Nixon era did him in. Left unemployed, Joey is left to selling drugs because it’s the only way to make a living. After finding some initial success, Nixon fabricated a war on drugs and Joey ends up gunned down in cold blood by some crooked cops. Fortunately, Joey survives and wakes up in said jail cell where the game begins to teach the mechanics in the clumsiest way possible.
In the cell you learn the basics on how to control your character, but even more interesting, you’ll learn how your character can control others with intimidation. In the tutorial you’ll find a plastic gun with no ammo in a cake (a possible Portal reference) and you use this gun to force the only cop on duty into getting the key, unlocking your cell, and letting you escape.
The power of intimidation is one of the game’s most inspired mechanics and plays an integral role in every heist you’ll pull. Whether it’s using it just to lead your victim to their secluded death or forcing them to commit atrocities for you, there is no denying its effectiveness.
Oddly enough, it’s a mechanic that is incredibly flexible. Players can choose to just knock out bystanders, kill them, or simply manipulate them. Taking any of these paths will dramatically change the way a heist is pulled off, and can make seemingly easy heists become much more difficult.
Pulling off a perfect heist requires a lot of careful planning, however. You’ll usually have multiple objectives you need to hit and there are plenty of things to go wrong. Civilians are perhaps the most annoying variable in the game. They just come and go as they please and if they see anything suspicious then they run off to go call the cops.
Security guards and security cameras are other obstacles in your way, though they can be easy to deal with for the most part. Both have field of view cones, but you can be spotted by a security camera and be totally fine if no one is there watching it. And even if there is someone then you’ll have a few seconds to get out of the cone before they become suspicious and check things out. Security guards on their own will ignore you until they find you somewhere you aren’t supposed to be or they catch you doing something illegal.
Difficult by Design
To be frank, most of the game’s difficulty lies in its level design. Dealing with guards and security cameras are simple until the level is arranged in a way that you’re forced to deal with them in uncomfortable or high pressure scenarios.
Most of the people in each level have their own patterns of behavior which creates opportunities to pull off fun things. Knocking people out while they’re on the can is always a favorite of mine. But the game can be a bit frustrating when there is a maze of masterplan corridors and each door seems to be locked by a different color key. So, while I mostly enjoy each heist’s layout, I also find myself wanting to turn the game off when it seems like I’m going to have to painstakingly crawl my way through a dungeon of locked doors and security cameras.
To be honest, I thought this game was going to be a lot like Monaco, but I’m pleasantly surprised to report that it plays more like SWAT 4 or Door Kickers. So you know about our masterplan? The art design will undoubtedly be hit or miss for a lot of players. I personally thought the characters looked like blown up sprites from GTA II, and the art style really kind of fits the game’s overall presentation. Everything is a little bit cheeky and fun — even when the game’s not. The not fun parts are far and few between, though.
Everything about the game feels really organic. New heists are unlocked by finding memos of interesting places littered about the world, guns are unlocked by finding suppliers, and you can hire fresh blood by choosing from a pool of potential candidates. Even the heists feel like the NPCs have their own routines and you’re just there to mess it all up.
I did find some of the controls to be clunky. For instance, picking up items on the ground requires a right click which is the same button to open your character’s inventory screen. So when your character is standing on top of items you’re trying to pick up then it always prioritizes the inventory action over the pick up action. Fortunately, these are minor issues at best.
The Masterplan retails for $19.99 on Steam, and while I haven’t played through the game fully yet, I absolutely love what’s here. Players that like methodical games where you have to manage multiple team members to solve what is essentially a glorified puzzle will really like the game. For those of you still on the fence, wait for a sale.
If you could not get enough of the wise cracking, sword slicing assassin, Lo Wang then you are in luck! Shadow Warrior 2 has been announced for a PC and console release in 2016 with a host of new features.
The images released shows some very intriguing new weapons added to the arsenal, alongside Wang’s classic katana and duel UZIs we can see a bow & arrow, minigun and some kind of Wolverine claws!
This sequel will support procedurally generated landscapes in the levels adding to the replay value but the real selling point is that the sequel will feature four play co-op! That’s right this time you will be able to shred through demons and bask in the glory of bullets, blood and jokes with your friends.
Here are the images we were talking about:
Click here to see Wang and his new friends in action in the announcement trailer.
What do you think about the game? Are you excited to play it?
The Shenmue series defines cult classic with its two beloved entries on the Dreamcast, but was unable to continue the series due to poor sales. Players were enamored with the incredibly detailed world and heartfelt story and have been eagerly awaiting a continuation of the series for more than a decade.
In a surprising announcement at Sony’s E3 conference, a Kickstarter was revealed for Shenmue III. Why Sony held this announcement at their conference when they have almost nothing to do with it is anyone’s guess. The only concern is that the funding goal is a massive $2 million.
Shenmue III Kickstarter page just got updated today with something very interesting to fans of the series’ that want to back the game’s already incredible crowd funding run. Shenmue III has become one of the top 10 most funded Kickstarter campaigns ever.
The newest update added new rewards for certain amount of money donated which includes a guestbook that gives you the chance to “put your name and a 140 character message in the guestbook of a Choubu inn.” or even have a capsule figure made after you by non-other than Main Character Designer Kenji Miyawaki.
While Bloodstained managed to raise well over $5 million and many other major projects like Yooka-Laylee and Broken Age easily passed $3 million each, they’re initial goals were more modest. It’s certainly not impossible for Shenmue III to hit its goal, but don’t expect it to feature many stretch goals.
At the time of writing, the Kickstarter has already raised $960,996 and is continuing to climb every second. It is set to release on Playstation 4 and PC if it’s successfully funded.
You can check out the Kickstarter campaign for Shenmue IIIhere if you want to contribute.
South Park: The Stick of Truth was one of those rare few licensed games to garner critical acclaim, capturing the unique look and feel of the long-running animated series it was based on.
In a surprising opening to Ubisoft’s E3 conference, a sequel was announced with a new take on the vulgar franchise. South Park: The Fractured But Whole trades out the fantasy theme of the previous title for a focus on super heroics. However, it will follow directly with the events of the first game as it’s all just the role-playing shenanigans of the childish protagonists.
The creators of the show, Trey Parker and Matt Stone, will return to lend their creative minds to its development and promise to take everything they learned in the first game to make this one much better. You can see the foul-mouthed reveal trailer here:
It has all the familiar role-playing trappings, but with the cheeky and bizarre twists you’d expect. You’ll be collecting a myriad of armor, weapons and equipment options, following your objective menu, talking to far too many NPCs, all of that good stuff. But you’ll also be equipping some very suspect things to your bows and spears to increase their ‘gross’ stat, and be put down by King Cartman every opportunity he gets.
In short, this much-anticipated release could be a lifeline for everyone tired of the disappointment of licensed games.
SP: The Fractured But Whole will release on Playstation 4, Xbox One, and PC.