BioWare and EA revealed today that they will no longer support Dragon Age for PS3 or the Xbox 360 in terms of DLC releases. They also announced the arrival of a new feature called “Save Importer”. This feature allows you to “migrate your old saves, and continue your adventure without starting over from scratch.” on your PS4 or Xbox One.
“All future Dragon Age: Inquisition DLC will be available on PC, PlayStation 4, and Xbox One only, so we designed our Save Importer feature to help make the transition to a new console as easy as possible.”
“Did you begin your Dragon Age: Inquisition adventure on a PlayStation 3 or Xbox 360 console and want to upgrade to a PlayStation 4 or Xbox One? We’ve got great news! With our brand new Save Importer feature, you can migrate your old saves, and continue your adventure without starting over from scratch.”the description reads
Bioware continues the statement with a FAQ and a step-by-step guide on how to export and import from your PS3 to PS4 or from Xbox 360 to Xbox One. You can import your single-player progress as many times as you want but you can only import your multiplayer progress one time only. Also any purchased DLC on your previous console will be transferred automatically to the new one.
Tell us what you think of Bioware stopping the release of DLCs on PS3 and Xbox 360 in the comment section below.
Lead concept artist for Sony’s The Last of Us and Uncharted 4, John Sweeney, turned out to be a Shenmue fan and have decided to help speed up the game’s Kickstarter, which have gathered 4.3 Million as of the time of writing, by drawing an official limited edition art based on the classic Shenmue game series.
His photos are found on Candb and are priced at as low as $99 up to $1600. The price range is created since the drawings are available in 2 sizes, 16 H x 31 W inch and 24 H x 47 W inch. The 16 H x 31 W version has 3 finishes available,
John Sweeney commented on his Shenmue artwork, saying that he is really excited the game’s finally happening.
“I’m so excited that Shenmue 3 is finally happening! I wanted to capture the moment just after Ryo’s father Iwao is killed by Lan Di. In the game the scene stops with Ryo cradling Iwao and screaming “No!”. I wanted to imagine a shot where Ryo is standing just outside the dojo where is father was just killed. It is cold and very early in the morning. Snow is falling. The morning light is still weak and only some of the wood interior is catching light from the outside. Ryo’s pose already hints at him seeking revenge.”
Shenmue III is expected to release in 2017 for the PS4 and PC.
Square Enix (known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous) has released their trailer for the new raid coming to Final Fantasy XIV: Heavensward.
The raid itself will be released in two versions: Normal and Savage. Normal will be slightly lower in difficulty to the original raid, Binding Coil of Bahamut. Savage will be a lot more difficult, and tailored more for the hard core raiders of the game. This way everyone will be able to participate in the raids without being gated or blocked.
Normal-mode is set to be released this upcoming Tuesday with Savage following suit in two weeks time. Loot does drops from both versions, though Savage will, naturally, have higher stats and item level.
We get to see some of the inside of Alexander in the new trailer as well as the armor and weapons that drop and they look incredible. They really keep in theme with Alexander with the coloring and overall look. I’m really excited to get in there and see what lies in wait for us and see how different it is compared to the raids in A Realm Reborn.
Check out the trailer below:
Do you plan on tackling Normal or wait until Savage? Or are you going to try out both versions and see the difference in difficulty? Let me know in the comments! I’m really curious to see who does what!
Of course, since E3 and everybody is waiting for Fallout 4’s release but some people such as imgur user smashpro1 who entertained himself and decided to sink into Fallout 4’s waiting game by gathering pics, locations and the purpose of each Vault ever featured in a Fallout game.
According to the number of pics, there is more than 30 vaults featured in the Fallout franchise and some of them were built for weird purposes like Vault 77, found in Penny Arcade’s official comic, was built “Populated by only one man and a crate of puppets.” as the pic’s description states and Vault 21, found in Fallout: New Vegas, was populated by gamblers and gamblers only which resulted in settling every matter through gambling despite this, Vault 21 is “one of few non-control vaults to not fail.” Bethesda had some interesting Vaults thrown here and there in the Fallout franchise so make sure to take a look at them.
The user made sure to include the Vault that was featured in the Fallout 4 reveal but no details are written under it. Fallout 4 will release on November 10 for the PS4, Xbox One and PC.
Take a look for yourself and tell us if looking back to where this game started and where it is now, made you even more excited for Fallout 4.
Borderlands creator and famous developer, Gearbox, reveal new details regarding their latest game, Battleborn. Battleborn, as you expected, will have some of the core features of the Borderlands franchise as Battleborn is a FPS title that can be played in co-op mode with a friend. Although Battleborn is said to have some MOBA gameplay elements.
Battleborn, as diverse the characters were in Borderlands and how each had his/her own personality and fighting style, will be no different as Gearbox said that the game will feature 25 playable characters instead of the 4 that Borderlands had to offer. Each of the 25 characters is said to have a unique personality and style.
Gearbox VP Steve Gibson explains more concerning how the game came to mind, the game’s genre mix and how the characters were developed.
“Coming out of the success of Borderlands, we started to ask ourselves, what are our strengths as a studio?” Gibson recalls. “What are those strengths and how do we blow them up even further? The first is that we’re good at taking elements from different games and mashing them together. In Borderlands, we took Diablo and made it into a shooter, for example.”
“Battleborn is kind of a mix of three different genres: Street Fighter, elements of real-time strategy games, plus the role-playing shooter thing that we invented in Borderlands.”
“Our other strength is character building,” Gibson continues. “One of the main things fans took out of Borderlands was how much they loved Claptrap and the other characters. So we thought, okay, let’s build a game that leverages both of those, blending genres and building characters.”
Gibson also explained Battleborn’s story further, the main story of Battleborn revolves around the end of all the stars in the universe with the exception of one final star that every race gathers around. They eventually find out the other stars’ death wasn’t just normal but an evil force was behind it and now the evil force is set to destroy the final star in the universe. This is where you step in and since the game will offer many different characters, they will be divided into factions that each has an ideal plan of survival. Factions will fight against each other and this is your PvP mode ladies and gentlemen.
“If you could imagine such diverse races coming together, they would all have different ideas about how to proceed,” Gibson explains. “They will then naturally fall into factions, and inter-factional fighting is where the player-vs-player multiplayer modes come in.”
Here is where things get interesting and new, Gibson states that you won’t have to play with each one of the 25 available characters to level it up, unlike Borderlands, but their will be an overall progress linked to your account.
“In Borderlands, if you maxed out your character, you wouldn’t want to then start from scratch with someone else,” Gibson says, “so we found that out of the four characters, people were only experience one.”
“We’re building 25 characters; it’d be a shame for someone to play just one!”
Also each one of the 25 characters will have their own look, abilities and a distinctive and deep background story. He also stated that during conversations, each character will reply according to their race’s opinion and their life which is pretty difficult but amazing if pulled off correctly.
“The design guys have done a tonne of background work for each of these characters, and as you play them you’ll learn more about them,” Gibson says. “We have way more dialogue in this game than we’ve ever had in any previous game. They will comment on how they feel about the world, but they will also respond to each other.”
“This means that if one guy says something, there are 24 possibilities for which other characters will respond. This is true for every dialogue exchange in the game.” He shakes his head. “It’s bonkers.”
“I said to the design team, do you understand the mathematics of this? How big a voiceover budget do you have?” Gibson laughs. “We’ve been working on this game for a long time!”
Battleborn is said to release early-2016 and it will be available on PS4, Xbox One and PC. Tell us what you think of Battleborn and if it can be even better than Borderlands, I personally think so. (Credit: Stuff.co.uk )
DICE had made a Q&A Reddit post where you can ask the team any development related questions as long as they are allowed to answer that question.
A Reddit user had asked a question regarding the game’s single-player mode replay value a month ago and just yesterday Level Artist Daniel Cambrand answered in a convincing way since they play the game themselves to see who is better “over a case of beer”.
Personally I have found the replay value to be very high. We have had an internal competition at the office where we battled over a case of beer, who would get the best time on the Tatooine Mission that was shown on E3, and we have been playing that Mission over and over and over. It is really fun, changing your tactics slightly every time and trying new ways, especially when you start to compare round time with your friends and colleagues.
Star Wars Battlefront will feature single-player, that can be played solo or co-op with bots online and offline, and multi-player modes. The game’s main goal was multi-player as DICE’s General Manager Patrick Bach has said when he was with Gamespot.
To be honest, single-player was never in the plan. It was never the concept. The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context.
We were also thinking about the Battlefront franchise, which has multiplayer at its core.
I get it though, you also want a parallel Star Wars narrative experience. That is not what we’re building. But we are building these small missions too. If you like our world and mechanics, but you don’t want to play with strangers on the internet, then you can still enjoy this game.
Star Wars Battlefront will release on November 17 on PS4, Xbox One and PC.
I must confess that I’m a huge fanboy of games that use permadeath, especially the strategic ones, like XCOM or the Fire Emblem series. I think it is not needed to say that I’m really anxious about their next installments, Fire Emblem: Fates and XCOM 2, respectively.
Although both of them are showing great promise, I believe XCOM 2 was revolutionary right from the start, in the first second of its announcement trailer. Because of that, I chose to tell you why I’m thinking this and why this game may be one of the best examples on how to develop a true sequel.
If you never played XCOM before, a brief resume: Earth is facing an alien threat and XCOM is a secret organization built to be the planet’s first and last line of defense against them. The paramilitary company must succeed in lowering panic in the major countries in order to maintain its funding, research and build new items to face this menace
Revolutionizing before even existing
Most sequels start from the point where the story stopped, usually after the bad guys had already been defeated. There are some rare examples if you think about the first Diablo where you beat him and end up becoming him yourself. This isn’t happening in XCOM 2: humankind was defeated and conquered.
Producers of the game have confirmed that they reached this conclusion by analyzing XCOM: Enemy Unknown players. They noticed that the majority of them lost in their first attempt to beat the game. Also, around 1% of them actually beat the game on Brutal difficulty with Ironman mode active, where you have only one save slot and the game autosaves at every movement. Canonically speaking, Enemy Unknown was played at this difficulty and the humans lost at the early game.
Same organization, different approach
XCOM 2 takes place 20 years after the alien conquest and are our de-facto rulers. Their propaganda makes humankind believe they are our saviors, but, behind curtains, they are still conducting experiments on us.
During this time, XCOM is recovering itself. However, they are not a defensive organization, but an offensive one, even to the eyes of the general public. Different from the first game, now the rescue and protective missions became sabotage and disruption tasks, adopting a lot of guerrilla tactics on its approach and apparel. Even headquarters left underground and are now mobile.
How do this explain the so-called revolution?
The reason why I think XCOM 2 will be revolutionary resides in the fact of the changes been noticeable since the beginning. Even though the core mechanics are still there and most of its characters, like Vice-commander Bradford, for example, this is enough for us to still recognize its XCOM.
But, in the meantime, everything has changed: narrative, strategical and tactical thinking, how the world perceives you and how the organization behaves at all. XCOM isn’t facing the alien threat anymore, they are facing our conquerors and the negative perception of the general public as well, manipulated by the alien propaganda.
It’s still recognizable as XCOM, but it turns out in a complete different direction sequels normally do. For this, I strongly think that game developers should definitely look at this game and take it as a lesson on how to conduct a revolutionary sequel, instead of using the formula “hero saves the world from a new threat” or “round 2 against the same supervillain…with new powers!”
The world of Killing Floor 2 is a dark and familiar one. If you’re a long time veteran of the franchise then you’ll likely already be fit for combat on the first two difficulties, but the game throws some surprising curve balls into the mix, so it’s a good idea to brush up on this list of tips we’ve put together to be the ultimate survivor.
Consider leveling the medic perk first. The medic perk is easily the most robust perk currently in the game, and certainly the best at surviving. But one of the medic’s greatest strengths lies in its level 10 perk. Combatant gives you body armor for free at the beginning of the match. Since you can switch your perk role in between waves, just switch to your preferred perk after wave one.
Don’t be afraid to scavenge. Don’t be afraid to roam the level in between waves in the early stages of the game. You’ll likely be able to replace lost ammo, snag a few guns to sell, and even grab some body armor if you didn’t go the medic route.
Learn to parry. Every class in the game can parry, so use it to your advantage. Regular blocking will reduce the damage inflicted some, but parrying will further reduce the damage and also stun your attacker. It’s the perfect, and sometimes only, defense for when a Scrake or Fleshpound gets in your face.
Put your needs before others. This might seem a bit counterproductive in a team environment, but when it comes down to it, everyone is responsible for their own skin. This doesn’t mean you should be greedy, it just means that you should handle your own responsibilities before trying to take someone else’s.
Know your role but don’t be afraid to stray. There are currently only four classes in the game and there will ultimately be a total of ten. This means that some of the current classes have had to adapt to roles they wouldn’t normally fill, and it also showcases just how versatile each is. If you wanna pack an AA12 as a medic then go ahead. In fact, it’s encouraged that you do.
Make Sirens a priority. Sirens aren’t particularly intimidating and they don’t pack much of a punch on their own, but they pierce through armor and make grenades useless, which means that they’re pretty scary when surrounded by a horde of other zeds. Take them out first.
Always be aware of your surroundings. It doesn’t matter if your team is fortified or on the run, always make sure you’re aware of what’s going on around you at all times. Zeds have a nasty habit of teleporting just around that corner your team is about to take, so make sure someone scouts ahead to deal with that if you’re on the run. When you’re defending, make sure your back is watched. Getting overwhelmed is easy and getting surrounded is a recipe for disaster.
Try not to panic. If you do find yourself surrounded, take the easiest route. Take a quick scope of your surroundings, note the path of least resistance, and make a mad dash for the light at the end of the tunnel. Don’t waste shooting at the zeds that aren’t an immediate threat and heal every chance you get until you’re safe.
Don’t aggro Scrakes and Fleshpounds early. Both zeds have a certain damage threshold until they get pissed off. Never shoot at them until your entire team is ready to take’em down. That means clearing the most dangerous trash and positioning yourselves so your team isn’t sandwiched between them and a wall.
Never waste dosh. It never fails. When you’re fighting Hans everyone just throws their money all over the place without reason. Instead, stock up on AA12s, throw them on the ground, and use them when you run out of ammo.
Let Hans feed. Don’t waste your ammo on Hans when he catches a teammate to leech life. He has a huge defense buff which makes any effort to inflict more damage a waste. Instead, be prepared to heal that teammate and make sure everyone is reloaded and ready to go.
Know the map. Aside from the obvious, you should be able to call out locations of the map to your team by names that are completely unquestionable or ambiguous.
Back peddle. Players run backwards at full speed. Make sure you’ve always got a clear escape plan because there is nothing worse than running into a wall and not realizing it until you’ve got zeds crawling all over you.
If you take away anything from this guide, let it be that teamwork is always the most important part of the game. Know your role, shoot zeds, and stay alive.
Do you play Killing Floor 2? Give your opinion in the comments box below.
One of the best games of last year is coming to a store near you. After a year of Shovel Knight being available on various digital store fronts, developer Yacht Club Games has announced that the game will be getting a retail release this October. In spirit of the games it is inspired by, the physical disk will come with a manual and all of the current DLC packages for free, and the future DLC will be free as well. The DLC includes:
Battle Mode: A “Smash Bros” type of mode available on PS4, Xbox One, Wii U, and PC
Body Swap Mode: Enables the ability to swap the gender of any of the Knights in the game.
Plague of Shadows Campaign: A new campaign where you play as Plague Knight.
King Knight’s Campaign: A new campaign where you play as King Knight.
Specter Knight’s Campaign: A new campaign where you play as Specter Knight
The retail Shovel Knight will release on October 13th in North America and October 16th in Europe on PS4, Xbox One, Wii U, and 3DS, with a PC version available in Europe only.
Selling over 700,000 copies online and winning over 100 accolades, many of them being Game of the Year awards, this seems like a logical step for Shovel Knight to take now. Personally, even though I bought this game twice already, once on 3DS and once on PS4/Vita, I will definitely be buying this again for the box. I can’t recommend this game enough.
DICE’s Battlefield Hardline: Criminal Activity has been released for the Premium members of this video game and since Premium members get to have a 2 week head start so the release of the DLC for normal Battlefield PC players will be on July 6. The announcement came through the Battlefield twitter and the Battlelog blog. Criminal Activity was supposed to release earlier on PC but was delayed due to technical issues and DICE has rewarded the Premium players with “a Gold Battlepack as a thanks for their patience.”
“As you may know, the Premium release of this online video game: Criminal Activity for PC was recently delayed. It is now up and running for all Battlefield Hardline Premium members on all platforms, but the delay will mean that the PC release for non-Premium players will be moved to July 6.” the announcement reads. ” We are doing this in order to give Battlefield Hardline Premium members their promised 2-week head start with the expansion after their release was delayed.”
Are you a premium member of this interesting video game? Tell us if you are excited to playing it and what are your thoughts if you have tried it. Please use the comments box below to put your opinion.