Has The Time Come for The Next Chapter in Bethesda’s Elder Scrolls Franchise?
It’s 2017 already. Thus, marks the beginning of year 6 since the Elder Scrolls V: Skyrim has been released. Although, sure…you can argue and say the October 2016 release of the remastered version of Skyrim for the next-gen consoles and PC counts. But, it’s not the release we really were excited for. Bethesda for the most part have been hush-hush on opening coming out and saying the Elder Scrolls VI project is in the works. But, just because they haven’t said it doesn’t mean they haven’t been hard at work on it.
It’s clear that Bethesda doesn’t need to follow the popular trends to be successful. They’ve paved their own path to success and it continues to work well in their favor. They’re never in a rush to release sequels to popular games. Unlike, some other companies. I’ll leave names out of it but they know who you are (Hint…Call of Duty).
Bethesda aims to please. They strive to create the best possible game no matter the time is takes to do it. Just look at the gaps in years between sequels of some of their games; Elder Scrolls IV: Oblivion to Elder Scrolls V: Skyrim took 5 years. Dishonored to Dishonored 2 took 4 years. Fallout 3 to Fallout 4 took 7 years. Shall I go on?
Time means very little to the developers at Bethesda. However, is anyone complaining? The results speak for themselves. ($750 million in sales for one day during the release of Fallout 4)
Official Unofficial Hints
Being completely direct, in an IGN interviews with Studio Head Todd Howard after 2016’s E3 conference, Howard said that Bethesda will be making a new Elder Scrolls game. I know—lets the cheers rain down!
However, that’s about all that has been official when talking about the next instalment of the Elder Scrolls franchise. Howard never said Bethesda was currently working on the game current though. Which, for a lot of us sounds like more waiting. Sadly, that’s the truth. But just how far away are we from getting our next fix of the Elder Scrolls?
The Waiting Game
It’s safe to say that none of us shall expect another Elder Scrolls game in the next couple of years. Studio Head of Bethesda, Todd Howard, has said that the Elder Scrolls VI development is “very long off” from any kind of release. As you may already know, the Elder Scrolls huge world design is not a simple feat to accomplish. Especially now that the next-gen consoles have introduced the stunning 4K formatting.
Bethesda has stated after Dishonored 2 dropped in late 2016, that they’re working on 2 huge projects that much like the size of Skyrim and Fallout 4. These 2 games will be released before the Elder Scrolls VI project will be.
If Skyrim was any indication of how advanced Bethesda is looking to expand and improve-on means, we could be getting next-level pioneering in effects and gameplay as a result! You know…when it does come out.
As for me, all I can say is it’s going to be a journey to its release. I don’t expect to TES6 to be released until 2019 at the earliest. Maybe at 2017’s or 2018’s E3 Conferencewe’ll finally be told much more about the future of Elder Scrolls VI. Until then, keep playing gamers.
A founding member of the original Overwatch strike team and mother to Fareeha “Pharah” Amari, Ana Amari has been revealed as the first new hero to be added to Blizzard’s hit first-person shooter Overwatch following its release. Once the top sniper in the Egyptian military, Ana was believed dead after an encounter with Talon operative Widowmaker. Despite losing her right eye in the fight, she is prepared to step back into active duty at 60 years young.
Ana is a support sniper whose rifle can heal teammates or deal poison damage to enemies depending on who her shots land on. She’s also armed with a sleep dart that can knock a single opponent unconscious, but any damage dealt to them will immediately wake them. It can certainly be useful in conjunction with a high-damage ally to assassinate enemies, but it can also be handy for cancelling certain ultimate abilities, such as McCree’s and Reaper’s. Next is a biotic grenade that supplements healing for teammates and completely blocks healing for enemies. Finally, her ultimate ability is Nano Boost which temporarily buffs the attack, defense, and movement speed of a single ally. You can see all of her abilities in action in the official gameplay reveal trailer.
Ana is available play now in the newly-launched, PC-only Public Test Region, which is the beta-testing segment, and is planned to be added to the full game very soon. The PTR is also experimenting with various balance changes, such as making self-healing abilities charge ultimates and adjusting the ultimate charging rate for all heroes that will apply to. The new patch will also buff D.Va, Zenyatta, and McCree. You can read the full patch notes here.
The new story trailer (featured above) also hints at two more early members of the strike team on the far left and right that could potentially join the playable cast in the future. We have no solid leads on who either of these characters might be, but it’s possible that they are Liao and Sombra who have been hinted at multiple times in the past. Given that Blizzard has gone out of their way to include these characters in the group shot, it’s a safe bet that they have some plans for these characters.
What are your thoughts on Ana’s inclusion to the roster? What types of heroes do you still want to see added to Overwatch? Leave a comment below and let us know what you think.
It wouldn’t be a Microsoft E3 press conference without some mention of Halo and this year brought the reveal of Halo Wars 2. The Halo series was originally conceived as an RTS and it will be going back to the genre that inspired it with a sequel to 2009’s Halo Wars. Set after the events of Halo 5, players will lead their armies across the Ark in a campaign with 13 missions. Multiplayer will support up to six players with 3v3 match-ups.
The game is being developed by Total War developer Creative Assembly exclusively for Xbox One and Windows 10. The game is being developed with the console version in mind first, which is a bit of a strange move given that RTS games have always seen the most success on PC. The game will be a part of the Xbox Play Anywhere program, so purchasing it for one system will also allow you to play it on the other at no extra cost. If you buy it for Xbox One and want to switch to PC or vice versa, you’ll be free to do so with ease.
Halo Wars 2 is scheduled to release on February 21st, 2017. The open beta is available now and will be running until June 20th. You can check out the official reveal trailer here. What are your thoughts on Halo Wars 2? What changes do you hope to see from the original? Leave a comment below and let us know what you think.
The next main entry in the long-running strategy series Sid Meier’s Civilization was announced today and the wait will not belong. Sid Meier’s Civilization VI is scheduled to release on October 21st of this year and will be exclusive to PC. The series saw some major changes with the release of Civilization V in 2010 with the removal of unit-stacking and a switch from a square grid to a hexagonal one. The sixth game will be making plenty of innovations to change up the tactical gameplay.
Cities will no longer be based around a single tile and will instead have their functions spread across large amounts of land. Buildings that previously crowded together into a single space will now be spread out as their own individual structures, such as the various World Wonders that offer unique benefits to your civilization. Not only will individual tiles and their development matter now more than ever before, it will also make engaging in sieges far more complex. Both attackers and defenders alike will have to divide their attention across multiple targets and make judgment calls on what’s the most valuable.
Scientific research will also be seeing a major change as it will no longer be a simple matter of climbing your way through the tech tree. There will now be specific quests tied to many of your scientific breakthroughs that will uncover new technology more quickly if you complete them. It will still be possible to unlock technologies without completing these quests, but they will make developing certain inventions easier for those who should logically have an advantage.
Finally, combat will feature a reserved return to the stacking mechanic. It won’t be the same as the infinite legions of death that were seen in Civilization IV as only a few units can share a single tile and there are several restrictions on what specific units can stack together. Support units can stack with combat units, such as an anti-tank team standing with infantry, allowing the support to carry out their dedicated role while the soldiers offer protection from direct combat. It will also be possible to stack two similar units together to form an especially strong Corps unit. This new system should allow for more synergy between your troops while preventing the Zerg-rush mentality of the past.
What are your thoughts on the big changes coming to Sid Meier’s Civilization VI? Which civilizations do you want to see on the playable roster this time around? Leave a comment below and let us know what you think.
With a world so vast to explore it can be quite daunting being dropped into the post-apocalyptic nightmare. With a 360 degree choice of direction, a fully personalized avatar, and a rich leveling system it can all seem a bit much. Having already spent a good thirty hours exploring what Fallout has to offer here are, Five Fallout Starter Tips, what I believe to be vital tops that I wish I knew before starting this monumental video game.
Note: No specific cheats are on this list as this takes away from the experience that is on offer. These tips are only my personal opinion and are conjured up from my initial ten hours. Also, there may be minor spoilers from the first ten hours. You have been warned. Enjoy.
Study The SPECIAL'(s)
Loading the game up you are immediately given an introduction in a style of seven classic films. These mini-movies go through the seven SPECIAL abilities you can use to improve your player. From strength to luck the decision is vitally important impacting your experience throughout. This important choice is given to you after five minutes of gameplay. Initially, I viewed the mini-movies not really taking in what was on offer; boy did I regret this. Thankfully though you are given a second chance around twenty minutes later where you can tweak your original choices. Take this second chance seriously as from here on outs you are stuck. Really think from the outset what would benefit you most. Also if you bought a physical copy you receive a poster detailing the enhancement system. Study this well.
So Much Junk, So Little Time
So you’ve become a hoarder. Collecting every single piece of junk you can get your nuclear-ridden hands on. What do I do with it all though? Where do I store it? Well this is really your choice because you can store any items you pick up any settlement or location you discover. These are normally sets of draws or tool benches. Personally i’d recommend keeping everything at Sanctuary Hills as you continuously return. Now you have the choice of what to do with all this rubbish. You can improve life for your settlement by giving them food, water and electricity. Or you can upgrade your weapons however to get the most out of this you will need a high intelligence level. Strength is another perk to consider as the higher it is, the more junk you can carry. Something to think about as you won’t need to return to base as often. Helping the settlers is a smart start as you can gain both more missions and experience.
The greatest aspect of Fallout is the sweet sense of discovery that is available from the first hour. Left, right, forwards, backwards ahhhh I don’t where to begin. Well it doesn’t really matter as long as you can explore immediately. It can be so easy to get tangled up in the story so at every given opportunity you want to be wandering to see what you can be find. I tremendously benefited from this. Not just from seeing what is on offer, but the enhancements it made to my character. Later on in the story I ended up fighting a giant abomination of a creature; The Queen Mirlurk. Thankfully on my travels I came across a laser rifle that does double damage to Mirlurks. Without this I have no idea how I would have defeated the deformed Kingler.
Preparation Is Key
The world can be a horrible place. Filled with deadly, disgusting creatures ready to tear you limb from limb. Stocking up with plenty of stimpacks and other healing remedies you can make missions much more achievable. Trash Can Carla normally makes her way to your location once in a while so it’s worth using this opportunity to fill your boots. True you do find lots of health perks but you never want to get to the stage where you are entirely dependent on finding one. Risky times.
Company Is Bliss
They say Dog is Man’s best friend. I on the other hand found that a 210-year-old robot can do the job just as well. Picking the right companion can help make the adventure more completable especially when you are taking on armies of enemies, it’s nice to know you’ve got someone by your side. Each one has individual assets that can benefit you. You can however choose none and go rogue. I’ve found having someone else you can give junk to and can fight whilst you reload handy or should I say, Mister Handy. In all seriousness though I chose Codsworth because I enjoyed his company most. His commentary while in battle has made me smile on several occasions. Most importantly Codsworth is the closest to any sort of family you have left and for that reason, I feel he is integral to seeing this out to the end with me.
So there you have five Fallout starter tips to make sure you start your journey on the right foot. What tips would you recommend when starting out? Leave us a comment below to tell us why.
The open-world genre has been blessed with another strong entry. After experiencing such great worlds in The Witcher 3 | Wild Hunt and Metal Gear Solid | 5 The Phantom Pain could we really delve into another so soon? Using the beautiful backdrop of Boston, Fallout 4 has a world like no other reaching into the cities rich history with iconic landmarks scattered throughout the game. Already it seems that more people are open to this world with over 12 million copies sold within the first 24 hours thus making it the biggest entertainment launch this year. Call of Duty held this title for a measly week making over $500 million dollars but Fallout 4 obliterated all competition making over $750 million dollars. Along with this, you have rave reviews unanimously throughout the industry, With these in mind you have to consider is Fallout 4 the game of this generation?
Building upon a huge legacy created in Fallout 3, Bethesda has spent around 5 years working on this title. This is easy to see with how large the post-apocalyptic world is. The gameplay for anyone new to the franchise feels ridiculously easy to pick up with the ability to switch perspectives from first person to third to accommodate anyone fussy like me. Previously picking up Fallout 3 I could never really get into the swing of things. Here though I am completely hooked with exploration, missions, and crafting keeping me occupied for days. I can quickly see these days turning into weeks. The control layout seems more open to newcomers too. This was a feature in Fallout’s last outing that discouraged me. This time it seems easier to pick up with its more simple approach.
Still retaining its hardcore roots we have deep crafting and leveling up system that for anyone willing to invest the time can be very rewarding. The freedom of the planet itself is both good and bad with the main mission of rescuing your son Shaun becoming quickly forgettable with no real pressure being applied for not pursuing. Discovering what this world has on offer is the real charm of the game with experience being rewarded for finding new towns and settlements. Without a doubt, this is Fallout’s best feature. That sense of discovering. What could be over that hill? I wonder what’s in that building? These explorations unravel some extraordinary moments where from nowhere you can go from quiet wandering to full-on assault with ginormous monsters. You are totally outgunned but for some reason, you still think you can win.
A special trait of Fallout is that the difficulty setting is not really applied. If you want to journey into the dangerous part of the map, you immediately can. You’ll most likely die instantly but feel free to attempt. This is brilliant, keeping you submerged in the world at all times. Voice acting is a great addition giving players more of an insight into their character and how they behave. The many options you can pick in dialogue can really distinguish what sort of person you want to be. Yes, this is nothing new but it’s done extremely well that it needs to be appreciated.
Now there are some flaws to note. Sadly another trait of Bethesda’s is that their releases are normally ridden with bugs and glitches. This is normally quite a hit-and-miss situation as some players can go through the whole game not experiencing anything of the sort; Others are not so lucky. So not to beat around the bush, yes this game has bugs and yes there may be some frustrating moments especially if a save file is corrupted (however this seems a very small percentage), but for what is on offer it is absolutely worth the risk. Every day patches are being uploaded to reduce the problems. Fallout 4 is a game that will be around for a long long time so you can guarantee it will be improved continuously. Though this does not excuse Bethesda for releasing another bug-ridden game and is something they must make a priority with all future releases.
For anyone purchasing a new console this year or the next or even the year after. Fallout 4 will most likely be the main title people point to if you are looking for a superb action RPG with a diverse world to explore. Things may change over time but right now I would say to anyone who owns a console that this game must be part of your collection. Everyone has their own journey, Everyone has their own stories and everyone has their own Fallout. This is most certainly mine.
What do you think of Fallout 4? Do you think Fallout 4 is a must-own game? Leave us a comment below to tell us why.
If there’s one game developer that I’d say you can trust with a crowdfunding campaign, it would definitely be Lab Zero Games. While major industry veterans like Tim Schafer, American Mcgee, and Keiji Inafune have each had their fair share of missteps with crowdfunding, the people at Lab Zero know the importance of transparency with their funders and detailing exactly how much money they need for their goals and what that money will be going towards. Their DLC campaign for their first title, Skullgirls, remains one of the most well-executed crowdfunding campaigns for a video game that I’ve seen. They’ve once again taken to Indiegogo to help fund their next game, Indivisible, which they describe as a combination of Super Metroid and Valkyrie Profile with elements of roleplaying, platforming, and even some fighting-game elements. 505 Games is willing to put $2 million towards development of the game, but only if Lab Zero is able to raise $1.5 million with their campaign.
Indivisible tells the story of a young girl named Ajna who possesses the strange ability to absorb other people and call upon them for aid as Incarnations. These Incarnations act as your party members in combat and include such diverse characters as the Aztec-inspired athlete Tenoch, the reclusive shamaness Razmi, and the voodoo zombie Narssus. There will also be a number of cross-over characters from other indie games appearing as playable Incarnations, including Juan from Guacamelee, Zackasaurus from Super Time Force Ultra, The Drifter from Hyper Light Drifter, Lea from Curses ‘N Chaos, Calibretto from Battle Chasers, the titular Shovel Knight from the massively popular Shovel Knight, and evenAnnie from Lab Zero’s own Skullgirls. Each Incarnation will have their own storyline to explore throughout the game as sidequests.
Gameplay takes the form of an exploration-based platformer in the overworld and a fast-paced RPG in combat. Anja will acquire various weapons throughout her journey that can be used both in combat and to discover new paths. In battle, your party acts more like a single fighter rather than individuals as each will be controlled with their own face button and each will have abilities operating on cool-downs. This will allow you to chain abilities together into combos and deal serious damage to your opponents.
Initially, it didn’t look like Indivisible was going to reach its goal within its month-long campaign, but Indiegogo agreed to extend the campaign for an additional month. The campaign is now sitting at $1,047,385 with 15 days to go. The game is planned for release on Playstation 4, Xbox One, PC, Mac, and Linux. You can check out the Indiegogo page for Indivisiblehere. If you’re on the fence about the concept, you can try the game for yourself by downloading the free prototype that they have available.
A new trailer for Street Fighter V was released during the Paris Games Week event that revealed the fifteenth fighter for the game. Dhalsim, the Indian yoga guru whose been a mainstay of the series since Street Fighter II, has returned for Street Fighter V‘s starting roster. This isn’t too grand a surprise as he was suggested by a very accurate leak that released months back.
Dhalsim has always been known for long-range combat with his elastic limbs and that certainly remains with his latest incarnation. He also retains his iconic fireball, teleport, and spinning divekick techniques. The elderly yogi has learned some new tricks, such as a levitation ability that carries him through the air as his V-Skill, a fire trap that lingers along the ground as his V-Trigger, and an arched fireball that serves as an anti-air.
His new super move takes this arched fireball to a higher level by making it larger and more powerful. While damaging, his super move can be tricky to land because of its arched movement, so spacing of your opponent will remain a vital aspect of his playstyle.
Dhalsim’s look has changed in the same way as his moveset, keeping familiar aspects while mixing in new touches. He still wears the raggy, yellow shorts and necklace of skulls that he’s always worn, but now he also sports a white turban and a full beard. You can check out Dhalsim’s trailer, featuring a new stage set in his hometown, below.
Along with the reveal of Dhalsim, Capcom has announced a number of new details on Street Fighter V through its Capcom-Unity blog. First and foremost, the release date has been set for February 16th in North America and Europe.
We also have more information on how post-launch characters will be handled. As has been stated several times, Street Fighter V will not include new characters in large bundles including in rereleases of the game as has been done in the past and will instead adopt a model similar to League of Legends where new characters will be added over time and can be attain either with microtransactions or points earned from playing the game.
Capcom already has six new characters planned to be added post-release with one releasing every two months, and data-mining of the recent PC beta suggests that Guile, Balrog, Juri, Ibuki, Alex, and Urien will be these six. It’s possible they’ll simply appear as background characters as we already have confirmation that Alex will be in the background of the New York stage. As for unlocking characters, there will be an in-game currency called Fight Money that can be earned from completing daily goals and leveling up individual characters. Players will receive a new goal each day that can easily be completed in quick sessions, such as landing a set number of Hadokens. You can also earn Fight Money by leveling up characters in either single-player or multiplayer game modes.
Are you a fan of Dhalsim’s long-range style? What are your thoughts on SFV’s business model? Leave a comment below and let us know what you think.
Of all of the changes that The Grand Tournament has made to Hearthstone, the biggest impact can be felt with the Paladin class. Not only has Paladin become one of the strongest classes, there is an incredibly wide variety of ways that Paladin can be viable. Whether it’s aggro, control, secrets, dragons, or murlocs, Paladin has plenty of ways to stay competitive. Paladin has also been one of the strongest classes in Arena since the beginning, and TGT has only made it better. There’s simply no better time to be a Paladin player and you have plenty of options to make the class work.
With the amount of Hearthstone expansions growing more and more, I’m going to specify where you can find which cards. That way, you’ll know where to aim your attention for finding the cards you need most. I’d also like to give shout-outs here to Dragon Consort and Eadric the Pure, both of which I’ve covered in previous articles and having nothing new to say. With that out of the way, these are the Paladin cards you need most in your collection.
10. Seal of Champions (TGT)
At a glance, Seal of Champions doesn’t look like that good of a deal. Essentially, it’s just Blessing of Might and Divine Shield put into a single card for one more mana. However, the simplicity of pooling effects into a single card isn’t something to overlook. While Blessing of Might is better for aggro decks and Divine Shield is better when you just really need to protect your minions, but Seal of Champions is the best in general. Putting your buffs into a single card makes them more viable as you have less of a need to draw through your deck for them and can instead focus on fitting in more minions. The trickiest part about buff spells is that you need minions to already be in play in order to use them, so building a deck with a lot of buffs can easily leave you with a dead hand. If you have a deck where both Blessing of Might and Divine Shield can be useful, using Seal of Champions in their place gives you more consistent results and frees up two spots in your deck for minions you can actually cast said buffs on. Blessing of Kings is also good for a lot of the same reasons, but Seal of Champions just edged it out for this list.
9. Aldor Peacekeeper (Classic)
Peacekeeper can be a lifesaver in a pinch by making massive threats into minor annoyances with ease. While the Humility spell has the same effect, the 3/3 body really does make a world of difference. Having a body on the board is almost always better than not having one, and a 3/3 for 3 mana is pretty standard. Despite being a junior-version of Eadric the Pure, Peacekeeper is actually better in a lot of ways. Unless you’re against a Handlock deck, there’ll generally only be one big threat on the board at a time that needs to be addressed at a time. As such, Peacekeeper is a very flexible option for neutralizing late-game muscle. He also works well with Stampeding Kodo to quickly clear a big threat while also building board presence. Admittedly, the current meta has shifted away from the Peacekeeper/Kodo combo making an impact, but it is something to keep in mind just in case a meta shift makes cards like Ysera and Chromaggus into auto-includes.
8. Mysterious Challenger (TGT)
Paladin secrets have always been fairly underwhelming. It makes sense given that they all only cost one mana, but they’re generally hard to justify given how little an impact they often make. Take note that not even a single one of those secrets managed to make this list (although, Avenge was pretty close). However, if you combine all of the Paladin secrets and have them all in play at once, you’ve suddenly placed your opponent in a serious bind. Enter the Mysterious Challenger, a powerful 6/6 for 6 minion that brings one of every secret in your deck into play. Granted, some secrets still aren’t worth playing even with his effect (Eye for an Eye), but many of them work extremely well when combined for an aggressive build. The ability to pull expendable cards directly from your deck and into to play makes your future draws much more reliable. Naturally, he also pairs extremely well with Secret Keeper as she gains +1/+1 whenever a secret is put in play and can quickly become massive with this type of deck.
7. Equality (Classic)
Being able to wipe the board in a pinch is vital for keeping a game in your favor. For Paladins, that often comes with Equality, a very potent spell with a few drawbacks. Equality has little effect on it’s own and must be paired with other cards inorder to actually remove minions. However, when combined with something like Wild Pyromancer or Consecration, it can easily wipe an entire board of massive threats. Even having a few Silver Hand Recruits ready on the board can be enough to take out major minions. The other big concern is that Equality effects your own minions just as it does your opponents, so you have to be careful about when you use it. Play it recklessly and you can end up doing more damage to yourself than your opponent. Make sure you have a follow-up plan reserved for after you play Equality as the minions you have out when you cast it will not last long. When it comes to controlling the board, a well-timed Equality can be a linchpin.
6. Muster for Battle (GVG)
This card is so good in so many ways. Calling in a handful of weak minions and equipping one of the worst weapons in the game doesn’t sound like a great deal, but the amount of board control it gives you is incredibly strong. Having any bodies on the board gives you command over the game and more minions give you more options. When you need to be aggressive, a bunch of small minions from one card gives you a lot to pressure with while your opponent needs to take their time to clear it. When you need to control the board, the weapon gives you a quick swing to take out weak links while the recruits can be buffed with cards like Seal of Champions and Blessing of Kings down the line. The Silver Hand Recruits can also be made more viable with cards like Quartermaster and Warhorse Trainer, which aren’t viable without this card. The one thing you need to keep in mind is when your opponent has the ability to clear the board with AoE cards that can wipe your recruits in a flash. Aside from that, Muster for Battle is a highly reliable card.
5. Truesilver Champion (Basic)
Truesilver Champion is easily one of Paladin’s best cards and it’s free! What makes weapons great is that they can quickly take out enemy minions while posing a threat for the next turn. Also, the higher the attack power, the better, as it opens up more targets for a one-shot. The one downside is that your hero takes recoil damage from any minions you attack and that puts you at risk if you don’t defend yourself from going over the edge. Truesilver not only deals a lot of damage, but it also heals you each time you take a swing with it. It is a monster of a card in Arena and works well with a number of constructed decks, though not all of them. When you’re getting your start with Paladin, few cards will be more reliable than Truesilver and it will remain with you for many future builds.
From Annoy-0-Tron to Sunwalker, any minion with divine shield and taunt on it automatically gives you a great deal of control over the game. While you can’t target which minion will receive the effect, carefully planning out your plays can give you better odds and there are few minions that are made worse by its effect. If used in the late-game, you can easily set the board for one of your biggest minions to take the effect and act as a formidable defense. In the early game, the weapon alone gives you immediate control over the board with whatever taunt you just created to hold the line. Basically, Coghammer is always a powerful play and a steal at only 3 mana.
3. Murloc Knight (TGT)
Paladin has always been one of the best classes for murlocs, and Murloc Knight has made it the definitive class. While a 3/4 for 4 mana is sub-optimal, it’s still good enough to stand on its own. That makes it’s ability to spawn more murlocs whenever you use your hero power all the more viable. While there is a great deal of randomness involved in what murloc you get and murlocs are weak on their own, they draw a great deal of strength from each other and constructing a full murloc deck with Murloc Knight is incredibly powerful. One Murloc Knight can even spawn another one and subsequently snowball into insanity. Oddly enough, Murloc Knight is also extremely good in Arena (noticing a trend?). Normally, tribal synergy is not reliable in Arena as you can’t rely on getting enough cards in the tribe from your draft, but Murloc Knight is still great just for its ability to get bodies on the board. Even without any other murlocs in your deck, Murloc Knight can bring all of the murlocs he needs on his own.
2. Shielded Minibot (GVG)
Even if you’re not running a mech deck, Shielded Minibot is still a great inclusion for any deck. What’s important about Minibot is the amount of tempo it can give you in the early game. Because it has divine shield, it takes a great deal of commitment from your opponent to trade favorably with it, such as having to spend mana on their hero power rather than getting out minions to contest the board. Meanwhile, your giving up next to nothing to play the Minibot yourself. It can usually take out at least two enemy minions on its own and secure an early lead for you. The only minions that really counter it are Blood Knight, which is rarely used, and Flamejuggler, which requires some good luck to work. As for late game, while it’s certainly not the ideal card to topdeck, it is one of the better 2-drops out there as it still secures something of a board presence that isn’t easily cleared. It may look like a humble card with only a 2/2 stat line, but that’s all it needs to work wonders.
1. Tirion Fordring (Classic)
To finish things off, we have Paladin’s best legendary and one of the best legendaries in the game overall. If you ever have a chance to pick up Tirion in Arena, you ALWAYS pick Tirion over literally anything else as he is the single most powerful card in that game mode by a country mile. In constructed, he’s a powerhouse in control decks. Once again, taunt and divine shield are a powerful combination that give you immense control over the state of the game. Combine that with a 6/6 body and you have a powerful protector. Even when he does go down, he leaves you with his Ashbringer weapon to ensure you keep control of the rest of the game. It’s like having a better Truesilver Champion for free. The one weakness of Tirion is silence, but he can still shrug it off well enough with his strong stat line. As always, Tirion Fordring is a champion for all.
Honorable mentions go out to Consecration, Sword of Justice, and Tuskarr Jouster. Those are great cards in their own right, but I can only feature so many cards in one article and those just barely missed the cut. Also, before seeing all of these great Paladin cards makes you craft a Grand Crusader so you can get them with any class, I should mention that there are just as many extremely weak Paladin cards as there are extremely strong ones. As for actual Paladins, it’s one of the easiest classes to jump into right now. Dragon decks can be costly given how rare many of the dragon cards are and a secret deck can take some time to put together because of Mysterious Challenger being an epic and Avenge being locked at the end of Naxxramas, but aggro and murloc decks are very easy to build without much investment. Which is your favorite archetype for Paladin and why? Leave a comment below and let us know what you think.
Tip of the Hats, the annual charity stream run by the community of popular first-person shooter Team Fortress 2, is already off to a great start with well over $125,000 raised for the One Step Camp charity. Since its founding in 2013 by Sean “seanbud” Stradley, Tip of the Hats gathers several notable TF2 players every year for a full weekend of streaming various events and raffles all to raise money for One Step Camp, a non-profit charity organization that raises money to send children with cancer to camp. Events for the stream include 6v6 competitive matches, 1-on-1 duels, surf and jump maps, and chances to play the game on-stream alongside popular Youtubers like Star_, Jerma985, and tagg.
Even before broadcasting had started this year, donators had already sent the campaign a cumulative $30,000. In the first eight hours of the broadcast, Tip of the Hats had broken its personal record of $108,000 set last year. At the time of writing, this year’s campaign has raised exactly $129,664 and there are still 24 hours left to go. If you want to help contribute to the Tip of the Hats campaign, you can check out their stream at tipofthehats.org or on their Twitch channel where they’ll be streaming all throughout Sunday, September 20th. They accept either cash donations or in-game items for Team Fortress 2 or Counter-Strike: Global Offensive that they can then raffle off. Donating at least $20 over the course of the campaign will get you an exclusive TF2 cosmetic item, the Jaunty Pin.