No Man’s Sky Economy and Trading Details Revealed

Hello Games, the developers behind the much acclaimed space exploration No Man’s Sky, has very recently shared some new details regarding the game’s economy and trading systems.

In an interview with IGN, Managing Director Sean Murray revealed that the trading and crafting in the game will merely be the “player’s choice” and how they won’t have an actual impact with the game’s economy.

He also revealed how players can make an actual profit, which is by going into a planet, collect some crafting material, crafting something, and then sell that mentioned object in a spaceport.

The crafting system is very similar to the one that Minecraft has, as Sean Murray stated that Hello games won’t be revealing the crafting formulas, therefore meaning that players will have to discover by themselves.

Murray also announced that there will be a free-market economy in the game, for other words, each space station has its own prices, meaning that you should always research every facility before buying something.

The economy of the game won’t need players involvements, as No Man’s Sky will have AI-controlled NPCs, who will travel between planets and spaceports, bringing material up to be sold and traded. They will also bring some items to the other systems that will be located in the player’s spaceships.

This game is due to be released later this year for the PS4 and PC.

“If You Watched Every [No Man’s Sky] Video, It Still Wouldn’t Be Spoiled For You,” Says Sean Murray

We all know No Man’s Sky, developed and published by Hello Games’, and how it surprises us every showing with brand new footage and worlds to explore since the game’s world is procedurally generated thus you will never explore it fully.

Hello Games’ Sean Murray was featured on The Guardian ( Via: VG24/7 ), talking about how No Man’s Sky can’t be exposed to leaks or footage uploaded on YouTube no matter how many you watch of them, you will get your own unspoiled and unique experience of the game.

“In this era in which footage of every game is recorded and uploaded to YouTube, we wanted a game where, even if you watched every video, it still wouldn’t be spoiled for you,” he said.

“And we wanted those discoveries to be meaningful in the sense that they could be shared with other players, all of whom existed in the exact same universe, rather than inside their own random dimension.”

Sean also states that every official posted footage of the game, was played by him so this is even more proof that no two players will experience No Man’s Sky in the same way.

“Every time you see No Man’s Sky, it’s literally me playing, wearing headphones, trying to film things that go well with the music,” Murray said. “It’s the most genuine way in which we can show the game.”

No Man’s Sky is currently set to release on PC and PS4 with no release date announced yet.

No Man’s Sky: What Is It? – Part 1

No Man's Sky

No Man’s Sky

One of the most talked about games that smacked fans upside the head at last year’s E3 was No Man’s Sky. Developed by a four-man development team, Hello Games pitched their game in the most nonchalant manner possible. They promised a universe but showed just a sliver of it. Now, a year later, fans are still scratching their heads after watching Hello Games E3 presentation. Just what is it?

Well, good news, folks. I’m here to explain everything we know so far about No Man’s Sky.

Where Can I Play It?

Let’s talk platforms first. Which platforms the game would be released on was debating in contention. Although Hello Games mentioned we would see a PC release (since it’s the developing platform), many fans weren’t totally sure when we would see a PC release. Rest assured, though. We’ll be seeing the game release simultaneously on PS4 and PC with XBox One still pending.

Will There Be Multiplayer?

Another hotly debated feature was multiplayer. Will the No Man’s Sky have it? And if so, in what capacity? Will players be able to form parties with their friends? Will they have to find each other? What’s the skinny?

The short of it is that multiplayer does exist. You will share this galaxy with hundreds of thousands (millions?) of players, but you won’t have the capacity to see all of them at the same time. Plus, the size of the galaxy is set to scale. This means that it’s absolutely massive. Simply zooming out of the map is ego destroying because it emphasizes how minuscule every planet and star is in the galaxy.

So, while it’s possible to eventually find your friends and roam around in groups, you won’t necessarily be forming parties. It’s just not the point of the game. The game isn’t an MMO, there won’t be PVP, base building, or anything like that. The idea of the game is exploration, isolation, and self reflection. Okay, maybe not so much self reflection, but you’ll be terribly alone. Hello Games created the galaxy so players would be able to mark their paths by naming planets and their inhabitants.

That said, there are definitely some social features built into the game on a limited level. For instance, you’ll be able to see where your friends are in the galaxy, and you can leave messages for other players in certain places. Truth be told, a lot of the multiplayer details are still wrapped in a shroud of darkness.

Creating a Galaxy

No Man's Sky

Everything in the game is procedurally generated, but an important distinction to make is that the game isn’t random. All of the assets have obviously been worked on heavily and the team actually sends out probes into the galaxy to act like their eyes and ears. These probes exist to observe how their algorithms shaped the galaxy, and the developers have gone in to make sure that there are never too many of the same things nearby.

Procedural generation doesn’t end with planets, though. The developers’ algorithms extend all the way to the weapons, items, ships, and animals. The idea is that Hello Games really never wants you to see the same things twice. And if you do, they want to make sure they’re spaced out so far apart that you’ll forget you ever saw it to begin with.

The galaxy will be shared with all players but everyone is going to start off in their own solar system. The good news is that the developers favor fun over scientific accuracy, so you won’t be exploring wholly empty solar systems on your journey to the center of the galaxy. Each solar system has something significant in it that is shared among all players.

Planets themselves will be a bit empty. According to The Verge, each planet will only have a 10% chance of having life on them and most of the life will be very primitive. The idea is that when you find a planet that is lush with life then it will be remarkable and memorable to the player.

Game Structure

The gameplay is where things begin to get a bit convoluted, and that’s mainly because we haven’t really seen what all it has to offer in a concrete sense. Just isolated details here and there that we can put together to draw conclusions. Any facts stated here are rooted in truth, but inferences are just that.

The most interesting thing about the game is that there are no quests or missions outside of getting to the center of the universe. Instead, the player is tasked with creating their own adventures along the way. Not having quests isn’t to say that there aren’t things like jobs you can have in order to net units (the in-game currency).

As you play through the game you’ll obtain resources by killing animals and mining/gathering items on planets. The game uses this weird alternate periodic table that the developers have created and you’ll gather relevant resources to help upgrade your ship and your gear. Recipes for things like this will feel very much like Minecraft because you won’t know any of the recipes going into the game.

An interesting discovery in this year’s E3 demo is the introduction of a GTA styled wanted level. There are essentially space cops posted on every planet and if you go around causing havoc and being reckless then you’ll start to accrue wanted stars and have these space cops come gun you down.

A lot of people coming back from the demo have described the game somewhat like a mixture of EVE Online and Minecraft in the way that the economy and crafting work, respectively.

Gameplay of No Man’s Sky

no mans sky gameplay

If there is one thing we have seen, it’s gameplay. We’ve seen demos where players are able to seamlessly transition from space into a planet’s atmosphere and then simply land on the ground.

Combat does play a role in the game and can define who you are as a player. You can, unknowingly, be affiliated with factions that exist in the galaxy, but there won’t be any way for the player to accurately judge who favors or dislikes you. This is all determined by how you treat members of these factions. If you go out on a rampage against a certain faction then it’s very likely they’ll begin to attack you on-site. On the flip side, aiding various factions will allow you to call wingmen from these factions when you need aid.

As stated above, there are jobs in the game, though they mostly revolve around trade. And since your ultimate goal is to end up in the center of the universe then it’ll be unlikely that you stick around working a stable job outside of funding necessary upgrades.

As you make your way to the center of the galaxy you’ll notice better quality gear to acquire. An interesting thing noted in the Giant Bombcast was that the rules of the galaxy mirrored what we were familiar with on the edge of the galaxy, but as players begin to move closer to the center, the behavior of the galaxy changes. Unfortunately, details about this were left vague.

That’s going to wrap it up for the larger details, but part 2 will be up soon and will go in depth with smaller details regarding ships, combat, and more.

No Man’s Sky Timed PS4 Exclusive

Sky

Perhaps the most anticipated PS4 indie, No Man’s Sky had a brand new trailer debut on Sony’s main stage. The last we heard of Hello Game’s ambitious space explorer, the studio had been flooded and the game’s fate unsure. Making a triumphant return to the big stage, No Man’s Sky captured the hearts of gamers yet again with a single trailer. The game revolves around an infinite, procedurally generated universe filled with planets. Whenever someone first start up the game, they are placed on a brand new planet, all their own. From there they travel throughout the the universe discovering new planets, species and even other players. The space exploration looks like a simple point the ship and go experience, with some space vista’s rivaling the beauty found planetside. There is minimal combat, but somehow even that looks relaxed and fundamentally rewarding. The game also has timed console exclusivity on PS4, meaning that Playstation will be the only place  to play for a while after launch. No Man’s Sky is doing something special, and you can see it for yourself below.

The game revolves around an infinite, procedurally generated universe filled with planets. Whenever someone first start up the game, they are placed on a brand new planet, all their own. From there they travel throughout the the universe discovering new planets, species and even other players. The space exploration looks like a simple point the ship and go experience, with some space vista’s rivaling the beauty found planetside.

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