Ninja Theory announces Project: Mara ‘a new storytelling medium’

Project Mara announcement apartment

Today developer Ninja Theory unveiled Project: Mara. The unexpected announcement was posted on the official Xbox website providing some insight into it. The post was written by Ninja Theory’s studio head, Dom Matthews. Matthews has over 13 years of industry experience at Ninja Theory and Capcom.

The post provides some vague details about what Project: Mara is. Matthews confirms that his studio’s new “experimental title,” will explore new ways of storytelling. He even emphasises that this new project could become “a new storytelling medium.” Effectively hinting that his team are looking to redefine narrative writing.

What is Project: Mara?

Project Mara announcement visuals

Truth be told, this is not the first time we’ve heard about this project. Back in 2018 Xbox Game Studios confirmed the acquisition of Ninja Theory. Microsoft’s purchase of the British development studio was announced alongside the acquisition of four other developers. That list included Forza Horizon developer Playground Games and puzzle game specialists Compulsion Games.

Less than two years after that acquisition, Ninja Theory unveiled the first Project: Mara teaser trailer. Since then, news had gone quiet but this latest post confirms that it is still in the works. Furthermore, given Xbox’s official backing, it might be closer than initially expected.

Unfortunately, this post appears to be a simple marketing stunt more than anything. Whilst it is nice to get reassurance Project: Mara hasn’t been scrapped; it doesn’t provide any meaningful new details. Thankfully, it was released alongside a more useful developer vlog.

The vlog sees Ninja Theory’s chief creative director Takeem Antoniades detailing some of the studio’s goals. The reoccurring theme of Project: Mara is that it is aiming to create as realistic a world as possible. The vlog provides examples of real world versus in-engine visuals, and they look scarily common. Depending on how development goes, this project has the potential to be the best-looking game ever made.

You Need To Watch These Hellblade Developer Diaries

Hellblade

Ninja Theory, the developer behind such cult hits as DmC, Heavenly Sword, and Enslaved, have been hard at work over the past two years on their most ambitious and creative project to date: Hellblade. A game that promises to tackle mental illness with finesse and respect, and it looks absolutely incredible. What’s more, they’ve begun what is hopefully a new trend. Transparent, open development in the Triple-A games industry.

While they are technically a small indie team, their mission is to create a Triple-A game that doesn’t fall into the trap that most of the big dogs face. A creative, inspired, unique experience that isn’t beholden to investors and massive publishers, yet still manages to look and play as if it had a 50 million dollar budget.

A game that promises to tackle mental illness with finesse and respect, and it looks absolutely incredible. What’s more, they’ve begun what is hopefully a new trend. Transparent, open development in the Triple-A games industry.

While this idea sounds great, it has given the devs nothing but trouble since the very beginning, and this is what makes their video series on the development of Hellblade so fascinating. They show their ups, their downs, their failures and their successes, and it all culminates in possibly the most interesting documentary series of its kind.

I highly recommend you check out the playlist below.

https://www.youtube.com/watch?v=42wG9WEl_9o&index=1&list=PLbpkF8TRYizaT6GfMcKBG-RoUOQ6BJRXp

Ninja Theory Announces Hellblade At Gamescom

Hellblade

Ninja Theory has been in the news a lot lately about a new IP, and thanks to Gamescom, we now know what it is. Hellblade … yes, that’s the real title, is a Playstation 4 exclusive action game from the team that brought you DMC, Heavenly Sword, and Enslaved.

To say I am excited for this new IP would be to put it mildly. Ninja Theory is a master at crafting bizarre and inspired worlds, fascinating characters, and tales full of drama and action. Hellblade, despite its title, appears to be up to snuff so far.

As always, your video awaits.

Ninja Theory is defined by three things: ninja-class melee gameplay, strong character stories and a unique art vision.
On Hellblade, we will double down on what we do best to give you a deeper character in a twisted world with brutal, uncompromising, combat.

We are embracing the creative spirit that comes with independence without letting go of the stunning production values that we are known for. It’s not indie, it’s not AAA. This is a third way. It’s independent AAA.

It’s about making a more focused game experience that isn’t trying to be all things to all people but satisfies a particular gaming itch. It’s about being in command of our creativity so that we can give you what you want from us at a lower price.

It’s very early days in the project but we are opening our doors and inviting you to join us every step of the way. We want to show you how we make this game warts and all so that you can be part of this journey.

Hellblade’s official website goes into a bit more detail and offers an additional video of details, so make sure to check it out.