Pokemon Sun And Moon Announcement: Video Analysis & Theories

Earlier today (26/02/16), fans of the Pokemon game series waited anxiously to hear news and potential confirmation of the newest installments to the series leaked the day before. However, after a very tense wait, the details leaked prior were confirmed and the squeals of excited Pokemon fans echoed worldwide, Pokemon Sun & Moon are officially on the way, due later this year (2016).

Now, in correspondence with the order in which the Pokemon games are usually released, fans were expecting more of a Pokemon Z release, especially after the X and Y game releases followed by the Ruby and Sapphire remakes (Omega Ruby and Alpha Sapphire). I appreciate this makes little sense to those outside the community of avid Pokemon fans however, those within these borders will understand that it was what we were expecting. Now, that said when the titles Sun and Moon were trademarked, it was fair to say we were surprised however, the excitement for these new installments is still present regardless. Now, let’s look into the reveal video itself.

Although a brief video, we can make several assumptions about what we can inspect in the latest installment. The first notable thing we can see in this video is the new assumed flying type Pokemon, resembling either a woodpecker or humming bird of some kind. This leads us to believe the obvious that there are in fact going to be a number of new additions to the Pokedex in Sun and Moon. Could this mean some more mega-evolutions are going to be unveiled also? Furthermore, we can see numerous conceptual designs for vehicles. The most recent incorporation of cars and land vehicles in the Pokemon game series was in X and Y in which Lumiose City possessed a taxi service to help to traverse the enormous city. Could this be hinting towards a potential follow on to Kalos much like Black 2 and White 2? As it no longer seems we are getting Pokemon Z, or for a while at least shall we say.

 

new pokemon

 

Pokemon Sun And Moon Theories 

As expected of the dedicated Pokemon fans, many theories of the new installments have already arisen in regards to the new designated region, new potential mega-evolutions, legendaries and generally about how the new games are going to tie in with it’s predecessors.

From what I have gathered so far, there are several reoccurring ideas:

  • Zygarde and it’s newly released forms are to be associated with the sun game. This is because of it’s forms needing photosynthesis in order to develop.
  • Sun and Moon are definitely going to have some relation to Kalos, whether they actually be based in Kalos or islands situated around Kalos. This is due to references in X and Y for instance, the sundial in Anistar City (Pokemon Sun).
  • Potential Mega-evolutions of Solrock and Lunatone both representing each of the games, possibly posing as exclusives.

All of these are relatively plausible ideas seeing as Zygarde’s new forms would seem redundant if only used in the new Pokemon movie. Futhermore, it would seem out of character for Nintendo & Gamfreak to not incorporate Kalos into the new games in some shape or form also considering how they are due a Pokemon X and Y follow on of some sort.

 

zygarde forms

 

As this year progresses more teasers are bound to be put out there to taunt us but until the profoundly awesome moment in which these new games are released, it is fair to say we are going to let our minds run wild with these brilliant theories in order to get by.

 

Charlie Nash Revealed for Street Fighter V, M. Bison Teased

Street Fighter

Charlie Nash, the US Marine that has worked alongside Guile and Chun Li, officially makes his return to the Street Fighter franchise in Street Fighter V.  His return was first teased at the 2014 Capcom Cup, but a new trailer finally shows him in action.  He has appeared in a handful of games, but his death at the hands of the villainous M. Bison has always served as Guile’s motivation in the series, so his appearances are sparse by nature.  His moveset is also very similar to Guile’s and its often redundant for the two to appear in the same game.  His appearance in Street Fighter V will address both of those problems with a new storyline and some serious changes to his playstyle.

It’s been widely speculated that Charlie may have survived his encounter with M. Bison, but his reveal trailer finally lays that theory to rest.  One look at the new Charlie makes it clear that his fight with Bison was indeed fatal and he has now been resurrected with Frankenstein-style stitchings covering his body.  Who is responsible for raising Charlie from the dead hasn’t been officially announced, but the oval jewel set in his forehead is reminiscent of Street Fighter III villain Gill who is known for having the ability to resurrect himself.

Check out the new trailer we were talking about:

Many were concerned that Charlie’s return would prevent Guile from also stepping into the ring, but those fears can safely end here.  Charlie does still use some of Guile’s moves, like the Sonic Boom projectile and the Flash Kick, he also has plenty of new tricks to call his own.  Charlie now has the ability to teleport behind his opponent and plenty of dash moves to enable close combat.  This makes Charlie more of a reimagining of Guile’s playstyle with an emphasis on rush-down tactics rather than an outright replacement for him.  This doesn’t confirm that Guile will return, but it does mean that there is room in the roster for both of them.

Aside from that, the trailer also displays a significant update in the game’s engine.  Lighting effects and animations have improved significantly from the original demo build that was shown off at the game’s first reveal.  Onlookers have also been adding into the background to make stages more visually active.  It’s a big step up for the look of the game and it can only get better from here.

Finally, central antagonist M. Bison was teased at the trailer’s end as the next fighter to join the roster.  For Street Fighter fans, this is one of the most important days in the build-up for Street Fighter V’s release… But for Bison, it was only Tuesday.

No Man’s Sky Timed PS4 Exclusive

Sky

Perhaps the most anticipated PS4 indie, No Man’s Sky had a brand new trailer debut on Sony’s main stage. The last we heard of Hello Game’s ambitious space explorer, the studio had been flooded and the game’s fate unsure. Making a triumphant return to the big stage, No Man’s Sky captured the hearts of gamers yet again with a single trailer. The game revolves around an infinite, procedurally generated universe filled with planets. Whenever someone first start up the game, they are placed on a brand new planet, all their own. From there they travel throughout the the universe discovering new planets, species and even other players. The space exploration looks like a simple point the ship and go experience, with some space vista’s rivaling the beauty found planetside. There is minimal combat, but somehow even that looks relaxed and fundamentally rewarding. The game also has timed console exclusivity on PS4, meaning that Playstation will be the only place  to play for a while after launch. No Man’s Sky is doing something special, and you can see it for yourself below.

The game revolves around an infinite, procedurally generated universe filled with planets. Whenever someone first start up the game, they are placed on a brand new planet, all their own. From there they travel throughout the the universe discovering new planets, species and even other players. The space exploration looks like a simple point the ship and go experience, with some space vista’s rivaling the beauty found planetside.

Check our hub for all the latest E3 updates.

New Mortal Kombat X Gameplay Footage

After it’s announcement a couple of weeks ago, Mortal Kombat X got it’s first gameplay trailer during Sony’s E3 conference. The trailer shows new environmental attacks, like grabbing a branch and swinging on a limb. It’s reminiscent of NetherRealms last game Injustice: Gods Among Us, where different characters interacted differently with Kombat pieces of the environment. The trailer also details X-ray moves too, in all their bone crunching brutality. The graphics aren’t anything compared to the CG trailer from a couple of weeks ago, but the game looks better than any comparable fighting games on the market. Check out the trailer below and share your thoughts in the comments.

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Dead Island 2 Announced

Island

In addition to Dying Light, Deep Silver revealed during the Sony Conference that Dead Island 2 is also coming to PS4. The game will get a Sony exclusive class as well.

The trailer didn’t show much in the way of showing gameplay, but it did let us in on the tone of the game.  The trailer was goofy, and displayed a sense of humor that wasn’t present in the original game. Dead Island’s visceral gameplay and moment to moment mechanics are presumable returning, while vehicles are all but confirmed for the trailer.

Check out the video below to see the first details about the upcoming Dead Island 2:

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New The Order: 1886 Gameplay

Gameplay

The Order: 1886 is Sony’s premier third person shooter this gen, so it’s no surprise that they would get rolling with some new gameplay.

For the first time we get a good look at the monsters, and how they move and interact with the player as well. We get a better look at the UI than ever before, along with a look at what type of game there will be beyond shooting.

Check out the Order: 1886 game trailer below and let us know what you think about the upcoming game!

Check our hub for all the latest E3 updates.

New Assassin’s Creed Unity CG Trailer and Gameplay

Assassin’s

Every year’s Assassin’s Creed game gets a fantastic Cg trailer, and Unity is no exception. This year’s trailer features the four assassins we saw earlier today at Microsoft’s presser, again helping the revolutionaries get an aristocrat. They also announced that the game’s base progression will be different. A mission was demonstrated where a target was given, and instead of being locked into that objective the player walked away, preferring to take the target at a different time. Wile he strolled the streets the assassin picked up side quests, explored buildings and searched for more info on the target.

The gameplay showed some new traversal mechanics, like jumping from the series high vantage points to poles on a building and swinging off of them. After finally tracking down his target, the assassin took time in determining his approach, maneuvering around and above his location to see which best suited his intended strike. They also announced that the game’s base progression will be different. A mission was demonstrated where a target was given, and instead of being locked into that objective the player walked away, preferring to take the target at a different time. Wile he strolled the streets the assassin picked up side quests, explored buildings and searched for more info on the target.After striking down his target and facing a wall of guards, the player is backed up yet again by his three friends. The demo ends, and it feels to me like Assassin’s Creed is trying to return to it’s roots. Be the judge yourself, and check the gameplay and trailer below.

CG:

Gameplay:

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