Miscreated Is a Cryengine Powered Survival Game Like DayZ

Survival

One thing that the popular multiplayer survival games like DayZ or Rust are lacking is eye candy. Miscreated, by Entrada Interactive, tries to address this issue and deliver gaming of great quality in a niche that’s getting more and more crowded. But this particular game seems to have some really nice things to offer, and not just visually.

The game takes place in 2089 in a world devastated by the Final War (a really nice way to call World War III). After half a century of nuclear war combined with bioweapons, nanoweapons, and even kinetic-kill weapons, the world’s population is at just 100 million, with most of the planet being inhabited by mutated monsters resulted from the radiation. Your goal? To survive, of course. And as you probably expect it, it’s not going to be easy!

There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Miscreated is getting closer and closer to hitting Alpha stage, it has been submitted to Steam for Early Access approval and you can already vote it on Greenlight – which you should actually do, because we’re talking about a very promising game. Here are some of its top features:

Realistic Bullet Physics: Bullet trajectory will change based on gravity, air resistance, and wind.
Persistent Characters
Permadeath
Dynamic Weather System: Rain, snow, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities.
Bounty system: Place a contract on someones head or go reap other bounties yourself.
Underground Areas: Explore hidden underground bunkers, caves, and caverns. Explore the map well as some will be hard to find, and you’ll have to swim to get in some of them.

And although they are not listed as features, the Miscreated trailer you can see below also shows base creation, which looks pretty impressive, and means that there will also be a lot of crafting involved in your race for survival, too:

And here are some screenshots from the game:

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Having in mind that we’re talking about a pre-alpha trailer and images,, we can be pretty pleased with Miscreated. Its use of the Cryengine certainly gives it a boost in the graphics department, but it remains to see if the game can really break out with such a stiff competition – including the upcoming H1Z1 from Sony.

What do you think about the game? Does it show any promise?

Sony’s H1Z1 Won’t Be a “Pay to Win” Type of Game

H1Z1

Sony recently announced that they’re going the multiplayer zombie survival way with H1Z1, a first person game that draws a lot of inspiration from Day Z and other similar products. Unlike those, though, H1Z1 will be a free to play game, with microtransactions included. Apparently, however, Sony are not planning to ruin the game by making it playable only if you spend money on it – on the contrary!

According to Sony, who are following a nice route with H1Z1, discussing with the community and creating a subreddit for the game, the microtransactions will only be available for the more cosmetic options and will not affect core gameplay. In other words, weapons and ammo and water will be free, but you will be able to purchase clothes and other wearables that won’t directly affect the gameplay.

Here’s what SOE’s John Smedley posted on reddit to explain the situation:

We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important.

We will NOT be selling Guns, Ammo, Food, Water… i.e. That’s kind of the whole game and it would suck in our opinion if we did that.

Nor will we sell boosts that will impact #2.

Emote Pack – of course we’ll have the basics for free. But we felt like this is another good and fair revenue generator.

Character slots – feels reasonable.

Crates – You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.

He went on to explain that all the purchased wearable items can be looted from players that you kill, but the player that purchased it also keeps the purchased item even after death. I already see this turning into an easy to exploit thing as friends will start killing each other just to get the item. There will, however, be some durability attached to all wearables and eventually you won’t be able to wear them, but I still think that this will be heavily exploited by gamers.

However, it’s good to hear that Sony doesn’t plan to ruin the game with microtransactions and instead goes for the “pay for extras” method, which will probably be always accepted by most gamers.

What do you think about this pay scheme? Are you satisfied with it?