Top 10 Characters We Want To See Added To Super Smash Brothers


With Nintendo announcing the Smash Fighter Ballot, the gates have been open for the millions of Smash fans to have their say on who they want added as DLC. Nintendo has one of the richest libraries known to gaming, so our choices are almost endless. Here are our top picks that we think will make Smash even better. As a cheeky side note, it would also give Nintendo some extra brownie points with third party developers resulting in the ultimate win-win.

Banjo and Kazooie

Before Rare moved to Microsoft and made a string of questionable decisions, they made Banjo Kazbanjo-kazooie-introooie. As one of the pioneers of 3D Collect’em Ups, Banjo Kazooie is fondly remembered by those old enough to have owned an N64. They even made a brilliant sequel Banjo Tooie, before eventually breaking our hearts with the complete abandonment of Banjo Threeie. Ignoring all that however, Banjo and Kazooie have a number of sick moves at their disposal when platforming and fighting enemies making them ideal candidates.


Ok, ok this will be the last Rare character I throw into the pot, but not only was Conker an incredibly

controversial game on release, it was also bloody brilliant. Whilst its underlining gameplay was similar to Banjo, the games felt very different and Conker himself is quite the character. Another relic from the N64, it wouldn’t hurt too much to have a bit of juvenile humor thrown into an already ludicrous title such as Smash.

Monster Hunter’s Monster Hunter

Monster Hunter is a massively popular game, and games as massive and popular as Monster Hunter should make an monster-hunter-3-ultimate-wii-u-screenshot-2appearance. Whilst having roots on Nintendo consoles, recent titles have been outstanding, arguably the best in the series being the latest iteration of the series: Monster Hunter 4 Ultimate. What makes the idea even more mouth watering is the ways they could implement such a character into the game. Having such a wide variety of weapons, you could either go the “Link Route”, essentially being able to pull weapons out on the fly to suit certain situations or go the “Mii Fighter Route” whereby you can choose a weapon pre-match to suite your style. Probably the hardest character to implement,  but certainly one of the most interesting

Simon Belmont

Castlevania is one of those iconic titles in gaming, with Simon Belmont being up there as one of the most recognizable Vampire Hunters around. Brandishing a 10ft whip of darkness-destroying-holy-righteousness, that can be swung in 8 directions and attach to ledges gives Simon incredible range, coverage and manoeuvrability. Sub-weapons such as the boomerang cross, holy water and throwing axe would make him more of a item user like Link, or Pac-man with a leathery, leathery twist. Considering what they did with Mega Man, I can only imagine how true to form Simon will be when he makes his appearance.

Ryu Hayabusa


Wielder of the fabled Dragon Sword, and slayer of demons, Ryu is probably King of the Ninjas. Another classic from the NES and long-time fighter in Dead or Alive, Ryu would fit right in with the current cast of characters. His mastery of sword play, acrobatics and martial arts as a whole make him a deadly opponent, and with a variety of special weapons at his disposal, there would be plenty of interesting combos to pull off.

Wonder Red + Friends

Wonderful 101 was an interesting game released on the Wii U by Platinum, and whilst it got some well deserved criticism (mostly directed at the controls), Wonder Red and his 100 Wonderful friends would give a sweet spin on the classic Olimar formula. Being able to morph into whips, fists and even the mighty Valiantium Blade, this is another character with heaps of potential. Whilst having 101 characters on screen at once might be a bit much, it is certainly an idea for their Final Smash, and having a handful of main characters on screen would certainly wet anybodies appetite.

Solid Snake

A solid character from Brawl, Snake was painfully missing in the latest iteration. Whilst his inclusion in the game might MetalGear_THUMB-1414797368613cause some minor heart ache for the Phantom Pain not being a Wii U title, but Metal Gear has appeared on Nintendo Consoles, and Solid Snake is already a proven brawler. A simple addition to the game, and one that should never have left.


Making his debut on the GBA in 2002 as the main character of Golden Sun, and also making an appearance as an Assist Trophy in Brawl, Isaac would be an interesting, if somewhat “from the left field” pick

for a character. Being the lead in an RPG, he certainly has plenty of moves at his disposal, his most prominent ability being his use of Djinns and his Master Hand-like environmental control. Nintendo are not against obscure characters considering Ness has been around since the beginning…a character who only recently saw a European release.


Bayonetta is probably one of the most controversial characters in gaming history. Despite beinbayonetta2g designed as every man’s dream lady, but proportioned in such a ludicrous way you cannot help but be amused, Bayonetta is probably the strongest female protagonist in history. Add to this, she is one of Nintendo’s newest IP’s, and comes from a series of games that excels at high flying brawler action, why was Bayonetta not included in the first place. I want to see Mario get shot in the face via heel-mounted shotguns and thrown across the stage only to be eaten by a demon dragon conjured from hair. Nintendo, make it happen.

So those are our top picks for the Smash Fighter Ballot, do you agree? Who would you want to join the roster, and why? Let us know in the comments. Happy Smashing.

VGamerZ’s GameZ of 2015: #5- Monster Hunter 4 Ultimate

Monster Hunter 4

Monster Hunter

There’s a school of thought that mobile gaming can’t do big, complex games. The most popular are quick, simple and outrageously addictive little vignettes like Flight Control, Angry Birds, Flappy Bird and their ilk. By extension, handheld consoles’ titles aren’t a patch on their big ol’ tv-powered brothers. Apparently.

This is to be expected, of course, what with technical limitations and such. Still, the humble 3DS has been doing some impressive things recently. Smash Bros. was quite the package, and now here comes a truly vast game for the system: Monster Hunter 4 Ultimate.

Franchise fans will remember the last title, which hit the handheld and Wii U simultaneously. This time, it’s 3DS exclusive, and one of the system’s most anticipated releases for some time. Let’s take a look.

Monster Hunter, for the uninitiated, is an action RPG (well, technically) from Capcom. It casts you as a greenhorn ‘Hunter,’ a sort of mercenary charged with eradicating the big ol’ angry creatures that roam the world and threaten settlements. It’s all very action-centric, and we’re using the term RPG in the loosest sense. Loose enough to drop right off and roll under the sofa, at that.

There aren’t many of the usual genre trappings to be had here. Sure, there’s a little hub town, prattling NPCs to talk to and item and equipment shops, but as far a plotting goes… there’s slim to bupkus. Between quests to murderise things, you’re really just in the hub to stock up on hunting equipment and upgrade weapons or armour.

For Monster Hunter 4 Ultimate, little has changed in this regard. You’ll spend your time grinding up the ranks and building your HR (Hunter Rank), which is the key to accessing the bigger and claw-ier missions. To succeed there, of course, you’ll need more powerful weaponry and more resilient armour, which you can craft by defeating the monsters already available. And so the circle of Monster Hunter life continues.

Missions take place in large habitats, with ten or 10 or so zones. You’ll have to stalk your prey between zones, marking them with paintballs when they fly away and other little intricacies. They’ll limp away when they’ve sustained too much damage, stagger from too many hits on a weak point, and otherwise act like the wild animals/bosses they are. This is a hunt, after all.

Monster Hunter 4 B

The core combat is the name of the game, and Monster Hunter 4 Ultimate brings only slight tweaks to a winning formula. The real-time arcade combat is as slow-paced and deliberate as it ever was, emphasising positioning and timing over anything else. Button mashing will get you killed in moments. The beauty of these games is in correctly predicting where your foe will be and nailing them with a fully charged Great Sword hit, or getting in that final Roundslash to power up your Longsword as the monster staggers.

There’s a wide range of weapon classes, each of which makes a huge difference to how you approach a fight. The fast and mobile Sword and Shield is a combo weapon, letting you apply lots of elemental or status hits quickly (the paralyse or poison effectively, in the latter case), while the devastating blunt damage of the hefty Hammer can KO monsters with powerful hits to the head. Whereupon it is left immobile for a while and ripe for a beating. There are also ranged weapons, in the form of the Bow and the Light and Heavy Bowguns. Gunners are a different type of hunter entirely, requiring a separate set of armour to their melee (blademaster in Monster Hunter terms) allies. In exchange for being able to attack from a safe(er) distance, their equipment has only half the defense by default.

Monster Hunter, in all its forms, is a huge undertaking. Fans of grinding for rare drops and the like will take to it like nobody’s business. Crafting a particular monster’s armour set or weapon upgrade can take many battles with it, and demands dedication. It’s the kind of game where simply deciding to learn a new weapon class can grant you weeks of playtime.

For veterans of the series, there are some rather nifty new mechanics and additions here. The first of which is mounting. During combat, you’ll find opportunities to perform jumping attacks on the enemy. Doing this correctly will allow you to land on its back and attack away, filling the mounting gauge. Doing so before the monster throws you off will result in a long stagger animation as it falls, allowing for ample free hits.

There’s also (whisper it) a tentative attempt at adding a little more story this time around. Your hunter joins a travelling caravan at the beginning of Monster Hunter 4 Ultimate, and will move with them through various hub worlds; attempting to solve the mystery of an artifact held by the leader. It’s nothing big and complex, but it’s step beyond anything the series has tried in that area before.

Which sums up the new installment perfectly. As always, Capcom’s flagship hunting game is a daunting franchise for new players to get into. It may ease you in with tutorial missions, showing the basics of gathering and simple weapon controls, but then you’re face to face with the Great Jaggi and getting your face chewed on (well, sometimes). New players certainly have a lot to take in, and this release is really no more noobie-friendly. If you couldn’t get into Monster Hunter before, this one will do nothing to change your mind.

For me, it’s always been a series that you either invest hundreds of hours into or you don’t click with at all. The former camp will delight in the two new weapons, the tweaked ‘vertical’ element to battles, and the first portable release with true online functionality. A Western release has been long-awaited, and for many it’s a game of the year contender now it’s here.

The VGamerZ Monster Files: Rathalos (Monster Hunter)


Does this look like the kind of dude you’d want to mess with? No, no it doesn’t. See that face? You wouldn’t hit on his huge scaly girlfriend, that’s for darn sure.

The Rathalos is a species from Capcom’s much ballyhooed Monster Hunter series. For the uninitiated, these titles are arena combat/action RPG affairs, pitting you and up to three other hunters against the titular monsters. You join a quest to slay or capture a specific beast, take up your sword/lance/huge ridiculous Thor-esque hammer and attempt to murderize your quarry right in the face.

Therein lies the rub, though. The monster itself has mixed feelings about the whole situation, and won’t hesitate to crush you into a puny heap of blood and mangled defeat on the ground once you get it riled. There’s more to it than simple good ol’ fashioned hack and slash violence, too: you’ll often have to track and pursue your opponent between zones (which is to say, arenas) on the map.

Anywho, yes. One particularly irritating culprit of this whole stop-flying-about-and-stand-still-so-I-can-wang-you-in-the-eye-with-my-sweet-sweet-stabby-lance is the Rathalos itself. Hold on to your underpants, here it comes now.

This dude is one of the ‘rite of passage’ monsters, if you will. Early in your hunting career, you’ll see it spontaneously surface in other quests. You could be merrily gathering mushrooms or honey or something, when the Rathalos (or its female counterpart, the Rathian) sets your ass alight with a fireball before you even register its presence. Which is, y’know, tremendously impolite. But then twenty foot dragon-things have never been big on
social etiquette.

Rathalos 2

When you begin the game, you’ll dread their impromptu appearances. But after a few hours of gaining experience and equipment, you’ll be able to effortlessly swat them aside, like flies. Huge, furious, fang-y flies. How the tables turn.

During their oh crap, it’s Rathalos… run for your feeble squishy lives period, though, these things are all kinds of menacing. They’re adept at aerial attacks, diving at your face with their poisoned claws or blasting fireballs from a distance impervious to most weapons. They also have an uncanny knack for doing the latter right as you’re healing, destroying your hopes, dreams and life in one fell swoop.

Rathalos, more so than Rathian, spends much of its fighting time in the air, which can be a real pain if you have no manner of knocking it down. Nevertheless, they’re pretty darn ungainly in combat on the ground, and are very vulnerable to staggering and part-breaking.

For my part, this was the first intimidating ‘boss’ I faced in Monster Hunter, and it has a special place in my wyvern-loving heart for that.