Magicka: Wizard Wars Shutting Down

Wizard Wars

Just a week short of the one-year anniversary of Magicka: Wizard Wars going into full release, Paradox Interactive has officially announced that servers for the game will be shutting down in three months.  All real-money purchase options from the in-game store have already been removed or replaced with a price tag using the in-game currency.  If you have any boosters that will expire after the scheduled shut-down date of July 21st, 2016, Paradox encourages you to contact their support at www.paradoxplaza.com/support to request a refund.

Magicka: Wizard Wars is (or was, depending on when you read this) a MOBA-like PvP game based on the action-adventure game Magicka developed by Arrowhead Game Studios.  Wizard Wars has an identical playstyle to the original Magicka with a top-down perspective and combat is based on combining a selection of eight base elements together to form a variety of powerful and unpredictable spells.

Sadly, the writing has been on the wall for some time.  Development was officially ceased some time ago and servers have been kept active for this long for the sake of the players.  According to the closure announcement, the developers hasn’t had a profitable time in the last nine months.  The devs have looked into the possibilities of allowing users to host their own games or packaging Wizard Wars into the recent sequel Magicka 2, but either of these would require development time and resources that they simply don’t have.  Much like Infinite Crisis and the soon-to-close Nosgoth, Magicka: Wizard Wars will cease to exist once the servers are shut down.

What do you think about Magicka: Wizard Wars shutting down?  Will you be mourning the magical multiplayer game?  Leave a comment below and let us know what you think.

Eternal Conflict Announced for Heroes of the Storm

Heroes of the Storm

With Blizzard’s crossover MOBA game, Heroes of the Storm, having recently launched, there has been a big push to get it into the public eye and the latest example is the announcement of the Eternal Conflict event.  Eternal Conflict will be a number of content updates for the game based around the Diablo franchise, including new maps and new heroes taken from the series.  One new map and character have been revealed so far, but much more has been hinted at for the event.  The first new hero to join the roster will be The Butcher, one of the most iconic boss fights from the first Diablo game and the first boss in Diablo III.  In Heroes of the Storm, The Butcher is a melee assassin based around high damage and lifesteal.  He can charge opponents down with Ruthless Onslaught, debuff them with Butcher’s Brand, and deal a massive blow with Hamstring.  His special trait, Fresh Meat, lets him collect blood droplets left behind by any defeated enemy and gradually increase his attack power.  He is certainly a major threat made to capture the sense of fear that he invoked in the Diablo games, but he is more fragile than he appears and his entire Fresh Meat buff will be wiped upon death.  Finally, his heroic abilities are Lamb to the Slaughter and Furnace, with the former chaining a single opponent to a spot for a short period and is good for snaring tanky or evasive characters.  Furnace is an AoE burst that takes some time to fire off but surrounds The Butcher with a powerful, 360 degree blast.

The next map to be added will be Battlefield of Eternity and it will capture the war between the High Heavens and the Burning Hells that features so prominently in the Diablo series.  This two-lane map will be aesthetically divided between heaven and hell with the two teams each taking a side in the conflict.  Every now and then, two Immortals will begin fighting in the center of the map and each team will need to work to ensure that the Immortal on their side wins the struggle.  There are four different spots that the Immortals can randomly appear at when they start fighting and, while they’re all in close proximity of each other, preemptive positioning for these events will be tricky.  The Immortals will also change their positions when one of them reaches half health.  Once one of the Immortals falls, the other will start pushing against the stronger lane of the enemy team.  Siege giants also work differently on this map, dealing large damage to a single target rather than the splash damage of giants on other maps.  Battlefield of Eternity and The Butcher are set to enter the nexus and kick off Eternal Conflict on June 30th.

Infinite Crisis Shutting Down in August

Crisis

Infinite Crisis, the DC Comics-inspired MOBA that launched in March of this year, has already announced on its official website that it will be closing up shop.  On August 14th, the game will be completely shut down and rendered unplayable.  The servers will stay up in the meantime, but there will not be any further development on the game.  This likely means that the indevelopment character, Solomon Grundy, will never reach a playable state.  Anyone who purchased the Starter or Elite pack for the game on Steam will have their money refunded.

It’s sad to see the game die out this early, but it’s not entirely surprising.  Like MMOs, MOBAs demand a great deal of dedication from their players and a large part of the game’s value comes from having a large community to play with.  As such, there’s only so much room for games in the genre and only the most stand-out titles will last.  This isn’t the first title to be pressured out of the genre as the once promising Dawngate was shut down while still in open beta.  Are you upset to see this superhero battle arena go?  Leave a comment below and let us know what you think.

The Witcher Battle Arena Announced, First Screenshots Released

Witcher

CD Projekt RED has officially announced The Witcher Battle Arena, a free-to-play MOBA for mobile devices

When you think of The Witcher, you generally think of action RPG with a heavy focus on strategic combat, and a massive world full of interesting characters and quests. What you don’t think of, is a game such as this that essentially besmirches the name of The Witcher to make a quick buck.

The developer behind Age of Cavemen, Fuero Games, will be developing the MOBA under the wing of CD Projekt RED, who claims they will oversee the design of the game.

It’s really disheartening to see great developers and IP’s sink to such levels, but in an age of milking every single good idea until it has less life than a rock, this comes at almost no surprise, though I expected better from RED.

The Witcher Battle Arena is due out Q4 of 2014 on mobile devices. Until then, here are some screenshots of the game in action.

Here is the debut teaser (because trailers are overrated) for your entertainment.

It’s really disheartening to see great developers and IP’s sink to such levels, but in an age of milking every single good idea until it has less life than a rock, this comes at almost no surprise, though I expected better from RED.

The Witcher Battle Arena is due out Q4 of 2014 on mobile devices. Until then, here are some screenshots of the game in action.

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