Five Ways To Improve Twilight Princess

The rumors are true. I’m ecstatic to confirm that The Legend of Zelda: Twilight Princess HD has been announced for Nintendo Wii U. Recently been seen as more of a marmite choice in the series, I am on the positive side and even consider it to be not only my favorite Zelda but one of my favorite video games of all time. This was my first 3D Zelda which contributes to it having a special place in my heart. Considering this nearly ten years on the question begs, What improvements can be made?

Some fans believe the game should be preserved in its original glory, but really that would be pointless. So here I am going to pick five improvements that would bring Twilight Princess into the current generation and transform it from the “marmite” one into the great adventure we all want it to be.

 

Enhanced Visuals

One thing I learned from revisiting this gem is that the graphics have not held up as well as I originally thought. I still remember powering up my Wii on Christmas 2006 and being wowed by how lifelike Hyrule Field looked. Ten years on it doesn’t have the same impact. I will always have those unforgettable memories but by giving the visuals a new lick of paint I could relive this momentous moment only this time in dazzling 1080p. Following on from the direct i’m not going to lie the visuals were a little disappointing however there is signs that this could be stunning so hopefully by the time March rolls around we’ll have the perfect slick imagery.

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Ability To Skip Tutorial  

One common aspect that keeps getting thrown at Twilight Princess is the length of the opening tutorial. Some hate it with a passion due to it limiting the player with what they can do for a good chunk of time. Others enjoy going about Link’s daily routine. Basically enjoying the calm before the storm. Whatever your opinion because this was such a defining factor and put off many players, it would be better if you could choose whether or not to skip the opening. Yes leave the core bits but monotonous tasks like chasing a cat can be left out.

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Repetitive Rupee Messages

Another thing that most agree on that goes from a little niggle to a big annoyance is messages that continuously and unnecessarily repeat. The first time you find a rupee (no matter what the value) a message appears onscreen declaring this. An example of the text is “You got an orange Rupee”. Nothing wrong with this, it introduces the player to the currency of this world. What you don’t want is to be told that every time you boot up  the game. It may only seem a small grievance but trust me after ten hours of play time it grates heavily.

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Increased Difficulty

A feature of Twilight Princess I absolutely love is the scale of bosses. They are gigantic, yet for their size if you know what your doing they fall like dominoes. Some may be a bit awkward but all in all they don’t put up that much of a fight. So this time round I want these brutes given more of a bite than their bark, not the other way round. Really make these monsters pose a threat. An easy solution for this is to add a “Hero Mode” like Wind Waker HD received.

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Expand the Market 

Hyrule seemed a marvel at the time with its city centre bustling with townspeople, however for all the shops that surrounded, very little were actually accessible.  Marlo Mart was a great start but only wet our appetite for more. This felt like a missed opportunity, one that can be easily fixed. Add a clothes shop where you can customize Link, possibly even giving him outfits from other iterations. Install a mask shop in tribute to Majora’s Mask. Anything to make this town seem more alive. There is so much potential here so Nintendo please take full advantage.

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Apart from these minute issues, I adore Twilight Princess dearly and i’m thrilled to see a HD remake. Twilight Princess is due for release on March 4th 2016 for Nintendo Wii U. What’s your view on this hit or miss entry? What improvements would you make? Leave us a comment below to tell us why.

6 Game Characters that had Unexpected Reactions

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Sometimes, you just can’t predict how people are going to react to something.  Game developers create a character with the expectation that players will have one reaction only for them to go the opposite route.  For example, look at Teemo from League of Legends (pictured above).  He was obviously designed to serve as an adorable mascot character for the game.  While he’s had his share of success with that, many know him better as the single most frustrating assassin character in the game and has garnered the apt nickname of “The Devil Himself”.  This list will be looking at six characters that had similar reactions that must have caught their designers by surprise and looking into why they received the responses they did.

great fairy

6) The Great Fairy (The Legend of Zelda: Ocarina of Time)

With her long hair, heavy makeup, and distinctly un-Nintendo attire, there is only one thing that comes to mind when thinking of the Great Fairy: NIGHTMARE FUEL!  Early 3D games were a time where the uncanny valley ran rampant and character models would often just look off.  I’m guessing the reason that survival horror games had such a renaissance during this period is because it was the best time to make something look disturbing.  Ocarina of Time and Majora’s Mask generally used this to their advantage with truly horrifying models and animations for their enemies.  However, when the team tried to design a character with the opposite intent, the result was the most unsettling monstrosity in the entirety of either games.  Not helping matters is the fact that she lets out a blood-chilling banshee wail every time she appears.  Hyrule Warriors recently tried to update her appearance (pictured above), but the damage has already been done for many and she shall always remain a living nightmare.

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5) Silver the Hedgehog (Sonic ’06)

I honestly feel bad for Silver.  In any other circumstances, his telekinetic powers could have been revolutionary and he might have warranted his own spin-off series.  Instead, he made his debut in one of the most infamous games in the Sonic franchise and became the poster-boy for most of the game’s problems.  His post-apocalyptic time-travel backstory remains one of the greatest examples of a narrative trying far too hard and yet not nearly hard enough.  What truly sealed his fate as one of the most hated characters in the series was how much Sonic ’06 failed to deliver on the concept of his telekinetic powers.  This resulted in some of the worst controls in a game already built off of terrible controls.  Well, the telekinetic powers do get a chance to shine, but it’s at the worst possible time with the incredibly cheap boss fights you have against Silver.  Sega has kept him around and has tried to make him a mainstay of the cast, but the damage has already been done and IT’S NO USE!

VillagerSSB

4) Villager (Super Smash Bros for Wii U)

The Villager from Animal Crossing was originally considered to be playable in Super Smash Bros Brawl, but he was dropped early on because the idea of seeing such a cheerful and carefree character getting involved in a fight just seemed too ridiculous.  Cue his inclusion in the latest installments on Wii U and 3DS and everyone immediately labels him as a crazed axe-murderer.  People took one look into his lifeless, doll-like eyes and saw nothing but the soul of a bloodthirsty monster.  Maybe he just wasn’t included in Brawl because the developers feared the unholy terror that they were bound to unleash.

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3) O’Neal (Aliens: Colonial Marines)

Everyone hates escort missions.  We can accept when we fail due to our own mistakes, but failing a level simply because the friendly AI that you’re stuck baby-sitting did something stupid is the worst punch in the gut that a game can give you.  Everything from Daikatana to Epic Mickey 2 has been largely undone by the inclusion of these digital parasites that call themselves your friends.  I could have filled this list with frustrating computer companions that only prove to be a greater threat than any actual enemy, but I’ve decided to focus specifically on O’Neal from Aliens: Colonial Marines.

O’Neal is your typical giant teddy bear-type of character; he’s big and gruff, but has a heart of gold underneath.  He’s supposed to be the best friend you could ask for when facing done ravenous xenomorphs.  There’s just one problem: he’s in Aliens: Colonial Marines, a game so historically awful that Sega and Gearbox were actually taken to court for daring to release it on the unsuspecting masses.  O’Neal follows suit with being horrible at everything he does.  Worse aim than a Star Wars stormtrooper?  Check.  Standing in narrow hallways for no reason other than to block your path from critical objectives?  Check.  The worst part is that you can’t even turn him off by having a second player like in most other games that stick you with an AI partner.  Even in co-op, O’Neal will still insist on being the third-wheel and getting in the way of both players.  Don’t you ever wish you could turn on friendly fire and knock the stupid out of these guys?  Well…

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2) Dino Baby (Conker’s Bad Fur Day)

While escort missions are notoriously hard to get right, good ones aren’t entirely unheard of.  For example, look at the section of Conker’s Bad Fur Day that has you escorting an adorable newborn dinosaur.  Not only is he invulnerable to damage, but he’s actually more capable in a fight than the character you’re playing as.  While Conker’s frying pan has a long wind-up and only stuns enemies, the dino baby can easily gobble up anything that comes near it.  Yeah, he gets stuck on corners every now and then and generally slows you down, but that’s a small price to pay for essentially playing on godmode.  If anything, he’s escorting you.  Actually, can we just ditch the drunken squirrel and play as this champion instead?

Alas, it seems Rareware underestimated their own abilities and expected people to react to the dino baby the same way they do to most escort characters.  At the end of the level, you are forced to lead your superior onto a sacrificial alter and watch him meet a gruesome end in order for you to progress.  It’s the one point where the game’s dark sense of humor actually goes too far.  Whenever I think of the cruel choice that this game forced me to make, I feel a little less bad about the fact that Rareware is now doomed to make Kinect minigames for the rest of eternity and license out their IPs to more capable developers (like the people who made the Battleship shooter).

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1) Foxy (Five Nights at Freddy’s)

You can never truly anticipate how people will respond to fear.  Some flee while others fight, and others still merely embrace their fate.  And then you have the truly bizarre reactions that can best be described as an extreme form of denial.  Nothing may be a better showcase for this than the Five Nights at Freddy’s series.  Foxy from Five Nights at Freddy’s is your biggest threat in the game as he’s the only  one that doesn’t rely on catching you off-guard in order to get you.  He can charge directly into your office and attack faster than you can react.  The only way to keep him at bay is to constantly check your cameras and make sure he stays behind his curtain, which makes you vulnerable to all of the other haunted animatronics.  If it wasn’t for this one threat, each night wouldn’t nearly be as difficult as they are.

Strangely enough, Foxy has become one of the most popular, if not the most popular, characters in the series.  Several fans of the series, rather than recognize Foxy as the menace that he truly is, have crafted theories that Foxy is actually a good guy whose just checking in on you if you don’t check in on him for too long and that you just die from shock rather than him attacking you.  There is also a plethora of fan art out there that I dare not link you to nor attempt to describe.  To each their own, but you’d think people wouldn’t be drawn toward a screeching serial killer en masse.

What other characters had public responses that surprised you?  Leave a comment below and let us know what you think.  Depending on the response we get, your suggestions may be featured on a follow-up article in the future.  Until then, keep your eyes peeled for that Villager.  I don’t trust that guy.

Majora’s Mask 3D Empty Bottle Locations

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There are a total of 7 Empty Bottles Link can collect in Majora’s Mask 3D. The bottles can be used to store potions, faeries, and other useful items for later use, and with the addition of a seventh bottle to the remake, certain parts of the game become much easier. Between the locations kept from the original game and the ones that have changed for the remake, they can be tricky to find. Here’s a complete list of where to find them all:

Empty Bottle 1:

The first bottle comes as part of the story, so you’ll get it no matter what. However, the way you get the bottle changes depending on the day. If it’s Day 1, you’ll need to find Koume in the Woods of Mystery in the southern swamp. You’ll find an injured Koume and will need to go to the Magic Hag Shop to get a bottle of red potion. Let Koume drink the potion and you’ll keep the bottle. If it’s Day 2 or 3, you’ll need to get the potion from Koutake, who will be flying around in the Woods Of Mystery, instead of the shop.

Empty Bottle 2:

You should go for this one after beating Woodfall Temple – otherwise there’s a lot you’ll have to redo. Go to the Swamp Tour Centre, which is the first hut on stilts you’ll see as you enter. Speak to Koume and you’ll get to play a minigame where you shoot the targets within the time limit. If you hit 20 (don’t worry, it’s not too difficult), you’ll get a bottle.

Empty Bottle 3:

This is on Day 1. Go to Romani Ranch and agree to help them defend the ranch from aliens. Then come back before 2am on the first night, and within the next three hours (2.30am – 5.15am) the side-quest will start and you’ll have to fight off some aliens. Once that’s done, you get your third bottle (full of delicious Romani milk).

Empty Bottle 4:

For this one you’ll need to already have the third bottle and all three transformation masks. Go and defend the wagon that travels from Romani Ranch to Clock Town and Cremia will give you Romani’s Mask. Put the mask on and go to the Milk Bar. Talk to Toto, the band leader, play his requested song. This will get you the Circus Troupe’s Mask. Now on the second day go to Stock Pot Inn, but enter through door on the roof. Wearing the Circus Troupe’s Mask, talk to Troupe Leader Gorman, who is in one of the rooms. He’ll ask for some Mystery Milk. To get that, go to Milk Road and talk to a Gorman Brother. Then you have to make it back in two minutes to hand over the Mystery Milk. Your reward will be an Empty Bottle.

Empty Bottle 5:

You obtain this bottle while you’re upgrading your sword to the Razor Sword. The smith will ask for Gold Dust, which can be obtained from the Goron Races. If you come first in the race, you’ll get bottles of Gold Dust. You should already have accessed the Goron Races with a Powder Keg at this point, but in case you haven’t, they can be found between the Mountain Village and Goron Village, where the rope bridges are.

Empty Bottle 6:

Once you’ve got both the Zora Mask and the Hookshot, head to Zora Cape. You’ll find some trees on the higher up platforms which you can access with the Hookshot. Those trees will take you to Waterfall Rapids, where you’ll find a beaver. Speak with him to race him and his brother. If you beat them both, you get a bottle.

Empty Bottle 7:

You’ll get this bottles during the Anju’s Anguish side-quest (also known as the Anju and Kefei side-quest), one of the hardest quests in the game, spanning over all three days and requiring a lot of effort. On the final day, once you’ve got Priority Mail from the owner of the Curiosity Shop, go to the Milk Bar while wearing the Romani Mask. Talk to Madam Aroma, Kefei’s mother, then put the Kafei Mask on and give her to Priority Mail to receive bottles of Chateau Romani. The seventh and final Empty Bottles will be yours to keep.