Platinum’s TMNT Project Leaked, Activision Releases HD Trailer

The first ever trailer for PlatinumGames’ upcoming TMNT game titled Teenage Mutant Ninja Turtles: Mutants in Manhattan, has been leaked ahead of schedule.

While there is very little combat, it is nice to see the look they’re going for and how the game is shaping up from the conceptual stages.

Here is the full trailer in HD, courtesy of Activision.

 

While I can’t truthfully say that I am a big fan of anything TMNT related, it is nice to know that the game seems to be achieving a genuine comic book aesthetic, rather than some bizarre Michael Bay deformity.

Furthermore, it’s reassuring to know that TMNT is in the hands of the talented people at PlatinumGames, who have a nearly flawless record of developing fun and frenetic action games. Even if they seem to have about ten thousand projects on the go at once.

I am certain we will be seeing much more on TMNT in the coming months, so definitely stay tuned for whatever is next.

Check Out This New Xenoblade Chronicles X Survival Guide

Xenoblade Chronicles X, the cleverly-named sequel to one of the Wii’s best games, Xenoblade Chronicles, is coming out in a few days. For those of us who are riding the hype train and need something to calm the nerves, Nintendo has released another episode in the insightful ‘Survival Guide’ series based around several aspects of the much-anticipated game.

This episode focuses on gamepad integration and the very deep map system.

According to one source, this video doesn’t even cover the entirety of the map system in the game. You might consider reading the manual for additional details, as it seems that this game has a lot of things going on.

Finally, for those of you who didn’t get a chance to watch the other survival guides, I’ve dropped them below for your convenience. I’d highly recommend checking them out!

https://www.youtube.com/watch?v=sxO6qaXUcGc

You Should Watch This NieR: Automata Gameplay Reveal Trailer

E3 2015 was such a massive tease for fans of Nier; the Square Enix published Japanese RPG that, since launch, garnered quite a cult following.

With Paris Games Week happening right now, we’ve finally been given a proper glimpse into the anticipated sequel, just titled NieR: Automata.

Check out this killer trailer below.

 

 

I am glad to see actual gameplay being shown off here. Nier, while fantastic in some ways, suffered heavily from its stunted and repetitive action and terribly sub-par graphics. Luckily for us, this trailer demonstrates that Nier has received a massive facelift and a complete redesign of the combat.

While not revolutionary or technically astounding, the new engine displays some nice crisp visuals at what I would argue is 60 frames per second. What was before a slow and brutish exercise in patience is now a flashy, physics-defying combo-fest and I am so ready for this welcomed change.

I hope it is not a long wait until the next time we see more of Nier. 

Ratchet And Clank’s Return – Newest Trailer (PGW)

Fans of our favourite galactic heroes, Ratchet And Clank, were treated to a second trailer this week at Paris Games Week (PGW). This trailer provided further insight to Ratchet And Clank’s (PS4) plot and also teased us ever so eager fans with a little more gameplay.

Here are the two trailers Insomniac Games (developer of Ratchet And Clank) have taunted us with to date:

Trailer 1:

Trailer 2:

With a second trailer unveiling considerably more information about the new Ratchet And Clank game and even the upcoming movie, both due for release in Spring 2016, we are now able to possess a stronger preconception of the intergalactic action we have been anxiously waiting for.

Based On The Movie, Based On The Game 

”Based on the movie, based on the game” was the primary insight into Ratchet And Clank’s (PS4) plot provided from the initial trailer. Both the video game and movie trailers featured planetary locations and events from the first game. Consequently, this led many fans to believe that the new Ratchet And Clank would more or less be a reconstruction of the first Ratchet And Clank game from 2002. However, after watching the second trailer it is apparent that this is not the case. In the second trailer we can see that the most profound villain of the series, Dr. Nefarious, once again trying to conquer the galaxy and Ratchet And Clank once again trying to defend the galaxy from his evil endeavors. Despite the plot suffering some confusion over the two trailers, we have a very solid knowledge now of the setting for the game. The Solana galaxy is the setting for Ratchet And Clank (PS4) as from the trailer we can distinguish planets such as Pokitaru, Gaspar and Ratchet’s home planet, Veldin. A final bit of information we can take as insight to the plot is the comical uselessness of Captain Quark who just had to stick his chin in at some point.

Nostalgic Gameplay

ratchet and clank 2

 

The second trailer for Ratchet And Clank (PS4) has offered us more gameplay footage. From the trailer we can see that the Swingshot gadget is back in some shape or form, complete with the nostalgic sound effects, we can see the annoying pufferfish enemies dominating the tropical Holiday resort, Pokitaru, swift swimming with the Hyrdopack and even levels playable as Clank make a comeback (although, who could doubt that). However, it is not just the smaller aspects of the game alone that are overwhelmingly nostalgic, but also the more profound in-game activities such as the ship battle above the Pokitaru holiday resort and the famous BlackWater City hoverboard race are shown in the trailer, each remastered so wonderfully. We just have to hope this game doesn’t cause players to keel over due to overwhelming exposure to nostalgic aspects of Ratchet And Clank.

In spite of the fact Ratchet And Clank (PS4) is not so much a direct reconstruction of the original game, it appears to have tied in aspects from newer installments with the more nostalgic aspects of the first game and although it’s success can’t be judged until it’s co-release with the movie in Spring 2016, we can have a pretty safe assumption that this game will be a hit.

The Galaxy Needs You, Ratchet 

The PGW trailer for Ratchet And Clank (PS4) has allowed fans of this truly classic and lovable series to get psyched up that much more about it’s much anticipated release early next year. Now with a considerably clearer preconception of what is to come in Ratchet And Clank’s upcoming adventure on Playstation’s latest console, we have more reason than ever to get excited for this Sony classic making a comeback.

Although the wait will be somewhat difficult, the gameplay provided in this second trailer is enough to ensure us that the wait will in fact be worthwhile in the end.

Here Are Eight Beautiful Minutes Of Horizon Zero Dawn Gameplay, And More

With Paris Games Week going on right now, many people were hoping to see more on Horizon Zero Dawn, the new IP by Guerrilla Games.

It is a highly anticipated title that seems to have an incredible amount of potential, and I practically begged for more after such teases at E3 and Gamescom this year.

To those who hoped or prayed, here are eight minutes of uncut gameplay with some great commentary.

 

 

The first thing I have to mention is how breathtaking the visuals are in Horizon.  Sprawling landscapes, hulking beasts the size of houses, and an open world that looks, as of now, very realistically created. The technical side of the graphics is also something noteworthy, as this might be the best looking game I’ve seen in a long time.

It is also really impressive that they are doing a very creative and unique twist on the already tired trend of the post-apocalypse as a setting. Rather than boring, bland wastelands of nothingness, we have beautiful vistas filled to the brim with bizarre and fascinating fauna and flora. Rather than having typical bandits and raiders with guns, we have warring clans in a tribal setting where your primary weapon is a spear.

As bonus, here is the Story Board trailer Sony released shortly after. It is a great, albeit short, insight into how storyboards transition into final products.

I am finding it very hard not to board the hype train at a brisk pace. I am burnt out on open world games, but this just might be the one that gets me back into the fray.

Assassin’s Creed Syndicate – Ubisoft’s Comeback

Ubisoft’s Assassin’s Creed series lost considerable credibility last year after the release of Assassin’s Creed Unity. The game suffered major instability issues in regards to frame rate, general gameplay and even the multiplayer. All of which remained untamed for a lengthy and almost cringe-worthy amount of time after Unity’s initial release. This consequently caused major aggravation among players, also rendering a lot of the games newer features as pretty much useless. As a result of this, the game was widely criticized for being seemingly rushed and it appeared that Ubisoft got knocked down a few pegs as it’s annual Assassin’s Creed release failed to maintain the standards of it’s predecessors. However, upon the release of highly anticipated Assassin’s Creed Syndicate, it is apparent that Ubisoft have rediscovered their Assassin’s Creed finesse.

For those yet to sink their hidden blades into the new installment, Assassin’s Creed Syndicate is set in a typical Assassin’s Creed rendition of Victorian London in which the Assassin/ Templar battle still rages on. The player may take on the role of interchangeable protagonist twins Jacob and Evie Frye (Assassins) in order to prevent the Templars ultimately dominating London.

Assassin’s Creed Syndicate has redeemed Ubisoft after the last Assassins’s Creed installment. That said, let’s delve into it’s brilliance and what exactly makes it such a pleasure to play.

Two Protagonists

Assassin's Creed® Syndicate_20151025192545

 

The option to play as two differing protagonists is a concept alien to the Assassin’s Creed installments to date. Jacob Frye is the more confrontational, combat orientated option of the two characters. He is hot-headed and always keen for action. Evie Frye is the stealthier and more typically Assassin-y of the two characters, working more with pedantic logic and by assessing situations thoroughly. The player may change between either character as and when they please to suit specific missions and situations. By completing missions/ objectives the player collects skill points which can be applied to the Jacob’s and Evie’s combined skill tree. This is a convenient and all round great feature as opposed to having the separate skill trees as it negates confusion and allows the player to simply get on with the game. There are a few separate skills that only apply to either Jacob or Evie alone however, they are found in the same interface as to not become hard to comprehend.

Jacob is an awesome character. He brings cheeky humour to the game with his very cocky personality. His play-style exploits the new combat style also which is great. Below I have provided some gameplay with Jacob:

https://www.youtube.com/watch?v=XYc-l8PsrmQ

Evie is equally a lovely new addition to the list of Assassin’s Creed protagonists. Not only is it great that she is a female but it is great watching as she logically flaws all of her brother’s reckless endeavors during the game. She may be a kill-joy but she is a funny one. Her play-style gives the player opportunities to appreciate the more ranged and stealthy ways of tackling situations. Below I have provided some gameplay with Evie:

https://www.youtube.com/watch?v=9N4pMgVLwRc

 

Combined, the twins provide great, banterous humour that anyone with or without a sibling is able to appreciate. They exhibit the cheekiness that brings a more light-hearted side to things within a game orientated around war and control.

A More Modern Setting

Assassin's Creed® Syndicate_20151025192403

 

A Victorian London setting for an Assassin’s Creed game is one that has been fan-demanded for a long time and to finally be able to play such a well developed setting is sensational to say the least. The setting is dull in regards to it’s city setting however, it is made exciting with it’s content. Buildings heaving with cheap labour, manufacturing all sorts under Templar observation, accurately portraying England’s renowned manufacturing glory days. Commoners bark insults at you as you push past them and children charge through the streets without a care in the world. Furthermore, women make more of a significant appearance within Assassin’s Creed Syndicate, most noticeably as enemies. It is a great way to make the game come across as increasingly realistic. Ubisoft has definitely done well to incorporate the necessities within the Assassin’s Creed series within this setting. Haystacks for leaps of faith, hiding spots, viewpoints and shops are all tied in exceptionally well into the more modern setting without depriving Assassin’s Creed Syndicate of it’s practicality or plausibility.

The Assassin’s Creed series is associated with more dated settings and time periods and it is great to see that Ubisoft can pull of something more up to date and still make it work with the typical Assassin’s Creed game mechanics. The Victorian London setting has allowed Ubisoft to tease us with some intriguing upcoming DLC which I am sure will keep this title interesting for some time.

Gameplay and Combat

Assassin's Creed® Syndicate_20151025192256

 

Much like the less successful Assassin’s Creed Unity, Syndicate maintains the downwards free-running style which admittedly is much smoother and easier to appreciate in this considerably more stable game. Combat on the other hand has changed. As oppossed to Unity’s ‘fencing-style’ combat, Syndicate features a much more fast paced and brutal style of combat, including combos. Although different to any Assassin’s Creed fighting-style to date, it is easy to come to grips with and ultimately a lot better. It works much faster, narrowing down time spent fighting hordes of enemies waiting to counter each one which makes it more hands-on, exciting and ultimately less time consuming. Assassin’s Creed Syndicate also features the use of Horse and Carriages in which the players can hijack, hide in and race. This is a nifty and fun addition to the series.

A Major Improvement

Despite Assassin’s Creed Unity being an easy act to follow, Assassin’s Creed Syndicate excels in not only being an improvement but also reigniting the Assassin’s Creed fire. The game was pretty much fully operational upon it’s release date unlike Assassin’s Creed Unity and in being so, players have been able to downright appreciate all of Syndicate’s awesomeness.

If you are one of the many hesitant about buying this installment after the release of Unity, that is understandable however, I’d honestly recommend giving this title a go.

 

Star Wars Battlefront Beta – First Impressions

Yesterday (08/11/15), we heard echoing, hysterical squeals as a countless number of Star Wars fans finally finished installing the Star Wars Battlefront Beta onto their gaming systems. As it’s not due for release for another month, this was just another fantastic teaser for this highly anticipated installment to the Star Wars Battlefront game series, developed by EA (EA Digital Illusions).

The open-beta let us indulge in several aspects of Star Wars Battlefront which isn’t considerably far from it’s release date. The beta taunts fans with only two available mulitplayer maps to play, both of which assigned to a different game mode. In Drop Zone, players navigate the dusty, mountainous map, Sullust, whereas in game mode Walker Assault, players are almost able to live the events in The Empire Strikes Back as they traverse the snowy, barren landscape of Hoth. Other game modes that will become available with the full game upon release are: Supremacy, Fighter Squadron, Blast, Cargo and Droid Run. The maps that will be incorporated into these game modes, however, are not yet known. The beta also allows the player to test themselves and become familiar with game dynamics in Survival mode, available under the missions section of the main menu. As the title states the player must simply survive against the waves of enemies. The only Survival open to play with the Star Wars Battlefront Beta is Survival Tatooine however, we can see that when we are finally able to get our hands on a copy of the game we will also be able to play survival on Sullust, Endor and Hoth.

Here is some of my own gameplay on the Star Wars Battlefront Beta including some survival gameplay:

https://www.youtube.com/watch?v=xSMqKW8TKIg

”I Find Your Lack Of Faith Disturbing”

Generally speaking, going by the Star Wars Battlefront Beta, I have high hopes for the game upon its release. The multiplayer dynamics are relatively typical of EA. Furthermore, the servers run incredibly smooth and there is little trouble joining games and lobbies in which your friends are in. The character customization is simple and easy to come to terms with within a game or two. You merely earn credits after playing a game, the amount varying and dependent on how well you perform in game. Using these credits the player purchases weapons and Star Cards which then can simply be equipped to the players Hand. In addition to all of this, power-ups are littered throughout each game mode. By picking these up, the player is entitled to do any of the following dependent on what is picked up: Gain use of powerful artillery and weaponry, pilot a ship or AT (varying on your alliance) or even play as a Jedi/ Sith master. The power-ups are simply great for allowing the player to explore the different aspects of Star Wars alongside the tactical advantage it brings.

STAR WARS™ Battlefront™ Beta_20151008211838

But enough of the technical stuff. The beta has allowed us insight into how thoroughly awesome Battlefront is going to be when released. Everything about the graphics, gameplay and game content really harnesses that true Star Wars ”Feel”. As mentioned breifly before, it is almost as if you are living out the events from the films. Trudging through the snow on Hoth through blaster rifle crossfire, the accurate sound effects and typically triumphant Star Wars music, even the ships battling relentlessly above your head as you fight below, every little detail contributes to making the game feel so real and it is so well executed by EA.

On another note, the graphics are simply…WOW. The planets are incredibly accurate to those in the movies. Every bit of graphical content is perfectly designed to create the perfect atmosphere to the game. The crashed Star Destroyers and X- Wing Fighters really create the perfect battle scene. The maps are vibrant and really bring the game to life.

 

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”I’ve Got A Bad Feeling About This”

During my time playing the Star Wars Battlefront Beta, the only noticeable faults I found were to do with teaming up on survival which you have the option to do locally or online. I found that, despite all means of trying, I could not team up with my friends online to play survival. Whether or not it is because you are intentionally restricted from doing so in the beta is beyond me, but regardless, it was a flaw I noticed. The other possible flaw I noticed was perhaps that the power-ups were a little over-powered. I understand that this is subjective, but I found that a relatively common pick-up on Hoth was the AT-Walker power-up. 45 seconds on each of the occasions I picked it up was enough to secure myself at least 20 kills. It makes the Walker Assault on Hoth incredibly difficult when playing as the rebels especially.

”May The Force Be With You”

All in all, I found the Star Wars Battlefront Beta a lovely insight into how fantastically popular Star Wars Battlefront is going to be when released next month. EA has cleverly incorporated every aspect of Star Wars and combined with its commendable multiplayer, Star Wars Battlefront does the series justice, satisfying ongoing Star Wars fans, fans of the game series and also possessing potential to earn itself a mass of new fans. The game dynamics are simple and easy to come to terms with and collectively I think it will be giving the Black Ops 3 multiplayer a run for its money upon release. I just hope that the majority of the Star Wars fanbase doesn’t keel over in depression when the Beta is over.

 

STAR WARS™ Battlefront™ Beta_20151008212923

Bloodborne The Old Hunters Expansion Gets Reveal Trailer, Release Date

Bloodborne

Bloodborne

Sony Computer Entertainment had their annual TGS press conference earlier today, during which they formally announced The Old Hunters expansion for Bloodborne. 

To say that I am hyped for this would be an understatement. Bloodborne is an immensely satisfying albeit horrifying adventure that needs to be revisited.

A release date and price have also been mentioned.

Here is the full trailer; I suggest a change of pants.

Wow. New weapons including a bow-blade, new bosses and enemies to laugh at you when they murder you and a new prequel story that unravels some of Yharnam’s deepest secrets… I hope.

To say that I am hyped for this would be an understatement. Bloodborne is an immensely satisfying albeit horrifying adventure that needs to be revisited.

You can expect to die a million times November 24th. The expansion will cost twenty blood echoes.

Scalebound – Xbox One Exclusive Gameplay Revealed

Scalebound is the next game from developer Platinum Games, responsible for fast paced high octane action such as Vanquish and Metal Gear Rising: Revengeance. After first being revealed at E3 in 2014 with a slick looking CGI trailer, the first look at gameplay was presented at Gamescom 2015.

You can see from the gameplay video below that this game will feature melee based combat, reminiscent of Devil May Cry, and a giant dragon that you control to do your bidding. The similarities between Scaledbound and Devil May Cry don’t stop with combat, the main character seems to have been inspired by the series. He has a cocky attitude, mysterious powers and a love for putting on headphones before a battle. Much like Nero’s demon arm, the main character has what appears to be a scaled arm which I am sure will play a pivotal role in the story.

What was not shown in the trailer is whether the dragon is a playable feature or a simply an ally that is commanded to complete certain actions. This is certainly a feature that everyone wants to see and could be what distinguishes this game from other third person action games.

What did you think of the Scalebound gameplay reveal? Are you as excited to play it now the gameplay has been revealed? Let me know in the comments below.

A Return To Form In This Doom Gameplay Reveal

Doom

What made the original Doom an amazing experience? Was it the fast movement? The big guns? the demons that you’d make your personal target dummy? The music? The intensely polished visuals?

id Software believes it’s all of the above. At E3’s 2015 Bethesda press conference, they dropped the first ever gameplay reveal of the new reboot.

Here’s the trailer, I suggest a second pair of pants.

Well, that was quite the ride. With gorgeous visuals, visceral gunplay,  and a clear focus on frenetic action, I am absolutely stoked to jump back into the world of Doom. I didn’t pay much attention to the series growing up, but I can tell you that if there was ever a game in the franchise to convince me I need it in my life, it is definitely DOOM. 

And in case you didn’t get enough from that measly minute, here is the raw gameplay captured from the conference for your viewing pleasure, but be warned, it gets pixelated.

I think my favourite thing about the soundtrack beyond it’s otherworldly, hellish soundscapes and atmospheric droning and pulsing, is that Mick utilizes modern metal to help craft such a unique sound. From Djent to 9-string guitars to Russian synthesizers, he holds nothing back and it definitely shows.

https://www.youtube.com/watch?v=xVaWl1GtDHU

https://youtu.be/AXhpg9Qx6l0

You can expect DOOM to drop spring 2016 on PC, PS4, and Xbox One.