With E3 cancelled this year Microsoft turned to run its own event instead. Amongst the announcements was the confirmation of a new Assassin’s Creed game, Valhalla. However, many fans were very disappointed at how little they ended up seeing of the game, Instead of any meaningful gameplay footage, we were left with generic cinematic footage.
The so-called “in-engine teaser,” did not go down well with fans that feel Ubisoft might have something to hide. After all, the French publisher has been known for publishing questionable titles in its time. Let’s not forget the disgrace that was 2011’s Self-Defense Training Camp. A game that currently sits at 21% on Metacritic.
Assassin’s Creed Valhalla
In response to the criticism, Valhalla’s creative director Ashraf Ismail took to Twitter to defend the decision. According to Ismail, Ubisoft has a “long marketing campaign,” planned out for Valhalla. This means that an in-depth gameplay reveal is planned, just not anytime soon.
He did reassure fans that they “rightfully expected,” to see more but firmly believes this is not the time for that. He might have a point too. Most video games are not optimized until very late into development. This is because there is no point optimizing content when later additions could screw things up again.
Even if Ubisoft did showcase Valhalla now, it would be a buggy, incomplete version of the game. This could put off potential buyers. No one is going to buy a game if it looks bad in its initial presentation. Rather than taking that unnecessary risk, Ubisoft opted for a run-of-the-mill cinematic instead.
Assassin’s Creed Valhalla will launch later this year. A precise release date has not been confirmed but we do know it will come sometime in the holiday season. As for platforms, gamers can expect it on Xbox One, PlayStation 4, Stadia, and PC. It will later release as a launch title for Xbox Series X and PlayStation 5 too. There is no news of a Nintendo Switch port being in the works.
Beauty & fashion in the gaming world can be so confusing, am I right? Often, we think about our favorite characters, and we try to imagine and see where the illustrator found the inspiration for their main wardrobe piece, as well as bold makeup looks. If you want to know more about their creative way of thinking, drawing, as well as a proper way of incorporating some key elements, here is how beauty & fashion are used in video games! For this purpose, we’re going to take Tomb Raider as example.
Top 3: The Development Of Tomb Raider
Developers & graphic designers always start off with their skeleton and its foundation, but gradually build other pieces on top. When working with female characters, the choices can be endless. Let’s take Lara Croft as an example. The well-known Tomb Raider leading character has been a must-play for both guys & girls worldwide, thanks to its appealing graphics, as well as exciting gameplay.
Lara Croft is a female British character, known as an archeologist which shows her power & fierceness throughout the entire game. The developers wanted to reference her as a strong individual, so they dressed her up in feminine yet appropriate clothing for cave exploring.
If Lara Croft had been an overweight character with short blonde hair & tattoos, do you think that people would find her as appealing? The developers had to make her universally beautiful with some interesting & unique features, such as her braided hair. So, did you know that the game has been sold over 67 million times thus far? Also, it was recognized by the Guinness World Records and has been described as ”the most successful human video game heroine in 2006’‘ and has even won 6 awards in 2010!
This all may be because of Lara’s gorgeous appearance, and maybe because of an amusing gameplay?
Speaking of amusing gameplays, if you want to know what other games are going to be huge in 2019, check these out Video game in 2019.
Games are always developing, and so are its graphics. For instance, did you know that Tomb Raider began its production in 1993? To this day it’s been re-done over 7 times, and it has always followed specific trends in the gaming as well as in the makeup industry. In the video below, you can see all versions and how they’ve changed over the years. At first, Lara’s weapons weren’t as graphic while today there are loads of different options that you can choose from. Also, appearance wise, her clothes got shorter & tighter, while her facial features got a lot more accentuated with some bold contouring moves, as well as with false lashes. And all of this just to stay up to date with bold & trendy looks. https://www.youtube.com/watch?v=D-P-smim5gQ
Would You Play It As Well?
Since now you know a bit more about Tomb Raider and its development please let us know: would you play it?
Also, are you someone who appreciates old-school and not as graphical developments, or do you love the fact how Lara’s appearance has changed over the years and has been up to date with modern trends? Let us know! Oh also, speaking of trends, if you are thinking about following current Spring runway-inspired makeup looks, this article may help you out with that Makeup trends for Spring 2019.
With the beautiful games being released this past few weeks, we can’t help but wonder if they will also capture us with their innovative gameplay or detach us from the immersion that the game’s graphics or story gives us. Most of these upcoming video games are overly hyped and we don’t want another, for a lack of a better word, disappointment. No man wants to see a sky of unfulfilled promises – I know, not the best wordplay out there. Heads up! Minimal spoilers ahead. I did my best to keep all the spoilers to the least while keeping the integrity of the explanation about the video games with innovative gameplay. Here are video games that got us hooked with their innovative gameplay. These games are not rated on which is the best; this is an unsorted list. *wink* Enjoy!
Minimalist graphics? Check. Challenging levels? Check. Innovative and easy-to-learn gameplay? You guessed it – Check. Meet Piotr Iwanicki, the game designer of one of the best examples of indie-done-right video games. And, no, I will not try to pronounce his name. Superhot started out as an entry in a 7-Day First Person Shooter game jam back in August 2013. It was then greeted with a lot of praise from gamers and critics alike. Finally, released into a full-blown game back in 2016, thanks to crowd-funding and a lot of great publicity.
The gameplay can be explained in one sentence and the developers did just that stating that, “SUPERHOT is the first-person shooter where time moves only when you move.” – You can’t explain it any simpler than that. Yes, time stops when you do; you can see the bullets mid-air, you can stop playing and go do something else, and you can smack people in the head then take their weapons, which you can also see fly up in the air as the enemy falls to the ground. This unique gameplay truly makes you feel like Rambo or Jack Bauer, a hero to save the day. Well, not in 24 hours or less, because you will be playing this game for days just to get through the challenges.
Have you experienced traveling to another country? Did you ever wonder how the immigration officers do their jobs? If the thought crossed your mind, I suggest grabbing a copy of Papers, Please, a game made by Lucas Pope. He was a developer from Naughty Dog, the studio behind the award-winning video game series, Uncharted. He made this game with a thought in his mind that video games are a form of art.
In Papers, Please, you get to play as an immigration officer and you’ll get to experience how to stand on the other side of the window in the immigration office. The graphics for the game is simple, but the gameplay is unique. It starts simple, some basic rules will be laid out for you to follow. And these rules will be the basis of whether an applicant can pass through or not. Then as each day in the game progresses, new rules or requirements will be presented: additional paperwork will need to be verified, new tools will be introduced in order to assess the immigrant, and other additional actions which are very similar to how immigration really works. After playing this, you might think twice before unleashing your rage in the immigration office.
Puzzles, puzzles, puzzles. We all thought that video game puzzles will always be the same: you will encounter an obstacle, then you’ll be asked to find certain objects or pieces then place them in or on a specific place, you’ll be asked to draw a line going from a point around the obstacle and to a certain endpoint, et cetera. Then Monument Valley came into the picture and it came in with a bang. With multiple awards, citations, commendations, and praises, this video game sets a mark for the next generation of more challenging and innovative puzzle games.
I’m pretty sure you’ve seen or at least heard of impossible objects. Those objects that we perceive as physically impossible or, at least, bothering. Monument Valley used it as the main gameplay mechanic of the game. The players are asked to control a silent protagonist, a princess named Ida through various levels of optical illusions. You might be thinking that it’s simple, you just need to get through the whole “illusion” of the stage. Nope. There will also be tiny objectives like, activators, bridges, path walks, etc. that you need to activate and manipulate in order to get through the stage. If you’re the type of gamer who likes some excruciating mental challenge, you might want to give this one a shot. Thank me later.
Innovative Gameplay of ‘The Elegy for a Dead World’
Oh, writing. The act of materializing the wonders of the human mind – the adventures, wishes, dreams, visions, and other abstract or philosophical constructs of the human mind. This is what Dejobaan Games, the developers of the Elegy for a Dead World, used as their main gameplay mechanic.
This video game is one of the games I’ve played (and anime I’ve watched) that delivers a great story with astonishing twists, relatable characters, and innovative gameplay. Valkyria Chronicles is brought to you by the developers of Sonic. Yes, that’s right – Sega.
Like most RPG/JRPG, character development is embedded in the core gameplay of Valkyria Chronicles. But, what makes this game unique is its turn-based battle system called BLiTZ or Battle of Live Tactical Zones. I know, sounds awesome, right? Well, that’s because it is. This battle system is composed of three parts or modes. The Command Mode, the Action Mode, and the Target Mode.
The first one puts you in an overhead map of the battlefield. This is the time when you can learn of the enemies’ whereabouts and plan where to position your units and where to strike. Then, you can select a unit to control, which brings the player to Action Mode. While in the Action Mode, you can control your character like a normal third-person shooter. Movement costs Action Points which varies for each of your units on the field. Lastly, when you’re finished positioning your units, you can enter the Target Mode. In this mode, the player has control of the unit’s aim, but you can’t move. This allows for headshots and other awesome kills.
During the player’s turn, each action – whether the control of multiple units or the same unit consecutively – depletes his/her Command Points. There are also different classes of characters to experiment with. The environment also affects the flow of the combat. Snipers can take the higher grounds for a vantage point, tanks can knock down walls, and many more.
This game is truly worth the try. But, I suggest watching the anime first.
Other Video Games with innovative Gameplay
Patapon – because of using different notes and rhythms for the attack, defend, run, etc.
Her Story – because of using video footage of a real person
Portal – Handheld Portal Device
Eternal Darkness – due to the Sanity meter
Shadow of Mordor – Nemesis System, enemies remember you and yes – creepy.
Katamari – cute anarchy
These are just some of the games that I’ve played that I think have innovative gameplay. How about you? Have you played a video game with very unique gameplay that got you immersed for hours? Tell us in the comments down below. We like to hear more games that exhibit innovation.
There aren’t a lot of co-op RPGs out there. I’m not talking about hack-and-slash RPGs or (God forbid) MMOs. I’m talking about games like the old Final Fantasy series—character-driven, turn-based JRPG-style games. But there are two games that will forever spring to mind for me when the subject of co-op RPGs is brought up.
Eternal Sonata and Final Fantasy IX.
You’ve likely heard of the latter, but Eternal Sonata flew under the radar. Probably for good reason. I mean, the whole thing took place in Chopin’s anime Lolita fantasy fever dream. Yes, that Chopin. And no, I’m not kidding.
For what it was worth, the battle system was intriguing. It was still turn-based, but during the player’s turn, they could control a character and run around the battlefield freely, attacking and casting spells in live action—for a couple seconds, and then it would be the enemy’s turn to run around and attack.
At first glance, Eternal Sonata and Final Fantasy IX might look very different (you know, other than the big heads and insane character designs). But there was one tiny feature that connected them.
The ability to choose a controller for each character.
That one feature turned these typically single-player games into incredible co-op RPG experiences—at least for my friends and me.
You could have a separate controller for each of a battle’s three player characters in Eternal Sonata. Yes, you’d still have one player controlling all the running around the world and buying items, but there was enough battle to make everyone sitting down for the whole game worthwhile. And given how batshit loco Eternal Sonata was, you pretty much have to be pulling a Mystery Science Theater on the cutscenes to be able to stomach it. And the best way to do that is through co-op play, so every player is invested in the characters they control.
I didn’t discover that Final Fantasy IX shared the same feature until later. I already loved the game. But one summer, my roommate and I popped the FFIX PS1 disc into my backwards-compatible PS3. We split the characters between the two of us, and had an absolute blast playing through it.
RPGs are usually a solitary experience. You absorb the story, fall in love with the characters, and feel a personal connection to the game world. They’re more like books than movies. But playing through Eternal Sonata and FFIX co-op, even if it was just the battles, was a gaming experience I’ll never forget.
And it all had to do with one simple feature: allowing you to switch controller inputs for different characters.
Sure, if you wanted, you could pass the controller around. But it’s not the same, is it? It’s not co-op—it’s taking turns in the driver’s seat.
Turn-based RPGs make the feature easy to implement. After all, you’re not actively controlling multiple characters at a time. There is little difference to the game system to have the controller inputs switch for different characters. Especially when you can only control one character at a time anyway.
Indie developers and JRPG remaster…ers take note: adding that tiny feature to turn a single-player RPG into a co-op one makes a big difference to anyone who still enjoys a good couch co-op experience.
The last several times we’ve seen Mass Effect Andromeda, it has been nothing but disappointment thanks to underwhelming videos that, more than anything, teased us.
While teasers have their place, we have all waited far too long to see what this upcoming game has to offer, and while I still cannot confidently say that the gameplay is great, at least we now have our very first look at the story.
Here it is in full; beware of potential spoilers.
I feel that this trailer spends a bit too much time showing off potential late-game spoilerific content, but wow does that ever hit hard. This is what I’ve been… mostly wanting from BioWare for over a year now. We’ve had such obnoxious or disappointing teasers that I’ve ranted about already, but this definitely begins to scratch the itch I think we all collectively feel.
Part of me still feels a bit bitter that N7 day didn’t feature a gameplay trailer, the very fact that it is actually going to be shown off in a few weeks is a comforting thought, and this trailer in all its glory, managed to make me a thousand times more excited for the game than I was before.
With Battlefield 1 creeping up on us, it is a bit surprising the amount of effort put into only the multiplayer aspects of the game thus far. We’ve seen almost nothing on the campaign which, to be fair, has a lot to prove.
Battlefieldgames, in general, aren’t remembered for having great campaigns. However, judging by the recently released gameplay, maybe things have finally changed for the better.
Here are twelve minutes of Battlefield 1 gameplay.
The most interesting part of this is how it seems that dying doesn’t yield some arbitrary game-over screen, and instead, swaps you to another named soldier to continue the fight. Whether or not this is representative of the entire game is at the present time, unknown.
What is known, though, is that the Frostbite engine looks utterly phenomenal. It never ceases to amaze me with what is possible right now. Battlefront before this looked breathtakingly beautiful on both PC and consoles, and Battlefield 1 seems to be no exception.
I also find it quite interesting that they’re potentially opting for a more serious, mature version of war. The pure grit of this game is quite fascinating. Especially when you see a tank gunning down enemies that are shellshocked. Few games before this ever attempted to demonstrate that side of these unnecessary conflicts. While we won’t know until launch whether they’re committed to this or not, it seems to be a good sign.
During Sony’s PlayStation event earlier this week, they unveiled the new PlayStation 4 Pro to much dismay. Along with it, they showed off several games that benefit directly from the added power including Mass Effect Andromeda. The last game anyone expected to see.
While this was a nice surprise at what I can only call a disappointing event, and I understand that the gameplay is meant to demonstrate power, it still left much to be desired.
Here it is in 4K if you can handle that many pixels.
The best thing I can say about Mass Effect Andromeda is that it looks jaw-droppingly gorgeous. The atmospheric lighting and overall art direction really shine especially with the new console. However, I think that’s where I’ll stop as far as praise goes.
I am a huge Mass Effect fan but we have been teased repeatedly for several years now with absolutely nothing concrete. Many of us die-hards expected a great E3 showing but got nothing but more obnoxious fragments. While I understand that they cannot share four hours of gameplay, at this point I feel that the marketing team has actively hurt itself and the product it wants to sell.
Why do they insist on continuously teasing us? Why is it that we cannot get a proper trailer demonstrating new unique systems that the sequel can offer? If EA decided that the PS4Pro event would be the true first reveal for Andromeda, why stop just as it becomes interesting?
It looks like a shiny new toy, but that’s about it. The iffy voice acting and awkward animations aside, there was a severe lack of substance to the gameplay that really sells itself short.
Hopefully, N7 day in November will bring me back into the fray with some great gameplay, but the marketing thus far has actively made me less interested than before it was unveiled, which is such a shame.
Uncharted 4 trailer creeping up on us at a rapid pace. It is fitting that Sony has, via their official PlayStation Youtube channel, published one final gameplay trailer to continue their colossal hype train straight on ’til May 10 when the game is finally released to the public.
While this Uncharted 4 trailer isn’t particularly chock full of new things and borders on being a teaser in length, the fast-paced arrangement and the crazy over the top action definitely hit the spot for keeping us interested.
With Uncharted4 being the last game in the franchise, it is great to see that we’re seemingly receiving the best effort yet for Nathan Drake. With a darker tone, new interesting characters, and the anxiety-inducing subtitle of A Thief’s End, Naughty Dog clearly wants us to remember this as the true end of an era for them.
Uncharted 4: A Thief’s End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake’s Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan’s longtime partner, Victor Sullivan, they search for clues for the location of Henry Avery’s long-lost treasure. A Thief’s End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 due to Hennig and Richmond’s departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. The relationship between Nathan and Elena was central, and Naughty Dog attempted to humanize them more than in previous games. A Thief’s End was released in May 2016 for the PlayStation 4. It was the first Naughty Dog game developed specifically for the PlayStation 4. The team took advantage of the hardware to process larger dynamic environments.
Uncharted 4: A Thief’s End has been nothing but a consistent tease for the last year. We’ve been given small gameplay demonstrations, and there was that closed beta a while back, but until now, we haven’t really had a chance to see the narrative of the game.
Thankfully, for those of us still chewing our nails waiting for any new details before it releases on April 26, Naughty Dog has dropped a meaty story trailer for our visual consumption.
And here she is.
I am repeatedly astounded by how amazing Uncharted 4 looks. The visual fidelity on display here is almost unrivaled, and this trailer is possibly the best demonstration of how good Naughty Dog is at creating beautiful worlds to date.
Couple that with all these subtle story threads and intriguing new characters, and I am more anxious than ever to devour this game the moment I can. Though, I think the original trilogy needs a dusting off first.
Bandi Namco has released a brand new gameplay trailer for the social life killing Dark Souls III today, and boy is it ever haunting.
Set to the tune of ‘True Colors’, a song I’ve certainly never heard of, this trailer seems to want to emphasize the straight-up slaughter you will be involved with when the game launches on April 12th in North America.
What are you waiting for? Check it out below and prepare to be amazed forever!
The sheer amount of enemies and bosses displayed here is almost upsetting. I used to pride myself on the fact that I went into these games as blind as possible as to not spoil the designs of enemies and the locales you’ll visit throughout your journey, but trying to resist a new Dark Souls III trailer is like trying to resist sour gummy worms. I can, but I don’t want to.
Dark Souls II had some truly strange trailers, but the melancholy nature of True Colors seems to capture some of the thick and oppressive atmospheres that the Souls games are known for. Dark Souls III, an odd fit, but a fit nonetheless.