Fallout 4 Mission Guide: Boston After Dark

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The second Raildroad mission is pretty interesting and very dangerous too. You need to rescue a certain synth from the Institute’s hands and that won’t be easy. Don’t get tricked and find out how to complete this mission without dying.

After completing the Tradecraft mission and learning the ways of the Railroad, you must retrieve an important prototype to Doctor Carrington at the Raildroad HQ, then the Boston After Dark assignment starts. The mission is a bit stealthy but it catches up with intense fights later on. Let’s see what must be done to save the mysterious synth.

 

Fallout 4 - Boston After Dark - Dead Drop1. Dead Drop’s Location

Move to the first location and investigate. You’ll find a decomposing corpse in a car and a mail with loot. Take it all and a new objective will appear in your screen. Move towards the next location.

 

Fallout 4 - Boston After Dark - Old Man Stockton Location2. Bunker Hill

The second location can be confusing because you won’t actually find it outside. It’s inside a settlement called the Bunker Hill. Get pass and look for a man in a suit (Old Man Stockton) at the designed location. Talk to him to understand what’s going on.

 

Fallout 4 - Boston After Dark - Rendezvous Point3. Rendezvous Point

The swapping point is in a nearby church. Head there and clear the area. There will be a few raiders but nothing special. Then, wait until night. That’s when the Old Man Stockton shows up with the “package”.

 

Fallout 4 - Boston After Dark - Wait Until Night4. Follow High Rise

Soon after the Old Man Stockton leaves, a Railroad contact will appear to pick the synth, his name is High Rise and he’ll lead you to your final destination. Follow him and get ready for war.

 

Fallout 4 - Boston After Dark - First War Strategy5. First War Strategy

The first war spot is just ahead of the church, stay as back as possible and prepare your projectiles. Don’t go near the truck or car, as they will explode any time soon. Mutants and raiders will try to take you down, you just need to shoot and throw grenades at them from afar and wait until High Rise kills the rest.

 

Fallout 4 - Boston After Dark - Second War Strategy6. Second War Strategy

When you spot a small outpost, it means mutants are awaiting you there. Kill them with projectiles at the door, if you still have any left, or go inside and shoot them out. Then, use the terminal inside to disable all turrets in the nearby zone.

 

Fallout 4 - Boston After Dark - Talk to High Rise7. Follow and Talk to High Rise

The final location is High Rise’s settlement. When you get there, the mission will be almost complete. You can get inside and pick up any supplies you need. It won’t be considered stealing since he’s part of the faction too.

 

Fallout 4 - Boston After Dark8. Talk to Carrington

Head back to the Railroad’s HQ and finish the mission by talking with Doctor Carrington. The next dialogue will give you the opportunity to raise your reputation with him and Deacon (if he’s with you).

 

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Finding Valentine.

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 3

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Another cleaning mission given by Knight Rhys at the Brotherhood of Steel outpost. This time you need to clear a super mutant base, which requires a certain degree of strategy. Check out how to do it.

The third Cleansing the Commonwealth mission is located at the southern part of the map. It’s a building called the Wilson Atomatoys Corporate HQ, to the east side of Diamond City, and it’s home to several super mutants. As usual, save your great weapon and ammo for the final confrontation with the elite super mutant.

 

Fallout 4 - Cleansing the Commonwealth Part 3 - Wilson Atomatoys Corporate HQ1. Head to Wilson Atomatoys Corporate HQ

Look at your map and check the location by the clicking on the quest as usual. Head there and enter the building. No special precaution needed. The entrance door is on the back since the front one is blocked.

Fallout 4 - Cleansing the Commonwealth Part 3 - Clearing the Mutants2. Clear the First Level

No science here, you just have to kill anything that moves. Most of the enemies are normal, so you don’t need to be that careful with your moves. Once you’re done, head to the next floor through the elevator area, there’s a metal plate you can walk on.

 

Fallout 4 - Cleansing the Commonwealth Part 3 - Wilson Automatoys ID Card3. Get the ID Card

Kill every mutant around and look for the ID card to open the locked door on the first level. There are two ID cards but the closest one is at the second floor in a small room with two desks that contain two computers respectively. The Wilson Automatoys ID Card is on the first table.

 

Fallout 4 - Cleansing the Commonwealth Part 3 - Killing Mutants4. Keep Killing Everything (Optional)

This part is optional, you just kill everything if you want to. It gives more experience and items but you can just head down stairs and open the locked door to proceed to your final objective.

 

Fallout 4 - Cleansing the Commonwealth Part 3 - Second Floor5. Clean the Area

Open the door with the ID Card and head to the right. Start killing the few mutants remaining in the area. Scavenge anything you want and head up stairs again at your right side inside the room. This is the third and last floor, where the elite mutant is located.

 

Fallout 4 - Cleansing the Commonwealth Part 3 - Super Mutant Butcher6. Kill the Super Mutant Butcher

Equip your good weapon and ammo. Head to the front door and use your companion to distract him first. Then, start shooting at his arms. Chest is covered in armor so it won’t do much damage. Keep covering yourself there, do a few hits at a time and back to cover, repeat until he’s dead. He won’t move much unless you run away or go inside, so you’ll be safe with this tactic.

 

Fallout 4 - Cleansing the Commonwealth Part 3 - Wilson Atomatoys Corporate HQ Roof7. Head Outside

Leave the building through the door in front of the elite mutant’s room. You’ll spawn in the building’s roof which might have two mutants, depending on whether you’ve killed them or not before entering the facility. Return to Knight Rhys to complete the mission.

 

Read the next parts of the Cleansing the Commonwealth mission here at VgamerZ:

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 4

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 5

Fallout 4 Mission Guide: The Lost Patrol

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Paladin Danse wants you to investigate a missing squad case in the east part of Commonwealth. It’s no coincidence that the Brotherhood of Steel is not doing it themselves. You need quite a lot of firepower and strategy to do this.

The Lost Patrol is a long and quite difficult mission given by Paladin Danse. For the first half of the assignment, you won’t need anything special. However, in the second half you need all the firepower you can get, including your power armor, big guns and tons of food. Let’s see how it’s done in the best way possible.

Fallout 4 - The Lost Patrol - Search First Distress Signal1. Head to the Starting Area

Do a fast travel to the nearest location in the east and walk to the green icon in your map. Getting there might be a bit problematic, there are some ghouls and wild animals in the way but nothing serious.

Fallout 4 - The Lost Patrol - Med-Tek Research Ghouls2. Follow the Distress Signal

When you get near the location you’ll start receiving distress signals. Turn on your radio on that frequency to know its exact location. The first one is near the Med-Tek Research facility and it has a dozen of ghouls, including a legendary one. To do this, go behind the facility and start luring them out, one by one. It works way better than a front assault.

Fallout 4 - The Lost Patrol - First Holotape3. Find and Read the Battlefield Holotape

Keep going forward until you find some ruins with soldier corpses. Loot the bodies and search for the Battlefield Holotape in your inventory under Misc. Play the tape and proceed to the next step.

Fallout 4 - The Lost Patrol - Second Distress Signal Location4. Second Distress Signal

You can report back to Danse now if you wish but since it’s optional you can keep going. Go to the next checkpoint named National Guard Training Yard, where the second distress signal is located.

Fallout 4 - The Lost Patrol - Entrance Ghouls5. Clear the Area and Enter the Outpost

Kill the ghouls around the yard and be careful with the auto turrets in the roofs, destroying them is up to you since running works pretty well here. Afterwards, head to the outpost marked in your map, get inside and kill the entrance ghouls.

Fallout 4 - The Lost Patrol - Legendary Geral Ghoul Reaver6. Kill the Ghouls

Once inside, there will be about another dozen of ghouls. Move slowly since the luring works by range. Kill the weaker ones at the second room area. Then, get ready to face a Legendary Feral Ghoul Reaver. The strategy here is to run in lines between both rooms while shooting him in the process. The mob takes awhile to turn back, so that’s when you have more time to shoot. Don’t forget to retrieve and read the second Holotape.

Fallout 4 - The Lost Patrol - Third Distress Signal7. Third Distress Signal

Move out towards the third distress signal location –  the Revere Satellite Array, better known as the mutant fortress in the area. This is when you want to go back to get your power armor and more ammunition, food, boosts and so on.

Fallout 4 - The Lost Patrol - Revere Satellite Array8. Infiltrate the Mutant Base

Alright, so start by doing some shooting at the front door to lure a few mutants. Then run away towards the forest and wait until they come to you. This strategy works well because they will come one by one generally and the others out of range will stay inside the base.

Fallout 4 - The Lost Patrol - Power Armor Reinforcements9. Power Armor Reinforcements

There are several super and legendary mutants in here and they all take awhile to die. If you’re having troubles managing your power armor, head north and you’ll find new pieces to put on. Or if you’ve forgotten your power armor location, you can just use this one. Check this screenshot to check the exact location.

Fallout 4 - The Lost Patrol - Legendary Super Mutants10. Kill the Mutants

Now, start killing the big bad ones with the same luring trick. Head north once again and run in lines or even circles while shooting them. It takes awhile but it’s the only way, as they can two-three hit you in the power suit. You can use wild animals to help you in this one too.

Fallout 4 - The Lost Patrol - Third Holotape11. Head to the Base

Go back to the mutant base and kill whoever is still alive. Then, follow the third distress signal and pick the holotape. It’s right up in one of the satellite towers, just follow the distress direction to know which one. Play Scribe Faris’ Holotape and head north.

Fallout 4 - The Lost Patrol - Recon Bunker Theta12. Enter the Recon Bunker Theta

In the very north, there’s a bunker that must be investigated. Hack the terminal and get inside to talk to Scribe Faris. Try to calm him down and just explain the situation. You can then take any items you want and the mission is finally done. Report back to Danse to get your reward.

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Boston After Dark.

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 2

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The second mission from Knight Rhys is to annihilate even more ghouls. This time the location is the Super Duper Mart in Lexington. Before heading into this ghoul nest,you should read the following steps.

The Brotherhood of Steel always has assignments for you, that’s a reality. After all, the world is filled with scum these days. Gear up as much as you can, bring all the ammo and projectiles you have, as well as regeneration items like food and boosts. You’ll really need them.

 

Fallout 4 - Cleansing the Commonwealth Part 2 - Super Duper Mart1. Enter the Super Duper Mart

After traveling to this unexpected place, get inside and start the killing. There are several dozens of ghouls here and most are not just common ghouls. Aim steady and keep a distance at all costs.

 

Fallout 4 - Cleansing the Commonwealth Part 2 - Companion Lure2. Lure with Your Companion

After the entrance room, you should use your companion to recon the front area. Why? Companions don’t die and they can be used as bait/tanks. While they’re distracting enemies by taking damage, you have time to aim and kill.

 

3. Get the Trapped Ghouls

On the bottom left of the Mart, there are a few trapped ghouls inside a windowed room, kill them through the open space as they cannot get to you. Once you get out, enable the sneaky mode on CTRL.

 

Fallout 4 - Cleansing the Commonwealth Part 2 - Ghoul Killing4. Proceed Slowly

Don’t rush this mission, simply because it’s a trap. When you start seeing a green ambiance, walk very slowly. Ghouls will slowly come to you and you don’t want a dozen on you. Use projectiles in this fight, else you’ll need to run around for awhile.

 

Fallout 4 - Cleansing the Commonwealth Part 2 - Remaining Ghoul Killing5. Kill Everything

That’s it. Now, just kill the remaining ghouls around and go forward until you see a terminal. Unlock/hack it to open the door that will lead you outside. Go back to Knight Rhys to receive your reward and a new mission.

 

Read the next parts of the Cleansing the Commonwealth mission here at VgamerZ:

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 3

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 4

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 5

Fallout 4 Mission Guide: Tradecraft

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Tradecraft is the first Railroad mission and it’s the admission point into the faction. You’ll be guided by spymaster Deacon but don’t let you guard down, this mission is quite challenging. Learn how can you do it without failing once.

Fallout 4 is all about helping the world coming together again. And helping the Railroad is just another way to make Commonwealth a safer place. The first mission is Tradecraft and you need to infiltrate the older Railroad’s base, which is now under a Synth’s domination. Gear up and get ready for another intense mission.

Fallout 4 - Tradecraft - Enter the Escape Tunnels 1. Meet Deacon at the Old Highway

After talking to Deacon at the Old North Church, do a fast travel to the nearby location of the Old Highway marked in your map. He’s under not on the highway so just walk there and approach him.

Fallout 4 - Tradecraft - Follow Deacon2. Follow Deacon

Follow Deacon and the tourist markings on the way. You just have to walk forward and clear the path from ghouls. Then, you’ll find your asset there, where you can get more information about the mission.

Fallout 4 - Tradecraft - Find the Tourist3. Pick the Escape Tunnels

Deacon is not certain about the veracity of the info gathered from the tourist and he asks you about the strategy approach. Pick the tunnels instead of a front assault. Why? It seemed safer to me and it ended up to be true.

Fallout 4 - Tradecraft - Enter the Escape Tunnels4. Enter the Escape Tunnels

Go to the tunnels marked in your map, it’s a huge metal tube in the ground you cannot miss it. Enter with Deacon and wait him to hack the terminal to open the gate.

Fallout 4 - Tradecraft - Kill the Synths5. Clean the Area

Start killing the synths around, be careful to do not get hit as they are quite strong in terms of damage. Luckily, they go down pretty fast if you use a strong weapon. So, just take cover and aim at their chest and belly, it’s harder to miss that way.

Fallout 4 - Tradecraft - Hack and Open the Door6. Hack the Terminal

Now, it’s your turn to hack the terminal. Find the password and unlock the door. But position yourself and your companion first, there are tons of synths inside. Take cover on that same side and look for the synths standing on the balcony.

Fallout 4 - Tradecraft - Find the Door7. Find the Door

You’re in a wide room now, head up the stairs and find the door to go forward. You’ll also find advanced terminators in your path but don’t worry, they are not needed for the mission.

Fallout 4 - Tradecraft - Dodge the Electric Traps8. Dodge the Electric Traps

You need to pass a corridor with three electric traps. The easier way to do not set them off is to jump between each one of them. However, be careful at the last one because synths are waiting you in the next room.

Fallout 4 - Tradecraft - Pick the Carrington's Prototype9. Pick the Carrington’s Prototype

Search around by following the green icon, you’ll find your Carrington’s Prototype inside a metal container. On the other room, you’ll find utility items locked up, you can easily hack it to open the doors.

Fallout 4 - Tradecraft - Leave the Base10. Leave the Base

On the way forward, do a sprint to avoid the mine explosions. Then, do some more hacking to power up the elevator ahead. You just need to kill a few more synths and you’re almost done. Once outside, do a fast travel to the Old North Church to talk to Deacon and finish the mission.

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: The Lost Patrol.

Fallout 4 Mission Guide: Raider Troubles at Oberland Station

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Expanding the Minutemen is one the main goals in Fallout 4 and Preston will constantly give you new assignments to help fellow settlers in the Commonwealth. Raider Troubles at Oberland Station is one of the first missions. Learn how to do this.

A small settler camp at the south of Lexington has been raided several times and the victims have requested help from the Minutemen. Start by reaching the location in your map and ready yourself for a long and exciting journey into the East.

Fallout 4 - Raider Troubles at Oberland Station - Oberland Station Settler1. Reach the Oberland Station

To initiate this mission, head towards the Oberland Station. There can be several confronts during your path but nothing major. Make sure to gear up before going, you’ll need a strong weapon and ammo.

Fallout 4 - Raider Troubles at Oberland Station - Back Street Apparel2. Travel to Back Street Apparel

After talking to the settler, head to the new mission objective – Back Street Apparel, where the raider outpost is located. Since the outpost is quite far and the zone is not exactly friendly, stay out of the main roads.

Fallout 4 - Raider Troubles at Oberland Station - Enter Back Street Apparel3. Enter the Outpost

Once you reach the location, kill the raiders outside and enter the outpost. You’ll instantly get attacked by two raiders, take them down and carefully proceed to the next levels. Do not enter the left room there.

Fallout 4 - Raider Troubles at Oberland Station - Kill Raiders4. Kill Everyone

Clear the building to make a safe zone for your next move. In order to fight Clutch, the raider leader, you need safe space to move. So kill everyone first, so you don’t get backstabbers during your next fight.

Fallout 4 - Raider Troubles at Oberland Station - Clutch5. Take Clutch Down

Now, head back to the stairs. Send your companion or go inside the room yourself to lure Clutch out. Then go back to the stairs and shoot her from there. You get free cover this way and Clutch will eventually die. Head back to the settler camp afterwards and talk to Preston to complete the mission.

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Tradecraft.

Fallout 4 Mission Guide: Quartermastery Part 1

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The second assignment from the Brotherhood of Steel is given by Scribe Haylen and the main objective is to retrieve the Flux Sensor. Check out how to do this as quick as possible.

To prove yourself in the Brotherhood, you have to complete a set of military missions. Each one of them normally has an elite enemy to be eliminated and Quartermastery is no exception. This mission’s objective is to get retrieve an important component. It’s relatively easy to accomplish if you follow the steps below.

 

Fallout 4 - Quartermastery - Beantown Brewery1. Head West

After receiving the quest from Haylen, head west from the Cambridge Police Station. Take the main road and use one of the two bridges there to cross the river. The final destination is Beantown Brewery.

 

Fallout 4 - Quartermastery - Bottom Level2. Infiltrate the Facility

After getting inside through the back door (the front door is well locked), kill the only scavenger there in the first room and head towards the bottom level by sneaking out with CTRL.

 

Fallout 4 - Quartermastery - Lure Tower Tom3. Clear the Area

Now, it’s time to kill everyone one by one. It’s not hard, there aren’t many enemies around but the strategy here is to lure the elite Tower Tom out without getting instantly killed. Stand in the middle and take cover.

 

Fallout 4 - Quartermastery - Dead Tower Tom4. Kill Tower Tom

Now, throw any projectile at Tom’s position and carefully shoot him. If you don’t want to risk dying, let your companion do most of the shooting, it also works. It’s important to keep moving under cover, Tom will eventually throw a grenade at you.

 

Fallout 4 - Quartermastery - Elevator5. Reach the Elevator

Get to the elevator to reach the upper level, where Tom’s corpse is laying now. Check the right side of the bottom level where you are, you can’t miss it. Click on the button to open the elevator’s door. Then again head upward.

 

Fallout 4 - Quartermastery - Flux Sensor6. Loot and Retrieval

When you enter the upper room, there’s a chest filled with good stuff at the left side. That’s also where the Flux Sensor is located. Mission done, get out of the facility and go back to Haylen through fast travel.

 

Read the next parts of the Quartermastery mission here at VgamerZ:

Fallout 4 Mission Guide: Quartermastery Part 2 and 3

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 1

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The first mission assignment after joining the Brotherhood of Steel is rather challenging in many different ways. Learn how can you complete the Cleansing the Commonwealth mission without a single fail.

Joining this faction will not interfere with the Minutemen apparently, so it’s safe to join and help both for now. Right after joining the Brotherhood of Steel, Knight Rhys will send you off to clear the surrounding area called the College Square. But it’s not that simple, especially when all the ghouls decide to raid on you. Here’s what to do.

 

Fallout 4 - Cleansing the Commonwealth - College Square1. Head to the Main Square

Walk north from the main door of the Cambridge Police Station until you see a large square. By the time you do, you’ll also be spotting several ghouls. Kill them all unless you want to get silly surprises later on.

 

Fallout 4 - Cleansing the Commonwealth - College Square Station Entrance2. Locate the College Square Station Entrance

If you head west from the location described above, you’ll instantly find the entrance. It’s right behind a bus stop and in front of a small kiosk. If you don’t have a weapon with high damage and fast reload in your inventory, now it’s the time to grab one, you’ll really need it.

 

Fallout 4 - Cleansing the Commonwealth - 3rd Level Feral Ghouls3. Clear the Levels

There are three levels in this subway station and you need to clear them all. You don’t necessarily need to kill all the ghouls, but since the final objective is in the last level, you have to kill most of them.

 

Fallout 4 - Cleansing the Commonwealth - Feral Ghoul Stalker4. Kill the Feral Ghoul Stalker

When you reach the second level, go straight to the left and clear the visible area. Then, get ready to fight an elite called Feral Ghoul Stalker. The creature is inside a room to the left side of the stairs and is extremely violent. If you’re wondering how to kill it quick and easily, check the following guide:

 

Fallout 4 - Cleansing the Commonwealth - Cambridge Police Station5. Return to Rhys

Finally, the station is safe and clear. You can return to the  Cambridge Police Station and talk to Knight Rhys about your accomplishment. He’ll hate you a little less and reward you accordingly.

 

Read the next parts of Cleansing the Commonwealth mission here at VgamerZ:

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 2

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 3

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 4

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 5

Fallout 4 Mission Guide: Call to Arms

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Call to Arms is probably the longest mission at the early phase of Fallout 4. Between intense battles with synths and some robotic handling, here’s what you have to do to complete this mission.

After finishing the Fire Support Mission, Danse will ask you to help him retrieve a Deep Range Transmitter piece from the ArcJet Systems facility. This electronics piece will allow the Brotherhood of Steel to boost their radio frequency in the surrounding area. Note that at the end of this mission, Danse will ask you to join this faction.

 

Fallout 4 - Call to Arms - Follow Danse1. Follow and Fight with Danse

After initiating the mission by talking to Danse, all you have to do is follow him. He’ll guide you towards ArcJet Systems through the main road. During this process, several enemies will approach you, so you have no option but to kill them all or cowardly await until Danse takes care of them.

 

Fallout 4 - Call to Arms - Follow Danse in ArcJet Systems2. Enter and Explore ArcJet Systems

While inside the facility, you’ll mostly have to follow Danse still. You’ll also need to talk to him often until you reach a room with a locked door. Alright, so you have to unlock two computer panels in order to proceed. The first panel will reset the room’s password and the second one will unlock the door. It’s really simple, just look around.

 

Fallout 4 - Call to Arms - Restore Auxiliary Power3. Engine Room

Head to the Engine Room to restore the auxiliary generators. To do this you need to find the main command and enable it through password unlocking. The trick is to click random words until the likeness is one or two, then you associate these same words with similar ones. The password is always different every time you try. In the meanwhile, Danse will defend you and you have the option to activate the core to eliminate all synths at once.

 

Fallout 4 - Call to Arms - Danse Damaged4. Go Back to Danse

Danse will be damage if you fired the core, ask him about his state and keep moving. The next step is up ahead in the next floor, take the elevator to reach your destination. Remember you’re leading the party now, so you must set the way.

 

Fallout 4 - Call to Arms - Deep Range Transmitter5. Retrieve the Deep Range Transmitter

At the command room, you’ll face several powerful synths. Kill them all. One of them will drop the Deep Range Transmitter, the so required item to finish the mission. Head outside through the elevator and talk to Danse. Done, mission accomplished and you get to join this character’s faction if you really want to.

 

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Cleansing the Commonwealth Part 1.

 

Fallout 4 Mission Guide: Fire Support

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Fire Support starts when you travel south past the Corvega Assembly Plant. Here’s what you have to do to quickly complete this mission.

Another long travel mission that requires reckoning, aim and essentially walking. I advice you not to adventure too much into the southeast part of this area, since there is a scavenger base with turrets, guard posts and tons of field mines.

 

1. Travel South

To trigger this mission, you need to head south until a frequency message appears in your screen. Run straight south from the Corvega Assembly Plant and you won’t have difficulties with this step.

 

Fallout 4 Mission 5 – Fire Support - Radio Frequency2. Listen to the Military Frequency AF95

Open your radio with TAB and select the new added frequency channel: Military Frequency AF95. Listen to the female voice asking for support and keep heading south.

 

Fallout 4 Mission 5 – Fire Support - Cambridge Police Station3. Head to the Cambridge Police Station

Finding the Cambridge Police Station can be a bit complicated since it’s located in the middle of a town infested with Feral Ghouls and scavengers. Be cautious in every corner and head to the station.

 

Fallout 4 Mission 5 – Fire Support - Talk to Danse4. Kill the Feral Ghouls

Once you reach your destination, a swarm of Feral Ghouls will run through the front gate. Help the survivors there fight the wave and wait until there’s no enemies left.

 

5. Talk to Paladin Danse

Lastly, talk to the man in charge of the station named Paladin Danse to complete the mission and receive your reward. This character is a potential companion, so think twice about your choices and answers.

 

Read the next exclusive mission guide here at VgamerZ: Fallout 4 Mission Guide: Call to Arms.