The World Ends With You 2 is Still a Possibility

The World Ends With You

The World Ends With You

You know what’s awesome and underrated? The World Ends With You. This action-RPG game came out in 2008 in PAL regions and North America on the Nintendo DS and has since became a bit of cult hit. There has been very little murmurs in this potential franchise since the games release, but Square Enix continues to show interest in it.

In July of 2012 the cast of The World Ends With You appeared as characters in Kingdom Hearts: Dream Drop Distance. Not only did they appear, but within the context of their story in that game and the story of the original game, their time in Kingdom Hearts 3D could potentially be canonical within their own series. Fans surely thought this was a sign of interest in a sequel, but nothing seemed to come from it. Then, in August of that same year, a teaser website for what appeared to be a sequel came up. It counted down the days until an announcement on the franchise will be made with each day the music on the site getting more complex. Fans were disappointed to find out that the announcement was not for a sequel, but for a port of the game on iOS. However, from that disappointment came hope. This image appeared at the end of the mobile port, which clearly seems to be concept art for a sequel.

The World Ends With You

Sadly, nothing about that image has been elaborated upon, and it has been three years. The only things that can really be gathered from the image is that the girl is a new character, seemingly a mixture of all of the main characters from the original game (Neku’s headphones, Shiki’s Mr. Mew, her clothes are the same colors as Beat’s, Rhyme’s pose, and her hair is the same color as Joshua’s), that the term “New 7 Days” logically means a sequel, and that fans have dubbed this girl Hype-Chan.

Square Enix is clearly interested in this game, and a sequel on iOS devices or 3DS would make sense for the franchise. Possibly Square Enix has been at work on a sequel but don’t want to announce it since they already have so many games announced that are nowhere near being released, like Kingdom Hearts III, Final Fantasy XV, and the Final Fantasy VII Remake. Either way, I hope at some point this series is revisited, and quite frankly, Square Enix would be insane not to.

Wii U E-Shop Goes Dual Screen and Retro

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Todays Nintendo Direct unveiled many interesting and exciting things, but the biggest change however,  coming is to the E-Shop. Over a year ago Nintendo announced they were going to make DS games playable on the Wii U. It makes sense right? I mean you have the game pad, so playing all your classic DS games on a Pad/TV combo would be awesome. Considering the DS has one of the best game line ups in history, you cant blame people for getting excited. As of right now, the long awaited dream has come true!

Whilst the library cannot be considered a library at all in its current state, Mario Kart DS and Wario Ware Touched are available to purchase right now. Mario Kart is immensely popular at the moment, so having yet another title on the Wii U is great if you want to relive those glory days of yesteryear on the big screen, and Wario Ware, as usual, is a brilliantly addictive minigame collection. The DS announcement was only half of the story however, as we finally have access to the N64, which again, is full of classics. Again, with only 2 titles to choose from you are somewhat limited but when those 2 titles are Mario 64 and Donkey Kong 64  you can forgive them. Each game can be purchased for £8.99, and for a short time, if you buy 3 of the 4 games, you get the 4th free.

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To top it all off, the next 2 Wii games coming to the E-Shop are Pandora’s Tower, a pretty obscure RPG set in a rather large tower…oh and their is a rather creepy old woman obsessed with “Beast Flesh”, and Sin and Punishment, a sequel to the classic N64 ‘Shmup. Pandoras Tower is due for release on the 16th April, whilst Sin and Punishment is coming on the 30th. Additionally both games are 25% during their first week on sale, so grab them on launch.

The Best Games You’ve Never Heard Of: Ninjatown

Ninjatown

As we know, licensed games are always a dodgy prospect. Alarm bells start to ring at the very mention of a ‘game-of-the-film,’ and we know they’re in immediate danger of rating high on the crapometer. For this egregious prejudice, I blame Superman 64 and its legacy of awful.

Oftentimes, the bigger a blockbuster the source material is, the less effort is put into the accompanying game. It’s going to be bought in droves anyway, so why not rush out something that a comatose chihuahua could make overnight?

Today, we’re taking a look at Ninjatown, a completely different kind of licensed prospect. This one is based on Shawnimals’ line of adorable plush toys, of all things, and makes for one of my favourite tower defense titles.

Ninjatown hit the DS in 2008, and is based on Shawnimals’ popular Wee Ninja character. The plot is the usual simple strategy fare: the town is under attack by the forces of Mr. Demon, a far-too-cute-yet-dastardly creature bent on world domination (think of him as a huggable Sauron). Whose job is it to lead the defense? Well, yours, that’s who.

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Fortunately, you aren’t short of warriors of your own. Each stage consists of a path the monsters will follow to the goal, with each that passes through sapping your HP by a point. Along the route, there are limited locations to place ninja huts, which are your towers.

Different huts produce a different kind of ninja, and you’ll have to adapt your strategy on the fly according to the foes you face. Crazy rollerskating demons, for instance, are handily dispatched by the Business Ninjas. These guys are very fast themselves, due to being hopped up on caffeine, and will smite your enemies with their mobile phones. Yep, this is an actual Ninjatown scenario.

All in all, this is a fairly conventional tower defense game at heart. You have ranged fighters, stronger close quarters fighters, and weaker projectile fighters that can slow enemies down. You can upgrade huts and sell them and such, and you can unleash one-off powers to turn the tables. It’ll all be familiar to genre fans.

What sets this one apart is the cheeky charm of its characters and writing. Fans of such things should definitely give Ninjatown a go.

Whatever Happened to… Advance Wars?

Wars

For us more decrepit gamers, Advance Wars needs no introduction. But hey, while I’m typing words at your face, I suppose I could bring you one for your eyeballs to feast on anyway. Buckle up, all.

This much-ballyhooed Game Boy Advance release arrived in 2001, the first installment in a decade-long series (beginning with Famicom Wars) to leave Japanese shores. It was fairly obscure at the time, but gamers soon came to realise what a tiny miracle they had on their hands. Were turn-based strategy games known for their accessibility? Or their toon-tastic cuteness? Or… existing on Nintendo systems in the first darn place? No, no, and no, yet Advance Wars ticked all three boxes.

Here was a title that combined all of those beard-scratchy concepts, managing resources, defensive lines, fog of war and so forth, into a package which didn’t make newcomers want to cry sad tears of confused sadness. With its primary-coloured friendliness and hand-holding-yet-extensive tutorial, it was perhaps the most accessible game the genre has ever seen.

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But once it had welcomed you to the party, it then locked the door behind you and announced that it’s not a party at all. That was just a pretext to get you here, so we could have an intervention for your drink problem. Advance Wars was deceptively difficult, with quite the mean learning curve. Anyone deriding its cutesy visuals would probably be in for a rude awakening when the later missions kicked their butts.

It’s a delicate balance, all in all, but in this way Advance Wars gave us the best of both worlds. Strategy players would feel comfortable venturing in, but so too would younger players and those unfamiliar with such games. The first installment was a remarkable success, as were the three sequels it spawned.

All of which begs the question: where’s our next slice? The franchise has been on hiatus since 2008’s Advance Wars: Days of Ruin, and the time is ripe for another. There’s much clamour from fans for a 3DS release, or perhaps a Battalion Wars sequel on Wii U. Either console is a perfect fit for the series, and there’s a surefire hit staring us all in the face right here.