It’s no wonder that Conker the Squirrel drinks as much as he does given the amount of bad luck he’s had. After debuting in the cult classic Conker’s Bad Fur Day at the tail-end of the Nintendo 64’s lifespan and having it remade for the original Xbox as Conker: Live and Reloaded, things have only gone from bad to worse and back again for Rare’s adorable little jerk. On September 28th, 2015, Rare revealed concepts and artwork for a new Conker game that was planned to be developed for the Xbox after the release of Live and Reloaded. Called Conker: Gettin’ Medieval, the game would have had a focus on multiplayer and set in medieval times with various reimaginings of characters from the Conker series. The game wouldn’t have been focused on Conker himself, but rather the world that the Conker series is built around with its representation of Death taking the central role instead. Perhaps the game would have gone more into the background of the Conker series, such as explaining why the Panther King has such a hatred of squirrels in the first place.
The reveal of this cancelled Conker game coincides with the recent cancellation of another Conker game. Project Spark had episodic DLC based around Conker called Conker’s Big Reunion. Along with the announcement that Project Spark will be dropping microtransactions with its next update for an entirely free model, it was also announced that the remaining episodes of Conker’s Big Reunion, along with all other episodic content planned for Project Spark, has been cancelled. If you’ve made any purchases of or on Project Spark on or after July 28th, 2015, you can refund it for Microsoft Store credit equal to your money spent.
It’s a sad day for Conker fans, but maybe Playtonic Games can reincarnate him as Barry the Bad-Mouthed Badger or something once they’re done with Banjo-Kazooie successor Yooka-Laylee. What are your thoughts on these two canceled Conker games? Which would you rather have put back into development if you could? Leave a comment below and let us know what you think.
With Nintendo announcing the Smash Fighter Ballot, the gates have been open for the millions of Smash fans to have their say on who they want added as DLC. Nintendo has one of the richest libraries known to gaming, so our choices are almost endless. Here are our top picks that we think will make Smash even better. As a cheeky side note, it would also give Nintendo some extra brownie points with third party developers resulting in the ultimate win-win.
Banjo and Kazooie
Before Rare moved to Microsoft and made a string of questionable decisions, they made Banjo Kazooie. As one of the pioneers of 3D Collect’em Ups, Banjo Kazooie is fondly remembered by those old enough to have owned an N64. They even made a brilliant sequel Banjo Tooie, before eventually breaking our hearts with the complete abandonment of Banjo Threeie. Ignoring all that however, Banjo and Kazooie have a number of sick moves at their disposal when platforming and fighting enemies making them ideal candidates.
Ok, ok this will be the last Rare character I throw into the pot, but not only was Conker an incredibly
controversial game on release, it was also bloody brilliant. Whilst its underlining gameplay was similar to Banjo, the games felt very different and Conker himself is quite the character. Another relic from the N64, it wouldn’t hurt too much to have a bit of juvenile humor thrown into an already ludicrous title such as Smash.
Monster Hunter’s Monster Hunter
Monster Hunter is a massively popular game, and games as massive and popular as Monster Hunter should make an appearance. Whilst having roots on Nintendo consoles, recent titles have been outstanding, arguably the best in the series being the latest iteration of the series: Monster Hunter 4 Ultimate. What makes the idea even more mouth watering is the ways they could implement such a character into the game. Having such a wide variety of weapons, you could either go the “Link Route”, essentially being able to pull weapons out on the fly to suit certain situations or go the “Mii Fighter Route” whereby you can choose a weapon pre-match to suite your style. Probably the hardest character to implement, but certainly one of the most interesting
Castlevania is one of those iconic titles in gaming, with Simon Belmont being up there as one of the most recognizable Vampire Hunters around. Brandishing a 10ft whip of darkness-destroying-holy-righteousness, that can be swung in 8 directions and attach to ledges gives Simon incredible range, coverage and manoeuvrability. Sub-weapons such as the boomerang cross, holy water and throwing axe would make him more of a item user like Link, or Pac-man with a leathery, leathery twist. Considering what they did with Mega Man, I can only imagine how true to form Simon will be when he makes his appearance.
Wielder of the fabled Dragon Sword, and slayer of demons, Ryu is probably King of the Ninjas. Another classic from the NES and long-time fighter in Dead or Alive, Ryu would fit right in with the current cast of characters. His mastery of sword play, acrobatics and martial arts as a whole make him a deadly opponent, and with a variety of special weapons at his disposal, there would be plenty of interesting combos to pull off.
Wonder Red + Friends
Wonderful 101 was an interesting game released on the Wii U by Platinum, and whilst it got some well deserved criticism (mostly directed at the controls), Wonder Red and his 100 Wonderful friends would give a sweet spin on the classic Olimar formula. Being able to morph into whips, fists and even the mighty Valiantium Blade, this is another character with heaps of potential. Whilst having 101 characters on screen at once might be a bit much, it is certainly an idea for their Final Smash, and having a handful of main characters on screen would certainly wet anybodies appetite.
A solid character from Brawl, Snake was painfully missing in the latest iteration. Whilst his inclusion in the game mightcause some minor heart ache for the Phantom Pain not being a Wii U title, but Metal Gear has appeared on Nintendo Consoles, and Solid Snake is already a proven brawler. A simple addition to the game, and one that should never have left.
Making his debut on the GBA in 2002 as the main character of Golden Sun, and also making an appearance as an Assist Trophy in Brawl, Isaac would be an interesting, if somewhat “from the left field” pick
for a character. Being the lead in an RPG, he certainly has plenty of moves at his disposal, his most prominent ability being his use of Djinns and his Master Hand-like environmental control. Nintendo are not against obscure characters considering Ness has been around since the beginning…a character who only recently saw a European release.
Bayonetta is probably one of the most controversial characters in gaming history. Despite being designed as every man’s dream lady, but proportioned in such a ludicrous way you cannot help but be amused, Bayonetta is probably the strongest female protagonist in history. Add to this, she is one of Nintendo’s newest IP’s, and comes from a series of games that excels at high flying brawler action, why was Bayonetta not included in the first place. I want to see Mario get shot in the face via heel-mounted shotguns and thrown across the stage only to be eaten by a demon dragon conjured from hair. Nintendo, make it happen.
So those are our top picks for the Smash Fighter Ballot, do you agree? Who would you want to join the roster, and why? Let us know in the comments. Happy Smashing.
Sometimes, you just can’t predict how people are going to react to something. Game developers create a character with the expectation that players will have one reaction only for them to go the opposite route. For example, look at Teemo from League of Legends (pictured above). He was obviously designed to serve as an adorable mascot character for the game. While he’s had his share of success with that, many know him better as the single most frustrating assassin character in the game and has garnered the apt nickname of “The Devil Himself”. This list will be looking at six characters that had similar reactions that must have caught their designers by surprise and looking into why they received the responses they did.
6) The Great Fairy (The Legend of Zelda: Ocarina of Time)
With her long hair, heavy makeup, and distinctly un-Nintendo attire, there is only one thing that comes to mind when thinking of the Great Fairy: NIGHTMARE FUEL! Early 3D games were a time where the uncanny valley ran rampant and character models would often just look off. I’m guessing the reason that survival horror games had such a renaissance during this period is because it was the best time to make something look disturbing. Ocarina of Time and Majora’s Mask generally used this to their advantage with truly horrifying models and animations for their enemies. However, when the team tried to design a character with the opposite intent, the result was the most unsettling monstrosity in the entirety of either games. Not helping matters is the fact that she lets out a blood-chilling banshee wail every time she appears. Hyrule Warriors recently tried to update her appearance (pictured above), but the damage has already been done for many and she shall always remain a living nightmare.
5) Silver the Hedgehog (Sonic ’06)
I honestly feel bad for Silver. In any other circumstances, his telekinetic powers could have been revolutionary and he might have warranted his own spin-off series. Instead, he made his debut in one of the most infamous games in the Sonic franchise and became the poster-boy for most of the game’s problems. His post-apocalyptic time-travel backstory remains one of the greatest examples of a narrative trying far too hard and yet not nearly hard enough. What truly sealed his fate as one of the most hated characters in the series was how much Sonic ’06 failed to deliver on the concept of his telekinetic powers. This resulted in some of the worst controls in a game already built off of terrible controls. Well, the telekinetic powers do get a chance to shine, but it’s at the worst possible time with the incredibly cheap boss fights you have against Silver. Sega has kept him around and has tried to make him a mainstay of the cast, but the damage has already been done and IT’S NO USE!
4) Villager (Super Smash Bros for Wii U)
The Villager from Animal Crossing was originally considered to be playable in Super Smash Bros Brawl, but he was dropped early on because the idea of seeing such a cheerful and carefree character getting involved in a fight just seemed too ridiculous. Cue his inclusion in the latest installments on Wii U and 3DS and everyone immediately labels him as a crazed axe-murderer. People took one look into his lifeless, doll-like eyes and saw nothing but the soul of a bloodthirsty monster. Maybe he just wasn’t included in Brawl because the developers feared the unholy terror that they were bound to unleash.
3) O’Neal (Aliens: Colonial Marines)
Everyone hates escort missions. We can accept when we fail due to our own mistakes, but failing a level simply because the friendly AI that you’re stuck baby-sitting did something stupid is the worst punch in the gut that a game can give you. Everything from Daikatana to Epic Mickey 2 has been largely undone by the inclusion of these digital parasites that call themselves your friends. I could have filled this list with frustrating computer companions that only prove to be a greater threat than any actual enemy, but I’ve decided to focus specifically on O’Neal from Aliens: Colonial Marines.
O’Neal is your typical giant teddy bear-type of character; he’s big and gruff, but has a heart of gold underneath. He’s supposed to be the best friend you could ask for when facing done ravenous xenomorphs. There’s just one problem: he’s in Aliens: Colonial Marines, a game so historically awful that Sega and Gearbox were actually taken to court for daring to release it on the unsuspecting masses. O’Neal follows suit with being horrible at everything he does. Worse aim than a Star Wars stormtrooper? Check. Standing in narrow hallways for no reason other than to block your path from critical objectives? Check. The worst part is that you can’t even turn him off by having a second player like in most other games that stick you with an AI partner. Even in co-op, O’Neal will still insist on being the third-wheel and getting in the way of both players. Don’t you ever wish you could turn on friendly fire and knock the stupid out of these guys? Well…
2) Dino Baby (Conker’s Bad Fur Day)
While escort missions are notoriously hard to get right, good ones aren’t entirely unheard of. For example, look at the section of Conker’s Bad Fur Day that has you escorting an adorable newborn dinosaur. Not only is he invulnerable to damage, but he’s actually more capable in a fight than the character you’re playing as. While Conker’s frying pan has a long wind-up and only stuns enemies, the dino baby can easily gobble up anything that comes near it. Yeah, he gets stuck on corners every now and then and generally slows you down, but that’s a small price to pay for essentially playing on godmode. If anything, he’s escorting you. Actually, can we just ditch the drunken squirrel and play as this champion instead?
Alas, it seems Rareware underestimated their own abilities and expected people to react to the dino baby the same way they do to most escort characters. At the end of the level, you are forced to lead your superior onto a sacrificial alter and watch him meet a gruesome end in order for you to progress. It’s the one point where the game’s dark sense of humor actually goes too far. Whenever I think of the cruel choice that this game forced me to make, I feel a little less bad about the fact that Rareware is now doomed to make Kinect minigames for the rest of eternity and license out their IPs to more capable developers (like the people who made the Battleship shooter).
1) Foxy (Five Nights at Freddy’s)
You can never truly anticipate how people will respond to fear. Some flee while others fight, and others still merely embrace their fate. And then you have the truly bizarre reactions that can best be described as an extreme form of denial. Nothing may be a better showcase for this than the Five Nights at Freddy’s series. Foxy from Five Nights at Freddy’s is your biggest threat in the game as he’s the only one that doesn’t rely on catching you off-guard in order to get you. He can charge directly into your office and attack faster than you can react. The only way to keep him at bay is to constantly check your cameras and make sure he stays behind his curtain, which makes you vulnerable to all of the other haunted animatronics. If it wasn’t for this one threat, each night wouldn’t nearly be as difficult as they are.
Strangely enough, Foxy has become one of the most popular, if not the most popular, characters in the series. Several fans of the series, rather than recognize Foxy as the menace that he truly is, have crafted theories that Foxy is actually a good guy whose just checking in on you if you don’t check in on him for too long and that you just die from shock rather than him attacking you. There is also a plethora of fan art out there that I dare not link you to nor attempt to describe. To each their own, but you’d think people wouldn’t be drawn toward a screeching serial killer en masse.
What other characters had public responses that surprised you? Leave a comment below and let us know what you think. Depending on the response we get, your suggestions may be featured on a follow-up article in the future. Until then, keep your eyes peeled for that Villager. I don’t trust that guy.