In my recent guide to founding the perfect Civilization VI religion, I told you about the importance of Pantheons in the game. The Pantheons stay with your civilization over the ages, no matter what Religion you decide to found and, even more importantly, even if the Civilizaton AI manages to destroy your religion or convert your cities. In other words, the Pantheon offers a permanent bonus, so it’s best st choose the perfect one for you.
I am here to share with you just that: my opinion on the best Pantheon in Civilization 6 (which is indeed highly subjective, because play style, civilization and the type of victory you’re aiming for matter equally when choosing it). I am also here to share with you all the Pantheons available in Civilization 6, so that you can always have an overview of all and decide which one is best for your current situation or playthrough.
So without further ado, these are the 22 Pantheons in the game:
Dance of the Aurora: Holy Site districts get +1 Faith from adjacent Tundra tiles.
Desert Folklore: Holy Site districts get +1 Faith from adjacent Desert tiles.
Sacred Path: Holy Site districts get +1 Faith from adjacent Rainforest tiles.
River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.
Monument to the Gods: +15% Production to Ancient and Classical era Wonders.
Divine Spark: +1 Great Person Point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.
Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
God of the Sea: +1 Production from Fishing Boats.
God of the Open Sky: +1 Culture from Pastures.
Goddess of the Hunt: +1 Food from Camps.
Stone Circles: +2 Faith from Quarries.
Religious Idols: +1 Faith from Mines over Luxury and Bonus resources.
God of Craftsmen: +1 Production from Mines over Strategic resources.
Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
God of the Forge: +25% Production toward Ancient and Classical military units.
Initiation Rites: +50 Faith for each Barbarian Outpost cleared.
God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of War: Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Fertility Rites: City growth rate is 10% higher.
Religious Settlements: Border expansion rate is 15% higher.
Goddess of the Harvest: Harvesting a resource or removing a feature receives Civ6 Faith equal to the other yield’s quantity.
What is the best Pantheon in Civilization VI?
As I said, it all depends on your play style and future strategies and, in most cases, it depends on the types of resources you have close by. However, I will stick to the recommendations I made about choosing the right Pantheon in my religion guide:
– Divine Spark: Great Person Points are vital and this one gives you +1 Great Person Point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts. In other words, a great bonus!
– a Pantheon based on the resources that are close to your cities. There are three pantheons in this category: Lady of the Reeds and Marshes (my favorite, giving +1 production from Marsh, Oasis, and Floodplains), Goddess of Festivals (+1 food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations) and Oral Tradition ( +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations). Pick the one that will benefit you the most based on the resources you have close to your cities and future cities.
Do you agree with my suggestions, or you feel that there’s another Pantheon that you should choose to make it easier for you to win a game? Let us know by sharing your opinion in the comment section below.