Bring Back Bioshock – The Bioshock Collection

2K Boston’s/ Irrational Games first person shooter game, Bioshock, is undoubtedly one that should sit firmly and proudly in any gamer’s collection. Receiving universal acclaim for its mind-boggling story line and intense and quite frankly disturbing gameplay, Bioshock definitely became a game difficult to compare to any other.

Most recent gaming consoles (PS4/ Xbox One) have provided developers the opportunity to remaster and recreate some fan favourites. Among such games is the Tomb Raider reboot (Square Enix) which made a comeback with Tomb Raider Definitive Edition, Devil May Cry 5 (Capcom), The Last Of Us (Naughty Dog) and even 2K’s own Borderlands series came to newer gen consoles in the form of The Handsome Collection, including both Borderlands 2 and Borderlands: The Pre-sequel. With such great titles making such successful comebacks, it is almost strange that Bioshock hasn’t crept its way into the running, well, until now – kinda. It has been covered by IGN that a ”retailer may have accidentally leaked The Bioshock Collection”. That said, let’s savor our excitement – I’m almost sure I can hear millions of eager fans fidgeting in their seats, so let’s revisit what made Bioshock such a gruesomely great game and why there is every reason it should be remastered for fans on up-to-date consoles.

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Completely Deranged

One of the most renowned aspects of Bioshock is the utterly mental story line. Although seemingly simple at the beginning, as the game proceeds it becomes evident that with a ton of scientific jargon and DNA related technicalities, that unless you are scientifically inclined, the game is going to toy with your mind a bit – or a lot.

To enlighten those unfamiliar with the Bioshock basics, the game is set in the once intended utopia, Rapture. The city is based miles and miles deep within the North Atlantic Ocean. Pre-game, Rapture suffers at the hands of a civil war, resulting in the ultimate corruption of the underwater city. A valuable substance, ADAM (discovered in the process of Rapture’s creation) which allows genetic alterations once consumed, became exploited and fought over by residents who began splicing themselves extortionately, resulting in deformities and physical disfiguration. Most residents either became ‘Splicers’ or died at the hands of them. Primarily identified by their distinctive diver suit appearance and low, echoing whale like calls, Big Daddies sit at the top of the splicing food chain. Accompanying them on their ADAM patrols through Rapture are Little Sisters. These once little girls of Rapture have been corrupted by exposure to and consumption of ADAM and must be either saved or harvested by the player, once of course they’ve gotten through the rather terrifying Big Daddies first.

The player takes the role of Jack who, after a plane crash, finds his way into a lighthouse and, in using the bathysphere there, arrives in Rapture. The player must traverse the demolished city, fighting through hordes of spliced psychos and Bioshock’s iconic Big Daddies in order to escape.

This brings us to the first reason Bioshock should find it’s way back to our screens remastered. There is no other game like Bioshock. The whole ideal behind the game is very sinister and wicked and it makes the game very interesting to play. Featuring several characteristics of survival-horror, the thrill factor spurs you on during your playthrough and although you are dreading the next splicer that hurls itself at you unexpectedly or the next Big Daddy you have to take on unprepared, you will continue to play.

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No Escape

To add to the ongoing list of reasons Bioshock remains to be one of the most extraordinary games of all time is because of it’s widely credited setting, Rapture. In being situated thousands of miles below the surface of the ocean, consequently generated is the disconcerting feeling of no escape. For a player caught up in Bioshock’s proceedings, this simply adds to the dark atmosphere throughout the game, also contributing to the fear factor considerably. Bioshock’s well developed gameplay in combination with the almost evil atmosphere that Rapture creates, the game is immersive, making you feel as if you yourself are fending for your life in Rapture’s wreck.

Rapture is a perfectly developed setting also in respect to its association with the ocean. This I mean not only literally, in regards to its location, but also in respect to the resounding whale calls the Big Daddies produce, the glass walkways that exhibit Rapture’s once beautiful sights, the many species of fish that can be seen looming all over the city like vultures in a desert, it all reconciles to make the setting increasingly eerie and unpredictable and for a keen player, this makes the game far more enjoyable. It would be truly wonderful to be able to experience all of these feelings again in a remastered version of the game.

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The Remains Of A Utopia 

Rapture was Andrew Ryan’s (a main character within Bioshock) intended Utopia, what it became was the complete opposite. A city that was once supposed to manifest a perfect way of living was reduced to what could only be described as hell.

With Splicers making up the foremost part of the broken city’s population, it is almost uneasy for the player as the enemies have few limits, nothing is standing between them and you. There is no law, rules or regulations, Splicers are quite simply relentless and it really draws out the true horror factor of Bioshock. The setting presents to the player the rawness of these villains, blood spats on walls, messages written in blood, gruesome dead bodies displaying the aftermath of attacks. All of these scenes are scattered throughout Rapture and it does so well to keep the player on their toes. Collectively and in contrast to safe haven Andrew Ryan aimed to achieve initially in Rapture’s creation, all of the fear becomes amplified and, again, it effectively produces the immersive environment that few other games have even come close to developing on such a great scale.

We need a game like Bioshock out there, we need the Bioshock Collection.

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Back To Rapture 

Bioshock has been overwhelmed with all means of praise since its release, even receiving several Game Of The Year awards. It is a unique game on a number of different levels and in being so, it owes itself a remastered version. Fans deserve to revel in and thoroughly enjoy this title again, enhanced and buffed up for up to date consoles. I know I’d happily sit through another playthrough of being toyed with by a Splicer flickering lights of the room I am in, or coming face to face with a Big Daddy with nothing but a wrench – I kinda take that bit back.

All we as anxious fans can do for the meantime is tame our excitement if possible and keep checking to see if these rumors are in fact true.

 

 

10 Things That Still Irk Me About My Adventures Through Rapture

The BioShock series of first-person shooters has received near global acclaim from critics for their thoughtful stories, amazing settings and characters, and fun gameplay. And they’re not wrong.

However, rarely is a game perfect. I intend to shed light on some of the inconsistencies, annoyances, logic problems, quirks and general silliness that developers Irrationals Games and 2K Marin thought they got away with.

Here are 10 things that still grind my gears about the first two games.

1: The Totally Overpowered Crossbow

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The Crossbow in BioShock is the final ranged weapon obtained by the player. It’s found in Fort Frolic, courtesy of everyone’s favorite madman Sander Cohen. Quite ironically, the weapon is so powerful—even on the game’s hardest difficulty setting—that you can kill Sander Cohen in one shot, trivializing the entire boss fight and the rest of the game, wherein almost all other enemies can be killed in one or two shots.

 

2: You Never Forget Your First Time… Because It’s the Only One You Had

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The first Gardener’s Garden vending machine Jack encounters in the game has the Electro Bolt plasmid inside a container, having already been dispensed and left for our convenience. Jack injects the container with a hypodermic, extracting the red liquid and injecting it into his veins.

He starts to freak out, jolts of lightning shooting from his hands uncontrollably, eventually resulting in him falling off a balcony.

This awesome first-person cinematic shows us exactly what happens when someone splices up—it’s more or less exactly like being a real-life drug addict, excluding gaining the Godlike ability to shoot frickin’ lightning from your hands.

This is cool, except it’s the only time we see this happen, despite acquiring numerous plasmids throughout the course of the game. Apparently, there’s nothing like your first splice up; each subsequent one pales in comparison, without even a grunt or moan from our hero after he’s just had his genes modified. His frickin’ genes!

And you thought Danny Dyer was a hard man.

 

3: Big Daddies Have Anger Management Issues

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While Big Daddies don’t attack the player until provoked, they apparently have intimate knowledge of who attacked who and which who then attacked them.

As I said, Big Daddies only aggro you when attacked. Though if you attack a Splicer—using Incinerate for example—and that on-fire Splicer then inadvertently sets Mr. Bubbles on fire, he’ll take his rage out on you.

Not cool, Mr. Bubbles, not cool.

 

4: Hypnotize Plasmid: Your Results May Vary

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The beginning of BioShock 2 starts off with a first-person cutscene as we see Subject Delta going about his everyday task of collecting a Little Sister from a vent, protecting her as she collects Adam from the corpses of Splicers, and ultimately taking her back to a vent to nap. His Little Sister then runs off out of sight before we hear her screaming.

She’s being harassed by a group of Splicers and we come to her aid. Subject Delta—like the hero he is—takes out three Splicers before being hit with the Hypnotize plasmid by the fourth, just before he’s about to be turned to mush by the Big Daddy’s drill arm.

Things get all green and hazy. Professor Lamb—the main antagonist of the game—gives us a little speech about the girl not being his daughter, then instructs him to kneel, remove his helmet, put a pistol to his head and pull the trigger.

It’s a fantastic opening scene to a great game, but it’s inconsistent with in-game properties of the Hypnotize plasmid, which can only be used to befriend Splicers, Brute Splicers, Big Daddies and Alpha Series Big Daddies. It does not allow you to make enemies commit suicide.

I’ll be posting my one-star review on Amazon in due course.

 

5: Jack and Subject Delta Are Shutterbugs

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In both BioShock and BioShock 2, the player obtains a camera that can be used to research Splicers, Big Daddies and Security Bots to gain various buffs, such as a 50% increase in damage against a particular enemy, or a Gene Tonic in BioShock 2.

While it adds another layer to the gameplay, taking photos causes two issues: 1) it takes away from the fun combat—I’d rather be shooting guys with bullets, not a camera, and 2) it makes combat more dangerous, usually resulting in more damage taken while you’re thumbing around trying to hit the shutter button before you take too many bullets to the face to be able to see your beautiful photographic masterpiece.

 

6: The All-Seeing Eyes

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One of the oddities in the original BioShock that many players probably didn’t notice because they were too busy playing an awesome video game is the fact that characters that talk to you over the radio seem to know exactly where you are and what you are doing in that very moment.

We’re simply led to assume that the characters we chat with over the airwaves are sitting in some control room packed with monitors that show camera feeds covering vast stretches of Rapture, despite only seeing security cameras later in the game as a gameplay mechanic. Jack sure as hell didn’t tell them where he was, what with him being mute and all.

Either that or they’re all-seeing omnipotent beings who get a good kick out of taking us pitty mortals for a ride.

 

7: A Plank Has More Personality Than Jack Does

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The protagonist of the first BioShock game is as dull as a door knob. He’s the strong silent type with no personality or character because manly men that shoot guns and light fires with a snap of his finger lets his actions do all the talking—ALL THE TIME. He speaks exactly one sentence of dialogue right at the start of the game and remains oddly mute throughout.

Characters such as these are a lot easier for game developers to use, since there’s less work involved—both in terms of programming and working with a voice actor. It also allows gamers to project their own personality onto the cardboard cutout, though it does make for an extremely underwhelming protagonist of such a beloved and acclaimed first-person shooter.

 

8: Plumbing and Hacking Are Synonymous, Apparently

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In BioShock you’re able to hack into turrets, cameras, some number locks, safes, vending machines and more. However, despite us hacking into electronic devices, we’re greeted with a plumbing mingame where in order to achieve a successful hack we need to place tiles of different shaped pipes to complete the pipeline before the water reaches the end of the line.

Um… what? Last time I checked hacking was nothing like being a plumber. It’s a fun and satisfying minigame in itself, but makes absolutely no sense at all. What were they thinking?

 

9: Rapture’s Magical Technology

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BioShock and BioShock 2 are set in the 1950s and the late 1960s, respectively. While there are many artistic licenses that can be offered to both games, the ability for cameras to be able to identify friend or foe by their DNA is not one of them. According to Atlas’s claims, Andrew Ryan had the security cameras locked to his and his men’s DNA because, y’know, Ryan wanted the guy dead and all.

While this could be overlooked as a lie, it still doesn’t explain how devices such as the security cameras and security bots are able to target and differentiate friend from foe. We certainly didn’t have the ability to develop competent facial recognition technology, at the very least, back in the ‘50s or ‘60s, so they must be sprinkled with pixie dust or something.

 

10: They’re Too Easy

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Maybe games like XCOM: Enemy Unknown/Enemy Within and the Darks Souls series have hardened me as a gamer, but I found that once you’re a good chunk into the game, BioShock and BioShock 2 become quite the cakewalk.

I unlocked the “Brass Balls” Achievement in the original BioShock and the aptly titled “Big Brass Balls” Achievement in BioShock 2 with ease. For an Achievement that many tout as being one of the most challenging to obtain, I was disappointed when I discovered that it was nothing of the sort, assuming you saved the game occasionally. I did die a lot, but nothing more than I would expect in any other first person shooter or any video game in general, for that matter.

I’m an avid gamer, but wouldn’t call myself a pro. Maybe I am woefully ignorant of my own prowess, or maybe the game aren’t that challenging in comparison to some others.

This is made worse by the fact that I’d often have my wallet capacity maxed out, unable to pick up more cash. On the same note, I found that I was almost always well-stocked with Med Kits and Eve hypos. The later portion of BioShock 2 took this further, forcing me to leave ammo lain around, as I was always fully stocked with most weapons.

What do you think of this list? Anything you’d add? Let us know in the comments!

The Greatest Video Game Characters

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Nothing makes a game more enthralling than a blessing of a character stealing the spotlight. A game could have mesmerizing visuals, flawless gameplay but without a the appearance of a captivating character a game will never truly get the attention it aspires to have. Over the years, developers have presented us with countless fictitious wonders which leaves us wondering, which are the greatest.  Well, here I will try to narrow down that mass of heroes, heroines and villains into a top 10.

10. Spyro The Dragon – Spyro Series (Insomniac Games, Vicarious Visions, Traveller’s Tales etc.)

Spyro The Dragon Top 10 Video Game Characters

”Yeah, whatever. You’re not so much of a challenge, I’m sure I can do it again.” – A Hero’s Tail (2004)

Spyro has been a long-loved video game character. Over a number of series there has been significant changes to his personality, none of which causing him to be any less of a lovable character. Spyro initially adopted a more cocky and hard-headed personality, winning players over with his witty and sarcastic sense of humour. However, in the reboot that took to the screens in 2006 , Spyro being portrayed as an orphan revealed a more sensitive side to his character, all the while still possessing his fine sense of humour. All of this made this purple dragon that much more of a great character.

Spyro’s relationship with Sparx, his dragonfly companion has always been a significant factor to the series, even more so in The Legend of Spyro in which the two become brothers upon Spyro’s adoption. The witty relationship between the pair evolved into a more brotherly one in The Legend of Spyro series, making the previous banter between the pair become more like bickering between siblings. This reflects exceptionally well on Spyro, making him appear more down to earth and allowing the players with annoying siblings to at least empathise in some respect – as far as relating to purple dragons go. The Legend of Spyro series really placed considerable focus on Spyro’s relationship with other characters aside from his dragonfly buddy and in doing so, Spyro has won over audiences further by taunting their heart strings.

Spyro has been a diverse character over generations. Whether you’re enjoying his endearing sense of humour in his more retro installments or brimming with sympathy as you play The Legend of Spyro series, the simple fact remains that this 4-legged bundle of joy will never cease to put at least a smirk on the players face and that is why he slots so easily into this top 10.

9. Sly Cooper – Sly Cooper Series (Suckerpunch Productions, Sanzaru Games)

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”The name’s Sly. Sly Cooper. And I’m a thief, from a whole line of thieves. In fact, thieving is the family business, and business was good.” – Thieves In Time (2013)

Sly Cooper is what can only be described as the better of two evils throughout this series of games. Technically speaking, Sly is a bad guy, a thief, stealing an array of expensive goodies to profit himself and his gang. However, within the series, his initially selfish intentions always turn to defeating competing thieves with more sinister intentions and in becoming an unlikely – and unintentional hero, Sly manages to attain the love of players and also sneak his way into this top 10.

Straight off the mark players are enlightened as to Sly’s sad past of having his also thieving parents murdered and becoming orphaned as a result. This imposes a fundamental line of sympathy which proceeds to make every crime Sly commits acceptable to the player. Further love for this character is then derived from his loyalty to his two orphaned buddies, Bentley (a brainy tortoise) and Murray (a brawny, pink hippo). The trio began their thieving fellowship at the orphanage in which they all met. From then they had considered themselves family and Sly protects them like they are so. Sly has a killer sense of humour. This usually becomes more prominent to his personality when he is trying his luck with opposing cop Carmelita fox. Despite the obivous attraction between the two, Sly gets a kick out of tormenting her and well just generally making her work-driven lifestyle difficult to say the least. It really shines light on Sly’s winsome and charming personality.

Sly Cooper is a fine example of great development. He is sly as his name states, funny, loyal and truly captivating as a lead character, so much so that we forget in some respects he is actually the bad guy.

8. Vass – Far Cry Series (Ubisoft Montreal)

Vaas Top 10 Video Game Characters

”Did I ever tell you what the definition of insanity is?” – Far Cry 3 (2012)

This savage nutter of a villain would be out of place if not in this top 10. Vaas Montenegro dominates the tropical setting (Rook Islands) of Far Cry 3 with his pirate troops. He is a mindless lunatic who doesn’t show the slightest bit of remorse for getting blood on his hands.

Within the first few minutes of gameplay, Vaas brutally murders the brother of protagonist, Jason Brody and in doing so sets the tone for the game, quite gruesomely displaying how barbaric this pirate lord truly is. This lack of guilt or regret for such evil acts makes Vaas a genuinely frightening villain as the reality is he will stop at nothing to get what he wants and as Far Cry 3’s proceedings play out, this becomes increasingly evident. Far Cry’s 3’s setting also contributes in a way which is not immediately noticeable. The Rook Islands are unpredictable and overwhelmed with danger and it really acts as a representation of Vaas’s personality. All in all the player will learn that despite the initial beauty of the vibrant tropical island, that they shouldn’t underestimate it, nor Vaas’s villainy.

Vaas is such a well developed character on Ubisoft’s part. Players will find themselves completely hooked on his sheer nastiness and no matter how many innocent people he slaughters, or shockingly horrid offences he commands, the player will remain just as disturbed each time.

7. Dr Nefarious – Ratchet And Clank Series (Insomniac Games)

Dr Nefarious Top 10 Video Game Characters

When I’m finished killing you, I think I’ll rewind time so I can do it again, and again, and again!” – Ratchet And Clank: A Crack In Time (2009)

Dr. Nefarious is the most renowned antagonist of the Ratchet And Clank series, he is power-hungry, dastardly and well, pretty comical. Nefarious’s intentions to rid the galaxy of organic life, leaving it to all robots always fall light-years short and leave him looking like a right royal nincompoop.

Dr. Nefarious isn’t a great character because of his evil acts, he is so because he’s absolutely hilarious. On top of all the drastic failure to his poorly planned atrocities, he has nasty habit of freezing and playing particular parts from his favourite films (Holovids). On many occasions he will lock up mid-scream, laugh or sentence and recite ”Oh, Janice”. Furthermore, Nefarious’s right hand man Lawrence is a complete moron and Nefarious rarely tolerates it. The witty master-slave insults are so well written and it truly makes Dr. Nefarious a great character to watch. He is just a lovable moron and the player will almost feel sorry for him despite his evilness.

Dr. Nefarious is a terrible villain. He can’t pull off anything remotely evil but it doesn’t deprive him of of place in this top 10.

6. GLaDOS- Portal Series (Valve Corporation)

Glados Top 10 Video Game Characters

”Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn’t get completely burned when you threw them down here.” – Portal 2 (2011)

GLaDOS is a great robotic video game character with a wickedly sinister sense of humour. She is one of the reasons the Portal series is so thoroughly indulgent.

Portal is driven by what can only be described as a very dark yet humorous story line, this is relfected on GLaDOS’s personality considering she spends the series more or less torturing Chell, the protagonist. As GLaDOS tests, Chell throughout the game within the puzzling chambers it is evident that her sick sense of humour has no boundaries. Within the second installment to the series she pretends to reunite Chell with her family, finding her own misleading lie hilarious. Although funny, her menacing behavior can be disconcerting and uncomfortable. Her ability to generate such feelings with ease is what makes her such a great character. Throughout GLaDOS’s endeavors, it is apparent she is a bit of a nut job and can at times be very scary. Her evil is seemingly unconfined to any boundaries and she has no trace of humanity. Her bad ways have no limits and it is very effective in making her a character to be feared.

Artificial intelligence can be frightening in respect to it possesses most human capabilities, lacking only the key element of emotion and empathy. GLaDOS is an ample example of this and you’ll be grateful it is you being tested as opposed to testing her and her patience.

5. Ratchet – Ratchet And Clank Series (Insomniac Games)

Ratchet And Clank Top 5 Video Game Characters

 “So, you need me to go on a dangerous mission in another galaxy?” – Ratchet And Clank 2 (2003)

This furry cutie pie without a doubt earns his way into this top 10. Since 2002, this loyal Lombax has been stealing our hearts with his courage, sass and his truly touching friendship with his metal companion, Clank. Initially Ratchet didn’t have much of a back-story, he was simply a galactic citizen eager for a little action and adventure. However, as gaming generations progressed, Insomniac Games began to provide more insight into Ratchet’s origins, mainly in The Future Ratchet And Clank installments. This made Ratchet all the more lovable as it brought his headstrong persona back down to earth and pretty much gave him feelings. He was no longer just reckless, resilient and determined to get the bad guys, he had a purpose, something to fight for.

Ratchet’s relationship with Clank is incredibly significant to what makes him such a lovable protagonist. Not only is the back and forth banter between the pair thoroughly amusing, but the two were truly developed to bounce off of one another, compliment one another and ultimately it puts Ratchet in such a heart-warming light. He is portrayed as such a loyal and protective friend and it makes him such an endearing character that is impossible not to adore. Ratchet simply grows on you.

Heroes don’t have to be overwhelmingly muscular or almost superhuman, they can win us over in any shape, size or form and Ratchet is a fine display of just that.

4. Lightning Farron – Final Fantasy Series (Square Enix)

Lightning Farron Top 5 Video Game Characters

”You became a l’Cie, so now you’re gonna marry this idiot? And you think I’m gonna buy that. Full points for originality. But, don’t forget. If you really are a l’Cie, it’s my job to deal with you.” – Final Fantasy XIII (2009)

Lightning is a very complex character and she makes the top 10 on account of it. Initially, Lightning appears to be the hardy type and due to a rough childhood and having to raise her sister by herself, she has every reason to be so. However, the beauty in Lightning isn’t just her striking appearance but the fact she is so much more than just a hard-nut and when Final Fantasy’s proceedings pick apart that tough exterior, inside hides a young girl mourning the loss of her parents, just wanting to be loved.

A key element to Lightning’s character is her relationship with her sister, Serah. Due to the death of their parents, Lightning took it upon herself to raise Serah from a young age, a burden no one would wish upon a child so young. This being the case, Lightning often forgets she is her sister and more or less mothers her. This does subsequently affect their relationship a lot of the time, for instance when Snow (another playable character within Final Fantasy) proposes to Serah who agrees, Lightning treats the situation as mother would by forbidding it and deeming it preposterous whereas a sister would be more excited and encourage the relationship between the pair. Lightning is incredibly over protective and it makes her such a lovable character not only because she’d do anything for her little sister but also because the player will grow to pity her on account of the childhood she has missed.

Lightning’s sturdy and emotionless facade deteriorates as the game progresses and the player will grow to love Lightning increasingly as her more sentimental side is revealed.

3. Elizabeth Comstock – Bioshock series (2K Games)

Elizabeth Comstock Top 10 Video Game Characters

”Time… time rots everything; even hope.” – Bioshock Infinite (2013)

Elizabeth Comstock, one of the leading roles in Bioshock Infinite is a character that will win over players within moments of meeting her. She possesses innocence, power and the player will no doubt be incredibly sympathetic for this very confused young girl.

Elizabeth has spent the entirety of her days confined to a tower, learning only of humanity and civilisation through a means of books. When Booker (protagonist also known as the False Shepard) finally rescues Elizabeth from her solitude in order to wipe away his debt, Elizabeth is introduced to the world for real. Her shock as she’s people dancing to music she hasn’t heard before, citizens of Columbia conversing with one another and the apparent beauty of the world in which she lives, it all contributes into putting into perspective her innocence and how she truly knows so little of the world. Elizabeth is vulnerable and depends on Booker, the player will no doubt grow protective over her and love her character accordingly. In the downloadable content for Bioshock Infinite (Burial At Sea) in which the protagonists revisit the setting of the previous installments to the series, Rapture, we see a different side to Elizabeth altogether. Over the duration of the proceedings of Bioshock Infinite, Elizabeth became stronger, more aware, however, in Burial at see she has developed even further becoming driven, confident and not nearly comparable to the fragile young lady that was rescued at the near beginning of Bioshock Infinite. She is still an amazing character nonetheless and the player will still strive to love her as they did before.

Elizabeth is a wonderful addition to Bioshock Infinite. She is so strong and confident yet oblivious and vulnerable all the same. She is a thoroughly lovely character not only throughout the game itself but also throughout it’s outstanding downloadable content.

2. Joel – The Last Of Us (Naughty Dog)

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”I struggled for a long time with survivin’. And you- No matter what, you keep finding something to fight for. Now, I know that’s not what you want to hear right now, but it’s…” – The Last Of Us (2013)

Joel is one of the best male protagonists to date and the player will adore his every action and hand on his every word from the start right to the end of The Last Of Us.

Joel seizes admirers from the very start of the game in which his touching relationship with his daughter Sarah will tug ever so gently at the players heart strings. As events unfold, although at the expense of a few potential tears, Joel gets further admiration in his clutches which only continues to grow as the game plays out. Joel is a great character as it is exceptionally evident throughout that Joel is a gentle giant concealing a mass of emotion with a hard exterior he has had to develop. Joel will earn sympathy as the harshness of the post-apocalyptic setting takes it’s toll on him and even more so as he has to make some tough decisions. The Last Of Us is renowned for it’s focus on the relationship between the two main protagonists, the other being teenager, Ellie. Joel initially looks after Ellie for his own benefit, however as the game continues you watch him grow to care about Ellie and is this transition of feelings is no less than wonderful to witness.

Joel is a fantastically developed character. With Ellie complimenting his every part in the game he will no doubt become every players desired companion given the occurrence of an apocalypse.

1. Lara Croft – Tomb Raider Series (Square Enix) 

Tomb Raider: Definitive Edition

 ”A famous explorer once said, that the extraordinary is in what we do, not who we are.” – Tomb Raider (2013)

This top spot is stolen by archaeological wonder, Miss Croft. Over a series consisting of over 10 games our world renowned  Tomb Raider has secured a crazy fan base.

Lara Croft has transformed over the series from a sassy, invulnerable treasure hunter in the earlier installments to a young archaeologist attempting to put her name out there in the series reboot of 2013. Lara Croft is such an appealing character in her first installments due to her pure badassitude. Every guy wants to be with her and every girl would love to be her. She is simply incredibly awesome. In the reboot to the series we saw an exceedingly different side to Lara. Set before her prior encounters we saw how she came to be the tomb raiding legend she is to date. From start to near finish she is vulnerable and fragile, the absolute opposite from how we’ve learned to see her. Players then have the pleasure of watching her endure what few could, sculpting her slowly but surely into the hard-headed, driven archaeologist we know her as to date. Having to endure her suffering with her allows players to become emotionally intertwined with Lara. Tomb Raider defies every prejudice against female capabilities and in being so she is almost iconic for women. The reboot has made her character that much more believable and in being so players are captivated by her that bit more.

Tomb Raider possesses everything that is great about a character, she is strong, sassy and thanks to the new reboot she is realistic. Her journeys for ancient artifacts will be ones fans will engross in for time to come.

Irrational Games Calls It Quits

Irrational

The studio responsible for popular titles Bioshock and Freedom Force will be shutting its doors for good.

Irrational Games, a Boston based company founded 17 years ago will be laying off the majority of its staff, reducing its number to about 15 core members.

“There’s no great way to lay people off,” said Ken Levine in a statement on Irrational’s website. “Our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.”

Levine has made it clear that the departing employees won’t be left out in the cold.

“Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios.”

Levine is shutting the doors to focus on what he calls a “smaller, more entrepreneurial endeavor,” with Take Two Interactive, who bought Irrational Career PageIrrational in 2006.

A trip to the soon-to-be defunct studio’s career page results in an ominous 404 message.

The final release by the studio will be DLC for Bioshock Infinite available on March 25. Appropriately titled Burial At Sea , it will be a follow up to an expansion of the same title and cost $15. Levine has said it will contain four to five hours of new content and gameplay.