Even Duck Game’s Creator Doesn’t Know How to Impress the Computer

Duck Game

Duck Game

If you’re a fan of the fast-paced, 2D arena shooter Duck Game, you know full well just how difficult it is to impress the AI judge at the end of a match.  No matter what kinds of maneuvers you and your fellow players manage to pull off, you’ll rarely see the computer respond with anything other than “ughhhh”.  Well, you and your friends can stop feeling so bad about your waterfowl skills, because even the man who made the game doesn’t know how to impress the judgmental AI.  In an interview with Youtube channel Super Bunnyhop, Duck Game‘s creator, Landon Podbielski, admits that he can barely figure out how to get the higher ratings that the computer judge has to offer any better than your average player.  For him, even getting the computer to call a match “mildly entertaining” is a rare occurrence despite there being dozens of better results to get.

The issue came from a great deal of tweaking with what it finds impressive and how easy it is to impress.  There are countless bizarre and obscure maneuvers you can pull off to raise your coolness score, but the randomness of the game makes opportunities to try and perform many of those moves, much less actually pull them off successfully, fairly rare.  Podbielski has never been able to get the AI to grade matches in a way he’s comfortable with as it always leans toward being too harsh or too generous.  He settled on the more sarcastic version seen today as it plays more to the humorous side of the game, but he does plan on patching the game in the near future to make the AI ease up a bit.

What’s the best score you’ve gotten on Duck Game?  How do you feel about Duck Game‘s strict computer?  Do you actually enjoy the criticism, eagerly await the expected patch, or just shrug it off entirely?  Leave a comment below and let us know what you think.

LawBreakers, New Game from Cliff Bleszinski, Releases Story Trailer

Cliff Bleszinski was widely considered as the face of Epic Games with his career-defining work directing the Gears of War series, so it came as a big surprise when he parted ways with the company in 2012 to form his own studio, Boss Key Productions.  The first project they will be releasing will be a return to form for Bleszinski with a throwback to the arena shooters of the early 2000’s, such as the Unreal Tournament series that Bleszinski previously worked on.

Recently, Boss Key released a trailer, featured below, that reveals the title and the basic premise of their new game.  Titled LawBreakers, the game is set in the year 2105 where the Earth is erupts into chaos with organized crime taking advantage of recent gravity-manipulation technology and the fact that the moon has been split in half.  It appears that gameplay will be based on a cops-versus-robbers set-up with one team playing law enforcement and the other assuming the role of the titular lawbreakers.  More details to come on August 28th at 6 A.M. Pacific time with the first release of gameplay footage.

It will certainly be interesting to see how LawBreakers stacks up against the upcoming revival of the Unreal Tournament series that inspired it, as well as how much these arena shooters in general will hold up in the modern market.  Are you looking forward to seeing LawBreakers in action?  Leave a comment below and let us know what you think.