Publisher 2K Games recently released a series of patches for BioShock, BioShock 2, and BioShock Infinite. These were described to be “quality of life updates,” but further information was not provided. However, now the updates have released it’s clear that this was not the case with Linux players now unable to run BioShock.
The supposed quality of life updates were actually introduced to add 2K Launcher integration. 2K Games is trying to move its titles to its own launcher but is having to tweak older titles to make that possible. Unfortunately, an unintended side effect of these patches is that none of the three games affected now run on Linux devices.
It’s troublesome that Linux PCs are affected but the real issue lies in the handheld market. Many handhelds run on Linux software including Valve’s Steam Deck. The portable PC’s entire selling point is that it can run Steam games on a handheld device. But as of this patch none of the three BioShock games function properly on the Steam Deck anymore.
Thankfully, there are work arounds to get BioShock running on your Linux devices. All three games still run via Proton 7.0-4 on Steam Deck. Proton 7.0-4 is the latest version of a piece of software intended to make running Windows only applications possible on Linux.
Probably an accident
Even the biggest sceptic will acknowledge that this was probably just an accident. 2K doesn’t benefit much from alienating its Linux audience even if that audience is relatively small. We expect 2K to work on a fix at some point in the future to give Linux users easy access once again. However, if this happens in a few weeks’ time or in the distant future is unknown. All Linux users can do is pray that 2K Games values them enough to take action sooner rather than later.
2K Games has confirmed that NBA 2K23 on PC will not be the next gen version. This is the third year in a row where PC players have been given the last gen version of the popular basketball simulator. Unsurprisingly, the decision hasn’t gone down well with the community feeling neglected.
In a pre-order FAQ posted on its official website the publisher explains the decision. It states: “For now, the focus was on assuring NBA 2K23 was optimized for the new consoles (PlayStation®5, Xbox Series X|S), while also making sure the experience remains fresh and innovative for players on other platforms”. If that response sounds familiar it’s because this is exactly what 2K said last year, but with 2K23 being replaced with 2K22.
Is 2K telling the truth or is this generic PR vomit? The reality is that most PC gamers don’t have very powerful machines. A look at Steam’s June 2022 hardware survey shows that the three most common graphics cards are the GTX 1060, GTX 1650, and GTX 1050 Ti. All of those are far less powerful than the GPUs present in the next-gen consoles. Due to this 2K probably doesn’t want to make NBA 2K23 next gen on PC because it’s scared of losing potential sales.
The way most publisher get around this problem is by optimizing their games. A well optimized game is capable of taking advantage of more powerful hardware whilst still running on less powerful cards. But that would take additional resources that 2K doesn’t seem prepared to invest.
On the off chance you’re still interested the FAQ also reveals NBA 2K23’s release date. It will launch on September 9 on all major consoles and PC. There are five versions available: Standard Edition, Digital Deluxe Edition, Michael Jordan Edition, and the Championship Edition. More information on these editions can be found on the 2K store page.
Take-Two Interactive are one of the biggest names in the video game industry. Responsible for 2K Games and Rockstar Games, it owns an awful lot. Recently, in its latest financial presentation, it provided details of what it had planned for the future. Amongst these details was the confirmation that Take-Two has three unannounced remasters in the works.
Before you jump the gun and get overly excited, there is more to this. For one, the parent company emphasises that ‘some of these titles will not be developed through completion, or some may be delayed’. Also, we have no idea what games these could be and they are most likely not what you want.
What is it remaking?
Historically, Take-Two hasn’t been the biggest proponent of remasters. Even its most successful series, Grand Theft Auto, has never received a single remaster over its extensive 24-year history. The settings of Liberty City, Vice City, and San Andreas are re-used but an actual remake has yet to surface.
The 2k Games side has provided more efforts to remake old titles. Both the Bioshock and Borderlands series saw remasters for its earlier titles. These were mostly released to modernise fan favourite games, ready to be bundled together to resell them on newer hardware.
So what games are going to be turned into remasters by Take-Two? Certainly, an older Grand Theft Auto title is a possibility. Specifically, somewhere between GTA 3 and GTA San Andreas seems most likely. I doubt we’ll see a Vice City remake as it is heavily speculated that GTA 6 will be set in Vice City anyway.
Otherwise, I’d place my bets on Bully and Midnight Club. Both are series that gamers loved back in the day but were left behind in favour of other projects. They are well known enough to build hype and could even be used to gauge if there is a market for potential future sequels.
The next main entry in the long-running strategy series Sid Meier’s Civilization was announced today and the wait will not belong. Sid Meier’s Civilization VI is scheduled to release on October 21st of this year and will be exclusive to PC. The series saw some major changes with the release of Civilization V in 2010 with the removal of unit-stacking and a switch from a square grid to a hexagonal one. The sixth game will be making plenty of innovations to change up the tactical gameplay.
Cities will no longer be based around a single tile and will instead have their functions spread across large amounts of land. Buildings that previously crowded together into a single space will now be spread out as their own individual structures, such as the various World Wonders that offer unique benefits to your civilization. Not only will individual tiles and their development matter now more than ever before, it will also make engaging in sieges far more complex. Both attackers and defenders alike will have to divide their attention across multiple targets and make judgment calls on what’s the most valuable.
Scientific research will also be seeing a major change as it will no longer be a simple matter of climbing your way through the tech tree. There will now be specific quests tied to many of your scientific breakthroughs that will uncover new technology more quickly if you complete them. It will still be possible to unlock technologies without completing these quests, but they will make developing certain inventions easier for those who should logically have an advantage.
Finally, combat will feature a reserved return to the stacking mechanic. It won’t be the same as the infinite legions of death that were seen in Civilization IV as only a few units can share a single tile and there are several restrictions on what specific units can stack together. Support units can stack with combat units, such as an anti-tank team standing with infantry, allowing the support to carry out their dedicated role while the soldiers offer protection from direct combat. It will also be possible to stack two similar units together to form an especially strong Corps unit. This new system should allow for more synergy between your troops while preventing the Zerg-rush mentality of the past.
What are your thoughts on the big changes coming to Sid Meier’s Civilization VI? Which civilizations do you want to see on the playable roster this time around? Leave a comment below and let us know what you think.
2K Boston’s/ Irrational Games first person shooter game, Bioshock, is undoubtedly one that should sit firmly and proudly in any gamer’s collection. Receiving universal acclaim for its mind-boggling story line and intense and quite frankly disturbing gameplay, Bioshock definitely became a game difficult to compare to any other.
Most recent gaming consoles (PS4/ Xbox One) have provided developers the opportunity to remaster and recreate some fan favourites. Among such games is the Tomb Raider reboot (Square Enix) which made a comeback with Tomb Raider Definitive Edition, Devil May Cry 5 (Capcom), The Last Of Us (Naughty Dog) and even 2K’s own Borderlands series came to newer gen consoles in the form of The Handsome Collection, including both Borderlands 2 and Borderlands: The Pre-sequel. With such great titles making such successful comebacks, it is almost strange that Bioshock hasn’t crept its way into the running, well, until now – kinda. It has been covered by IGN that a ”retailer may have accidentally leaked The Bioshock Collection”. That said, let’s savor our excitement – I’m almost sure I can hear millions of eager fans fidgeting in their seats, so let’s revisit what made Bioshock such a gruesomely great game and why there is every reason it should be remastered for fans on up-to-date consoles.
One of the most renowned aspects of Bioshock is the utterly mental story line. Although seemingly simple at the beginning, as the game proceeds it becomes evident that with a ton of scientific jargon and DNA related technicalities, that unless you are scientifically inclined, the game is going to toy with your mind a bit – or a lot.
To enlighten those unfamiliar with the Bioshock basics, the game is set in the once intended utopia, Rapture. The city is based miles and miles deep within the North Atlantic Ocean. Pre-game, Rapture suffers at the hands of a civil war, resulting in the ultimate corruption of the underwater city. A valuable substance, ADAM (discovered in the process of Rapture’s creation) which allows genetic alterations once consumed, became exploited and fought over by residents who began splicing themselves extortionately, resulting in deformities and physical disfiguration. Most residents either became ‘Splicers’ or died at the hands of them. Primarily identified by their distinctive diver suit appearance and low, echoing whale like calls, Big Daddies sit at the top of the splicing food chain. Accompanying them on their ADAM patrols through Rapture are Little Sisters. These once little girls of Rapture have been corrupted by exposure to and consumption of ADAM and must be either saved or harvested by the player, once of course they’ve gotten through the rather terrifying Big Daddies first.
The player takes the role of Jack who, after a plane crash, finds his way into a lighthouse and, in using the bathysphere there, arrives in Rapture. The player must traverse the demolished city, fighting through hordes of spliced psychos and Bioshock’s iconic Big Daddies in order to escape.
This brings us to the first reason Bioshock should find it’s way back to our screens remastered. There is no other game like Bioshock. The whole ideal behind the game is very sinister and wicked and it makes the game very interesting to play. Featuring several characteristics of survival-horror, the thrill factor spurs you on during your playthrough and although you are dreading the next splicer that hurls itself at you unexpectedly or the next Big Daddy you have to take on unprepared, you will continue to play.
To add to the ongoing list of reasons Bioshock remains to be one of the most extraordinary games of all time is because of it’s widely credited setting, Rapture. In being situated thousands of miles below the surface of the ocean, consequently generated is the disconcerting feeling of no escape. For a player caught up in Bioshock’s proceedings, this simply adds to the dark atmosphere throughout the game, also contributing to the fear factor considerably. Bioshock’s well developed gameplay in combination with the almost evil atmosphere that Rapture creates, the game is immersive, making you feel as if you yourself are fending for your life in Rapture’s wreck.
Rapture is a perfectly developed setting also in respect to its association with the ocean. This I mean not only literally, in regards to its location, but also in respect to the resounding whale calls the Big Daddies produce, the glass walkways that exhibit Rapture’s once beautiful sights, the many species of fish that can be seen looming all over the city like vultures in a desert, it all reconciles to make the setting increasingly eerie and unpredictable and for a keen player, this makes the game far more enjoyable. It would be truly wonderful to be able to experience all of these feelings again in a remastered version of the game.
The Remains Of A Utopia
Rapture was Andrew Ryan’s (a main character within Bioshock) intended Utopia, what it became was the complete opposite. A city that was once supposed to manifest a perfect way of living was reduced to what could only be described as hell.
With Splicers making up the foremost part of the broken city’s population, it is almost uneasy for the player as the enemies have few limits, nothing is standing between them and you. There is no law, rules or regulations, Splicers are quite simply relentless and it really draws out the true horror factor of Bioshock. The setting presents to the player the rawness of these villains, blood spats on walls, messages written in blood, gruesome dead bodies displaying the aftermath of attacks. All of these scenes are scattered throughout Rapture and it does so well to keep the player on their toes. Collectively and in contrast to safe haven Andrew Ryan aimed to achieve initially in Rapture’s creation, all of the fear becomes amplified and, again, it effectively produces the immersive environment that few other games have even come close to developing on such a great scale.
We need a game like Bioshock out there, we need the Bioshock Collection.
Back To Rapture
Bioshock has been overwhelmed with all means of praise since its release, even receiving several Game Of The Year awards. It is a unique game on a number of different levels and in being so, it owes itself a remastered version. Fans deserve to revel in and thoroughly enjoy this title again, enhanced and buffed up for up to date consoles. I know I’d happily sit through another playthrough of being toyed with by a Splicer flickering lights of the room I am in, or coming face to face with a Big Daddy with nothing but a wrench – I kinda take that bit back.
All we as anxious fans can do for the meantime is tame our excitement if possible and keep checking to see if these rumors are in fact true.
I must confess that I’m a huge fanboy of games that use permadeath, especially the strategic ones, like XCOM or the Fire Emblem series. I think it is not needed to say that I’m really anxious about their next installments, Fire Emblem: Fates and XCOM 2, respectively.
Although both of them are showing great promise, I believe XCOM 2 was revolutionary right from the start, in the first second of its announcement trailer. Because of that, I chose to tell you why I’m thinking this and why this game may be one of the best examples on how to develop a true sequel.
If you never played XCOM before, a brief resume: Earth is facing an alien threat and XCOM is a secret organization built to be the planet’s first and last line of defense against them. The paramilitary company must succeed in lowering panic in the major countries in order to maintain its funding, research and build new items to face this menace
Revolutionizing before even existing
Most sequels start from the point where the story stopped, usually after the bad guys had already been defeated. There are some rare examples if you think about the first Diablo where you beat him and end up becoming him yourself. This isn’t happening in XCOM 2: humankind was defeated and conquered.
Producers of the game have confirmed that they reached this conclusion by analyzing XCOM: Enemy Unknown players. They noticed that the majority of them lost in their first attempt to beat the game. Also, around 1% of them actually beat the game on Brutal difficulty with Ironman mode active, where you have only one save slot and the game autosaves at every movement. Canonically speaking, Enemy Unknown was played at this difficulty and the humans lost at the early game.
Same organization, different approach
XCOM 2 takes place 20 years after the alien conquest and are our de-facto rulers. Their propaganda makes humankind believe they are our saviors, but, behind curtains, they are still conducting experiments on us.
During this time, XCOM is recovering itself. However, they are not a defensive organization, but an offensive one, even to the eyes of the general public. Different from the first game, now the rescue and protective missions became sabotage and disruption tasks, adopting a lot of guerrilla tactics on its approach and apparel. Even headquarters left underground and are now mobile.
How do this explain the so-called revolution?
The reason why I think XCOM 2 will be revolutionary resides in the fact of the changes been noticeable since the beginning. Even though the core mechanics are still there and most of its characters, like Vice-commander Bradford, for example, this is enough for us to still recognize its XCOM.
But, in the meantime, everything has changed: narrative, strategical and tactical thinking, how the world perceives you and how the organization behaves at all. XCOM isn’t facing the alien threat anymore, they are facing our conquerors and the negative perception of the general public as well, manipulated by the alien propaganda.
It’s still recognizable as XCOM, but it turns out in a complete different direction sequels normally do. For this, I strongly think that game developers should definitely look at this game and take it as a lesson on how to conduct a revolutionary sequel, instead of using the formula “hero saves the world from a new threat” or “round 2 against the same supervillain…with new powers!”
Nothing makes a game more enthralling than a blessing of a character stealing the spotlight. A game could have mesmerizing visuals, flawless gameplay but without a the appearance of a captivating character a game will never truly get the attention it aspires to have. Over the years, developers have presented us with countless fictitious wonders which leaves us wondering, which are the greatest. Well, here I will try to narrow down that mass of heroes, heroines and villains into a top 10.
10. Spyro The Dragon – Spyro Series (Insomniac Games, Vicarious Visions, Traveller’s Tales etc.)
”Yeah, whatever. You’re not so much of a challenge, I’m sure I can do it again.” – A Hero’s Tail (2004)
Spyro has been a long-loved video game character. Over a number of series there has been significant changes to his personality, none of which causing him to be any less of a lovable character. Spyro initially adopted a more cocky and hard-headed personality, winning players over with his witty and sarcastic sense of humour. However, in the reboot that took to the screens in 2006 , Spyro being portrayed as an orphan revealed a more sensitive side to his character, all the while still possessing his fine sense of humour. All of this made this purple dragon that much more of a great character.
Spyro’s relationship with Sparx, his dragonfly companion has always been a significant factor to the series, even more so in The Legend of Spyro in which the two become brothers upon Spyro’s adoption. The witty relationship between the pair evolved into a more brotherly one in The Legend of Spyro series, making the previous banter between the pair become more like bickering between siblings. This reflects exceptionally well on Spyro, making him appear more down to earth and allowing the players with annoying siblings to at least empathise in some respect – as far as relating to purple dragons go. The Legend of Spyro series really placed considerable focus on Spyro’s relationship with other characters aside from his dragonfly buddy and in doing so, Spyro has won over audiences further by taunting their heart strings.
Spyro has been a diverse character over generations. Whether you’re enjoying his endearing sense of humour in his more retro installments or brimming with sympathy as you play The Legend of Spyro series, the simple fact remains that this 4-legged bundle of joy will never cease to put at least a smirk on the players face and that is why he slots so easily into this top 10.
9. Sly Cooper – Sly Cooper Series (Suckerpunch Productions, Sanzaru Games)
”The name’s Sly. Sly Cooper. And I’m a thief, from a whole line of thieves. In fact, thieving is the family business, and business was good.” – Thieves In Time (2013)
Sly Cooper is what can only be described as the better of two evils throughout this series of games. Technically speaking, Sly is a bad guy, a thief, stealing an array of expensive goodies to profit himself and his gang. However, within the series, his initially selfish intentions always turn to defeating competing thieves with more sinister intentions and in becoming an unlikely – and unintentional hero, Sly manages to attain the love of players and also sneak his way into this top 10.
Straight off the mark players are enlightened as to Sly’s sad past of having his also thieving parents murdered and becoming orphaned as a result. This imposes a fundamental line of sympathy which proceeds to make every crime Sly commits acceptable to the player. Further love for this character is then derived from his loyalty to his two orphaned buddies, Bentley (a brainy tortoise) and Murray (a brawny, pink hippo). The trio began their thieving fellowship at the orphanage in which they all met. From then they had considered themselves family and Sly protects them like they are so. Sly has a killer sense of humour. This usually becomes more prominent to his personality when he is trying his luck with opposing cop Carmelita fox. Despite the obivous attraction between the two, Sly gets a kick out of tormenting her and well just generally making her work-driven lifestyle difficult to say the least. It really shines light on Sly’s winsome and charming personality.
Sly Cooper is a fine example of great development. He is sly as his name states, funny, loyal and truly captivating as a lead character, so much so that we forget in some respects he is actually the bad guy.
8. Vass – Far Cry Series (Ubisoft Montreal)
”Did I ever tell you what the definition of insanity is?” – Far Cry 3 (2012)
This savage nutter of a villain would be out of place if not in this top 10. Vaas Montenegro dominates the tropical setting (Rook Islands) of Far Cry 3 with his pirate troops. He is a mindless lunatic who doesn’t show the slightest bit of remorse for getting blood on his hands.
Within the first few minutes of gameplay, Vaas brutally murders the brother of protagonist, Jason Brody and in doing so sets the tone for the game, quite gruesomely displaying how barbaric this pirate lord truly is. This lack of guilt or regret for such evil acts makes Vaas a genuinely frightening villain as the reality is he will stop at nothing to get what he wants and as Far Cry 3’s proceedings play out, this becomes increasingly evident. Far Cry’s 3’s setting also contributes in a way which is not immediately noticeable. The Rook Islands are unpredictable and overwhelmed with danger and it really acts as a representation of Vaas’s personality. All in all the player will learn that despite the initial beauty of the vibrant tropical island, that they shouldn’t underestimate it, nor Vaas’s villainy.
Vaas is such a well developed character on Ubisoft’s part. Players will find themselves completely hooked on his sheer nastiness and no matter how many innocent people he slaughters, or shockingly horrid offences he commands, the player will remain just as disturbed each time.
7. Dr Nefarious – Ratchet And Clank Series (Insomniac Games)
”When I’m finished killing you, I think I’ll rewind time so I can do it again, and again, and again!” – Ratchet And Clank: A Crack In Time (2009)
Dr. Nefarious is the most renowned antagonist of the Ratchet And Clank series, he is power-hungry, dastardly and well, pretty comical. Nefarious’s intentions to rid the galaxy of organic life, leaving it to all robots always fall light-years short and leave him looking like a right royal nincompoop.
Dr. Nefarious isn’t a great character because of his evil acts, he is so because he’s absolutely hilarious. On top of all the drastic failure to his poorly planned atrocities, he has nasty habit of freezing and playing particular parts from his favourite films (Holovids). On many occasions he will lock up mid-scream, laugh or sentence and recite ”Oh, Janice”. Furthermore, Nefarious’s right hand man Lawrence is a complete moron and Nefarious rarely tolerates it. The witty master-slave insults are so well written and it truly makes Dr. Nefarious a great character to watch. He is just a lovable moron and the player will almost feel sorry for him despite his evilness.
Dr. Nefarious is a terrible villain. He can’t pull off anything remotely evil but it doesn’t deprive him of of place in this top 10.
6. GLaDOS- Portal Series (Valve Corporation)
”Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn’t get completely burned when you threw them down here.” – Portal 2 (2011)
GLaDOS is a great robotic video game character with a wickedly sinister sense of humour. She is one of the reasons the Portal series is so thoroughly indulgent.
Portal is driven by what can only be described as a very dark yet humorous story line, this is relfected on GLaDOS’s personality considering she spends the series more or less torturing Chell, the protagonist. As GLaDOS tests, Chell throughout the game within the puzzling chambers it is evident that her sick sense of humour has no boundaries. Within the second installment to the series she pretends to reunite Chell with her family, finding her own misleading lie hilarious. Although funny, her menacing behavior can be disconcerting and uncomfortable. Her ability to generate such feelings with ease is what makes her such a great character. Throughout GLaDOS’s endeavors, it is apparent she is a bit of a nut job and can at times be very scary. Her evil is seemingly unconfined to any boundaries and she has no trace of humanity. Her bad ways have no limits and it is very effective in making her a character to be feared.
Artificial intelligence can be frightening in respect to it possesses most human capabilities, lacking only the key element of emotion and empathy. GLaDOS is an ample example of this and you’ll be grateful it is you being tested as opposed to testing her and her patience.
5. Ratchet – Ratchet And Clank Series (Insomniac Games)
“So, you need me to go on a dangerous mission in another galaxy?” – Ratchet And Clank 2 (2003)
This furry cutie pie without a doubt earns his way into this top 10. Since 2002, this loyal Lombax has been stealing our hearts with his courage, sass and his truly touching friendship with his metal companion, Clank. Initially Ratchet didn’t have much of a back-story, he was simply a galactic citizen eager for a little action and adventure. However, as gaming generations progressed, Insomniac Games began to provide more insight into Ratchet’s origins, mainly in The Future Ratchet And Clank installments. This made Ratchet all the more lovable as it brought his headstrong persona back down to earth and pretty much gave him feelings. He was no longer just reckless, resilient and determined to get the bad guys, he had a purpose, something to fight for.
Ratchet’s relationship with Clank is incredibly significant to what makes him such a lovable protagonist. Not only is the back and forth banter between the pair thoroughly amusing, but the two were truly developed to bounce off of one another, compliment one another and ultimately it puts Ratchet in such a heart-warming light. He is portrayed as such a loyal and protective friend and it makes him such an endearing character that is impossible not to adore. Ratchet simply grows on you.
Heroes don’t have to be overwhelmingly muscular or almost superhuman, they can win us over in any shape, size or form and Ratchet is a fine display of just that.
4. Lightning Farron – Final Fantasy Series (Square Enix)
”You became a l’Cie, so now you’re gonna marry this idiot? And you think I’m gonna buy that. Full points for originality. But, don’t forget. If you really are a l’Cie, it’s my job to deal with you.” – Final Fantasy XIII (2009)
Lightning is a very complex character and she makes the top 10 on account of it. Initially, Lightning appears to be the hardy type and due to a rough childhood and having to raise her sister by herself, she has every reason to be so. However, the beauty in Lightning isn’t just her striking appearance but the fact she is so much more than just a hard-nut and when Final Fantasy’s proceedings pick apart that tough exterior, inside hides a young girl mourning the loss of her parents, just wanting to be loved.
A key element to Lightning’s character is her relationship with her sister, Serah. Due to the death of their parents, Lightning took it upon herself to raise Serah from a young age, a burden no one would wish upon a child so young. This being the case, Lightning often forgets she is her sister and more or less mothers her. This does subsequently affect their relationship a lot of the time, for instance when Snow (another playable character within Final Fantasy) proposes to Serah who agrees, Lightning treats the situation as mother would by forbidding it and deeming it preposterous whereas a sister would be more excited and encourage the relationship between the pair. Lightning is incredibly over protective and it makes her such a lovable character not only because she’d do anything for her little sister but also because the player will grow to pity her on account of the childhood she has missed.
Lightning’s sturdy and emotionless facade deteriorates as the game progresses and the player will grow to love Lightning increasingly as her more sentimental side is revealed.
3. Elizabeth Comstock – Bioshock series (2K Games)
”Time… time rots everything; even hope.” – Bioshock Infinite (2013)
Elizabeth Comstock, one of the leading roles in Bioshock Infinite is a character that will win over players within moments of meeting her. She possesses innocence, power and the player will no doubt be incredibly sympathetic for this very confused young girl.
Elizabeth has spent the entirety of her days confined to a tower, learning only of humanity and civilisation through a means of books. When Booker (protagonist also known as the False Shepard) finally rescues Elizabeth from her solitude in order to wipe away his debt, Elizabeth is introduced to the world for real. Her shock as she’s people dancing to music she hasn’t heard before, citizens of Columbia conversing with one another and the apparent beauty of the world in which she lives, it all contributes into putting into perspective her innocence and how she truly knows so little of the world. Elizabeth is vulnerable and depends on Booker, the player will no doubt grow protective over her and love her character accordingly. In the downloadable content for Bioshock Infinite (Burial At Sea) in which the protagonists revisit the setting of the previous installments to the series, Rapture, we see a different side to Elizabeth altogether. Over the duration of the proceedings of Bioshock Infinite, Elizabeth became stronger, more aware, however, in Burial at see she has developed even further becoming driven, confident and not nearly comparable to the fragile young lady that was rescued at the near beginning of Bioshock Infinite. She is still an amazing character nonetheless and the player will still strive to love her as they did before.
Elizabeth is a wonderful addition to Bioshock Infinite. She is so strong and confident yet oblivious and vulnerable all the same. She is a thoroughly lovely character not only throughout the game itself but also throughout it’s outstanding downloadable content.
2. Joel – The Last Of Us (Naughty Dog)
”I struggled for a long time with survivin’. And you- No matter what, you keep finding something to fight for. Now, I know that’s not what you want to hear right now, but it’s…” – The Last Of Us (2013)
Joel is one of the best male protagonists to date and the player will adore his every action and hand on his every word from the start right to the end of The Last Of Us.
Joel seizes admirers from the very start of the game in which his touching relationship with his daughter Sarah will tug ever so gently at the players heart strings. As events unfold, although at the expense of a few potential tears, Joel gets further admiration in his clutches which only continues to grow as the game plays out. Joel is a great character as it is exceptionally evident throughout that Joel is a gentle giant concealing a mass of emotion with a hard exterior he has had to develop. Joel will earn sympathy as the harshness of the post-apocalyptic setting takes it’s toll on him and even more so as he has to make some tough decisions. The Last Of Us is renowned for it’s focus on the relationship between the two main protagonists, the other being teenager, Ellie. Joel initially looks after Ellie for his own benefit, however as the game continues you watch him grow to care about Ellie and is this transition of feelings is no less than wonderful to witness.
Joel is a fantastically developed character. With Ellie complimenting his every part in the game he will no doubt become every players desired companion given the occurrence of an apocalypse.
1. Lara Croft – Tomb Raider Series (Square Enix)
”A famous explorer once said, that the extraordinary is in what we do, not who we are.” – Tomb Raider (2013)
This top spot is stolen by archaeological wonder, Miss Croft. Over a series consisting of over 10 games our world renowned Tomb Raider has secured a crazy fan base.
Lara Croft has transformed over the series from a sassy, invulnerable treasure hunter in the earlier installments to a young archaeologist attempting to put her name out there in the series reboot of 2013. Lara Croft is such an appealing character in her first installments due to her pure badassitude. Every guy wants to be with her and every girl would love to be her. She is simply incredibly awesome. In the reboot to the series we saw an exceedingly different side to Lara. Set before her prior encounters we saw how she came to be the tomb raiding legend she is to date. From start to near finish she is vulnerable and fragile, the absolute opposite from how we’ve learned to see her. Players then have the pleasure of watching her endure what few could, sculpting her slowly but surely into the hard-headed, driven archaeologist we know her as to date. Having to endure her suffering with her allows players to become emotionally intertwined with Lara. Tomb Raider defies every prejudice against female capabilities and in being so she is almost iconic for women. The reboot has made her character that much more believable and in being so players are captivated by her that bit more.
Tomb Raider possesses everything that is great about a character, she is strong, sassy and thanks to the new reboot she is realistic. Her journeys for ancient artifacts will be ones fans will engross in for time to come.
Although Evolve is only going to see daylight sometime in February (if no delays happen), 2K Games and Turtle Rock Studios are getting ready for the Alpha stages of the game and have released the Evolve system requirements for the world too see and wonder how come they’re so low.
The developers have noted, though, that these are not the final system requirements – and just the ones for the Alpha build – but we believe that the ones we’ll see when the game gets closer to its release date won’t be very different. So check out the Evolve game system requirements below:
Evolve Minimum System Requirements
CPU: Intel Pentium D 3GHz or higher, AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
GPU: AMD Radeon 5770 or higher, NVIDIA GeForce GTX 560 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Whether you’re using a lower-end PC or just value frame-rates over quality: We turned down the settings a bit and turned off AA to get some extra frames on an older test rig in the office.
Evolve Recommended System Requirements
CPU: Intel Core i7 920 2.67GHz or higher, AMD A8-3870 3GHz or higher
RAM: 6GB RAM
GPU: AMD Radeon R9 280 or higher, NVIDIA GeForce GTX 680 or higher
HDD: 15GB Install
OS: Windows 7 64-bit
Higher-end PC gamers: You will obviously push to Ultra settings and dial back as needed.
As I was saying, these are some really decent system specifications, especially after seeing scary requirements from more recent games. Clearly, high quality games can be done and ran on non-futuristic rigs too!
Civilization: Beyond Earth is one of my most anticipated games, and with its upcoming release in October, the pre-order offers have started to pop up all over the internet. We did some research on the best places to pre-order Civilization: Beyond Earth and found out that Amazon has a really nice offer, since they add something extra to the regular Pre-Order bonus.
Therefore, if you decide to splash the cash on the game early on, not only that you will have the chance to play it as soon as it launches on October 24th, but you will also get a free map pack: the Exoplanets Map Pack which includes six custom maps inspired by real-world exoplanets described below:
Kepler 186f: This lush forest planet is one of the oldest known Earth-like planets.
Rigil Khantoris Bb: Orbiting the closest star to the solar system, the historical records of this arid continental planet’s settlement are well-preserved.
Tau Ceti d: This planet of seas and archipelagos features a booming biodiversity and a wealth of resources.
Mu Arae f: Tidally locked in orbit around a weak star, the southern hemisphere of this planet is a blistering desert where the sun never sets, while the northern hemisphere is perpetually in frozen darkness.
82 Eridani e: An alien world of scarce water and wracked by tectonic forces.
Eta Vulpeculae b: A mysterious new discovery with unknown terrain.
To keep things interesting, every new game will, in true Civilization fashion, randomize the geographic layouts each time you start a new game. So there’s a ton of replayabilty and extra goodness for a beautiful game.
Why choose this offer and not the offer of other stores who give you the same Civilization: Beyond Earth pre-order bonus? Well, simply because Amazon also throws in a $5 video game credit bonus, basically cutting the overall price even more. And I believe that this is a great deal for a game you’re probably going to purchase anyway! So click here to check out the offer while it still stands!
When I saw the first details about Civilization: Beyond Earth, I was both excited and worried. Taking a game that traditionally takes place in an universe extremely familiar to the player – Mother Earth – and completely changing the setting, introducing brand new, sci fi elements like alien technologies, alien creatures and topping it all with a brand new planet that seems to be a bit too green and foggy… not that’s a big risk! Taking people out of their comfort zone and throwing them into the unknown always is. But fortunately, the team behind Civilization: Beyond Earth does its best to create the perfect setting.
In a Q&A session over at the 2K blog, Lead Designers David McDonough and Will Miller said that they have a team of writers creating the “history” of the game, as well as all the fiction surrounding the new reality:
“We have had several writers working on the history and fiction of the game. It’s been a fun process because we get to make up everything as we go. We are no longer bound by humanity’s prewritten history. Like all Civ games, Beyond Earth will have a Civilopedia and lots of descriptive text throughout the game to give the player insight into the new tech, events, and planets.”
Further more, players will always have access to all the details explaining exactly what happened (well, except for the “Great Mistake” that caused the end of life on Earth, that seems to remain vague) so they will not be thrown into a completely different world, not knowing why their cities can produce stealth tanks that look like chameleons (the unit is just part of my imagination, probably the game won’t have it).
Asked what sources of inspiration were used to create the futuristic back-story of the post-apocalyptic Civilization game, the lead designers said that they read everything that mattered: “We read through stacks and stacks of the best sci-fi books for inspiration before we even started development on the game. We read everything: Isaac Asimov, Arthur C. Clarke, Ray Bradbury, Robert A. Heinlein… we could go on for a while. Researching for Beyond Earth was an incredibly enjoyable point of the development process.”
So, as far as the background goes, it appears that there is a solid basis for Civilization: Beyond Earth and even though we won’t get our chance to build up new nations on familiar grounds, we’ll have all the data required to understand everything that happened, the reasons why we’re there and why there’s no stealth thank that looks like a chameleon in the game.