The typical moral-based fight between good and evil is one that sneaks it’s way into most genres throughout a mass of differing medias. Usually righteousness will prevail, leaving the good guy/ girl triumphant, with their foot on the defeated villain, fist held high and proud. Now, with this stereotypical timeline of events that is used quite commonly, you’d consider it easy to predict a story line in most circumstances and find it much easier to identify good and bad characters, right? Wrong. In Naughty Dog’s widely acclaimed action-adventure series Uncharted, it has become apparent that the ability to distinguish between good and evil isn’t always as easy as it seems and we have Uncharted’s protagonist, Nathan Drake to thank for this.
The Makings Of A Bad Guy
Although Nate partakes in a great deal of saving and other heroics throughout the Uncharted series, he is actually a renowned thief that snatches up historic artifacts and treasures using his seemingly bottomless knowledge of the past. In most cases, the purpose of stealing such objects are for the means of pride or to sell on for money, usually to pay of his companion, Victor Sullivan’s debts. However, it is apparent that right from the start, Nathan had the typical beginning and makings of a bad guy.
Nathan Drake was deprived of his parents from a young age. After his mother committed suicide, his father turned young Nate into an orphanage where he was raised there for a while. Nate eventually ran away from the orphanage and made his way to Columbia where at the age of 14, he managed to acquire Sir Francis Drake’s ring from which point, the story of Uncharted, meeting Sully and all his thieving antics transpires.
Nathan Drake undertook an awful lot of stress during his upbringing; quite rightfully to be fair to the guy and in doing so, had what we can nowadays consider the makings of a villain, hellbent on getting his own back on the world. However, is he truly a fully-fledged villain?
Naughty Dog’s Naughty Boy
It is evident that throughout the proceedings of the three, soon to be four part video game series of Uncharted, our dear Nathan Drake has stacked up a credible list of bad deeds to have him placed quite firmly on Santa’s Naughty List. During the series we see him break into several museums and then proceed to steal numerous historic artifacts from them, steal various vehicles, break into historic sites, steal historic documents, cause unimaginable amounts of damage, not to mention the countless henchmen and mindless mad-men he murders. Fact is, Nathan Drake has done his fair share…well, quite a few people’s fair share of bad things that could easily have him considered a villain. So why given this, is it still relatively difficult to class him solely as a villain within the Uncharted series? Does Nate’s good deeds really outweigh and rectify the many terrible ones he has committed throughout the series?
You’ll Get No Sympathy From Me…Oh Wait.
Granted, Nathan Drake has committed many dark deeds throughout the duration of his adventures however it is difficult to pin him as a distinct villain purely because among all his dark doings, his adventures have entailed a fair share of heroics on his part. He’s saved the damsel in distress on numerous occasions, whether it be Elena Fisher suffering a bullet wound or Chloe Frazer needing an unnecessary rescue from a madman (both having important roles in the series). Regardless of circumstance, the fact remains that nowadays doing such a thing is considered something a good guy would do as opposed to cunning villain. He has overcome his own greed and pride for the better of mankind and in all respect the people he has killed, have been at least somewhat more villainous than him. So is it at all possible to suggest that perhaps Nathan Drake is a hero after all? Furthermore, there is the matter of villains usually being disliked whereas Drake, you can’t help but love. This love for him is unquestionably enhanced during the third installment to the series, Uncharted 3: Drake’s Deception in which we experience a small snippet of Drake’s unruly childhood. Although his childhood may have been the beginning of his stealing and wrong doings, it is also what makes him so lovable through means of sympathy. On a final note, as we learn throughout the events of the Uncharted Series, a lot of the time Nate is purely after his own heritage. Yes, he doesn’t go about getting it the right way but regardless, it is his to take surely?
The Better Of Two Evils
So, seeing as Nathan Drake is hard to distinguish as either a hero or a villain maybe it’d be best to consider him as the better of two evils? I mean yeah, he steals, lies and cheats all for his own greed but at least all he is looking for is riches and pride whereas, the more easily identifiable baddies throughout the Uncharted series are after something more sinister and truly evil, world domination. Furthermore, Nathan proceeds to take down these power-hungry lunatics. So yeah, he may be a bit of a bad guy, but he isn’t really the baddest-bad guy or a real villain if you think about it.
We Love You Nate
Good or bad, fans have taken to Nathan Drake over the years, a fact very evident in the sales of the Uncharted series. In the upcoming finale to the series Uncharted: A Thief’s End, i’m sure Naughty Dog will throw in plenty of new red herrings to prevent us fans from distinguishing Nate as either a hero or a villain but regardless, the millions of fans of this series we’ll be eager to have him back, as a hero or a as villain.
Ubisoft’s Assassin’s Creed series lost considerable credibility last year after the release of Assassin’s Creed Unity. The game suffered major instability issues in regards to frame rate, general gameplay and even the multiplayer. All of which remained untamed for a lengthy and almost cringe-worthy amount of time after Unity’s initial release. This consequently caused major aggravation among players, also rendering a lot of the games newer features as pretty much useless. As a result of this, the game was widely criticized for being seemingly rushed and it appeared that Ubisoft got knocked down a few pegs as it’s annual Assassin’s Creed release failed to maintain the standards of it’s predecessors. However, upon the release of highly anticipated Assassin’s Creed Syndicate, it is apparent that Ubisoft have rediscovered their Assassin’s Creed finesse.
For those yet to sink their hidden blades into the new installment, Assassin’s Creed Syndicate is set in a typical Assassin’s Creed rendition of Victorian London in which the Assassin/ Templar battle still rages on. The player may take on the role of interchangeable protagonist twins Jacob and Evie Frye (Assassins) in order to prevent the Templars ultimately dominating London.
Assassin’s Creed Syndicate has redeemed Ubisoft after the last Assassins’s Creed installment. That said, let’s delve into it’s brilliance and what exactly makes it such a pleasure to play.
The option to play as two differing protagonists is a concept alien to the Assassin’s Creed installments to date. Jacob Frye is the more confrontational, combat orientated option of the two characters. He is hot-headed and always keen for action. Evie Frye is the stealthier and more typically Assassin-y of the two characters, working more with pedantic logic and by assessing situations thoroughly. The player may change between either character as and when they please to suit specific missions and situations. By completing missions/ objectives the player collects skill points which can be applied to the Jacob’s and Evie’s combined skill tree. This is a convenient and all round great feature as opposed to having the separate skill trees as it negates confusion and allows the player to simply get on with the game. There are a few separate skills that only apply to either Jacob or Evie alone however, they are found in the same interface as to not become hard to comprehend.
Jacob is an awesome character. He brings cheeky humour to the game with his very cocky personality. His play-style exploits the new combat style also which is great. Below I have provided some gameplay with Jacob:
Evie is equally a lovely new addition to the list of Assassin’s Creed protagonists. Not only is it great that she is a female but it is great watching as she logically flaws all of her brother’s reckless endeavors during the game. She may be a kill-joy but she is a funny one. Her play-style gives the player opportunities to appreciate the more ranged and stealthy ways of tackling situations. Below I have provided some gameplay with Evie:
Combined, the twins provide great, banterous humour that anyone with or without a sibling is able to appreciate. They exhibit the cheekiness that brings a more light-hearted side to things within a game orientated around war and control.
A More Modern Setting
A Victorian London setting for an Assassin’s Creed game is one that has been fan-demanded for a long time and to finally be able to play such a well developed setting is sensational to say the least. The setting is dull in regards to it’s city setting however, it is made exciting with it’s content. Buildings heaving with cheap labour, manufacturing all sorts under Templar observation, accurately portraying England’s renowned manufacturing glory days. Commoners bark insults at you as you push past them and children charge through the streets without a care in the world. Furthermore, women make more of a significant appearance within Assassin’s Creed Syndicate, most noticeably as enemies. It is a great way to make the game come across as increasingly realistic. Ubisoft has definitely done well to incorporate the necessities within the Assassin’s Creed series within this setting. Haystacks for leaps of faith, hiding spots, viewpoints and shops are all tied in exceptionally well into the more modern setting without depriving Assassin’s Creed Syndicate of it’s practicality or plausibility.
The Assassin’s Creed series is associated with more dated settings and time periods and it is great to see that Ubisoft can pull of something more up to date and still make it work with the typical Assassin’s Creed game mechanics. The Victorian London setting has allowed Ubisoft to tease us with some intriguing upcoming DLC which I am sure will keep this title interesting for some time.
Gameplay and Combat
Much like the less successful Assassin’s Creed Unity, Syndicate maintains the downwards free-running style which admittedly is much smoother and easier to appreciate in this considerably more stable game. Combat on the other hand has changed. As oppossed to Unity’s ‘fencing-style’ combat, Syndicate features a much more fast paced and brutal style of combat, including combos. Although different to any Assassin’s Creed fighting-style to date, it is easy to come to grips with and ultimately a lot better. It works much faster, narrowing down time spent fighting hordes of enemies waiting to counter each one which makes it more hands-on, exciting and ultimately less time consuming. Assassin’s Creed Syndicate also features the use of Horse and Carriages in which the players can hijack, hide in and race. This is a nifty and fun addition to the series.
A Major Improvement
Despite Assassin’s Creed Unity being an easy act to follow, Assassin’s Creed Syndicate excels in not only being an improvement but also reigniting the Assassin’s Creed fire. The game was pretty much fully operational upon it’s release date unlike Assassin’s Creed Unity and in being so, players have been able to downright appreciate all of Syndicate’s awesomeness.
If you are one of the many hesitant about buying this installment after the release of Unity, that is understandable however, I’d honestly recommend giving this title a go.
All things considered, this year had a pretty phenomenal E3. Between The Last Guardian, Shenmue III, Final Fantasy VII Remake, Earthbound Beginnings, Fallout 4, and so much more, almost everyone had a dream come true.
That said, it was still a long way away from perfect and there were plenty of embarrassing and frustrating moments to spoil the fun. These are the worst moments of E3 2015, in our opinion.
Name-recycling is what I like to call the trend of giving a sequel, reboot, etc. the exact same title as the original. The gaming industry has had numerous examples in recent years: Mortal Kombat, Tomb Raider, Twisted Metal, Crackdown, Prince of Persia (twice). I don’t know why so many companies keep pulling this stunt, but it is one of my major pet peeves. I’m not saying that any of those games are bad, but their naming convention frustrates me to no end. I’ll let it slide if it actually is a remake of the original game that it’s named after (i.e. Ratchet and Clank for PS4) or if they’re trying to reboot a franchise that’s been dormant for a decade (i.e. Splatterhouse). When it’s an entirely new entry in a well-known series, it gives the impression that the creators of the game just don’t care. Naturally, I was less than thrilled to see this pop up no less than three times at E3. We already knew that the newest Doom game would just be called Doom going in, but then we had EA announce the newest Need for Speed game as Need for Speed and Square-Enix reveal the next Hitman game called Hitman. I’ve officially had all I can stand with this trend, so I’ve decided to come up with my own names for these games. Doom 4 is an obvious title for the new Doom, while I’ve dubbed the new Hitman game Hitman: Trademarked. Hey, its already got that trademark logo in the title and that actually is a surprisingly good subtitle for a Hitman game. Finally, the new Need for Speed can be called Need for Speed: Subtitle. Yeah, I completely copped out on that one, but it’s still more effort than EA put into naming it.
7) Project Setsuna is a New Low in Non-Reveal
When discussing all of the things that I didn’t want to see at E3 this year, the one thing I wanted to avoid most and knew was the most unavoidable was for an entirely new game to be announced, but have no actual details on how it plays or who should even be interested given. I actually came incredibly close to getting my wish this year as almost every new game had actual gameplay attached to it. Games like For Honor and Horizon: Zero Dawn immediately arrested my attention with their demonstrations. Even titles that I don’t have much personal interest in like Sea of Thieves and Trackmania Turbo were still able to catch my eye thanks to their focus on mechanics over cheap theatrics.
Sadly, we couldn’t escape non-reveals entirely and there were still a few particularly egregious examples. It looks like Hearthstone copycats are the next big bandwagon with Bethesda and EA revealing their own digital card games based on the Elder Scrolls and Star Wars universes respectively. What they both failed to mention was how these new games would actually differ from Hearthstone and manage to stand out on their own in what’s about to be a very crowded genre. While I’m a big fan of Hearthstone, I’ll be the first to admit that it has plenty of problems and either of these new games may be able to convert me. However, I need actual details before I even consider switching. I’m also tempted to bring up Media Molecule’s Dreams on the topic of non-reveals, but I think that has more to do with even Media Molecule themselves having no clue what they’ve created with that thing.
The worst of the bunch, without a doubt, was Project Setsuna. Being developed by Square-Enix’s newest studio, Tokyo RPG Factory (ha ha), Project Setsuna is an entirely new JRPG… And that is literally all we know about it at this point. It hasn’t even gotten past the concept art phase of development and Square-Enix decided that it was the best way to close out their press conference. That image pictured above is literally one third of all there is to know about the game. The idea was to send the message that Square-Enix is still committed to RPGs as the genre that put the company where it is today. Given that they had already shown off Final Fantasy XV, Kingdom Hearts III, Deus Ex: Mankind Divided, NieR 2, and Star Ocean 5, I highly doubt anyone was going to walk away thinking that RPGs were dead. Plus, Project Setsuna could end up just being a mobile game for all we really know about it. There’s simply no point in taking an interest in any of these games until more actual details emerge , and we’ll likely be left dwelling on nothing in the meantime.
6) All the Right Nintendo Games in All the Wrong Ways
I don’t think Nintendo’s showcase was nearly as bad as a lot of people are making it out to be, but I certainly share in the frustration. There has been a great deal of anticipation for a new Metroid game and an Animal Crossing game on Wii U and we technically got both of those, but not in the ways any of us were hoping for. Metroid Prime: Federation Force drops the isolation, exploration, and darker tone for a co-op shooter with a cartoony art style and an FPS soccer minigame. Animal Crossing: Amiibo Festival brings Animal Crossing to the Wii U in the style of a board game reliant on amiibo figures in order to be played. Neither of these look like bad games by any means, but fans of these franchises have been left waiting for years and these announcements came across as a slap in the face.
The backlash against Federation Force in particular has been massive, to the point where the only thing that seems to come up in interviews is how much Nintendo is trying to run damage control. I’d like to call it an overreaction, but Metroid fans have not exactly received the best treatment in recent years. After enduring the infamous Metroid: Other M, there was five years of silence with nothing but crossovers with Nintendo Land and Super Smash Bros, and now the silence is finally broken with something that just seems to move further and further away from everything that made the series great in the first place. On the bright side, it seems that this could be building up for a Metroid Prime 4 announcement from Retro Studios, possibly as a launch title for the NX, but that hypothetical is little comfort after how badly fans have been burned.
As for Animal Crossing: Amiibo Festival, the general opinion on amiibos has started to turn around as customers are continuously exhausted to try and find their favorite figures, so a game completely reliant on having specific figures isn’t exactly joyous news. While the game itself is a free download, those compatible figures are bound to be in short supply and every player needs to have at least one of their own in order to play. Not only that, the game that people were actually hoping to see was an actual, mainline Animal Crossing game for the Wii U. It’s been three years since Animal Crossing: New Leaf released for 3DS, so the timing seemed right. Instead, fans will have to make due with meager spin-offs for the time being. I understand Nintendo’s decision to focus on the immediate future as they can make major announcements whenever they want with their Nintendo Directs, but they definitely came up short compared to Microsoft and Sony this year.
5) Aisha Tyler Drops Some Dank Memes, Yo
Aisha Tyler (pictured left-center), the main spokesperson for Ubisoft for the last few years, has a fairly divisive presence at E3. Personally, she’s grown on me and I really feel that the Ubisoft press conferences are general made better by her. She has a great deal of charisma and always keeps a high amount of energy going at the show. However, there are definitely times where she tries too hard to be funny and this year had her biggest dud yet. After approaching an Assassin’s Creed cosplayer in the audience, Tyler asked for him to “pitch a meme”. Anyone who actually knows thing one about how internet memes work knows that they have to happen naturally as a public response to things and can’t just be manufactured on the spot. It seems like the cosplayer was at least aware of that as he timidly tried to get this whole awkward affair to pass as quickly and painlessly as possible. Once Tyler started going on about “who left the Christmas lights on during the apocalypse”, I think he may have been scared that she was about to turn into a giant mantis and eat his face off because reality was clearly ripping itself apart before his very eyes. On the bright side, Ubisoft did get their meme out of the whole ordeal. Unfortunately, it was all centered around how laughably out of touch the company is.
4) Kingdom Hearts III Gets Dangled Like a Carrot
Kingdom Hearts III was easily one of the most anticipated titles for the Square-Enix conference and, boy, did we ever have to work for it. Square-Enix easily had the worst conference this year and the unending build-up for the new KH3 trailer was the worst part of it all. First, we had the executive producer for the Kingdom Hearts series, presented as such, take the stage and expectations were immediately raised. Producer Shinji Hashimoto began speaking, but it seems that his translator fell asleep on the job as this segment was only presented in Japanese. It probably wasn’t anything too important, though, because all he had to follow that up with was the exact same Final Fantasy VII trailer that had already been shown at Sony’s conference. After that, Hashimoto, now with translation, said it was time to present a Kingdom Hearts game… For mobile phones. Yeeeeeah. But then, it finally came time to talk about Kingdom Hearts III, starting with… Two random guys from Disney telling us that we’d be seeing a Tangled world in the following gameplay trailer. Yeah, because why just show when you can tell?! Finally, we get to see the latest gameplay footage of the long-awaited Kingdom Hear-Wait, one of the guys we just had onscreen is actually right here in the audience, so why don’t we all wave hello to GET ON WITH IT!!! At that point, it seemed like Square-Enix was just being intentionally malicious with how much it was holding out on their audience. It’s a good thing that the trailer was actually really good because that crowd was gearing up for a full-scale riot at that point.
3) The Microsoft Hololens Demonstration Was a Blatant Lie
Microsoft’s public demonstration of the Hololens impressed many with its ability to recreate a Minecraft world on a simple table and allowing users to directly manipulate virtual landscapes with their own hands. It was certainly an inspiring look into what virtual reality is capable of, but there was one minor problem with Microsoft’s little showcase: it was completely fake. It’s actually abundantly obvious that none of the footage we saw during the demonstration was actually taken from the Hololens display as the man we’re supposed to be seeing through the eyes of is constantly on-camera alongside the prerendered graphics imitating virtual reality. While virtual reality has a great deal to offer the gaming industry and technological progress in general, Microsoft’s dishonest demonstration of how their headset works is bound to leave a lot of customers disappointed with how it actually looks. If the first games that come to mind while playing with the Hololens end up being Watch_Dogs and Aliens: Colonial Marines, now you know why.
2) Jason Derulo Exists
In my article on things I didn’t want to see at E3, I briefly mentioned the trend of pop stars showing up at E3 press conferences for a short performance that only ever serves to eat up extra time. In 2012, both Usher and Flo Rida performed at the Microsoft and Ubisoft conferences respectively. Yes, these appearances are meant to hype up rhythm games and that makes sense, but having these artists perform one of their songs like their giving a concert when these events are meant to promote the actual gameplay just ends up being frivolous and pandering. I also mentioned that the trend seemed to have finally died in that article, and I should really learn to keep my big mouth shut (cue obvious ribbing from the hecklers) because guess how Ubisoft decided to promote their latest Just Dance games.
To make things worse, they chose the single most boring musical act in the industry today (unless you actually count Florida Georgia Line as a musical act). Jason Derulo, the man whose entire claim to fame centers around sampling a song that was best known for its involvement in a Saturday Night Live sketch and using it for what may be the insincere apology song that isn’t a joke. Honestly, I’m surprised that he has yet to brag about how desirable he is over the tantalizing melody of Nyan Cat. Although, it may have all been worth just for that brief moment where Derulo tried to get Aisha Tyler to dance with him on stage and she just pulled her hand out of his and stayed firmly seated like anyone with a sense of dignity would in that situation. Still, it wasn’t the worst case of a celebrity wasting everyone’s time. That honor goes to…
EA has one of the worst press conferences at E3 every year without fail. Admittedly, this year had one of their better showings with Mass Effect: Andromeda, Unravel, Mirror’s Edge: Catalyst, and Star Wars Battlefront 3 (that’s what I’m calling it and you can’t stop me). Sadly, they couldn’t resist bringing up some of their classic bad habits. It’s pretty sad when the most detailed demonstration at your conference goes not to Mass Effect, Star Wars, or even Garden Warfare, but to a generic cow-clicker starring the minions from Despicable Me that grandparents and toddlers will throw too much money at for about a week and then completely forget about.
However, the award for worst of the worst naturally goes to their EA Sports segment. I understand that sports games are the single greatest pillar of EA as a company and expecting them not to feature them during every press conference is like expecting Nintendo to not have a game featuring Mario. The difference is that Nintendo never dedicates a good chunk of their presentations to assure us that they’ve tirelessly worked to improve Mario’s jumping animations, whereas EA does just that every single year. They did have some interesting announcements, like the face-scanning app for NBA Live 16. Just quickly showing off substantial innovations like that for their latest sports games would keep the energy of their presentations active rather than delving into redundancy. Instead, they went with Pelé. Now, I can’t exactly blame Pelé himself for not having much to say about actual video games while onstage at E3. Expecting a 74-year-old soccer legend to be a well of knowledge on game design isn’t exactly realistic. The problem is that EA wasted everyone’s time so that they could publicly shoot the breeze with a famous athlete. At least when Ubisoft brought out Derulo, it was a (failed) attempt to just entertain all of the investors, journalists, and loyal fans in attendance. EA invited Pelé to their conference purely for their own amusement while we got the privilege of watching them.
I certainly could have kept this list going with more missteps from the expo, such as the Nintendo World Championships focusing more on advertising Nintendo’s games than the spirit of competition or how the PC Gaming Show was essentially Day9’s three-hour public podcast, but I think that’s enough complaining from me for one year. What was your worst moment from E3 2015? Are there any moments from this year’s E3 that made you cringe missing from this list? Can you come up with a better name for a Need for Speed game than EA? Leave a comment below and let us know what you think.
It’s no surprise that with the massive success of Hearthstone, a lot of developers will want to cash in on such an easy yet brilliant idea.
Bethesda is clearly no exception, as they’ve formally announced The Elder Scrolls: Legends at E3 2015, a Free-To-Play card game coming out on the iPad and PC at some point in the future.
Warrior will also be taking a couple of big hits. Execute, the class’ top removal option, will have its cost raised from 1 to 2. Charge, the linchpin of all of Warrior’s combo decks, is being seriously reworked. It will no longer give a minion +2 attack and the minion it is used on will not be able to attack the enemy hero for that turn, but it will also have its cost reduced from 3 to 1 to compensate.
Here is the teaser with absolutely nothing of value beyond announcing the game‘s existence.
Well, I’m not fond of teasers at all, I think we should just cut to the chase if you want anybody to care. That said, I must admit that I’m secretly hoping it will be even close to as good as Hearthstone, as The Elder Scrolls universe has tons of room for such projects.
We’ll see what’s up when it drops but until then, I need more to get me properly salivating.
What made the original Doom an amazing experience? Was it the fast movement? The big guns? the demons that you’d make your personal target dummy? The music? The intensely polished visuals? You will be so fascinated with Doom Gameplay.
id Software believes it’s all of the above. At E3’s 2015 Bethesda press conference, they dropped the first-ever gameplay reveal of the new reboot.
Here’s the trailer, I suggest a second pair of pants.
Well, that was quite the ride. With gorgeous visuals, visceral gunplay, and a clear focus on frenetic action, I am absolutely stoked to jump back into the world of Doom. I didn’t pay much attention to the series growing up, but I can tell you that if there was ever a game in the franchise to convince me I need it in my life, it is definitely DOOM.
And in case you didn’t get enough from that measly minute, here is the raw gameplay captured from the conference for your viewing pleasure, but be warned, it gets pixelated.
I think my favorite thing about the soundtrack beyond it’s otherworldly, hellish soundscapes and atmospheric droning and pulsing, is that Mick utilizes modern metal to help craft such a unique sound. From Djent to 9-string guitars to Russian synthesizers, he holds nothing back and it definitely shows.
Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed “Doomguy”—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While the environment is presented in a 3D perspective, the enemies and objects are instead 2D sprites presented from several preset viewing angles, a technique sometimes referred to as 2.5D graphics with its technical name called ray casting. Levels are often labyrinthine, and a full screen automap is available which shows the areas explored to that point.
You can expect DOOM to drop spring 2016 on PC, PS4, and Xbox One.
With E3 mere weeks away, everyone is beginning their yearly ritual of building hype and prepping for disappointment. It’s no doubt that we will be pleased with all of the exciting new titles, and disappointed with all of those that either don’t exist or missed the cut.
Each and every person who anticipates E3 has a select few games that above all else, they need to see at E3. With that I present to you my personal select few. Some might be obvious, some might be hopeless, but if I could ask for anything at E3, it would be these five games.
I – Resurrect The Guardian
I’m starting to think that hoping for The Last Guardian to make an appearance is like waiting for the cows to come home. Every year I think that we will finally be graced with an amazing demo showing off the enhancements they’ve made since it’s original showing in 2009, and every year I’m let down as the show ends, the lights go out, and there is no griffon and boy running around being adorable together.
I long for this game, and it looks like it could be as incredible as Shadow of the Colossus was. With rumours of cancellation showing up more than E3 itself however, I’m starting to think that maybe we’ll never even see it again.
II – You Are The One Who Will Open The Door
Every time I think about Kingdom Hearts, I think about how much I adored the series that gave me so many fond memories as a young teenager. Kingdom Hearts was a game that showed to me the infinite creativity of video games on the PS2. After spending over a decade debating, pondering, and otherwise obsessing over even the most minuscule of details with my close friends, just thinking about another sequel has me watering at the mouth.
On the other hand though, the last several years has proven that Kingdom Hearts is a franchise worth milking to an almost sickening degree. Kingdom Hearts III has been put on the back burner so they can monopolize on every possible story-line on every possible device known to man.
What we’ve seen on Kingdom Hearts III is sparse to say the least, but the focus on theme-park rides in half of the trailers we’ve seen has left me with such a disgusting taste in my mouth, that I pray to Xemnas that we might finally get a proper trailer showing much more than an advertisement for Disney.
Please Square, show it off and show the fans why Kingdom Hearts is a console seller like it used to be.
III – I Need More Blood
Bloodborne is a game that amazes me in every way. It is an incredible piece of art that stands proud amongst games like Dark Souls and Demon’s Souls. It’s no surprise then that after investing almost two hundred hours in the game, I’d love to see some more Bloodborne in action.
With the recent announcement of a Bloodborne expansion on the horizon, I can only hope, despite how futile it might be, that Sony and Fromsoftware have at least a cinematic trailer prepared for E3 to start the inevitable hype train.
My blood lust is far from over, and I’m just waiting to continue my adventures through Yharnam.
IV – Fifteen Years Later…
E3 2013 will stand was one of the most exciting gaming events I’ve ever witness. I am a Final Fantasy fanboy, I admit it, and when Square-Enix literally smashed my face with a sword called Final Fantasy XV‘s revival, I craved for them to finish the job.
The E3 trailer showed us that Square was coming back to compete. It showed us that Final Fantasy was no longer about robotic pink-haired Cloud clones and mobile scams. It was finally the console Final Fantasy game that every fan had been waiting for.
While we have been getting tons of delicious tidbits of information on the game and even a playable demo, I’d love to see another gameplay trailer that wows us with some of the mechanics they’ve been working on. Beyond that, a release date to finally end our waiting. It’s been a thousand years Square, and we’re all waiting for our baby to come back to us.
V – Wii U Would Like To Play
Yes, I admit it. This is not a singular game so it’s kind of cheating, but I care not! The Wii U was a console that became the laughing stock of the industry for the first year of it’s life. It had almost no worthwhile games that weren’t direct ports, and it seemed like Nintendo had completely lost touch with where consoles belong in the market.
Then E3 2014 happened and Nintendo showed us that they were trying to topple the giants and take back their throne. With games like Kirby, Yoshi’s Woolly World, The Legend of Zelda, Starfox, Smash Bros and Splatoon, Nintendo went from a joke to a serious contender. Now they just need to keep bringing the heat.
Please Nintendo, don’t let 2015 be 2012 or 2013 all over again. Show off your big titles and show us why the Wii U was a valuable investment. I need to keep believing that you can come back.
Techland’s previously delayed Hellraid has officially come back to the land of the living. The game is now being developed for next-gen consoles on Techland’s Chrome Engine 6, and can be expected to release digitally in 2015.
I think it’s obvious that the game is heavily inspired by Skyrim, but its focus on co-op could make it a very unique experience if done well. My worry, like with Techland’s Dying Light, is that their track record isn’t the greatest. Their previous games have been full of bugs and unpolished mechanics that detracted from the experience, but not all hope is lost.
Here’s a trailer showing Hellraid in action:
The move to next-gen provides Techland with a myriad of opportunities to make their next releases fantastic games. Whether or not this is the case, only time will tell. I’ll remain cautiously optimistic in the meantime.
In an open letter from CD Projekt Red’s board, they announced that The Witcher 3: Wild Hunt would be delayed until February 2015. The following are excerpts from the letter, detailing exactly why they have delayed the game.
“Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGs and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important.”
It’s an admirable goal and CD Projekt seems very genuine in their concern for quality. The Witcher has always been a unique franchise with a lot of potential, and Wild Hunt seems to be doing things the right way.
“We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.”
They bring up a good point with the size of this game. When Wild Hunt was announced, they suggested that one single landmass was larger than all of Skyrim, so a task as detailed as this seems no easy feat, especially for a slightly smaller developer like CD Projekt.
“We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.”
It’s very refreshing to see that at least one studio is willing to delay their game to make sure the quality is there. I’m looking at you EA.
“Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.”
It’s nice that they took the time to address us as well. If the trailers are any indication of the final product, Wild Hunt is a game to keep your eye on.
“Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.”
They finally go on to address the shareholders directly. We often forget on this end, but the amount of investing in the games we play is shocking.
Overall, it’s slightly disappointing to see Wild Hunt delayed, but I’d much rather a polished experience than a broken mess of a game like Battlefield 4.