Best Video Games of 2014

Video Games

Another year has passed, which means it’s time to present the best video games of 2014. Taking in consideration solid and precise numbers, VgamerZ presents an accurate top 10 list containing the very best and most successful video games of the year.

Note: This is not an opinion piece. The annual global sales numbers were retrieved from vgchartz.com on 15/01/2015 and ratings come from the respective video game sites.

 10unity10. Assassin’s Creed: Unity (PC, PS4, XOne)

The return of Assassin’s Creed, now featuring the French Revolution, brought a new set of new elements, such as new parkour movements, skill trees, crowd interactions, customization and a cooperative multiplayer mode. Innovation was certainly one the main key elements in Unity’s development but apparently, it wasn’t enough to avoid a huge controversy regarding gameplay, gender options, high minimum system requirements and performance problems. Despite all that, Unity still managed to be among the best games of the year.

Developer: Ubisoft     Publisher: Ubisoft

Release Date: November 11, 2014     Genre(s): Action-Adventure, Stealth

Global Sales: ~4,030,000     Average Rating: 6.8/10

Eurogamer: 7/10 + Game Informer: 8/10 + Gamespot: 6/10 + GamesRadar: 8/10 + GameTrailers: 8/10 + Giant Bomb: 4/10 + IGN: 7.8/10 + Joystiq: 5/10 + Metacritic: 7.7 + Polygon: 6.5/10

9destiny9. Destiny (PS3, PS4, X360, XOne)

Bungie’s attempt to create a true hybrid video game came out surprisingly well. It actually impressed reviewers and it was remarkably well accepted by console players. This “shared world shooter”, as the creators called it, combines role-playing, first-person shooter and massively multiplayer elements creating a competitive, dynamic and unique experience. The general criticism surrounding Destiny’s lack of story content and plot cohesion didn’t seem relevant enough to shake this title’s great success.

Developer: Bungie Software     Publisher: Activision

Release Date: September 9, 2014   Genre(s): First-Person Shooter, Action, MMO

Global Sales: ~8,760,000     Average Rating: 7.565/10

Eurogamer: 8/10 + Game Informer: 8.75/10 + Gamespot: 7/10 + GamesRadar: 9/10 + GameTrailers: 8/10 + Giant Bomb: 6/10 + IGN: 7.8/10 + Joystiq: 8/10 + Metacritic: 7.1 + Polygon: 6/10 

Watch Dogs8. Watch Dogs (PC, PS3, PS4, X360, XOne, WiiU)

Hacking has revealed to be a very powerful and reliable weapon in Ubisoft’s Watch Dogs. Protagonist Aiden Pearce’s thirst for vengeance leads the dramatic and more or less expected storyline but that’s not quite what impressed the gaming community. The numerous and diverse called “revolutionary” hacking elements were the main attraction of this title. However, the customization options, as well as the mission variety and the online multiplayer mode have greatly contributed for Watch Dogs’ success.

Developer: Ubisoft Montreal     Publisher: Ubisoft

Release Date: May 27, 2014     Genre(s): Action-Adventure

Global Sales: ~7,690,000     Average Rating: 7.85/10

Eurogamer: 7/10 + Game Informer: 8.5/10 + Gamespot: 8/10 + GamesRadar: 8/10 + GameTrailers: 8.9/10 + Giant Bomb: 6/10 + IGN: 8.4/10 + Joystiq: 8/10 + Metacritic: 7.7 + Polygon: 8/10

6fifa147. FIFA 15 (3DS, PC, PS3, PS4, PSV, X360, XOne, Wii)

The renowned FIFA series released 2014’s game and this time it received an extraordinary amount of positive feedback across all platforms, including iOS. EA doesn’t stop impressing players every year with better-quality graphics and a remarkable degree of realism. But FIFA 15 went even further by incorporating an advanced IA system, enhanced weather, dynamic crowd systems and a more accurate and realistic player movement. Regardless all that, strategy, tactic and raw skills are still the main success keys towards supremacy and glory.

Developer: EA Canada     Publisher: Electronic Arts

Release Date: September 23, 2014     Genre(s): Sports

Global Sales: ~13,140,000     Average Rating: 7.975

Eurogamer: 8/10 + Game Informer: 8.25/10 + Gamespot: 8/10 + GamesRadar: 7/10 + GameTrailers: 8/10 + Giant Bomb: 8/10 + IGN: 8.3/10 + Joystiq: 8/10 + Metacritic: 8.2 + Polygon: 8/10

Far Cry 46. Far Cry 4 (PC, PS3, PS4, X360, XOne)

Far Cry 4 came to impress, as typical of the series, and it has impressed both video game players and reviewers. This time the story follows Kirati-American Ajay Ghale and his accidental involvement with the Kyrat’s civil war. The amount of gameplay freedom and alternative actions towards a single objective seems to be one of the main attractions of the game. However, there are many other features that make this title one of the best of 2014, such as the new weapons, vehicles and tools, co-operative mode, map editor band dynamic world/weather.

Developer: Ubisoft Montreal   Publisher: Ubisoft

Release Date: November 18, 2014     Genre(s): Action-Adventure

Global Sales: ~3,730,000     Average Rating: 8,225/10

Eurogamer: 8/10 + Game Informer: 8.75/10 + Gamespot: 7/10 + GamesRadar: 8/10 + GameTrailers: 8.6/10 + Giant Bomb: 8/10 + IGN: 8.5/10 + Joystiq: 8/10 + Metacritic: 8.4 + Polygon: 9/10

5cod5. Call of Duty: Advanced Warfare (PC, PS3, PS4, X360, XOne)

The Call of Duty series gained a true new face with this year’s Advanced Warfare. With a series of new mobility options, in-depth specializations, a holographic-based interface, alternative modes and a brand new multiplayer system, Call of Duty has surely lived up to the expectations of the fans. But that’s not all, the game has also received astonishing scores from the majority of reviewers from both indie and mainstream gaming sites. Indeed, a FPS pearl that many won’t forget in the years to come.

Developer: Sledgehammer Games     Publisher: Activision

Release Date: November 4, 2014   Genre(s): First-Person Shooter

Global Sales: ~13,810,000     Average Rating: 8.31/10

Eurogamer: 7/10 + Game Informer: 9/10 + Gamespot: 8/10 + GamesRadar: 8/10 + GameTrailers: 8.7/10 + Giant Bomb: 8/10 + IGN: 9.1/10 + Joystiq: 8/10 + Metacritic: 8.3 + Polygon: 9/10

4titanfall4. Titanfall (PC, X360, XOne)

The titan revolution invaded the hearts of FPS players at the very beginning of 2014 with a surprising and revolutionary gameplay, which seized over 60 awards. Titanfall combines man and machine in an endless battle for supremacy. With innovative parkour moves, original classes and numerous skills, the game offers a very singular and refreshing experience in the genre. Titanfall’s reception couldn’t be better, apart from the immense positive feedback, the game also conquered a record-breaking of six E3 Critics Awards.

Developer: Respawn Entertainment     Publisher: Electronic Arts

Release Date: March 11, 2014     Genre(s): First-Person Shooter

Global Sales: ~3,950,000     Average Rating: 8.705/10

Eurogamer: 8/10 + Game Informer: 9.25/10 + Gamespot: 9/10 + GamesRadar: 8/10 + GameTrailers: 9.3/10 + Giant Bomb: 8/10 + IGN: 8.9/10 + Joystiq: 9/10 + Metacritic: 8.6 + Polygon: 9/10

3inquisition3. Dragon Age: Inquisition (PC, PS3, PS4, X360, XOne)

After severely disappointing fans with Dragon Age II, BioWare decided to prove what the company is really capable of by presenting one of the best video games of the year. Featuring a dynamic and immersive open world, Dragon Age Inquisition offers everything that the previous two video games were not able to – realistic graphics, extensive customization and crafting systems, complex choice-based system, additional romance options, among others. Inquisition achieved more than 30 RPG awards and is already considered one of the best RPGs ever made.

Developer: BioWare     Publisher: Electronic Arts

Release Date: November 18, 2014     Genre(s): Action, Role-Playing

Global Sales: ~3,040,000   Average Rating: 8.78/10

Eurogamer: 8/10 + Game Informer: 9.5/10 + Gamespot: 9/10 + GamesRadar: 8/10 + GameTrailers: 8.8/10 + Giant Bomb: 8/10 + IGN: 8.5/10 + Joystiq: 10/10 + Metacritic: 8.5 + Polygon: 9.5/10

2middle earth2. Middle-Earth: Shadow of Mordor (PC, PS3, PS4, X360, XOne)

Middle-Earth: Shadow of Mordor was certainly the revelation of the year in terms of quality and distinction. It has inclusive, being considered the greatest Lord of the Rings game to date. With an innovative and customizable interaction called the “Nemesis System”, the game offers endless and complex paths, as well as unique responses from allies and enemies depending on players’ choices. The extensive gameplay and mission design has been critically acclaimed by most game reviewers, turning this game into a seemingly complete masterpiece.

Developer: Monolith Productions     Publisher: Warner Bros. Interactive

Release Date: September 30, 2014   Genre(s): Action, RPG

Global Sales: ~3,150,000     Average Rating: 8.915

Eurogamer: 8/10 + Game Informer: 8.25/10 + Gamespot: 8/10 + GamesRadar: 9/10 + GameTrailers: 8.7/10 + Giant Bomb: 10/10 + IGN: 9.3/10 + Joystiq: 10/10 + Metacritic: 8.4 + Polygon: 9.5/10

1darksouls1. Dark Souls II (PC, PS3, X360)

The hardcore RPG series Dark Souls returned with the second game in March of 2014, bringing another fierce and challenging adventure. Keeping all the realistic aspects of fighting, Dark Souls II did not disappoint in any way. It brought yet another merciless and unforgiving journey, where mistakes are severely punished. The improvements featured in this title included a vast increase of difficulty, visuals and IA, as well as a more complex multiplayer mode and a long gameplay filled with adrenaline and agony. The best game of 2014 is also the hardest and bloodiest.

Developer: FromSoftware     Publisher: Bandai Namco Video Games

Release Date: March 11, 2014   Genre(s): Action, Role-Playing

Global Sales: ~1,700,000     Average Rating: 9,065/10

Eurogamer: 9/10 + Game Informer: 9.5/10 + Gamespot: 9.75/10 + GamesRadar: 9/10 + GameTrailers: 8.8/10 + Giant Bomb: 9.5/10 + IGN: 9/10 + Joystiq: 8/10 + Metacritic: 9.1 + Polygon: 9/10

Truth be said, these are the best of the best of 2014 and if you’re a true passionate gamer, you surely don’t want to miss any of them.

Retro Corner, New Year 2015 Special: ‘Worms’

Worms

Welcome to 2015! If the science fiction writers of the past were to be believed, we’d all have hoverboards and teleports and all manner of incredible techtastic by now. Alas, that’s not even close to true, but the dirge of everyday life continues.

As such, let’s take a look at one thing that 2015 means for video games: the twentieth anniversary of the Worms franchise. Join me as I party like it’s 1995 and take a look back at the first game.

This strategy sensation needs no introduction. Naturally. But for the sake of the whole ‘typing words at your face’ thing I’m here for, indulge me for a moment. It’s a turn-based strategy war game, featuring two bands of anthropomorphic worms. Players take turns to move one of their lil’ dudes around the landscape, select a weapon, and use it. Opponents that are hit will lose HP depending on the attack they took, and turns cycle until only one army remains.

All of this is conventional enough at first glance. But what Worms does so well is the layer of pure toontastic madness on top. The worms themselves are adorable, as is the ungainly way they ‘hop’ around. The hefty bazookas and blowtorches and such that they wield are also cute in a way that high-powered deathly death weaponry of DEATH should never be.

Worms 2

The squeaky soundbites, the visuals, it’s all made to be funny. But don’t go underestimating this one, as there’s a fair amount of strategy involved. You’ll have to size up the most dangerous target, or the best-positioned one. You’ll have to remember what can be done to you in return afterwards, and plan accordingly. You’ll have to choose the best tool for the job, and keep a steady aim. In some cases, the wind will also be a factor to take into account, able to blow rockets and shells off course.

The original installment of Worms was very barebones. Simple single and multiplayer options were all we were given, with precious little customization to speak of. Even so, its randomly-generated environments and placements ensured that no two matches were ever the same, and it was hugely addictive as a result.

So much of the familiar formula is unchanged from this inaugural release. That just shows what a winner Team 17 were onto with this one. The series has gone off the rails somewhat since, with the dead horse being flogged so often, but some of that mid-nineties magic remains.

This Is the Best Attacking & Possession Tactic in Football Manager 2015

Football

I have played my fair share of Football Manager 2015 lately and I believe that I have finally found the best tactic for the game, an attacking tactic that also gives you great possession of the ball, up to 64% and usually over 52%. Now that’s pretty much incredible, since it’s combined with a great amount of shots on goal and actual goals. So after numerous failures and frustrations, I can finally say that I found the best tactic in Football Manager 2015 and even more, the best possession and attacking tactic in the game. Even better, I am here to share it with you!

We are talking here about a 4-1-2-2-1 tactic that works amazing with lower profile teams, as well as the big teams out there. It actually works even better with bigger teams because of the quality of players available. So here are the basics of the tactics in one screenshot explaining it all:

best football manager 2015 tactic 01

In terms of team instructions, we have quite a bunch of them to make sure that our players retain possession, play offensive football but don’t rush things out too much. You can try a few games without the “Play Wider” instruction and see if your Inside forwards deliver better results this way:

best football manager 2015 tactic 02

This 4-1-2-2-1 tactic that I consider the best Football Manager 2015 tactic so far works great as long as you have a decent set of players, but three of them (or two in worst-case scenario) are most important.

– The false nine is an extremely important piece of the tactical puzzle here. The player needs great dribbling and technique as he will drop deep to pick up balls, and is instructed to run often with the ball. He also needs good vision and off the ball movement in order to drop down when needed and create spaces for the inside forwards. Despite the fact that he’s less offensive than your usual forwards and almost makes you feel that you’re playing without an actual striker in the team, the false nine will still score a lot of goals.

– The inside forwards (or at least one if you don’t have a great squad) are also important because they become the potential threat and goal scorers for your team. They have an attacking mentality and will cut inside often, they dribble a lot more often and require great pace and acceleration, dribbling, technique and composure.

If you can sum things up with a solid Advanced playmaker, things will be even better! And finally, if you don’t have a defensive midfielder with skills that are good enough for a Regista, you can easily switch the role of the DM to ball winning midfielder with a defend duty and things will still look great.

This amazing Football Manager 2015 tactic also comes with some specific player instructions:

– all the defenders, including the defensive midfielder are instructed to pass shorter in order to avoid the loss of possession. It will take some time until they get really used with this instruction, but it’s worth the wait!
– The Advanced playmaker is instructed to run with the ball more.
– The Inside forwards are instructed to go with a more direct passing.
– The False 9 is instructed to hold up the ball more. If this doesn’t look good in your tactic, remove and play without any specific instructions.

I have just started a new game using this tactic from the beginning, managing Lokeren in the top division in Belgium. The team that was not expected to qualify for the EURO Cup group stages and was expected to finish the season somewhere at the middle of the table, tops the First division table with two less games played than the teams below and not only managed to qualify for the Euro Cup group stages, but also got solid wins against stronger teams Fiorentina and Besiktas (even though we lost in a freak show against EA Guingamp after the team was awarded two penalties in the first half).

Here are some extra screenshots proving that the tactic does work and brings some nice results and possession of the ball:

best football manager 2015 tactic 03

best football manager 2015 tactic 04

best football manager 2015 tactic 05

best football manager 2015 tactic 06

So try out this amazing Football Manager tactic and let me know in the comments below how well it’s working for you!

Pokémon Alpha Sapphire: The Christmas Special

Christmas Team 2

Pokémon

There’s a nerdly ritual among gamers everywhere. We call it… holiday-themed Pokémon gaming.

This past Halloween, for instance, I was indulging in some seasonal Dead Space and The Evil Within. But somehow, slavering mutants clawing at my face and psychotic murderers brandishing chainsaws just don’t scream ‘Christmas festive funtimes’ to me.

So, this holiday season, it’s time for something different.

But not an actual Christmas-themed game. Heaven forbid. The craptastic likes of Elf Bowling or Holiday Lemmings are not for me. But hey, that spirit is easy to find. All you need is a little snow and/or some jangly lights. Platform games are great for this, with their tired tropes for world themes. Lava levels, oceans levels, forest-y levels and of course… snow levels.

Snow is Christmas. Where I come from, we never damn well get any, but the idea lingers on. So, I’m celebrating with a seasonal Pokémon team.

Omega Ruby and Alpha Sapphire are among Nintendo’s biggest releases this year. It’s where I’ve been spending most of my gaming time of late, and I’ve been considering how to incorporate it into the holiday gaming ritual. Ladies and gentlemen, it’s time for a hail team.

Christmas Team Header

Poké-players will know what a formidable force weather can be in the game. There are pokémon that can set up bright sunlight or heavy rain, and these effects bring about a plethora of benefits. Some, like Kingdra or Ludicolo, have their speed doubled in the rain, and can also make use of weather-boosted STAB attacks. The same applies to Venusaur and friends in the sun.

Then there’s the terrifying sight that is Excadrill in a sandstorm. While all of this apocalyptic power and speed is going on, let’s spare a thought for hail. Long in need of a buff, hail conveys no benefits of the above kind, and scantly-distributed abilities that make use of it. Hail is more stally, damaging all non-Ice ‘mon a little each turn and… that’s about it.

Only one pokémon can auto-start this effect: the rather sexy grass yeti that is Abomasnow. Its mega form has the same ability, which can allow you to ‘reset’ any weather that the opponent has set up. The issue is how underwhelming hail is compared to sun, sand and rain. It’s mostly used on stall teams, where the extra damage in conjunction with poison and such can make all the difference.

Abomasnow being as slow as a comatose kitten with one leg isn’t helpful either. You can remedy this with Trick Room, another field effect that reverses the turn order. But that further limits your team building options.

In short, the Christmas team is doomed to horrible failure. Nevertheless, the hail in the game looks really, really like snow, and that’s good enough for me. I love Trick Room shenanigans, I love snow and I love Christmas, so how could I refuse?

The Best Games You’ve Never Heard Of: Ninjatown

Ninjatown

As we know, licensed games are always a dodgy prospect. Alarm bells start to ring at the very mention of a ‘game-of-the-film,’ and we know they’re in immediate danger of rating high on the crapometer. For this egregious prejudice, I blame Superman 64 and its legacy of awful.

Oftentimes, the bigger a blockbuster the source material is, the less effort is put into the accompanying game. It’s going to be bought in droves anyway, so why not rush out something that a comatose chihuahua could make overnight?

Today, we’re taking a look at Ninjatown, a completely different kind of licensed prospect. This one is based on Shawnimals’ line of adorable plush toys, of all things, and makes for one of my favourite tower defense titles.

Ninjatown hit the DS in 2008, and is based on Shawnimals’ popular Wee Ninja character. The plot is the usual simple strategy fare: the town is under attack by the forces of Mr. Demon, a far-too-cute-yet-dastardly creature bent on world domination (think of him as a huggable Sauron). Whose job is it to lead the defense? Well, yours, that’s who.

Ninjatown 2

Fortunately, you aren’t short of warriors of your own. Each stage consists of a path the monsters will follow to the goal, with each that passes through sapping your HP by a point. Along the route, there are limited locations to place ninja huts, which are your towers.

Different huts produce a different kind of ninja, and you’ll have to adapt your strategy on the fly according to the foes you face. Crazy rollerskating demons, for instance, are handily dispatched by the Business Ninjas. These guys are very fast themselves, due to being hopped up on caffeine, and will smite your enemies with their mobile phones. Yep, this is an actual Ninjatown scenario.

All in all, this is a fairly conventional tower defense game at heart. You have ranged fighters, stronger close quarters fighters, and weaker projectile fighters that can slow enemies down. You can upgrade huts and sell them and such, and you can unleash one-off powers to turn the tables. It’ll all be familiar to genre fans.

What sets this one apart is the cheeky charm of its characters and writing. Fans of such things should definitely give Ninjatown a go.

Retro Corner: Metal Gear Solid

Solid

We’re stretching the definition of ‘retro’ a little with this one, but nuts to that. Who’s counting? This is a bona fide classic, right here, and that’s good enough for me.

Metal Gear Solid
hit the PlayStation in 1998, the first 3D installment in the stealthtacular Metal Gear franchise. It continues the story of our studly hero Solid Snake, once again sent into hostile territory alone in that skin-tight sneaking suit of his. Avert your eyes, and let’s reminisce.

The game is set six years after the events of Metal Gear 2: Solid Snake. It’s a similar mission for the anti-hero, a story of ventilation shafts, hiding in cardboard boxes like a big girl and lots of grey and brown army bases.

This time around, a terrorist group dubbed FOXHOUND (renegade special forces types) has commandeered a small Alaskan island. Shadow Moses is the site of a nuclear weapons disposal facility, which is just the kind of place you don’t want a angry band of crazies waving their guns and threats around.

Metal Gear Solid 2

The island is home to the nuke-armed mech Metal Gear Rex, whose destruction-tacular capabilities will be unleashed on the world if the group’s demands aren’t met. In short, the U.S government is up to its nose in the brown stuff, and a stealthy one-dude operation is in order.

In keeping with Metal Gear tradition, the story is utterly nutty. There are cliffhangers and bizarre events out the wazzoo right here. Traitors are actually triple agents, nobody’s who you think they are and everyone’s lying to everyone else. But don’t worry, you’ll have half-hour codec conversations about nothing at all to clue you in on all this useless stuff you don’t care about.

There’s little to say that you don’t already know about Metal Gear Solid. It’s perhaps the most ambitious game the console every saw, and years ahead of its time in a world of Crash Bandicoots and Spyro the Dragons. A truly cinematic experience, and a game replete with memorable moments.

Floating physics in gas masks, cyborg ninjas, big ol’ dudes brandishing helicopter gatling guns… this one has it all. As a child, I found the gameplay revolutionary; discouraging the usual mindless trigger happy antics for more methodical play I’d never seen before. Almost two decades later, it remains one of my favourite games of all time.

Retro Corner: Speed Freaks

Speed Freaks

After Super Mario Kart, the kart racer became a thing. An utterly immense, ridiculously size-tastic THING. In a manner akin to the Doom clones, everybody was suddenly at it. Even the Crazy freaking Frog got himself a toontastic racer.

Predictably, few could hold a candle to Mario Kart. There were some high-profile clones that were worthy rivals, though. Crash Team Racing in particular is the big one for me. Then there are the more obscure releases, which offer up some cult kart-racery of their own. Step forward, Speed Freaks.

This one hit the PlayStation in 1999, from FunCom Dublin. It had rather crappy working titles (Wheelnuts, you say?), Jamiroquai’s Travelling Without Moving playing in the intro movie, what’s not to like?

Unusually for the genre, there are no familiar mascot characters to play as here. You choose from a roster of six original personalities, with a further three unlockable later. They’re not the most inspired bunch, with hackneyed punk guys and racing-obsessed little dudes in motorbike helmets among them, but it’ll do. They’re a friendship group, and the character select screen pans around their clubhouse of sorts. It’s a fun little touch.

Speed Freaks 2

But naturally, fun little touches are the mark of the kart racer. This is no tediously sim-y Gran Turismo. Power-ups will fly, rockets will wang friends in the face on the final stretch and assorted swear words will ensue. Speed Freaks is no different, it has a full complement of genre staples. Homing missiles, little puddles of… something to lay on the track and cause opponents to spin out, bombs, you know how these games work.

The tracks are varied and deftly designed, and it’s a pleasure to cruise around them. Here, too, FunCom are playing it safe, with all the familiar tropes from busy highways to jungle tracks accounted for. But this isn’t to say that Speed Freaks isn’t its own game.

Perhaps the best little innovation here is the speed boost mechanic. Alongside the pick-ups, boost tokens are strewn about the track. Collecting these gradually fills a meter on the HUD, and it’s up to you how to manage what you’ve accumulated. You use your boosts for as long as you hold the trigger, allowing you to opt for one long burst of speed or several more controlled ones. Saving it up will grant you a more pronounced effect, which is something else to consider while you’re racing.

It’s a system I haven’t seen implemented quite this way anywhere else, and it’s so effective during play.

Speed Freaks is quite conventional at its heart, as we’ve seen. It has the familar crop of time trial and tournament game modes, too. But it does what is does so much better than most pretenders. An underrated title (if you’ve heard of it at all) from the heyday of kart racers.

Complete List of Football Manager 2015 Wonderkids (FM 2015 Wonderkids)

Football Manager

The Football Manager 2015 beta is here and I am always part of it, getting to play the game two weeks early. One of the things that I focus on from start is finding the best young players in the game and I am here to share with you my findings: the Football Manager 2015 wonderkids list, a hopefully complete list where you will find the best FM 2015 young players, some of them available at steal prices and others already world-known that are pretty difficult to get.

But knowing exactly what players you can buy and having a reliable list to turn to when you need to fill in a new position is certainly extremely helpful, so let’s not waste any time and let’s move forward and check out the Vgamerz list of Football Manager 2015 wonderkids, listed by preferred position and the club where they’re currently playing. I initially wanted to add the value for added information, but this varies from game to game and it might be well off from the actual buying price, so I have decided not to.

Best FM 2015 Young Goalkeepers

Simone Scuffet – 18 – Udinese
Maxym Koval – 21 – Dynamo Kyiv
Jack Butland – 21 – Stoke

Best FM 2015 Young Defenders

DCs

Enzo Roco – 21 – Universidad Catolica
Eder Alvarez Balanta – 21 – River
Emanuel Mammana – 18 – River Plate
Matija Nastasic – 21 – Manchester City
Daniele Rugani – 20 – Juventus
Raphael Varane – 21 – Real Madrid
Niklas Sule – 18 – Hoffenheim
Jonathan Tah – 18 – Hamburger SV
Marquinhos – 20 – PSG
Jesus Vallejo – 17 Zaragoza

DLs

Luke Shaw – 19 – Manchester United
Jose Luis Gaya – 19 – Valencia
Jonathan Silva – 20 – Sporting CP

DRs

Mattia De Sciglio – 21 – AC Milan
Calum Chambers – 19 – Arsenal

Best FM 2015 Young Midfielders

DMC, MC, AMC

Humam Tariq – 18 – Al-Quwa Al-Jawiya
Youri Tielemans – 17 – Anderlecht
Alper Ademoglu – 16 – Anderlecht
Gaston Gil Romero – 21 – Estudiantes
Ante Coric – 17 – Dinamo
Hachim Mastour – 16 – AC Milan
Manuel Lanzini – 21 – Al Jazira
Robert – 17 – Fluminense
Tomas Martinez – 19 – River
Ruben Neves – 17 – FCP
Nathan Allan de Souza – 18 – Atletico Paranaense
Tonny Trindade de Vilhena – 19 – Feyenoord
Unai Lopez – 18 – Atheltic
Alen Halilovic – 18 – Barcelona
Nahuel Leiva – 17 – Villareal
Arianit Ferati – 16 – Stuttgart
Lucas Romero – 20 – Velez
Matias Kranevitter – River
Lucas Silva – 21 – Cruzeiro

AML, AMR (ML, MR)

Raheem Sterling – 19 – Liverpool
Mauricio Tevez – 17 – Newells
Pione Sisto – 19 – FC Midtjylland
Andrija Zivkovic – 17 – Partizan
Ryan Gauld – 18 – Sporting CP
Josh Murphy – 19 – Norwich
Vaclav Cerny – 16 – Ajax
Dorin Rotariu – 19 – Dinamo Bucharest
Pavel Savitskiy – 20 – Neman Grodno
Stephan El Shaarawy – 21 – AC Milan
Lucas Moura – 21 – PSG
Juan Iturbe – 21 – Roma
Hirving Lozano – 19 – Pachuca
Bilal Ould-Chikh – 18 – Twente
Julian Brandt – 18 – Leverkusen

Best FM 2015 Young Strikers

Gabriel Barbosa – 17 – Santos
Lucas Boye – 18 – River
Kenedy – 18 – Fluminense
Munir – 18 – Barcelona
Mosquito – 18 – Atletico Paranaense
Richairo Zivkovic – 17 – Ajax
Ezequiel Ponce – 17 – Newell’s
Romelu Lukaku – 21 – Everton
Imoh Ezekiel – 20 – Al-Arabi
Yassine Benzia – 19 – Lyon
Siebe Schrijvers – 18 – Genk
Domenico Berardi – 20 – Sassulo
Jese – 21 – Real Madrid
Malcom – 17 – Corinthians
Luka Jovic – 16 – Red Star Belgrade
Hervin Ongenda – 19 – Bastia
Ewandro – 18 – Sao Paulo

It took many hours to research and write this list of Football Manager 2015 wonderkids and I would really appreciate it if you could share this with your friends – spreading the word certainly helps get it noticed, and I would really love it to know that people actually find this extremely useful.

What about you? Have you found an impressive FM 2015 youngster that’s not on this list? Let us know by commenting below!

The VGamerZ Monster Files: The Sadist (The Evil Within)

Evil

The Evil Within hit stores this week, a survival horror title with a considerable pedigree. The game marks Shinji Mikami’s return to the genre, and the Hype Train expected a lot of Mr. Resident Evil’s new effort.

One thing we were certainly counting on is one of his hallmarks: the chainsaw-brandishing nutbag. Well, fear not, because he remembered to pack one. Let’s buckle up and meet The Sadist.

First, a little walk down head-lopping memory lane. Fans will remember Resident Evil 4‘s own ‘Chainsaw Guy’ (or Dr. Salvador if you prefer). This enemy appeared very early in the game, during a tense setpiece in the village. He was much more resilient than the standard Ganados, shrugging off bullets like the Terminator, and would insta-kill you if he got within range.

All of these fine attributes were shared with his female counterparts, the Bella Sisters, and The Evil Within’s Sadist is now part of that fine legacy of homicidal crazies.

He also appears very early in the game, as a way of introducing the player to the stealth mechanics in the most pants-fouling manner possible. Sebastian is still unarmed at this point, as he cruises through a deeply creepy hospital-y building. The Sadist is patroling the area, and you must desperately elude him. First, you’ll be forced to hide in a locker, Solid Snake style, before learning how to negotiate the environment without being detected.

"Wait, come back! I just want to be friends! Darn it, I came on too strong again. Is it the chainsaw? It's the chainsaw, isn't it?"
“Wait, come back! I just want to be friends! Darn it, I came on too strong again. Is it the chainsaw? It’s the chainsaw, isn’t it?”

The Evil Within utilises a stealthy trick or two of its own. There are wine bottles strewn about the areas (surprisingly many of them at that; your crazy mutant enemies must have a severe drink problem), which you can collect and throw. Whereupon, the lurking menaces will hurry off to investigate the noise.

These are tricks you’ll have to master quickly, as you’ll be thrown into the deep end in this one. Even in the opening chapter of the game, The Sadist does not take kindly to visitors. So un-kindly, in fact, that he’ll dash over to anybody he sees and send their heads bouncing along the floor before they can say ‘uh oh.’

In another homage to later Resident Evils, he’ll appear again later in the game. With Sebastian now tooled up with deathly death-sticks of his own, you’re able to turn the tables and kill him. Indeed, you must, as his pet saw is the key to a puzzle. All in all, this guy is the primary antagonist of the early game, and serves wonderfully at establishing the unique oppressive mood of The Evil Within.

Bonus points also for this guy’s design. He looks more intimidating and/or freaking hideous than Dr. Salvador ever did.

The VGamerZ Monster Files: The Vampire (Dungeon Keeper)

Vampire

Why yes, vampires and zombies and all of those ghastly dead things are ten a penny in video games. Are they special enough to warrant inclusion in the VGamerZ Monster Files? Usually not.

We’ve previously taken a look at Plants Vs Zombies’ take on the undead, which at least lent a toontastic cutesy spin to the old cliche. After all, we’ve seen a lot of zombies, but how many of them were disco dancers (Michael Jackson’s Thriller video notwithstanding)? Or scuba zombies with rubber rings around their waists? That’s the difference, right there.

Now, vampires have never quite reached the video game fame level of their undead brothers. But they’ve been done, and never with quite as much style and flair as these guys. Let’s take a look.

Macabre/black humour-y strategy game Dungeon Keeper had some great creature designs. In this series, we’ve already seen the Bile Demon, whose name probably tells you all you need to know. But nothing in the game struck me more than its unique take on the vampire.

Yep, here's one now.
Yep, here’s one now.

For the uninitiated, the game has you constructing a series of dastardly lairs beneath the ground. From there, you’ll do battle with the goodly heroes who invade, which means you’ll need an army of your own. All kinds of hideous beasts will join your ranks, including the far-too-studly-for-you vampire.

This guy. This guy. He looks brilliant (design-wise, that is. Let’s not get into Dungeon Keeper’s blurtacular nineties visuals), he fires crazy spells at your enemies like a mad mofo, and he can resurrect himself on death. Yes indeed. When killed by a hero, your vampire will simply respawn unharmed; albeit at the cost of one experience level. This ensures he’ll be around to bring the pain for some time to come.

A nigh-immortal, very powerful unit which is proficient at both close combat and ranged fighting. Who also looks awesome. You can’t argue with that. Add in the fact that he stalks the halls of your dungeon sucking his own blood for some damn reason, and you can see the kind of badassery levels we’re reaching here.

Let’s also mention the unique manner of recruiting them: they spawn in your graveyard when enough bodies have decomposed there. Yep, it’s just as creepy as it sounds.