Fallout 4 Mission Guide: Duty of Dishonor

Fallout 4 Wallpapper

Duty of Dishonor is a complex mission at the Brotherhood of Steel base and it takes awhile to complete. You might need some guidance, specially during the second phase because the whole place works like a small maze.

At The Prydwen, Captain Kells will inform you of some massive theft at the Logistics department – tons of supplies have gone missing. And no one seems to be able to find out how that’s actually happening. Your job is to find out who’s the thief or traitor. The mission starts at The Prydwen’s main deck. Don’t get lost between tasks and follow the steps below.

Fallout 4 - Duty of Dishonor - Boston Airport - Knight Sergeant Gavil1. Boston Airport

Head to the Boston Airport after receiving this mission and search for Knight-Sergeant Gavil. He’s at the Logistics department room, which is located at the ground floor in the north of the base. Just enter the main front door and head left until you see a door and a desk. He’ll be there on duty. Talk to him until he gives you a new task.

Fallout 4 - Duty of Dishonor - Boston Airport - Knight Lucia2. Talk to Knight Lucia and Initiate Clarke

Instead of questioning everyone there, you just have to talk tot he newest members – Knight Lucia and Initiate Clarke. They’re in the same room, so just move a bit forward and you’ll see them. After talking to Knight Lucia, if your charisma is high enough you’ll get a clue about what’s going on.

3. Search for Evidence at The Prydwen

Go to the main base and search for evidence at the dormitory. You need to go take the elevator inside The Prydwen and go through Knight Lucia and Initiate Clarke’s belongings at their sleeping beds. Follow the green icons, you’ll see the container chests which you need to browse.

Fallout 4 - Duty of Dishonor - Reading Knight Lucia's Log4. Read Knight Lucia’s Log and Confront Her

One of the chests will contain Knight Lucia’s Log, search it in your inventory under Misc and play it with enter. You’ll soon realize that Clarke has been missing his shifts and Lucia has been covering for him as well. Go back to Boston Airport and confront her with the truth.

5. Follow Initiate Clarke

After talking to Lucia and re-creating the whole picture, you’ll have to shadow Clarke. His schedule will end and he’ll head outside the airport. Follow him on stealth mode with CTRL and keep a certain distance so he doesn’t see you. If he talks to you about what you’re doing there, say anything it doesn’t matter what you answer.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins Entrance6. Head North

Clarke will then speed up and get the hell out of there. If you miss the direction where he goes, just head north until you see a destroyed airplane and then a door. It will lead you to Boston Airport Ruins and that’s exactly where you have to go.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Right7. Solving the Mini Maze

Alright, so in here you will most likely get lost. Avoid exploring and just follow the directions here in order to find Clarke. Once inside, follow the short tunnel and head to the right. You’ll realize you can’t use the elevators because it needs an ID Card. However, you can’t find any until you find Clarke.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Up8. Down-floor and Ferals

Jump down to get the down level and get ready to fight. You’ll find dozens of ferals in this place. It’s creepy, they’ll come out of the water too so be careful. Once you’ve cleaned the area, head forward always until you see a blocked door, then look to your right and you’ll see a way upwards.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Elevator Doors9. Elevator Doors

Now, go forward until you find a door to an underground parking lot. You’ll realize the two elevator doors at your left but they’re blocked. Head right until you see two more elevator doors in front, one of them is the way below. This place is filled with ferals, so proceed with caution.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Left10. To the Stations

Now, go directly to the left into the station. This new parking lot is filled with ferals too, including a Glowing One, so avoid it to do not waste time. You’ll find a few ghouls here too but the big wave is coming up next. Keep heading left through the railroad to access the next station.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Going Down11. Front Door

Enter the station through the front door. you’ll realize there are several rooms, keep going forward until you see some downstairs at your left. Take them and you’re almost at your main destination.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Killing Clarke12. Forward is the Way

Just follow the corridor now and talk to Clarke, he’ll be standing in the middle of the room. You won’t be able to convince him that killing the ferals is the right thing to do, you can turn him in or kill him yourself.

Fallout 4 - Duty of Dishonor - Boston Airport Ruins - Elevator Exit13. Way Out

You can’t go back through the way you got in, remember the elevator part? Take Clarke’s ID Card and head left, you’ll see an elevator door. Use the key to use it and you’ll end up at the ground floor where you first entered. Easy way out. Now, report back to Captain Kells to receive your reward.

Note: You can fight a Legendary Glowing One at the end of this mission, if you open the front door at Clarke’s room.

Fallout 4 Mission Guide: Cleansing the Commonwealth Part 5

Fallout 4 Wallpapper

The fifth mission given by Knight Rhys is to clean yet more Feral Ghouls at a suspicious location known as the Mass Pike Tunnel East. Here’s what do you need to know.

Cleansing the Commonwealth Part 5 is probably more problematic to reach than to complete. Still, it shows some level of difficulty. The whole tunnel is infested with ferals and most of them are not the ordinary type. A huge ambush is to be expected too. Let’s see how to do it without dying and as quick as possible.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Mass Pike Tunnel East Location1. Reach the Mass Pike Tunnel East

Head to the southeast of Diamond City and follow the direction outside of the main roads. You’ll eventually find raiders and possibly an outpost in your way. You might want to use your power armor to do this but it’s not strictly necessary.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Mass Pike Tunnel East Entrance2. Clean the Path

To get inside the tunnel you’ll most likely have to kill all the enemies nearby or you might die before you reach your destination. At the entrance you’ll also find more raiders but they’re all pretty weak.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Entrance Turret3. Start the Killing

Once inside the Mass Pike Tunnel East, take the turret down and kill the few ferals around. Get ready for a mass ambush ahead, gear up with lots of ammo and projectiles. If you’re on power armor, don’t worry about dying, killing is your top concern here.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Cleaning the Way4. Go Forward

Keep going forward while cleaning the area, then when you see several doors at your right, slow down and enable stealth mode on CTRL to investigate the inside. Prepare yourself for intense combat.

 

Fallout 4 - Cleansing the Commonwealth Part 5 - Glowing One Fight5. The Ambush

You’ll realize how many beasts there are at your right, including a Glowing One and several elites. Use your companion to lure them and head back to free shoot them. I used two grenades and moved around a bit until everything was cleared. Afterwards, exit the tunnel and head back to Knight Rhys for your reward.

 

Stay tuned for the next parts of the Cleansing the Commonwealth mission.

 

Fallout 4 Mission Guide: Quartermastery Part 2 and 3

Fallout 4 Wallpapper

The Quartermastery chain missions from Scribe Haylen at the Brotherhood of Steel can be challenging to complete. Find out how to quickly do part two and three in a matter of minutes.

The Quartermastery chain is about retrieving technology devices/pieces from determined locations given by Scribe Haylen. Some of them are hard to get because they’re surrounded by elite enemies, others not so much. Let’s see how to quickly do part two and three of this mission.

 

Part 2 – Flux Sensor

Fallout 4 - Quartermastery Part 2 - Wicked Shipping Fleet Lockup1. Go to Wicked Shipping Fleet Lockup

Get to the location that Haylen gives you – Wicked Shipping Fleet Lockup. It’s south-west of Sanctuary Hills near the Abernathy Farm, you can’t miss it.

 

2. Unlock the Truck’s Load

You’ll notice a green icon inside a truck’s load, that’s because you need to open it. Advanced lock-picked is required for this mission. If you don’t have it, you need to come back later on until you do.

 

Fallout 4 - Quartermastery Part 2 - Flux Sensor3. Get Inside and Pick the Flux Sensor

Now, get inside by jumping in and head towards the big chest. Pick the loot and you’ll get the Flu Sensor that Haylen wants. Head back to her to finish the mission.

 

Part 3 – Reflex Capacitor

Fallout 4 - Quartermastery Part 3 - Poseidon Reservoir1. Go to Poseidon Reservoir

Head to the starting location at Poseidon Reservoir and clean the entrance area. You’ll encounter a few raiders nearby and then, a few ghouls around the entrance door, that is if you didn’t clean the area before.

 

Fallout 4 - Quartermastery Part 3 - Killing Ghouls2. Get Inside and Fight

Get inside the facility and get ready for intense combat. As soon as you get in, get in stealth mode with CTRL and check the area. There are dozens of normal ghouls in the level below. Use the right room as a tactical point to lure them. There are elites too so you might want to use grenades and a strong weapon here.

 

Fallout 4 - Quartermastery Part 3 - Even More Ghouls3. Head Downstairs

Keep the stealth mode on and move downstairs. You’ll see more ghouls in front, shoot the barrels inside to trigger an explosion, this will kill and damage most of them. Then head back to the starting room to kill the rest that will chase you.

 

Fallout 4 - Quartermastery Part 3 - killing Downstair Ghouls4. Back Point

Again downstairs you’ll see a back point behind the stairs with some light and corpses. They’re all ghouls, as soon as you get close they’ll stand up to attack you. I advice using a grenade here and running around until everything is dead.

 

Fallout 4 - Quartermastery Part 3 - The Glowing One5. The Glowing One

Head to the left this time and you’ll see an elite ghoul and one Glowing One. It’s your decision here how you want to handle them all. As usual, I used two projectiles first, then ran back and jumped onto a metal thing nearby, then shot the Glowing One, he’ll get confused and run around the metal giving you free time to shoot.

 

Fallout 4 - Quartermastery Part 3 - Reflex Capacitor6. Pick the Reflex Capacitor

Go forward until you see a huge chest, that’s where the Reflex Capacitor is located. Pick it up and go back to Haylen to complete the mission and receive your rewards.

 

Fallout 4: How to Increase Your Inventory Space

If you are like me when you’re playing Fallout 4, you’re a bit of a hoarder. You gather everything you can in the game and keep it because… well… you might need it sometime. The truth is that it rarely happens, and so I end up carrying a gazillion weapons and even more food, while my companion becomes a mule packed of junk and armor. Even without this particularly bad habit, you’d still have a tough time in the game because the inventory space never seems to be enough. In this article, I will share with you how to increase your inventory space in Fallout 4 even though the increase is not the real thing that will happen.

Because increasing your inventory space is not always worth it. You can increase the carry capacity in Fallout 4 in multiple ways:

  • increase your Strength (or start with as much as possible) to automatically and permanently increase inventory space
  • get the Strong Back perk if you have 6 Strength to get 50 extra carry capacity
  • play without companions and get the Lone Wanderer perk which allows you to care an impressive extra 200 weight and even fast travel when overencumbered.

All these, however (maybe with the exception of the third one which might be good if you really want to play without companions) are pretty much useless. It makes little sense to invest in perks that don’t improve your performance in the wasteland, especially when a bit of extra time spent carrying things from one point to another, then getting back for a new load does the trick too. However, there are other ways to increase your inventory space that could prove useful:

  • armor modding: you can add pockets to specific parts of armor in order to increase your carry capacity in Fallout 4. It’s worth doing!
  • drugs: some drugs increase your strength temporarily, but it might be just enough to allow you to carry a ton of things and fast travel to a location where you sell them or drop them off
  • take advantage of your companion: they can carry quite a bit too, so make sure you always fill their inventory up with things you want to carry
  • always optimize inventory space: go to your settlements and store all the junk that you have or go sell them as often as possible. Scrap weapons and armor that you won’t be using (although it’s best to sell these as they give you quite some money) and cook meals to get the most from the Aid items that you are carrying. Usually, it’s the healing/booster items that take up so much of your inventory and you never get to use even half of them!

In the end, increasing inventory space in Fallout 4 is not as necessary as properly managing the inventory is. Learn to do that, clear an area and make a few trips back to it using fast travel in order to clear it dry and things will be a lot, lot better and you’ll see that you will never have problems with your carry capacity.

Fallout 4 Mission Guide: Getting a Clue and Reunions

Fallout 4 Wallpapper

Getting a Clue and Reunions are two chain missions in partnership with detective Nick Valentine. Players must find clues about the missing son Shaun and things are not about to get any easy. Learn how to solve those two missions as quick as possible.

After describing some of the Vault 111 last memories to detective Valentine, he’ll soon realize that the kidnapper might be a mercenary named Kellogg. It happens that Kellogg used to live in Diamond City and he even had his own house there. The first mission is all about gathering clues, so it’s basically an explore mission and the second is filled with intense action and confrontation. Here’s what you have to do.

Fallout 4 - Getting a Clue - Telling Nick About Your Memories1. Tell You Story and Follow Nick

Head to detective Nick’s office at Diamond City and tell him details about what you last saw in Vault 111. Your memories will trigger possible clues about Shaun’s kidnapper. Someone named Kellogg is the prime suspect and that’s where you must go first, to his house. Follow Nick Valentine to get there.

 

Fallout 4 - Getting a Clue - Lockpick Kellog's House Door2. Unlock Kellogg’s House Door

The door is tightly secured and Nick is not capable of opening it himself, so you must pick the lockets (advanced lock-picking required) before entering his house. Once inside, look around for possible clues.

 

Fallout 4 - Getting a Clue - Red Button Clue3. Push the Hidden Button

The Red Button that must be activated is under the front desk, head there and press it. A secret door will open at your left side, head there and look for the next clue. There are some military supplies in here that might be useful.

 

Fallout 4 - Getting a Clue - Cigar Box Clue4. Pick the Cigar Box

The next clue is the Cigar Box in the nearby table. It’s a fancy brand and it’s a strong clue. Talk to Valentine about what you’ve found and he’ll tell you that Dogmeat will most likely pick a scent. Leave the house and show the cigar to Dogmeat, which will be waiting for you outside the door.

 

Fallout 4 - Reunions - Mission Start5. Follow Dogmeat

Now, the Reunions mission is starting and you must follow Dogmeat for a long time, as he’ll pick many different clues. Watch your step, you’ll get ambushed several times during this searching.

 

Fallout 4 - Reunions - Cigarette Clue6. First Clue – Cigar at the Lake

The first clue is a cigarette from the same brand found at Kellogg’s house, it’s located on top of chair’s back, which is laying in a crate near the nearby lake. Pick it up, show the new clue to Dogmeat and keep following him.

 

Fallout 4 - Reunions - Mole7. First Ambush – Mole Rats

A bunch of mole rats will ambush you when you walk pass the railroad. A huge mist will appear too and the rats will come from underground, as usual. Kill them and proceed with Dogmeat.

 

Fallout 4 - Reunions - First Bloodied Bandages Clue8. Second Clue –  Bloodied Bandages

Head to the right side until you see several downstairs, keep going until you find a door with some Bloodied Bandages hanging on a metal tube. That’s your next clue, pick it up and follow Dogmeat once again.

 

Fallout 4 - Reunions - Second Ambush Bear and Stingwings9. Second Ambush – Bear and Stingwings

Another ambush is ahead on the railroad trail. First a Bear will come, then after it’s down, several flies named Stingwing will start hitting you from a distance. Clean the area and move on. Shoot the bear from afar and as for the flies, you need to hit them as soon as possible because they blurry your vision.

 

Fallout 4 - Reunions - Dirty Asthray Clue10. Third Clue – Dirty Ashtray at the Outpost

Stay close to Dogmeat to do not get lost, enter a small shelter and head downstairs, eventually you’ll see a chair and a table with several items on it. Pick the Dirty Ashtray and let Dogmeat pick up a new scent.

 

Fallout 4 - Reunions - Feral Ghouls Ambush11. Third Ambush – Feral Ghouls

After crossing a bridge with cars, several Feral Ghouls will gather up to take you down. Keep moving past the middle of the bridge to do not get surrounded, since some will come from behind as well.

 

Fallout 4 - Reunions - Assaultron12. Fourth Clue – Assaultron

A big ahead of the bridge, you’ll see destroyed synths and robots. One of them is your fourth clue, the Assaultron. Get close and activate the head piece. Now, it’s time for a long walk toward the northwest side of the map with Dogmeat, of course.

 

Fallout 4 - Reunions - Second Bloodied Bandages13. Fifth Clue – More Bloodied Bandages

In the middle of the forest, you’ll see some wired fences and one of the broken pieces will have a new set of Bloodied Bandages hanging around. Give them to Dogmeat for a new scent.

 

Fallout 4 - Reunions - Fort Hagen Turrets14. Sixth and Final Clue – Fort Hagen

Dogmeat will lose the scent here and its reaction will indicate that Kellogg is inside Fort Hagen. Now, all you have to do is clean the turrets around the building and search for an entrance.

 

Fallout 4 - Reunions - Entering Fort Hagen15. Entering Fort Hagen

As usual, the front door is not accessible. Go through the yard until you find a door with stairs inside. Head to the under level until you find an Exit Door. Get inside and be ready for action, lots of it.

 

Fallout 4 - Reunions - Elevator Room16. Clean and Find the Elevator

Start cleaning the ground level by killing all Synths and search for the elevator. There are several rooms here, great for scavenging but also great to lose time and get lost. Head right until you see a locket room and then the elevator. Get inside and go down.

 

Fallout 4 - Reunions - Machinegun Turrets17. Defensive Strategy

This place is full of Synths and Turrets, so try not to run too fast, specially when changing rooms or while approaching corners. Surprise attacks might get you killed for no reason at all, so better adopt a defensive strategy here.

 

Fallout 4 - Reunions - Always Downstairs18. Always Down

The idea here is to always find a way to go to the next under level, so don’t lose time searching around really, unless you need resources of course. Otherwise, just take all downstairs whenever you see them, it’s gonna be the right way for sure.

 

Fallout 4 - Reunions - Legendary Synth Strider19. Kellogg Shows Himself

Soon after you keep going forward, Kellogg will reveal himself through audio messages. Pass through a high security door until you can enter the Fort Hagen Command Center. A bunch of Synths, including a Legendary Synth Strider will be ahead of you, so equip a great weapon for this fight.

 

Fallout 4 - Reunions - Fort Hagen Armor Password20. Find the Hidden Room (Optional)

Move to the left side, you’ll see many rooms but the one you really need to go is a small utility room with engines and a ladder, the red box there will contain the Fort Hagen Armor Password. You’ll need this later on to enter the armory and pick up tons of ammo, projectiles and weapons.

 

Fallout 4 - Reunions - Synth Seeker21. Reach the Tunnels

Keep going forward towards the tunnels with red lights. Synth Seekers will be there to stop you but all you need is a gunfire and a few shoots, since laser/cell weapons won’t do much to them, as you can see in my screenshot (I did try it).

 

Fallout 4 - Reunions - Laser Turrets22. Laser Turrets

The next rooms will contain several Laser Turrets in the roof part, so aim well upwards. Don’t stand still as these turrets inflict tons of damage. Your searching for Kellogg is almost over. It’s during this phase that you can pick supplies and access the armory, if you got the password before. Keep going forward until he talks to you and unlocks the doors.

 

Fallout 4 - Reunions - Killing Kellogg23. Confront Kellogg

Talk to the mercenary and ask him about Shaun. He’ll tell you Shaun is at the Institute and that you can never get to him. Fighting is inevitable here, no matter the choices you pick. Killing him is not hard tho. Just instantly back off to the previous room and kill the two Synths first. Then, target Kellogg. Be careful with his stealth abilities. Use a strong weapon and take cover, his endurance is quite weak.

 

Fallout 4 - Reunions - Acessing Kellogg's Computer24. Access Files and Unlock Doors

After killing Kellogg, head to the main desk and access his computer. Then click on the files to gather more information and finally, unlock the building’s doors to get out of the place. All you have to do now is go through the exist doors and go back to Nick to finish your mission and discuss the next plan.

The Best Weapon in Fallout 4 Is…

Fallout 4 comes with nearly limitless weapon combinations thanks to the new weapon modding feature that Bethesda implemented, but the truth is that most of the weapons in the game, even with the best mods installed, are not useful at all. Therefore, we decided to check out all the weapons in the game and find out which is the best weapon in Fallout 4… which is not an easy task and we can definitely not have a single weapon as an answer.

If you played at least a bit, you already know that ammo is scarce and finding great weapons doesn’t happen that often. Play styles vary, Perks are different from player to player and all these are exactly what make Fallout 4 so amazing: you can have incredible success with a specific type of weapon if you adapt it to your play style and character build, while another player might consider it completely useless. Still, there are some weapons that are better than others and it’s them that will be placed in the “best weapon” category.

Do have in mind that Perks and SPECIALs matter when it comes to the effectiveness of the weapons, as well as other boosts that you might get from Apparel, drugs or magazines read. It would be best to invest Perk points into that particular perk that increases the damage of your favorite weapons in order to get the most from them.

Another important thing is that the unique weapons are usually preferred to regular ones, no matter how modded they are. These unique weapons usually do more damage – but they are also more difficult to get. In this article we’re only talking about the regular, non-unique weapons. And let’s start talking – time to find out which are the best weapons in Fallout 4!

Best weapon for Melee combat
Sledgehammer – the melee weapon used by most mutants is slow but causes a ton of damage. If you want to go with something faster and easier to use, I would recommend the Chinese Officer weapon. However, getting the legendaries or unique here is a must – the Power Fist rocks once you get it and causes a ton of damage.

Best Pistol
10mm Pistol – although I don’t really like to use pistols because of their low damage, this is what you’ll be using most early on. The 10mm is the most common and that helps a lot: you get a ton of ammo for it and you can easily mod it to cause a lot of damage. It’s fast, it’s pretty accurate and I think it’s the best choice for a pistol, even if you manage to get your hands on a .44.

Best Rifle
Assault Rifle / Combat rifle – even though the two use different ammo, they are pretty similar and I love them both. They are, in my opinion, some of the best regular weapons in the game and great against more difficult enemies.

Best overall weapon
Plasma rifle – this would be my choice for the best regular weapon in the game. You must upgrade it from a pistol and you can also turn it into a sniper rifle by modding, and it’s absolutely awesome against better enemies. My favorite weapons – only if finding ammo for it was easier/cheaper!

You will not be able to always use the same weapon in Fallout 4, which means that you should adapt based on encounters. When you’re facing Bloatflies and even Ghouls, you can take them up with boosted pistols in order to save ammo from the rifles. But don’t go attacking a Super Mutant Brute with a 10mm! Switch to better weapons that cause more damage and take fire rate into account: with super mutants, you can even go for lower magazine weapons because they are relatively slow, but for groups the Assault/Combat/Plasma rifle are a must. As they are for legendaries or bosses.

So these would be my recommendations for the best weapon(s) in Fallout 4. What’s your opinion regarding the best weapon?

Fallout 4: How to Easily Get the Cryolator Weapon Early on Without Master Lockpicking

The Cryolator is the first amazing weapon that you get to see in Fallout 4, as you prepare to leave the Vault 111. The only problem is that you can’t get access to it as it is behind a Master Lock, but you promise yourself, with your in-game voice, that you’ll be back for it. And even though you’re not Arnold Schwarzenegger, you do keep these promises!

One way to get the Cryolator in Fallout 4 is to wait until you level up and unlock the perk that allows you to pick Master Locks. But why wait so long when you can have it as soon as you start the game, without cheating? It might be a glitch or a bug, but it’s one that’s certainly worth trying out!

In order to get the Cryolator weapon in the game, simply get Dogmeat as your companion and head together with him back into vault 111, in the Overseer’s room, where the weapon is located. Get close to the case holding the weapon and interact with the dog. Talk to him, then command him to “Fetch”, the “Items” and he will start barking at the container. The gun will appear in his mouth and you can get it. Check out his inventory as well, because he will also have 200 rounds of ammunition for the Cryolator, which is absolutely amazing!

After getting the Cryolator easily, make sure that you don’t waste the ammo! I would personally suggest to only use it against legendary enemies or the ones that are difficult to beat (have a red skull next to their name) and only use it in VATS to conserve ammo and increase your chances of hitting. This is an amazing weapon and you should put it to good use! And now you know how!

Fallout 4 Guide: How to Repair Power Armor and How to Change Power Armor Color

Although clunky and slow, the Fallout 4 Power Armor is by far the best type of armor you can get in the game. However, it’s unfortunately not invincible and it takes quite some damage, resulting in it needing constant repairs. You can also change the color of your power armor to make it cooler than ever and we are here to share with you a complete guide on how to do both: how to repair Power Armor in Fallout 4 and how to change the color of your Power Armor. Hopefully this will keep you inside for a lot longer than usual!

We’ll start with the most important part – the one that helps with the gameplay:

How to repair Power Armor

repair power armor

First of all, move to a Power Armor Station. You need to get there before being allowed to repair your Power Armor and its original condition doesn’t matter at all. The earliest Power Armor repair stations you can find are in Red Rocket, and then in Sanctuary. The Brotherhood of Steel also has their own repair station.

Once you get to the power station, exit the suit and interact with the repair station by using the “Craft” option (make sure you are facing the station and not the armor itself!). This allows you to scroll through the components of your Power Armor (on the left) and you can repair them. You will need materials like steel and aluminum and you can also add mods there, as you would do to weapons or other types of armor.

Repair your Power Armor often to make sure that you get maximum protection from it when out in the Wasteland / Commonwealth.

How to change the color of your Power Armor

paint power armor

If the regular colors are not enough for you and you’d like to sport a hot pink Power Armor, you can do so as the color of your power armor can be changed in Fallout 4. However, in order to get access to new colors and designs for your armor, you need to collect Paint Schemes by completing missions and Hot Rodder Magazines.

These are the missions that give you new color options for your Power Armor:

– When Freedom Calls
– Tradecraft
– Atom Cats
– Shadow of Steel (Brotherhood of Steel mission)
– Nuclear Family in The Institute

There might be additional missions to complete for extra colors, we’ll update this guide if we find any.

Here are the locations of the Hot Rodder magazines that give you new colors:

Magazine #1: At Robotics Disposal Ground, inside a concrete building.
Magazine #2: At Atom Cats Garage, in Zeke’s trailer
Magazine #3: In West Roxbury, in the parking lot to the west of the Hospital, in a bed on the second floor.

In order to actually change the colors of the Power Armor after unlocking them, you will need to head to a Repair station and enter the Craft menu. From there, as it is with adding mods to weapons or regular armor, navigate to Available Mods – No Material Mod and change it there. The mods not only bring you fresh armor colors, but they also increase your SPECIAL stats or give you other bonuses. And they don’t cost anything to apply once you have them, although the regular ones require material!

Fallout 4 Guide: How to Increase Settlement Happiness to 100 (How to Get Benevolent Leader)

When I wrote our guide on how to build a great settlement in Fallout 4, one of our readers asked how to get 100 happiness in your settlement and I decided to dedicate an article to this matter, because there is a bit to write on this and it’s extremely important as everybody wants to keep their settlements in a shape that’s as close to perfection as possible. Getting maximum happiness meters is not easy, but not impossible – and the higher the number, the better. But now let’s check out how to increase the happiness in our Fallout 4 settlements to 100! And, of course, get the Benevolent Leader achievement / trophy!

The bad news for those with low charisma levels is that you will need the Local Leader perk in order to raise your settlement’s happiness above 80 and even more, you need at least the second level in Local Leader in order to be able to build shops too.

So, in order to be able to reach happiness of 100, you need to first take care of the basics: make sure that your settlement has enough beds for your people, enough food and water, twice the defense than the number of people living there and you’re already off to a good start. Once you get here, you need to build Bars, Clinics and Stores in order for the happiness level to increase. Simply build at least once of each of the biggest available in the game (level 3) and assign people to it. With all the previous requirements met, this should raise your score to maximum. If that doesn’t happen, build a new set of shops and assign people to them.

Here is a more detailed guide on how to do it:

1. Don’t try to get happiness to 100% in Sanctuary, you will never have enough room for more than 20 settlers. Find a larger place to focus on and focus on a single settlement.

2. Build Recruitment Radio Beacons in most of your settlements, they draw in other settlers. Send those settlers to the settlement you want to focus on.

3. Build shelter, water, food and defenses as required. Assign people to work where needed (you need 1 worker per 6 plants, ideally use only Mutfruit plants as each produces 1 food, while the others produce 0.5). I would suggest to only build the basic turrets for defense as they are good enough for what you need and 1 or maximum 2 defense points, because you will need your settlers assigned to other stuff. Make sure that all the beds are inside, otherwise you will lose happiness. Finally, only build the basic water pump because the rest requires electricity and there’s no need to overdo that either.

4. Another few tricks that should be done whenever possible: buy a dog (you can purchase dogs after random encounters with strangers and dogs increase happiness). Also some settlers will simply refuse to work. If they do, send them to a different settlement (I have one for the renegades, not to mess them up) and get another settler instead from other settlements.

5. Start building the level 3 shops. These are insanely expensive, but it’s the only way to go. Usually, two of each guarantee you 100% happiness in your settlement, but that will take some time as you need a lot of resources, money and settlers. So work on it slowly, as you progress through the game. There’s no real hurry to get there!

But at least now you know how to do it. Ideally, you should spend some time in the settlement as well until it gets to 100, after completing all the steps above because it seems that randomly the game reduces the happiness if you’re not in the settlement.

How to Change Your Face in Fallout 4, As Well As Your Haircut (and Where)

Even though you probably spent your first 6 hours in Fallout 4 creating your character’s face, you might end up, eventually, getting tired with your looks and you’d like to have a new face or at least a new haircut. Well, it’s all possible in Fallout 4 and I am here to share with you this guide on how to change your character’s face in the game, as well as the hair style after leaving Vault 111.

Diamond City is the place where you can do both: you can change your hair style easily at the Barber in the city – just as you enter, walk straight on the road and you will see him on the left, most likely with his mother nearby. There you have access to all the hair styles in the game and you can change them as often as possible.

When it comes to changing your character’s face in the game, it’s also Diamond City where you can do it. There is a plastic surgeon there – Doctor Crocker and you can find him in his room. Simply go to the noodle shop and as you are facing the robot who knows a single word, turn right. You will see the city doctor there (Doctor Sun). Go talk to him and he will tell you about the plastic surgeon, who is working near his cabinet where you can see a red door. Get inside and go down the stairs there and you will get to Doctor Crocker who can change your face any time you get tired with your old one!

And this would be it. It’s that simple to change your looks in Fallout 4. Now go there and spend a few more hours trying to make your character look just like yourself or whoever you want!