Stellaris Tips and Tricks for Starting Your Game Flawlessly

Stellaris is more than a grand strategy game: it’s game which, thanks to its customization options and massive scale, is absolutely unbelievable. If you add some roleplay to the mix as well, even when playing alone, you’ll get even more from it. But starting is always difficult and it’s easy to make some small, stupid mistakes, that will cost you in the long run. Therefore, I have decided to write this guide and share with you some Stellaris tips and tricks on how to start each game in order to prepare for interplanetary domination early on and in order to increase your chances of defeating all alien scum you’ll encounter.

There are tons of strategies that work and a ton that might make things difficult to you – and it all gets even more complicated based on the traits of the races you create and play as, so what suits my play style might not necessarily suit yours. However, I still think that this is worth reading, so do give it a chance if you want to get a head start early on and get the most out of Stellaris as soon as you start a new game. Read this and stay tuned with us as even more Stellaris content is coming! (UPDATE: Read our best tips & tricks article here – but make sure you do after reading this one, as these tips here are not covered again in the new article!)

1. Start surveying as fast as possible and explore as much as possible: send your first Science Ship to survey your solar system (this is the first thing that you should do), then make sure you keep it hopping from solar system to solar system surveying everything. Have in mind that if you meet anomalies that have a success rate lower than 30 percent, it’s best to leave it be for the time being as you run the risk of losing your Scientist.

A trick to make things faster and not risk losing your Science Ship to enemies waiting in a new solar system is to send your military ships explore the new galaxies as well. They can’t survey them, but they can explore them and see if there’s any threat waiting. Do so while your Science ship is surveying your starting system in order to win time and get an advantage in deciding what route to follow.

2. Activate Details Mapmode – even if you play on a Tiny map, things will start getting too complicated shortly. Activate this function by clicking the button at the bottom of the screen and you’ll have a detailed overview of resources in each galaxy and habitable planets. It will help you a lot in the long run so learn to play with this option on!

3. Go for energy and minerals first: these are the most important resources throughout the game, but especially early on: have your construction ship focus on Mineral and Energy-producing planets and build on your own planet buildings that improve one or the other (usually, it’ better to focus on energy since chances of finding resources in the galaxy are actually higher). Remember, though, that during early game stages, Minerals are vital and probably the most important type of resource. Don’t build any research-related buildings and even ignore research bonuses that you find on other planets and focus on getting all the minerals and energy first.

4. Colonize your first planet ASAP! As soon as you find a habitable planet, start the colonization process: the longer you wait, the further you’ll be left behind in the race to conquer the galaxy. Even if the energy will drop in the red for a while, you shouldn’t worry: it’s temporary and you shouldn’t be hoarding energy either way (I usually hit my maximum storage anyway in a few hours of play time – and you will do so most likely if you manage things properly). Then rush to get to five planets as fast as possible and build Starports everywhere in order to get the maximum fleet advantage. It’s also what most of the other species’ will do, so you have to keep up!

5. Start thinking about specialization: building awesome ships is exactly what you need in order to rule the galaxy. Always focus on researching better technology for your ships, and try to specialize them on just a couple of things as you won’t have the time to be an ace in every weapon type, for example. It would help if you knew what to prepare for (by analyzing what types of ships the other races have), but even if you don’t, just make your pick and stick to it. And it’s better to have 2-3 techs to focus on than playing all your cards on one in case you are extremely unlucky and you meet a race that is completely resistant to your tech advances.

6. Build Frontier Outposts only when needed
Frontier Outposts are extremely useful if you find a system that’s not within your borders, but you need the resources there. Ideally, you will place it in a solar system or nearby one that you will colonize later, in order to be able to bring that system within your race’s borders and get to decommission the outpost in order to use that energy elsewhere. However, make sure that the gains (in energy and minerals, mostly) are worth it because building the Frontier Outposts is extremely expensive and there’s also a maintenance fee.

(Note: In an early version of this guide, I claimed that you need to build FO’s to colonize planets – which is something I was certain you have to do until I received some comments here. It was either that this was changed by a later update – which is highly improbable – or I just got things wrong and therefore all my Stellaris games had an extra challenge as I only colonized planets after building an outpost. This might actually work nicely as a challenge for yourself if you need an extra one as it does make the game a lot more interesting.)

7. Declare rivals
Influence is extremely important in the game and there are not many ways to gain it. So it’s a good idea to declare rivals with other players or Fallen Empires if you meet them in order to get a boost in Influence which will come extremely handy later on (especially when your leaders start leaving this world)

These would by my tips and tricks for starting the game. There’s a lot depth to this game, but having these basic things in mind will ensure that you have a great start and a bright future ahead of you.

Other tips regarding what to do when starting a new Stellaris game? Let us know by commenting below and remember to check back soon for even more tips and tricks for this game!

Jalopy Guide: How to Climb Up a Hill


For a car simulator, you would expect they’d offer you a car that’s able to climb up any hill and drive on any road that awaits for you, but that is unfortunately not the case. I got extremely frustrated after starting the game when I found out that my poor Laika doesn’t have enough power to go up the hill. Fortunately, after going completely crazy (or almost), I found out two different strategies that work and help you drive up a hill in Jalopy and I have a guide to share for you here.

I would personally suggest the first strategy because it’s going to work in 100% of the cases:

– Reverse! As strange as that might sound, if you simply turn your Laika around and go through all the trouble of driving in reverse mode, it will magically have the required power to climb up a hill. I never had any problems with this, so it’s always going to work!

– Get some speed! Start driving further away from the hill and get to maximum speed. On some occasions (probably depending on the type of hill you have to drive), starting to climb it at maximum speed gives you enough power to just make it. However, this is not guaranteed to work, so you should still try my first suggested method.

Finally, in order to be able to climb up any hill in the game without resorting to these tricks, you should upgrade your engine: more power means that you will be able to go up. However, it’s expensive and not a viable option early on in the game, so use the methods above to keep on driving.

How to Fix Battleborn Crashes, Low FPS, Freezes and Other Problems

The extremely fun Battleborn has been released by Gearbox Software and we can finally fully enjoy the game. Well, at least most of us because a few unfortunate gamers are running into different – but not generally widespread problems with the game: Battleborn performance issues and low FPS seem to be the number one issue right now, with even high end computers getting very low frames per second, but there are also various Battleborn crashes and freezes that we’ll try to fix in this article.

So if you have any sort of problem playing the game or getting it to start, read on all the advice here: some solution might be listed for a specific problem, but might still work for your problem as well, so it’s worth giving them all a try. These being said, let’s see how to fix Battleborn crashes, freezes and low FPS problems.

Before anything else, let’s go with the basics: make sure that your computer meets the minimum system requirements and, just to see if there are any improvements, try to tune down the visual settings. Also, make sure that your graphics card drivers are updated: this is especially important for those running an AMD card: upgrade to hotfix drivers 16.4.2 which have just been released. You can also download the latest nVidia drivers here.

However, as strange as this might sound, some people are actually getting better results in terms of FPS and overall game performance by using older drivers or at least not the latest drivers from nVidia. So if you’re running on the latest drivers or the update to the latest doesn’t fix any performance problems, try rolling back to older drivers.

Enable vsync

Enabling vsyng (yes, I know that we usually try to disable it) seems to strangely fix the game, especially crashes or freezes before the game starts. In order to enable Vsync, go here: Documents – My Games – Battleborn – PoplarGame – Config – PoplarEngine.ini (open this file with a text editor) and set UseVsync=True

Other tweaks for better FPS

Open the PoplarEngine.ini file (as instructed above) and find the [SystemSettings] area: you have way more options for tweaking there. Set to False the following: DynamicLights, DynamicShadows, LightEnvironmentShadows, Motion Blur and Ambientocclusion. You can try setting the “False” command instead of “True” anywhere here to deactivate certain features and see which work better for you, but the ones I recommended should be just enough.

Also, set ShadowQuality=0 and ShadowFilterQuality=0

Finally, set Frameratelocking=0 (this doesn’t lock the framerate, but for some reason it offers better overall performance than locking it to any value).

This is it for now in terms of fixes and suggestions for stuff to do to fully experience the game, but we’ll make sure to update this article if we find anything extra. If you manage to find other ways to improve the FPS of Battleborn or other fixes, let us know by commenting below.

All the Hearthstone Nerfs Coming in Year of the Kraken and the Impact They’ll Have

Hearthstone Nerfs

Hearthstone Nerfs

With the Year of the Kraken just around the corner, Hearthstone will be seeing plenty of big changes with the release of the Whispers of the Old Gods expansion, the introduction of Standard mode, and a number of nerfs being applied to older cards that are packing a bit too much punch.  Sadly, there were no buffs announced for the various underpowered cards that exist.  They also didn’t nerf Dr. Boom, the one card that needs to be nerfed more than any other regardless of the fact that he won’t be legal in Standard mode.  With that said, let’s go through all of the changes that are being made to numerous Classic and one Basic card and examine how these changes will effect Hearthstone Nerfs ‘s meta.


Druid is getting hit the hardest with three staple cards being nerfed.  First is Ancient of Lore, a card that has been a mandatory late-game minion for any Druid deck, losing half of its draw potential.  He can only draw one card now, but he can still heal for as much with his alternate effect.  That might sound like a small change, but it’s seriously going to cut into the Ancient’s usefulness as that card draw is entirely what made him so potent to begin with.  While he’s not unusable in this new state, he’ll definitely be replaced with cards like Azure Drake and Nourish in a lot of builds.


From the mandatory late game Druid card to the mandatory midgame card, Keeper of the Grove is keeping his powerful Choose One effect, but is losing 2 points of health.  Keeper will probably see a good amount of play his Choose One effect is still extremely strong, but his weak stat line means that he offers little presence on the board and other 4 drops are going to look a lot more appealing.  While Druid is losing some of its best utility cards, it’s mainly being done because these specific cards are the strongest in their mana range and nerfing them demands a greater variety in deck building.  Speaking of which…


Try to pretend you didn’t see this one coming.  Force of Nature and its insanely potent combo plays have dominanted the Druid meta since the beginning.  No other decks besides Combo Druid have ever had a chance to enter the meta as their all immediately forced out by the one that tops them all.  Combining this with Savage Roar is enough to slash through just shy of half of your opponent’s health even if your board is completely empty.  Cast Innervate to enable a second Roar, and that’s more than two thirds of a player’s max health gone in a single turn.  Obviously, something had to be done and Force of Nature has been almost entirely reworked.  Now, the Treants it summons will just be simple 2/2 minions wih no special effect to them.  Combo Druid won’t be going away entirely, as Savage Roar is going by completely unchanged with this balance patch.  It’s just that you’ll be able to see the combo coming from now on instead of your opponent seemingly pulling it out of thin air.


Here’s one I never saw coming.  Hunter’s Mark, a card that sees little play to begin with, is having it’s mana cost increased from 0 to 1.  There are a couple of possible reasons for this change, first of which being a concern over Hunter having a 0 cost spell as well as Lock and Load, which is a pretty niche card anyway.  The other possibility is this is a preemptive nerf being made with an expectation for Control Hunters to have a sudden rise in the new meta.  Maybe this will prove to be a vital change with the next expansion, maybe it was a waste of time.


Here’s another nerf that seems more preemptive than anything else. Master of Disguise doesn’t see much play, but there is a great deal of potency when combined with the right cards.  Casting stealth on Chromaggus, Troggzor, or Kel’Thuzad and letting them sit in the corner while their powerful effects go off forever can be massive.  WotOG is bound to have even more fearsome options, so shutting down this potential exploit before it takes off is a smart move.  It’s just a shame that Master of Disguise has missed the time in the spotlight before it even came to him (yeah, Master of Disguise is a male tauren, can’t you tell?).


Blade Flurry and Tinker’s Sharpsword Oil came together for Rogue’s most potent combo.  It seems a little strange to nerf Flurry this heavily as Sharpsword won’t be Standard legal.  However, there is a bigger concern at hand with Flurry that made this change necessary.  Flurry was an incredibly potent card and, as a result, Blizzard had to design new cards around it and be careful not to introduce overpowered combos.  This change will open up greater possibilities in the future, but it has rendered Flurry almost unplayable.  Maybe a new combo will arise at some point later on that makes it potent again, but it’s not going to see play anytime soon.


Next to Force of Nature, this is the second biggest change the nerfs are making.  Big Game Hunter was probably the biggest tempo swing in the game, taking out the biggest minions in the game with ease while also putting a body on the board.  Sure, 4/2 isn’t a great body, but the amount of control he gives you over the game makes him the best epic-level card in Hearthstone nerfs.  There was a lot of talk in the community about nerf BGH as he makes most of the high cost minions unplayable.  The increase in cost does help those cards enter the meta, but don’t expect BGH to completely die out.  While several decks will drop him in favor of hard-removal spells like Polymorph and Shadow Word: Death, he’ll still be valuable to a few specific builds.  Druid will still want to have BGH handy as that class has always had hard-removal as a weak point and BGH will still be its best option.


Silence is one of the most powerful utility effects in the game and Ironbeak Owl has always been the go-to card for it in any deck.  Have a taunt minion you need to get around to deal your lethal combo?  Get the owl.  Is there an enemy minion with a powerful effect that you can’t outright kill in time?  Get the owl.  Has your biggest minion been debuffed and rendered useless?  Get the owl.  Silence is incredibly useful, but it also restricts the meta pretty heavily as many cards can be rendered unplayable by its very existence.  The increase in mana cost makes Ironbeak substantially worse as its stat line has gone from tolerable to horrid.  It may still be worthwhile just for the silence effect, but trading it in for Spellbreaker.


Knife Juggler has had the nerf hammer hanging over his head for the longest time and it’s finally hit.  However, a reduction in attack isn’t going to discourage players from including him in their decks as it’s the knifes that really matter rather than the Juggler himself.  Although random, the damage he can deal can strongly cement your control over the game and the premium stat line was just a great bonus on top of that.  This nerf has simply made Knife Juggler one of the best 2 drops in the game rather than simply the best.  Don’t disenchant you Jugglers as they’ll still be viable inclusions in plenty of decks.


Leper Gnome and his horrific hugs have been center stage in every aggro deck to date, but this nerf may mark the end of a face-smashing era.  With one less attack, not only will aggro decks have less punch to rush down the opponent, he also can’t trade up on the majority of 2 drops.  This also indirectly nerfs Mekgineer Thermaplugg, but nobody had any plans for him to begin with.  Leper Gnome may still have enough damage in him to be playable in aggro decks, but control definitely looks like the way to go with the upcoming meta shift.


Oh, I am very happy about this one.  Prior to these Hearthstone Nerfs being announced, if there was one card I would have just removed from Hearthstone entirely, it was Arcane Golem.  By design, it was a card that could only work in decks of pure aggression and going for the face from start to turn 5 lethal.  Well, this nerf basically has removed Arcane Golem from the game as it is now 100% useless.  Dancing Swords and Ogre Brute only see occasional play in Arena at best and Arcane Golem is basically a substantially worse version of those cards.  Giving your opponent a mana crystal is a huge disadvantage that will usually lose you the game.  Golem was able to get away with it before because it was used in decks that killed the opponent so quickly that they never had a chance to use that bonus mana.  A moderately cheap 4/4, on the other hand, is not that big of a deal.  Good riddance to bad rubbish, I say.


Molten Giant has always been the best giant for constructed play as it’s the easiest to play for free, even if you need to take some risks for it.  Given the fact that players could summon two of these on the same turn for little to no mana and this nerf was warranted when its only threat, Big Game Hunter, is also taking a price hike.  Granted, it’s still possible to play it for free, but you’re going to have to take a huge risk for it.  One way or another, you’re going to have to pay the price to get this 8/8 on the board.  This may lead some decks to swap in other giants in Molten’s place, but there also an interesting buff happening here.  The Paladin spell Holy Wrath has always worked best with Molten Giant because of its massive cost (the spell even name-drops Molten in its flavor text) and this nerf actually makes the combination better.  With all the high-cost minions being introduced with the next expansion and this change to Molten, Holy Wrath Paladin may actually go from a hilarious gimmick deck to a legitimate, high-level strategy.

That does it for all of the Hearthstone Nerfs that will be seeing in the next content update.  It’s worth noting that Blizzard normally offers a full dust refund for disenchanting cards for a limited time after they’re nerfed, so hang onto your copies until that happens.  Once the nerf hammer drops, you should definitely burn Arcane Golem, Blade Flurry, and Force of Nature, but keep Knife Juggler.  The rest will depend on what kinds of decks you’re planning to play with.  Which cards are you glad to see go?  Which are you sad to lose?

Leave a comment about Hearthstone Nerfs below and let us know what you think.  The Year of the Kraken begins on April 26th.

How to Get Different Skins in (Slitherio Game)

First, there was who challenged us to become the biggest cell in the world, but now the craze shifted towards – a game that combines the gameplay mechanics of Agario with the classic Snake game, adds in the multiplayer bonus and gives us a strangely addictive and insanely fun game. And in this game, you can also change the look of your snake or worm or whatever you call the slithering creature that you grow to epic proportions. But how to change your skin in Slitherio / We’re here to share with you the easy method to permanently unlock skins in the game and some extra tricks to unlock them easily!

In order to unlock all the custom skins available in the game (over 20 at the moment of writing, but I am sure that more will be added in the future), all you have to do is to share the word about the game either on Twitter or Facebook. Don’t just post about it though, use the in-game buttons in the lower right corner, as seen in the screenshot below:

slitherio unlock new sckins

After you click the button, a new one appears in the lower left corner: Change Skin. Click that button and you will be allowed to choose your favorite skin out of the 20+ available right now in the game:

slitherio unlock new skins 01

The best part? You don’t have to actually share on Facebook or really Tweet about the game. After clicking/tapping the share button, simply go back to the game and you will have the skins unlocked. The real challenge is now to become the biggest worm in the world:

slitherio biggest worm

Now you know how to unlock and get different skins in Slitherio. Have fun!

How to Fix Dark Souls 3 Crashes and Freezes (Including Bonfire Crash Fix)

Dark Souls 3 has finally been launched and I am sure that there will be millions of new ways that the game will brutally destroy us and drive us crazy, but at least one of them is not part of the plan. Dark Souls 3 crashes and freezes are driving many people crazy right now – especially a crash that happens right at the beginning of the game at the Bonfire. The developers are aware of that particular crash and are working hard to quickly release a fix, but until then we have fix for the Bonfire Crash, as well as more fixes for Dark Souls 3 crashes and freezes that might prevent you from getting the entire experience.

So let’s not waste a single second and let’s see how to fix Dark Souls 3 crashes, freezes and other problems – make sure to read all the fixes and try them even if they are not listed for a problem you are having as they might work for multiple problems.

The Bonfire Crash Fix

Right now, this seems to be the most popular crash that people are getting and even though it will be fixed in the future, right now it’s killing us. However, there are some temporary fixes that work and you should try any or all of them to get past this stage in the game and experience a crash-free DS3. One of the least invasive ways to fix this crash is to unequip any shield you might have and go to the bonfire – this strangely works in many cases! If it doesn’t, setting Lighting Quality to Low. Finally, some players believe that the crash might be fixed if you pick a specific class, which is the Knight. It might be a coincidence, but those playing or switching to Knight have not experienced the Bonfire crash or other crashes, so it’s worth trying if the others don’t work.

How to fix Dark Souls 3 Crashes

For other non-specific crashes, try the following fixes:

– Download and install the latest graphics card drivers. Apparently most crashes are related to the graphics cards, so having the latest drivers will do the trick
– Try the Lightning Quality – Low setting for other crashes as well. This does fix a lot of problems!
– Turn the graphics quality to lower settings overall to improve the game’s performance and to reduce the number of crashes.
– If you already have the latest drivers installed for your video card and the game is crashing or stuttering, try reverting to the old version of your driver – as strange as this might sound, this was a fix for many players.

If you want to play the game with a controller, there might be a problem, especially if you are trying to use your PlayStation’s Dualshock controller – many people report that they can’t play with a DS either, because the game apparently doesn’t recognize it. The fix for this is to go to the DS4 Window settings. Tick the first option, “Hide DS4 Controller” and it should now work.

If you are using an nVidia 500 Series card (or other older cards), there is a strange fix that improves the game’s performance A LOT: download the the 314.22 Nvidia driver here and install it. For some reason, it works like a charm and you should see a massive frame rate increase, even with newer models, so try it even if you have a newer model and you want better performance.

For now, these are our suggested fixes to Dark Souls 3 crashes and performance issues. If we manage to find more useful tips and fixes, we’ll make sure to update this article. If you managed to find any, don’t hesitate to let us know by commenting below.

Enter the Gungeon Boss Guide: How to Beat The Gorgun

How to Beat The Gorgun

It’s time to talk about another boss in the amazingly addictive Enter the Gungeon and this time I’m here to share with you a guide on how to beat The Gorgun. She is a boss you will meet in Chapter 2 or Level 2, whatever you want to call it, and honestly, she is one of my least favorite bosses on that level. I actually hate her and whenever the boss fight starts, I don’t want to see her. But somehow it’s her that I keep getting, which is a good thing for today’s article since I know how to destroy her and get a perfect run as well. If you read on, you will do too.

So no matter if you love her (why would you?) or hate her, you have to do your best to avoid her attacks and take her out as soon as possible. You will need decently high damage and at least a mid-range weapon since you won’t get too close to her because of the trail of poison she leaves behind, but apart from that, you can do it without using your blanks. So let’s get this started!

How to beat The Gorgun in entering the Gungeon

Keep the distance and run away from the wave she throws at you (otherwise you won’t be able to shoot for a while if you are touched) – this is really easy because you should keep the distance anyway!

When she’s shooting the spiral: keep the distance and try to find the gap, it’s usually in a vertical manner and it’s relatively easy to keep avoiding the entire wave of shots if you start on the right foot.

When shooting randomly – just keep the distance and dodge all incoming bullets. Try not to be near a wall because that makes it a bit more difficult – but usually just keeping the distance is enough to get past this as well which is in my opinion her most dangerous attack.

Finally, don’t forget to step in the green goo that she leaves behind after she goes swimming: if you’re on it, just get away ASAP and you won’t be affected. Just don’t spend too much time there if you want to survive, OK?

This is it! Now you know all the tricks you have to know to defeat her – and trust me when I’m saying that practice makes perfect in her case. I really hate this boss, but I kept getting her during my runs and became a bit of an expert, and now, following the tips above, I almost always get perfect wins against her. Which is not bad – and you can get there as well.

Don’t forget that we’ve published more guides for this video game and you can check them out here: how to beat Bullet King, how to beat Wallmonger & how to unlock The Robot (secret game character). Come back soon for even more guides!

Enter the Gungeon Boss Guide: How to Beat Bullet King

Gungeon Boss Guide

Gungeon Boss Guide

In my opinion, Bullet King is one of the most difficult bosses that you can encounter at Level 1 (Chapter 1) because he fills the room with bullets and he has some pretty unexpected attacks that can take you by surprise. But I am here to help you get the most out of this boss and share with an Enter the Gungeon boss guide on how to beat Bullet King.

Although difficult, the Bullet King has mostly easy to follow patterns and you have to only worry about the unexpected throws of that fire bomb and him shooting the cannon. Also, since it’s level 1, you won’t have a huge choice of weapons and you will basically have to do with what you have – some weapons being better than the others. But since you don’t really have much of a choice here, we won’t focus on that. So let’s see…

How to beat Bullet King in Enter the Gungeon

Keeping the distance is the best thing you can and should do in order to get that flawless run against him.

If you stay close, the bullets will be very difficult to dodge, but if you can keep the distance, you will easily be able to squeeze through the openings.

More difficult is the circle of bullets – again, keep your distance and jump over those as soon as they’re about to hit (you can’t squeeze through, no matter how far you are!).

Finally, he throws that incendiary grenade or Molotov cocktail or whatever and it can cause some damage. The good thing about it is that it’s slow and if you manage to shoot it, it will go down. It leaves a decently sized area of fire underneath, but nothing to worry about so just try to keep your distance, shoot it when you see it and then stay away from the fire.

This would be it for the Bullet King boss in Enter the Gungeon. Just like with all bosses, constant movement is the key, together with good aiming. You can easily learn how to avoid his attacks and shortly he will turn from a very difficult boss to one you’ll be happy to see on your first Chapter!

We’ve also published a guide on how to beat the Wallmonger and how to unlock The Robot (secret character in the game) so make sure you check these out too. Also, make sure to visit us soon for even more guides and articles on this amazing game!

If you have any comment/opinion about Gungeon Boss Guide, leave it in the comments box below.

Enter the Gungeon: How to Beat the Wallmonger

The Wallmonger is one insanely difficult boss in Enter the Gungeon: you’re basically fighting against a huge wall that takes up the whole screen, shoots like crazy and has a few other aces up its sleeve that make him insanely difficult. I am here to help make the encounters with him a lot easier by sharing a guide on how to beat the Wallmonger boss in Enter the Gungeon – or at least have more chances at achieving this when trying.

The Wallmonger is one of the three (as far as I know) bosses you can encounter in Chamber 4 and he is by far my least favorite. I mean, looking at the image at the top of this article just shows you how insanely ugly and dangerous-looking this fella is! And he’s got a ton of bad attacks special attacks, combined with his room-filling regular blasts.

But let’s see how to beat the Wallmonger in Enter the Gungeon!

First of all, you will have to try and dodge his regular attacks: the bullets that turn the room into a real bullet hell. There’s really not much you can do in this situation than just try and dodge them, shooting whenever you have the chance. The good thing about this boss is that he takes up the entire screen so you can’t miss!

But he also has two special attacks that make our lives even more miserable, and we’re talking about them below (and how to counter them):

1. He spits fire or poison in the middle of the screen. In this case, you simply have nothing else to do than to stay on either the left or right side and avoid bullets in that area until the fire disappears.

2. He spits that row of bullets and in that case, everything you can do is to dodge them diagonally. It’s not going to be easy!

Certain weapons and items will help make your life easier. First of all, make sure you equip a weapon that causes a ton of damage – any weapon will do because he’s a huge target and you can’t miss. The better your weapon, the faster you’ll get it done! Also, I found out that flying helps a lot when it comes to that trail of fire, so if that’s an option, you have one less thing to worry about.

The fight’s not going to be easy, but it is doable now that you have some idea on how to dodge his special attacks and you can take advantage of the items and weapons you have. Don’t forget that anything that protects you from fire/poison is also a good idea. Apart from that, constant movement and as many hearts as possible will help you get past this difficult boss safely.

Do you have other suggestions and tips for players trying to beat the Wallmonger in Enter the Gungeon? Let us know by commenting below!

Enter the Gungeon: How to Unlock Secret Character The Robot

There are a ton of secrets, hidden characters and surprises waiting for those who start playing the amazing Enter the Gungeon roguelike that has just been released on Steam and we’re planning to share some of these secrets with you in a series of guides dedicated to the game. In this article, we’re going to share a guide on how to unlock the secret character The Robot in Enter the Gungeon – but it won’t be easy. It will be fun, though, so let’s not waste any time and let’s check out this tutorial!

First off, let’s see what The Robot is all about!

Apart from looking pretty amazing (like an old computer bent on destroying any person, monster or robot it encounters), it also starts with a cool weapon: the Robot’s Right Hand, the Coolant Leak item (that sprays water around, extinguishing fires) and the Battery Bullets passive (bullets that pass over water become electrified). So yes, he’s a really good character, so let’s see how to unlock The Robot in Enter the Gungeon!

1. In chapter 2, go to the elevator room (where the elevator first was and now’s a hole) and jump down that hole.

2. You will get to a new room where the Elevator Monster can be found. Give him supplies to unlock the option to travel to any chamber.

3. After jumping down the elevator hole, you will get to a room where you will find an item that looks like a broken TV. Pick it up and hold onto it until you reach Blacksmith in Chamber 5.

Tip: While getting there, you might get to drop the TV or throw it to get past platforms. On each occasion, make sure that you pick it back up before leaving the room, otherwise it will disappear!

4. Once you get to the Blacksmith in Chamber 5, talk to her and give her the TV. And now you will have The Robot in the game! Here’s the little fella:

enter the gungeon robot icon

So you now have managed to unlock one of the secrets in the game, but there are more so make sure you come back soon to Vgamerz to find out everything about them all!